Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 3d76667ca3 Sources are now NOT useless. 16 years ago
extra 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 16 years ago
platform 477d5a05b8 Updated love.font, and added Glyph object in love.graphics. 16 years ago
src 3d76667ca3 Sources are now NOT useless. 16 years ago
.hgignore 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 16 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt e0115a384e Moved most constants into relevant classes. 16 years ago
configure.in dcb3dfd83d Initial Mercurial commit. 16 years ago
license.txt dcb3dfd83d Initial Mercurial commit. 16 years ago
readme.txt dcb3dfd83d Initial Mercurial commit. 16 years ago

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".