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- /**
- * Copyright (c) 2006-2024 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #pragma once
- // löve
- #include "common/config.h"
- #include "graphics/Graphics.h"
- #include "StreamBuffer.h"
- #include "ShaderStage.h"
- #include "Shader.h"
- #include "Texture.h"
- // libraries
- #include "VulkanWrapper.h"
- #include "libraries/xxHash/xxhash.h"
- // c++
- #include <iostream>
- #include <memory>
- #include <functional>
- #include <set>
- #include <tuple>
- namespace love
- {
- namespace graphics
- {
- namespace vulkan
- {
- struct ColorAttachment
- {
- VkFormat format = VK_FORMAT_UNDEFINED;
- VkAttachmentLoadOp loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
- bool operator==(const ColorAttachment &attachment) const
- {
- return format == attachment.format &&
- loadOp == attachment.loadOp &&
- msaaSamples == attachment.msaaSamples;
- }
- };
- struct DepthStencilAttachment
- {
- VkFormat format = VK_FORMAT_UNDEFINED;
- VkAttachmentLoadOp depthLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- VkAttachmentLoadOp stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
- bool operator==(const DepthStencilAttachment &attachment) const
- {
- return format == attachment.format &&
- depthLoadOp == attachment.depthLoadOp &&
- stencilLoadOp == attachment.stencilLoadOp &&
- msaaSamples == attachment.msaaSamples;
- }
- };
- struct RenderPassConfiguration
- {
- std::vector<ColorAttachment> colorAttachments;
- struct StaticRenderPassConfiguration
- {
- DepthStencilAttachment depthStencilAttachment;
- bool resolve = false;
- } staticData;
- bool operator==(const RenderPassConfiguration &conf) const
- {
- return colorAttachments == conf.colorAttachments &&
- (memcmp(&staticData, &conf.staticData, sizeof(StaticRenderPassConfiguration)) == 0);
- }
- };
- struct RenderPassConfigurationHasher
- {
- size_t operator()(const RenderPassConfiguration &configuration) const
- {
- size_t hashes[] = {
- XXH32(configuration.colorAttachments.data(), configuration.colorAttachments.size() * sizeof(ColorAttachment), 0),
- XXH32(&configuration.staticData, sizeof(configuration.staticData), 0),
- };
- return XXH32(hashes, sizeof(hashes), 0);
- }
- };
- struct FramebufferConfiguration
- {
- std::vector<VkImageView> colorViews;
- struct StaticFramebufferConfiguration
- {
- VkImageView depthView = VK_NULL_HANDLE;
- VkImageView resolveView = VK_NULL_HANDLE;
- uint32_t width = 0;
- uint32_t height = 0;
- VkRenderPass renderPass = VK_NULL_HANDLE;
- } staticData;
- bool operator==(const FramebufferConfiguration &conf) const
- {
- return colorViews == conf.colorViews &&
- (memcmp(&staticData, &conf.staticData, sizeof(StaticFramebufferConfiguration)) == 0);
- }
- };
- struct FramebufferConfigurationHasher
- {
- size_t operator()(const FramebufferConfiguration &configuration) const
- {
- size_t hashes[] = {
- XXH32(configuration.colorViews.data(), configuration.colorViews.size() * sizeof(VkImageView), 0),
- XXH32(&configuration.staticData, sizeof(configuration.staticData), 0),
- };
- return XXH32(hashes, sizeof(hashes), 0);
- }
- };
- struct OptionalInstanceExtensions
- {
- // VK_KHR_get_physical_device_properties2
- bool physicalDeviceProperties2 = false;
- // VK_EXT_debug_info
- bool debugInfo = false;
- };
- struct OptionalDeviceExtensions
- {
- // VK_EXT_extended_dynamic_state
- bool extendedDynamicState = false;
- // VK_KHR_get_memory_requirements2
- bool memoryRequirements2 = false;
- // VK_KHR_dedicated_allocation
- bool dedicatedAllocation = false;
- // VK_EXT_memory_budget
- bool memoryBudget = false;
- // VK_KHR_shader_float_controls
- bool shaderFloatControls = false;
- // VK_KHR_spirv_1_4
- bool spirv14 = false;
- };
- struct QueueFamilyIndices
- {
- Optional<uint32_t> graphicsFamily;
- Optional<uint32_t> presentFamily;
- bool isComplete() const
- {
- return graphicsFamily.hasValue && presentFamily.hasValue;
- }
- };
- struct SwapChainSupportDetails
- {
- VkSurfaceCapabilitiesKHR capabilities{};
- std::vector<VkSurfaceFormatKHR> formats;
- std::vector<VkPresentModeKHR> presentModes;
- };
- struct RenderpassState
- {
- bool active = false;
- VkRenderPassBeginInfo beginInfo{};
- bool isWindow = false;
- RenderPassConfiguration renderPassConfiguration{};
- FramebufferConfiguration framebufferConfiguration{};
- VkPipeline pipeline = VK_NULL_HANDLE;
- std::vector<std::tuple<VkImage, PixelFormat, VkImageLayout, VkImageLayout, int, int>> transitionImages;
- uint32_t numColorAttachments = 0;
- float width = 0.0f;
- float height = 0.0f;
- VkSampleCountFlagBits msaa = VK_SAMPLE_COUNT_1_BIT;
- std::vector<VkClearValue> clearColors;
- bool windowClearRequested = false;
- OptionalColorD mainWindowClearColorValue;
