OpenGL.cpp 70 KB

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  1. /**
  2. * Copyright (c) 2006-2024 LOVE Development Team
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. *
  8. * Permission is granted to anyone to use this software for any purpose,
  9. * including commercial applications, and to alter it and redistribute it
  10. * freely, subject to the following restrictions:
  11. *
  12. * 1. The origin of this software must not be misrepresented; you must not
  13. * claim that you wrote the original software. If you use this software
  14. * in a product, an acknowledgment in the product documentation would be
  15. * appreciated but is not required.
  16. * 2. Altered source versions must be plainly marked as such, and must not be
  17. * misrepresented as being the original software.
  18. * 3. This notice may not be removed or altered from any source distribution.
  19. **/
  20. // LOVE
  21. #include "common/config.h"
  22. #include "OpenGL.h"
  23. #include "Shader.h"
  24. #include "common/Exception.h"
  25. #include "graphics/Graphics.h"
  26. #include "graphics/Buffer.h"
  27. // C++
  28. #include <algorithm>
  29. #include <limits>
  30. // C
  31. #include <cstring>
  32. #include <cstdio>
  33. // For SDL_GL_GetProcAddress.
  34. #include <SDL_video.h>
  35. #ifdef LOVE_IOS
  36. #include <SDL_syswm.h>
  37. #endif
  38. #ifdef LOVE_ANDROID
  39. #include <dlfcn.h>
  40. #endif
  41. namespace love
  42. {
  43. namespace graphics
  44. {
  45. namespace opengl
  46. {
  47. static void *LOVEGetProcAddress(const char *name)
  48. {
  49. #ifdef LOVE_ANDROID
  50. void *proc = dlsym(RTLD_DEFAULT, name);
  51. if (proc)
  52. return proc;
  53. #endif
  54. return SDL_GL_GetProcAddress(name);
  55. }
  56. OpenGL::TempDebugGroup::TempDebugGroup(const char *name)
  57. {
  58. if (isDebugEnabled())
  59. {
  60. if (GLAD_VERSION_4_3 || (GLAD_KHR_debug && !GLAD_ES_VERSION_2_0))
  61. glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, 0, (const GLchar *) name);
  62. else if (GLAD_ES_VERSION_2_0 && GLAD_KHR_debug)
  63. glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION, 0, 0, (const GLchar *) name);
  64. else if (GLAD_EXT_debug_marker)
  65. glPushGroupMarkerEXT(0, (const GLchar *) name);
  66. }
  67. }
  68. OpenGL::TempDebugGroup::~TempDebugGroup()
  69. {
  70. if (isDebugEnabled())
  71. {
  72. if (GLAD_VERSION_4_3 || (GLAD_KHR_debug && !GLAD_ES_VERSION_2_0))
  73. glPopDebugGroup();
  74. else if (GLAD_ES_VERSION_2_0 && GLAD_KHR_debug)
  75. glPopDebugGroupKHR();
  76. else if (GLAD_EXT_debug_marker)
  77. glPopGroupMarkerEXT();
  78. }
  79. }
  80. OpenGL::CleanClearState::CleanClearState(GLbitfield clearFlags)
  81. : clearFlags(clearFlags)
  82. , colorWriteMask(gl.getColorWriteMask())
  83. , stencilWriteMask(gl.getStencilWriteMask())
  84. , depthWrites(gl.hasDepthWrites())
  85. , scissor(gl.isStateEnabled(ENABLE_SCISSOR_TEST))
  86. {
  87. if ((clearFlags & GL_COLOR_BUFFER_BIT) != 0 && colorWriteMask != LOVE_UINT32_MAX)
  88. gl.setColorWriteMask(LOVE_UINT32_MAX);
  89. if ((clearFlags & GL_DEPTH_BUFFER_BIT) != 0 && !depthWrites)
  90. gl.setDepthWrites(true);
  91. if ((clearFlags & GL_STENCIL_BUFFER_BIT) != 0 && (stencilWriteMask & 0xFF) != 0xFF)
  92. gl.setStencilWriteMask(LOVE_UINT32_MAX);
  93. if (clearFlags != 0 && scissor)
  94. gl.setEnableState(ENABLE_SCISSOR_TEST, false);
