123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182 |
- /**
- * Copyright (c) 2006-2024 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_GRAPHICS_OPENGL_GRAPHICS_H
- #define LOVE_GRAPHICS_OPENGL_GRAPHICS_H
- // STD
- #include <stack>
- #include <vector>
- #include <unordered_map>
- // OpenGL
- #include "OpenGL.h"
- // LOVE
- #include "graphics/Graphics.h"
- #include "common/Color.h"
- #include "image/Image.h"
- #include "image/ImageData.h"
- #include "Texture.h"
- #include "Shader.h"
- #include "libraries/xxHash/xxhash.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- class Graphics final : public love::graphics::Graphics
- {
- public:
- Graphics();
- virtual ~Graphics();
- love::graphics::Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) override;
- love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) override;
- Matrix4 computeDeviceProjection(const Matrix4 &projection, bool rendertotexture) const override;
- void backbufferChanged(int width, int height, int pixelwidth, int pixelheight, bool backbufferstencil, bool backbufferdepth, int msaa) override;
- bool setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool backbufferstencil, bool backbufferdepth, int msaa) override;
- void unSetMode() override;
- void setActive(bool active) override;
- bool dispatch(love::graphics::Shader *shader, int x, int y, int z) override;
- bool dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset) override;
- void draw(const DrawCommand &cmd) override;
- void draw(const DrawIndexedCommand &cmd) override;
- void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, love::graphics::Texture *texture) override;
- void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override;
- void clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth) override;
- void discard(const std::vector<bool> &colorbuffers, bool depthstencil) override;
- void present(void *screenshotCallbackData) override;
- int getRequestedBackbufferMSAA() const override;
- int getBackbufferMSAA() const override;
- void setColor(Colorf c) override;
- void setScissor(const Rect &rect) override;
- void setScissor() override;
- void setStencilState(const StencilState &s) override;
- void setDepthMode(CompareMode compare, bool write) override;
- void setFrontFaceWinding(Winding winding) override;
- void setColorMask(ColorChannelMask mask) override;
- void setBlendState(const BlendState &blend) override;
- void setPointSize(float size) override;
- void setWireframe(bool enable) override;
- bool isPixelFormatSupported(PixelFormat format, uint32 usage) override;
- Renderer getRenderer() const override;
- bool usesGLSLES() const override;
- RendererInfo getRendererInfo() const override;
- // Internal use.
- void cleanupRenderTexture(love::graphics::Texture *texture);
- void *getBufferMapMemory(size_t size);
- void releaseBufferMapMemory(void *mem);
- private:
- struct CachedFBOHasher
- {
- size_t operator() (const RenderTargets &rts) const
- {
- RenderTarget hashtargets[MAX_COLOR_RENDER_TARGETS + 1];
- int hashcount = 0;
- for (size_t i = 0; i < rts.colors.size(); i++)
- hashtargets[hashcount++] = rts.colors[i];
- if (rts.depthStencil.texture != nullptr)
- hashtargets[hashcount++] = rts.depthStencil;
- else if (rts.temporaryRTFlags != 0)
- hashtargets[hashcount++] = RenderTarget(nullptr, -1, rts.temporaryRTFlags);
- return XXH32(hashtargets, sizeof(RenderTarget) * hashcount, 0);
- }
- };
- love::graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
- love::graphics::Shader *newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM], const Shader::CompileOptions &options) override;
- love::graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
- love::graphics::GraphicsReadback *newReadbackInternal(ReadbackMethod method, love::graphics::Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset) override;
- love::graphics::GraphicsReadback *newReadbackInternal(ReadbackMethod method, love::graphics::Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty) override;
- void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) override;
- void initCapabilities() override;
- void getAPIStats(int &shaderswitches) const override;
- void endPass(bool presenting);
- GLuint bindCachedFBO(const RenderTargets &targets);
- void discard(OpenGL::FramebufferTarget target, const std::vector<bool> &colorbuffers, bool depthstencil);
- void updateBackbuffer(int width, int height, int pixelwidth, int pixelheight, int msaa);
- GLuint getInternalBackbufferFBO() const;
- GLuint getSystemBackbufferFBO() const;
- void setDebug(bool enable);
- uint32 computePixelFormatUsage(PixelFormat format, bool readable);
- std::unordered_map<RenderTargets, GLuint, CachedFBOHasher> framebufferObjects;
- bool windowHasStencil;
- GLuint mainVAO;
- StrongRef<love::graphics::Texture> internalBackbuffer;
- StrongRef<love::graphics::Texture> internalBackbufferDepthStencil;
- GLuint internalBackbufferFBO;
- int requestedBackbufferMSAA;
- char *bufferMapMemory;
- size_t bufferMapMemorySize;
- // [non-readable, readable]
- uint32 pixelFormatUsage[PIXELFORMAT_MAX_ENUM][2];
- }; // Graphics
- } // opengl
- } // graphics
- } // love
- #endif // LOVE_GRAPHICS_OPENGL_GRAPHICS_H
|