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- /**
- * Copyright (c) 2006-2013 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_MATH_MODMATH_H
- #define LOVE_MATH_MODMATH_H
- #include "RandomGenerator.h"
- // LOVE
- #include "common/Module.h"
- #include "common/math.h"
- #include "common/Vector.h"
- #include "common/int.h"
- // Noise
- #include "libraries/noise1234/simplexnoise1234.h"
- // STL
- #include <vector>
- namespace love
- {
- namespace math
- {
- class BezierCurve;
- class Math : public Module
- {
- private:
- RandomGenerator rng;
- public:
- virtual ~Math()
- {}
- /**
- * @copydoc RandomGenerator::randomseed()
- **/
- inline void randomseed(uint64 seed)
- {
- rng.randomseed(seed);
- }
- /**
- * @copydoc RandomGenerator::random()
- **/
- inline double random()
- {
- return rng.random();
- }
- /**
- * @copydoc RandomGenerator::random(double)
- **/
- inline double random(double max)
- {
- return rng.random(max);
- }
- /**
- * @copydoc RandomGenerator::random(double,double)
- **/
- inline double random(double min, double max)
- {
- return rng.random(min, max);
- }
- /**
- * @copydoc RandomGenerator::randomnormal()
- **/
- inline double randomnormal(double stddev)
- {
- return rng.randomnormal(stddev);
- }
- /**
- * Create a new random number generator.
- **/
- RandomGenerator *newRandomGenerator();
- /**
- * Creates a new bezier curve.
- **/
- BezierCurve *newBezierCurve(const std::vector<Vector> &points);
- virtual const char *getName() const
- {
- return "love.math";
- }
- /**
- * Triangulate a simple polygon.
- *
- * @param polygon Polygon to triangulate. Must not intersect itself.
- * @return List of triangles the polygon is composed of.
- **/
- std::vector<Triangle> triangulate(const std::vector<vertex> &polygon);
- /**
- * Checks whether a polygon is convex.
- *
- * @param polygon Polygon to test.
- * @return True if the polygon is convex, false otherwise.
- **/
- bool isConvex(const std::vector<vertex> &polygon);
- /**
- * Calculate Simplex noise for the specified coordinate(s).
- *
- * @return Noise value in the range of [-1,1].
- **/
- float noise(float x) const;
- float noise(float x, float y) const;
- float noise(float x, float y, float z) const;
- float noise(float x, float y, float z, float w) const;
- static Math instance;
- private:
- Math();
- }; // Math
- inline float Math::noise(float x) const
- {
- return SimplexNoise1234::noise(x);
- }
- inline float Math::noise(float x, float y) const
- {
- return SimplexNoise1234::noise(x, y);
- }
- inline float Math::noise(float x, float y, float z) const
- {
- return SimplexNoise1234::noise(x, y, z);
- }
- inline float Math::noise(float x, float y, float z, float w) const
- {
- return SimplexNoise1234::noise(x, y, z, w);
- }
- } // math
- } // love
- #endif
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