  95. }
  96. OpenGL::CleanClearState::~CleanClearState()
  97. {
  98. if ((clearFlags & GL_COLOR_BUFFER_BIT) != 0 && colorWriteMask != LOVE_UINT32_MAX)
  99. gl.setColorWriteMask(colorWriteMask);
  100. if ((clearFlags & GL_DEPTH_BUFFER_BIT) != 0 && !depthWrites)
  101. gl.setDepthWrites(depthWrites);
  102. if ((clearFlags & GL_STENCIL_BUFFER_BIT) != 0 && (stencilWriteMask & 0xFF) != 0xFF)
  103. gl.setStencilWriteMask(stencilWriteMask);
  104. if (clearFlags != 0 && scissor)
  105. gl.setEnableState(ENABLE_SCISSOR_TEST, scissor);
  106. }
  107. OpenGL::OpenGL()
  108. : stats()
  109. , bugs()
  110. , contextInitialized(false)
  111. , pixelShaderHighpSupported(false)
  112. , baseVertexSupported(false)
  113. , maxAnisotropy(1.0f)
  114. , maxLODBias(0.0f)
  115. , max2DTextureSize(0)
  116. , max3DTextureSize(0)
  117. , maxCubeTextureSize(0)
  118. , maxTextureArrayLayers(0)
  119. , maxTexelBufferSize(0)
  120. , maxShaderStorageBufferSize(0)
  121. , maxComputeWorkGroupsX(0)
  122. , maxComputeWorkGroupsY(0)
  123. , maxComputeWorkGroupsZ(0)
  124. , maxRenderTargets(1)
  125. , maxSamples(1)
  126. , maxTextureUnits(1)
  127. , maxShaderStorageBufferBindings(0)
  128. , maxPointSize(1)
  129. , coreProfile(false)
  130. , vendor(VENDOR_UNKNOWN)
  131. , state()
  132. {
  133. }
  134. bool OpenGL::initContext()
  135. {
  136. if (contextInitialized)
  137. return true;
  138. if (!gladLoadGLLoader(LOVEGetProcAddress))
  139. return false;
  140. initVendor();
  141. bugs = {};
  142. if (GLAD_ES_VERSION_3_0 && !GLAD_ES_VERSION_3_1)
  143. {
  144. const char *device = (const char *) glGetString(GL_RENDERER);
  145. if (getVendor() == VENDOR_VIVANTE && strstr(device, "Vivante GC7000UL"))
  146. bugs.brokenGLES3 = true;
  147. }
  148. if (bugs.brokenGLES3)
  149. GLAD_ES_VERSION_3_0 = false;
  150. if (GLAD_VERSION_3_2)
  151. {
  152. GLint profileMask = 0;
  153. glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profileMask);
  154. coreProfile = (profileMask & GL_CONTEXT_CORE_PROFILE_BIT);
  155. }
  156. else
  157. coreProfile = false;
  158. initOpenGLFunctions();
  159. #if defined(LOVE_WINDOWS) || defined(LOVE_LINUX)
  160. // See the comments in OpenGL.h.
  161. if (getVendor() == VENDOR_AMD)
  162. {
  163. bugs.clearRequiresDriverTextureStateUpdate = true;
  164. if (!gl.isCoreProfile() && !GLAD_ES_VERSION_2_0)
  165. bugs.generateMipmapsRequiresTexture2DEnable = true;
  166. }
  167. #endif
  168. #ifdef LOVE_WINDOWS
  169. if (getVendor() == VENDOR_INTEL && gl.isCoreProfile())
  170. {
  171. const char *device = (const char *) glGetString(GL_RENDERER);
  172. if (strstr(device, "HD Graphics 4000") || strstr(device, "HD Graphics 2500"))
  173. bugs.clientWaitSyncStalls = true;
  174. }
  175. if (getVendor() == VENDOR_INTEL)
  176. {
  177. const char *device = (const char *) glGetString(GL_RENDERER);
  178. if (strstr(device, "HD Graphics 3000") || strstr(device, "HD Graphics 2000")
  179. || !strcmp(device, "Intel(R) HD Graphics") || !strcmp(device, "Intel(R) HD Graphics Family"))
  180. {
  181. bugs.brokenSRGB = true;
  182. }
  183. }
  184. #endif
  185. #ifdef LOVE_WINDOWS
  186. if (getVendor() == VENDOR_AMD)
  187. {
  188. // Radeon drivers switched from "ATI Radeon" to "AMD Radeon" around
  189. // the 7000 series. We'll assume this bug doesn't affect those newer
  190. // GPUs / drivers.
