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- /**
- * Copyright (c) 2006-2011 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include <common/config.h>
- #include <common/version.h>
- #include <common/runtime.h>
- #include <common/MemoryData.h>
- #ifdef LOVE_WINDOWS
- #include <windows.h>
- #endif // LOVE_WINDOWS
- #ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
- #include <fcntl.h>
- #include <io.h>
- #include <iostream>
- #include <fstream>
- #endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
- #ifdef LOVE_BUILD_EXE
- // SDL
- #include <SDL.h>
- // Modules
- #include <audio/wrap_Audio.h>
- #include <event/sdl/wrap_Event.h>
- #include <filesystem/physfs/wrap_Filesystem.h>
- #include <font/freetype/wrap_Font.h>
- #include <graphics/opengl/wrap_Graphics.h>
- #include <image/wrap_Image.h>
- #include <joystick/sdl/wrap_Joystick.h>
- #include <keyboard/sdl/wrap_Keyboard.h>
- #include <mouse/sdl/wrap_Mouse.h>
- #include <physics/box2d/wrap_Physics.h>
- #include <sound/wrap_Sound.h>
- #include <timer/sdl/wrap_Timer.h>
- #include <thread/sdl/wrap_Thread.h>
- // Libraries.
- #include "libraries/luasocket/luasocket.h"
- // Scripts
- #include "scripts/boot.lua.h"
- #endif // LOVE_BUILD_EXE
- #ifdef LOVE_BUILD_STANDALONE
- static const luaL_Reg modules[] = {
- { "love.audio", love::audio::luaopen_love_audio },
- { "love.event", love::event::sdl::luaopen_love_event },
- { "love.filesystem", love::filesystem::physfs::luaopen_love_filesystem },
- { "love.font", love::font::freetype::luaopen_love_font },
- { "love.graphics", love::graphics::opengl::luaopen_love_graphics },
- { "love.image", love::image::luaopen_love_image },
- { "love.joystick", love::joystick::sdl::luaopen_love_joystick },
- { "love.keyboard", love::keyboard::sdl::luaopen_love_keyboard },
- { "love.mouse", love::mouse::sdl::luaopen_love_mouse },
- { "love.physics", love::physics::box2d::luaopen_love_physics },
- { "love.sound", love::sound::luaopen_love_sound },
- { "love.timer", love::timer::sdl::luaopen_love_timer },
- { "love.thread", love::thread::sdl::luaopen_love_thread },
- { 0, 0 }
- };
- #endif // LOVE_BUILD_STANDALONE
- #ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
- int w__openConsole(lua_State * L);
- #endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
- extern "C" LOVE_EXPORT int luaopen_love(lua_State * L)
- {
- love::luax_insistglobal(L, "love");
- // Set version information.
- lua_pushinteger(L, love::VERSION);
- lua_setfield(L, -2, "_version");
- lua_pushstring(L, love::VERSION_STR);
- lua_setfield(L, -2, "_version_string");
- lua_pushstring(L, love::VERSION_CODENAME);
- lua_setfield(L, -2, "_version_codename");
- #ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
- lua_pushcfunction(L, w__openConsole);
- lua_setfield(L, -2, "_openConsole");
- #endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
- lua_newtable(L);
- for(int i = 0; love::VERSION_COMPATIBILITY[i] != 0; ++i)
- {
- lua_pushinteger(L, love::VERSION_COMPATIBILITY[i]);
- lua_rawseti(L, -2, i+1);
- }
- lua_setfield(L, -2, "_version_compat");
- lua_pop(L, 1); // love
- #ifdef LOVE_BUILD_STANDALONE
- // Preload module loaders.
- for(int i = 0; modules[i].name != 0; i++)
- {
- love::luax_preload(L, modules[i].func, modules[i].name);
- }
- love::luasocket::__open(L);
- #endif // LOVE_BUILD_STANDALONE
- return 0;
- }
- #ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
- void get_utf8_arguments(int & argc, char **& argv)
- {
- LPWSTR cmd = GetCommandLineW();
- if(!cmd)
- return;
- LPWSTR * argv_w = CommandLineToArgvW(cmd, &argc);
- argv = new char*[argc];
- for(int i = 0; i<argc; ++i)
- {
- // Size of wide char buffer (plus one for trailing '\0').