- OptionalDouble mainWindowClearDepthValue;
- OptionalInt mainWindowClearStencilValue;
- };
- enum SubmitMode
- {
- SUBMIT_PRESENT,
- SUBMIT_NOPRESENT,
- SUBMIT_RESTART,
- SUBMIT_MAXENUM,
- };
- class Graphics final : public love::graphics::Graphics
- {
- public:
- Graphics();
- ~Graphics();
- // implementation for virtual functions
- love::graphics::Texture *newTexture(const love::graphics::Texture::Settings &settings, const love::graphics::Texture::Slices *data) override;
- love::graphics::Texture *newTextureView(love::graphics::Texture *base, const Texture::ViewSettings &viewsettings) override;
- love::graphics::Buffer *newBuffer(const love::graphics::Buffer::Settings &settings, const std::vector<love::graphics::Buffer::DataDeclaration>& format, const void *data, size_t size, size_t arraylength) override;
- graphics::GraphicsReadback *newReadbackInternal(ReadbackMethod method, love::graphics::Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset) override;
- graphics::GraphicsReadback *newReadbackInternal(ReadbackMethod method, love::graphics::Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty) override;
- void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override;
- void clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth) override;
- void discard(const std::vector<bool>& colorbuffers, bool depthstencil) override;
- void present(void *screenshotCallbackdata) override;
- void backbufferChanged(int width, int height, int pixelwidth, int pixelheight, bool backbufferstencil, bool backbufferdepth, int msaa) override;
- bool setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool backbufferstencil, bool backbufferdepth, int msaa) override;
- void unSetMode() override;
- void setActive(bool active) override;
- int getRequestedBackbufferMSAA() const override;
- int getBackbufferMSAA() const override;
- void setColor(Colorf c) override;
- void setScissor(const Rect &rect) override;
- void setScissor() override;
- void setStencilState(const StencilState &s) override;
- void setDepthMode(CompareMode compare, bool write) override;
- void setFrontFaceWinding(Winding winding) override;
- void setColorMask(ColorChannelMask mask) override;
- void setBlendState(const BlendState &blend) override;
- void setPointSize(float size) override;
- void setWireframe(bool enable) override;
- bool isPixelFormatSupported(PixelFormat format, uint32 usage) override;
- Renderer getRenderer() const override;
- bool usesGLSLES() const override;
- RendererInfo getRendererInfo() const override;
- void draw(const DrawCommand &cmd) override;
- void draw(const DrawIndexedCommand &cmd) override;
- void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, graphics::Texture *texture) override;
- // internal functions.
- VkDevice getDevice() const;
- VmaAllocator getVmaAllocator() const;
- VkCommandBuffer getCommandBufferForDataTransfer();
- void queueCleanUp(std::function<void()> cleanUp);
- void addReadbackCallback(std::function<void()> callback);
- void submitGpuCommands(SubmitMode, void *screenshotCallbackData = nullptr);
- VkSampler getCachedSampler(const SamplerState &sampler);
- void setComputeShader(Shader *computeShader);
- graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
- const OptionalDeviceExtensions &getEnabledOptionalDeviceExtensions() const;
- const OptionalInstanceExtensions &getEnabledOptionalInstanceExtensions() const;
- VkSampleCountFlagBits getMsaaCount(int requestedMsaa) const;
- void setVsync(int vsync);
- int getVsync() const;
- void mapLocalUniformData(void *data, size_t size, VkDescriptorBufferInfo &bufferInfo);
- VkPipeline createGraphicsPipeline(Shader *shader, const GraphicsPipelineConfiguration &configuration);
- uint32 getDeviceApiVersion() const { return deviceApiVersion; }
- protected:
- graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
- graphics::Shader *newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM], const Shader::CompileOptions &options) override;
- graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
- bool dispatch(love::graphics::Shader *shader, int x, int y, int z) override;
- bool dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset) override;
- void initCapabilities() override;
- void getAPIStats(int &shaderswitches) const override;
- void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) override;
- private:
- bool checkValidationSupport();
- void pickPhysicalDevice();
- int rateDeviceSuitability(VkPhysicalDevice device);
- QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
- void createLogicalDevice();
- void createPipelineCache();
- void initVMA();
- void createSurface();
- bool checkDeviceExtensionSupport(VkPhysicalDevice device);
- SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
- VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR> &availableFormats);
- VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> &availablePresentModes);
- VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR &capabilities);
- VkCompositeAlphaFlagBitsKHR chooseCompositeAlpha(const VkSurfaceCapabilitiesKHR &capabilities);
- void createSwapChain();
- void createImageViews();
- VkFramebuffer createFramebuffer(FramebufferConfiguration &configuration);
- VkFramebuffer getFramebuffer(FramebufferConfiguration &configuration);
- void createDefaultShaders();
- VkRenderPass createRenderPass(RenderPassConfiguration &configuration);
- VkRenderPass getRenderPass(RenderPassConfiguration &configuration);
- void createColorResources();
- VkFormat findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
- VkFormat findDepthFormat();
- void createDepthResources();
- void createCommandPool();
- void createCommandBuffers();
- void createSyncObjects();
- void cleanup();
- void cleanupSwapChain();
- void recreateSwapChain();
- void initDynamicState();
- void beginFrame();
- void startRecordingGraphicsCommands();
- void endRecordingGraphicsCommands();
- void createVulkanVertexFormat(
- Shader *shader,
- const VertexAttributes &attributes,
- std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
- std::vector<VkVertexInputAttributeDescription> &attributeDescriptions);
- void prepareDraw(
- const VertexAttributes &attributes,
- const BufferBindings &buffers, graphics::Texture *texture,
- PrimitiveType, CullMode);
- void setRenderPass(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture);
- void setDefaultRenderPass();
- void startRenderPass();
- void endRenderPass();
- void applyScissor();
- VkSampler createSampler(const SamplerState &sampler);
- void cleanupUnusedObjects();
- void requestSwapchainRecreation();
- VkInstance instance = VK_NULL_HANDLE;
- VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
- uint32_t deviceApiVersion = VK_API_VERSION_1_0;
- int requestedMsaa = 0;
- VkDevice device = VK_NULL_HANDLE;
- OptionalInstanceExtensions optionalInstanceExtensions;
- OptionalDeviceExtensions optionalDeviceExtensions;
- VkQueue graphicsQueue = VK_NULL_HANDLE;
- VkQueue presentQueue = VK_NULL_HANDLE;
- VkSurfaceKHR surface = VK_NULL_HANDLE;
- VkSwapchainKHR swapChain = VK_NULL_HANDLE;
- std::vector<VkImage> swapChainImages;
- StrongRef<Texture> fakeBackbuffer;
- VkFormat swapChainImageFormat = VK_FORMAT_UNDEFINED;
- PixelFormat swapChainPixelFormat = PIXELFORMAT_UNKNOWN;
- VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
- PixelFormat depthStencilPixelFormat = PIXELFORMAT_UNKNOWN;
- VkExtent2D swapChainExtent = VkExtent2D();
- std::vector<VkImageView> swapChainImageViews;
- VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
- VkImage colorImage = VK_NULL_HANDLE;
- VkImageView colorImageView = VK_NULL_HANDLE;
- VmaAllocation colorImageAllocation = VK_NULL_HANDLE;
- VkImage depthImage = VK_NULL_HANDLE;
- VkImageView depthImageView = VK_NULL_HANDLE;
- VmaAllocation depthImageAllocation = VK_NULL_HANDLE;
- VkPipelineCache pipelineCache = VK_NULL_HANDLE;
- std::unordered_map<RenderPassConfiguration, VkRenderPass, RenderPassConfigurationHasher> renderPasses;
- std::unordered_map<FramebufferConfiguration, VkFramebuffer, FramebufferConfigurationHasher> framebuffers;
- std::unordered_map<VkRenderPass, bool> renderPassUsages;
- std::unordered_map<VkFramebuffer, bool> framebufferUsages;
- std::unordered_map<uint64, VkSampler> samplers;
- VkCommandPool commandPool = VK_NULL_HANDLE;
- std::vector<VkCommandBuffer> commandBuffers;
- Shader *computeShader = nullptr;
- std::vector<VkSemaphore> imageAvailableSemaphores;
- std::vector<VkSemaphore> renderFinishedSemaphores;
- std::vector<VkFence> inFlightFences;
- std::vector<VkFence> imagesInFlight;
- int vsync = 1;
- VkDeviceSize minUniformBufferOffsetAlignment = 0;
- bool imageRequested = false;
- uint32_t frameCounter = 0;
- size_t currentFrame = 0;
- uint32_t imageIndex = 0;
- bool swapChainRecreationRequested = false;
- bool transitionColorDepthLayouts = false;
- VmaAllocator vmaAllocator = VK_NULL_HANDLE;
- StrongRef<love::graphics::Buffer> defaultVertexBuffer;
- StrongRef<StreamBuffer> localUniformBuffer;
- // functions that need to be called to cleanup objects that were needed for rendering a frame.
- // We need a vector for each frame in flight.
- std::vector<std::vector<std::function<void()>>> cleanUpFunctions;
- std::vector<std::vector<std::function<void()>>> readbackCallbacks;
- std::set<StrongRef<Shader>> usedShadersInFrame;
- RenderpassState renderPassState;
- };
- } // vulkan
- } // graphics
- } // love
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