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- /**
- * Copyright (c) 2006-2011 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Source.h"
- namespace love
- {
- namespace audio
- {
- namespace null
- {
- Source::Source()
- : love::audio::Source(Source::TYPE_STATIC)
- {
- }
- Source::~Source()
- {
- }
- love::audio::Source * Source::copy()
- {
- this->retain();
- return this;
- }
- void Source::play()
- {
- }
- void Source::stop()
- {
- }
- void Source::pause()
- {
- }
- void Source::resume()
- {
- }
- void Source::rewind()
- {
- }
- bool Source::isStopped() const
- {
- return true;
- }
- bool Source::isPaused() const
- {
- return false;
- }
- bool Source::isFinished() const
- {
- return true;
- }
- void Source::update()
- {
- }
- void Source::setPitch(float pitch)
- {
- this->pitch = pitch;
- }
- float Source::getPitch() const
- {
- return pitch;
- }
- void Source::setVolume(float volume)
- {
- this->volume = volume;
- }
- float Source::getVolume() const
- {
- return volume;
- }
-
- void Source::seek(float, Source::Unit)
- {
- }
-
- float Source::tell(Source::Unit)
- {
- return 0.0f;
- }
- void Source::setPosition(float *)
- {
- }
- void Source::getPosition(float *) const
- {
- }
- void Source::setVelocity(float *)
- {
- }
- void Source::getVelocity(float *) const
- {
- }
- void Source::setDirection(float *)
- {
- }
- void Source::getDirection(float *) const
- {
- }
- void Source::setLooping(bool looping)
- {
- this->looping = looping;
- }
- bool Source::isLooping() const
- {
- return looping;
- }
- bool Source::isStatic() const
- {
- return (type == TYPE_STATIC);
- }
- } // null
- } // audio
- } // love
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