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- /**
- * Copyright (c) 2006-2011 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_AUDIO_NULL_SOURCE_H
- #define LOVE_AUDIO_NULL_SOURCE_H
- // LOVE
- #include <common/Object.h>
- #include <audio/Source.h>
- namespace love
- {
- namespace audio
- {
- namespace null
- {
- class Source : public love::audio::Source
- {
- private:
- float pitch;
- float volume;
- bool looping;
- public:
- Source();
- virtual ~Source();
- virtual love::audio::Source * copy();
- virtual void play();
- virtual void stop();
- virtual void pause();
- virtual void resume();
- virtual void rewind();
- virtual bool isStopped() const;
- virtual bool isPaused() const;
- virtual bool isFinished() const;
- virtual void update();
- virtual void setPitch(float pitch);
- virtual float getPitch() const;
- virtual void setVolume(float volume);
- virtual float getVolume() const;
- virtual void seek(float offset, Unit unit);
- virtual float tell(Unit unit);
- virtual void setPosition(float * v);
- virtual void getPosition(float * v) const;
- virtual void setVelocity(float * v);
- virtual void getVelocity(float * v) const;
- virtual void setDirection(float * v);
- virtual void getDirection(float * v) const;
- void setLooping(bool looping);
- bool isLooping() const;
- bool isStatic() const;
- }; // Source
- } // null
- } // audio
- } // love
- #endif // LOVE_AUDIO_NULL_SOURCE_H
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