  191. const char *device = (const char *) glGetString(GL_RENDERER);
  192. if (strstr(device, "ATI Radeon") || strstr(device, "ATI Mobility Radeon"))
  193. bugs.texStorageBreaksSubImage = true;
  194. }
  195. #endif
  196. contextInitialized = true;
  197. return true;
  198. }
  199. void OpenGL::setupContext()
  200. {
  201. if (!contextInitialized)
  202. return;
  203. initMaxValues();
  204. GLfloat glcolor[4] = {1.0f, 1.0f, 1.0f, 1.0f};
  205. glVertexAttrib4fv(ATTRIB_COLOR, glcolor);
  206. GLint maxvertexattribs = 1;
  207. glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxvertexattribs);
  208. state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1);
  209. state.instancedAttribArrays = 0;
  210. setVertexAttributes(VertexAttributes(), BufferBindings());
  211. // Get the current viewport.
  212. glGetIntegerv(GL_VIEWPORT, (GLint *) &state.viewport.x);
  213. // And the current scissor - but we need to compensate for GL scissors
  214. // starting at the bottom left instead of top left.
  215. glGetIntegerv(GL_SCISSOR_BOX, (GLint *) &state.scissor.x);
  216. state.scissor.y = state.viewport.h - (state.scissor.y + state.scissor.h);
  217. if (GLAD_VERSION_1_0)
  218. glGetFloatv(GL_POINT_SIZE, &state.pointSize);
  219. else
  220. state.pointSize = 1.0f;
  221. for (int i = 0; i < 2; i++)
  222. state.boundFramebuffers[i] = std::numeric_limits<GLuint>::max();
  223. bindFramebuffer(FRAMEBUFFER_ALL, getDefaultFBO());
  224. setEnableState(ENABLE_BLEND, state.enableState[ENABLE_BLEND]);
  225. setEnableState(ENABLE_DEPTH_TEST, state.enableState[ENABLE_DEPTH_TEST]);
  226. setEnableState(ENABLE_STENCIL_TEST, state.enableState[ENABLE_STENCIL_TEST]);
  227. setEnableState(ENABLE_SCISSOR_TEST, state.enableState[ENABLE_SCISSOR_TEST]);
  228. setEnableState(ENABLE_FACE_CULL, state.enableState[ENABLE_FACE_CULL]);
  229. if (!bugs.brokenSRGB && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB
  230. || GLAD_EXT_framebuffer_sRGB || GLAD_EXT_sRGB_write_control))
  231. {
  232. setEnableState(ENABLE_FRAMEBUFFER_SRGB, state.enableState[ENABLE_FRAMEBUFFER_SRGB]);
  233. }
  234. else
  235. state.enableState[ENABLE_FRAMEBUFFER_SRGB] = false;
  236. GLint faceCull = GL_BACK;
  237. glGetIntegerv(GL_CULL_FACE_MODE, &faceCull);
  238. state.faceCullMode = faceCull;
  239. for (int i = 0; i < (int) BUFFERUSAGE_MAX_ENUM; i++)
  240. {
  241. state.boundBuffers[i] = 0;
  242. if (isBufferUsageSupported((BufferUsage) i))
  243. glBindBuffer(getGLBufferType((BufferUsage) i), 0);
  244. }
  245. if (isBufferUsageSupported(BUFFERUSAGE_SHADER_STORAGE))
  246. state.boundIndexedBuffers[BUFFERUSAGE_SHADER_STORAGE].resize(maxShaderStorageBufferBindings, 0);
  247. // Initialize multiple texture unit support for shaders.