- size_t wide_len = wcslen(argv_w[i])+1;
- // Get size in UTF-8.
- int utf8_size = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], 0, 0, 0);
- argv[i] = new char[utf8_size];
- // Convert to UTF-8.
- int ok = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], utf8_size, 0, 0);
- int len = strlen(argv[i]);
- if(!ok)
- printf("Warning: could not convert to UTF8.\n");
- }
- LocalFree(argv_w);
- }
- #endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
- #ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
- int w__openConsole(lua_State * L)
- {
- static bool is_open = false;
- if(is_open)
- return 0;
- static const int MAX_CONSOLE_LINES = 5000;
- long std_handle;
- int console_handle;
- CONSOLE_SCREEN_BUFFER_INFO console_info;
- FILE *fp;
- AllocConsole();
- // Set size.
- GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
- console_info.dwSize.Y = MAX_CONSOLE_LINES;
- SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
- SetConsoleTitle(TEXT("LOVE Console"));
- // Redirect stdout.
- std_handle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
- console_handle = _open_osfhandle(std_handle, _O_TEXT);
- fp = _fdopen(console_handle, "w");
- *stdout = *fp;
- setvbuf(stdout, NULL, _IONBF, 0);
- // Redirect stdin.
- std_handle = (long)GetStdHandle(STD_INPUT_HANDLE);
- console_handle = _open_osfhandle(std_handle, _O_TEXT);
- fp = _fdopen(console_handle, "r");
- *stdin = *fp;
- setvbuf(stdin, NULL, _IONBF, 0);
- // Redirect stderr.
- std_handle = (long)GetStdHandle(STD_ERROR_HANDLE);
- console_handle = _open_osfhandle(std_handle, _O_TEXT);
- fp = _fdopen(console_handle, "w");
- *stderr = *fp;
- setvbuf(stderr, NULL, _IONBF, 0);
- // Sync std::cout, std::cerr, etc.
- std::ios::sync_with_stdio();
- is_open = true;
- return 0;
- }
- #endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
- #ifdef LOVE_BUILD_EXE
- int main(int argc, char ** argv)
- {
- #ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
- int hack_argc = 0;
- char ** hack_argv = 0;
- get_utf8_arguments(hack_argc, hack_argv);
- argc = hack_argc;
- argv = hack_argv;
- #endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
- // Oh, you just want the version? Okay!
- if(argc > 1 && strcmp(argv[1],"--version") == 0) {
- printf("LOVE %s (%s)\n", love::VERSION_STR, love::VERSION_CODENAME);
- return 0;
- }
- // Create the virtual machine.
- lua_State * L = lua_open();
- luaL_openlibs(L);
- love::luax_preload(L, luaopen_love, "love");
- luaopen_love(L);
- // Add command line arguments to global arg (like stand-alone Lua).
- {
- lua_newtable(L);
- if(argc > 0)
- {
- lua_pushstring(L, argv[0]);
- lua_rawseti(L, -2, -2);
- }
- lua_pushstring(L, "embedded boot.lua");
- lua_rawseti(L, -2, -1);
- for(int i = 1; i<argc; i++)
- {
- lua_pushstring(L, argv[i]);
- lua_rawseti(L, -2, i);
- }
- lua_setglobal(L, "arg");
- }
- // Add love.__exe = true.
- // This indicates that we're running the
- // standalone version of love, and not the
- // DLL version.
- {
- lua_getglobal(L, "love");
- lua_pushboolean(L, 1);
- lua_setfield(L, -2, "_exe");
- lua_pop(L, 1);
- }
- // Boot
- if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
- lua_call(L, 0, 0);
- lua_close(L);
- #ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
- if(hack_argv)
- {
- for(int i = 0; i<hack_argc; ++i)
- delete [] hack_argv[i];
- delete [] hack_argv;
- }
- #endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
- return 0;
- }
- #endif // LOVE_BUILD_EXE
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