Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 28c49d8fb4 getThreads now indexes with the names again 14 年之前
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 年之前
platform 6e8a48bd01 a few more xcode fixes 14 年之前
src 28c49d8fb4 getThreads now indexes with the names again 14 年之前
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. 15 年之前
.hgtags acf94d0d6d Added tag 0.7.0 for changeset 9240be0fe0ea 14 年之前
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 年之前
changes.txt 2c2217d302 Update changelog 14 年之前
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 年之前
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 年之前
readme.txt 7b37bdd4f8 Updated changelog. 15 年之前

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".