123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148 |
- /**
- * Copyright (c) 2006-2012 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Channel.h"
- #include <map>
- #include <string>
- namespace love
- {
- namespace thread
- {
- static std::map<std::string, Channel*> namedChannels;
- static Mutex *namedChannelMutex;
- Channel *Channel::getChannel(const std::string &name)
- {
- if (!namedChannelMutex)
- namedChannelMutex = newMutex();
- Lock l(namedChannelMutex);
- if (!namedChannels.count(name))
- namedChannels[name] = new Channel(name);
- else
- namedChannels[name]->retain();
- return namedChannels[name];
- }
- Channel::Channel()
- : named(false)
- {
- mutex = newMutex();
- cond = newConditional();
- }
- Channel::Channel(const std::string &name)
- : named(true), name(name)
- {
- mutex = newMutex();
- cond = newConditional();
- }
- Channel::~Channel()
- {
- while (!queue.empty())
- {
- queue.front()->release();
- queue.pop();
- }
- delete mutex;
- delete cond;
- if (named)
- {
- Lock l(namedChannelMutex);
- namedChannels.erase(name);
- }
- }
- void Channel::push(Variant *var)
- {
- if (!var)
- return;
- Lock l(mutex);
- var->retain();
- // Keep a reference to ourselves
- // if we're non-empty and named.
- if (named && queue.empty())
- retain();
- queue.push(var);
- cond->signal();
- }
- Variant *Channel::pop()
- {
- Lock l(mutex);
- if (queue.empty())
- return 0;
- Variant *var = queue.front();
- queue.pop();
- // Release our reference to ourselves
- // if we're empty and named.
- if (named && queue.empty())
- release();
- return var;
- } // NOTE: Returns a retained Variant
- Variant *Channel::demand()
- {
- Variant *var;
- while (!(var = pop()))
- {
- mutex->lock();
- cond->wait(mutex);
- mutex->unlock();
- }
- return var;
- }
- Variant *Channel::peek()
- {
- Lock l(mutex);
- if (queue.empty())
- return 0;
- Variant *var = queue.front();
- var->retain();
- return var;
- }
- int Channel::count()
- {
- Lock l(mutex);
- return queue.size();
- }
- void Channel::clear()
- {
- Lock l(mutex);
- while (!queue.empty())
- {
- queue.front()->release();
- queue.pop();
- }
- // Once again, release our own
- // reference if we're named.
- if (named)
- release();
- }
- } // thread
- } // love
|