Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 3ed03bf675 Added autobuilder for macosx. 16 tahun lalu
extra 45f69512ac Added some resources. 16 tahun lalu
platform 3ed03bf675 Added autobuilder for macosx. 16 tahun lalu
src 8d666d0284 user can now manually set the offset for particle rotation 16 tahun lalu
.hgignore e969879d5a Added DMG automation to Xcode project 16 tahun lalu
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 tahun lalu
changes.txt e0115a384e Moved most constants into relevant classes. 16 tahun lalu
configure.in b4bf2c0595 Updated autobuilder to Mercurial. 16 tahun lalu
license.txt dcb3dfd83d Initial Mercurial commit. 16 tahun lalu
readme.txt dcb3dfd83d Initial Mercurial commit. 16 tahun lalu

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".