  248. for (int i = 0; i < TEXTURE_MAX_ENUM + 1; i++)
  249. {
  250. state.boundTextures[i].clear();
  251. state.boundTextures[i].resize(maxTextureUnits, 0);
  252. }
  253. for (int i = 0; i < maxTextureUnits; i++)
  254. {
  255. glActiveTexture(GL_TEXTURE0 + i);
  256. for (int j = 0; j < TEXTURE_MAX_ENUM; j++)
  257. {
  258. TextureType textype = (TextureType) j;
  259. if (isTextureTypeSupported(textype))
  260. glBindTexture(getGLTextureType(textype), 0);
  261. }
  262. }
  263. glActiveTexture(GL_TEXTURE0);
  264. state.curTextureUnit = 0;
  265. setDepthWrites(state.depthWritesEnabled);
  266. setStencilWriteMask(state.stencilWriteMask);
  267. setColorWriteMask(state.colorWriteMask);
  268. contextInitialized = true;
  269. }
  270. void OpenGL::deInitContext()
  271. {
  272. if (!contextInitialized)
  273. return;
  274. contextInitialized = false;
  275. }
  276. void OpenGL::initVendor()
  277. {
  278. const char *vstr = (const char *) glGetString(GL_VENDOR);
  279. if (!vstr)
  280. {
  281. vendor = VENDOR_UNKNOWN;
  282. return;
  283. }
  284. // http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR
  285. // http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices
  286. // https://opengl.gpuinfo.org/displaycapability.php?name=GL_VENDOR
  287. if (strstr(vstr, "ATI Technologies") || strstr(vstr, "AMD") || strstr(vstr, "Advanced Micro Devices"))
  288. vendor = VENDOR_AMD;
  289. else if (strstr(vstr, "NVIDIA"))
  290. vendor = VENDOR_NVIDIA;
  291. else if (strstr(vstr, "Intel"))
  292. vendor = VENDOR_INTEL;
  293. else if (strstr(vstr, "Mesa"))
  294. vendor = VENDOR_MESA_SOFT;
  295. else if (strstr(vstr, "Apple Computer") || strstr(vstr, "Apple Inc."))
  296. vendor = VENDOR_APPLE;
  297. else if (strstr(vstr, "Microsoft"))
  298. vendor = VENDOR_MICROSOFT;
  299. else if (strstr(vstr, "Imagination"))
  300. vendor = VENDOR_IMGTEC;
  301. else if (strstr(vstr, "ARM"))
  302. vendor = VENDOR_ARM;
  303. else if (strstr(vstr, "Qualcomm"))
  304. vendor = VENDOR_QUALCOMM;
  305. else if (strstr(vstr, "Broadcom"))
  306. vendor = VENDOR_BROADCOM;
  307. else if (strstr(vstr, "Vivante"))
  308. vendor = VENDOR_VIVANTE;
  309. else
  310. vendor = VENDOR_UNKNOWN;
  311. }
  312. void OpenGL::initOpenGLFunctions()
  313. {
  314. // Alias extension-suffixed framebuffer functions to core versions since
  315. // there are so many different-named extensions that do the same things...
  316. if (!(GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
  317. {
  318. if (GLAD_VERSION_1_0 && GLAD_EXT_framebuffer_object)
  319. {
  320. fp_glBindRenderbuffer = fp_glBindRenderbufferEXT;
  321. fp_glDeleteRenderbuffers = fp_glDeleteRenderbuffersEXT;
  322. fp_glGenRenderbuffers = fp_glGenRenderbuffersEXT;
  323. fp_glRenderbufferStorage = fp_glRenderbufferStorageEXT;
  324. fp_glGetRenderbufferParameteriv = fp_glGetRenderbufferParameterivEXT;
  325. fp_glBindFramebuffer = fp_glBindFramebufferEXT;
  326. fp_glDeleteFramebuffers = fp_glDeleteFramebuffersEXT;
  327. fp_glGenFramebuffers = fp_glGenFramebuffersEXT;
  328. fp_glCheckFramebufferStatus = fp_glCheckFramebufferStatusEXT;
  329. fp_glFramebufferTexture2D = fp_glFramebufferTexture2DEXT;
  330. fp_glFramebufferTexture3D = fp_glFramebufferTexture3DEXT;
  331. fp_glFramebufferRenderbuffer = fp_glFramebufferRenderbufferEXT;
  332. fp_glGetFramebufferAttachmentParameteriv = fp_glGetFramebufferAttachmentParameterivEXT;
  333. fp_glGenerateMipmap = fp_glGenerateMipmapEXT;
  334. }
  335. if (GLAD_VERSION_1_0 && GLAD_EXT_texture_array)
  336. fp_glFramebufferTextureLayer = fp_glFramebufferTextureLayerEXT;
  337. if (GLAD_EXT_framebuffer_blit)
  338. fp_glBlitFramebuffer = fp_glBlitFramebufferEXT;
  339. else if (GLAD_ANGLE_framebuffer_blit)
  340. fp_glBlitFramebuffer = fp_glBlitFramebufferANGLE;
  341. else if (GLAD_NV_framebuffer_blit)
  342. fp_glBlitFramebuffer = fp_glBlitFramebufferNV;
  343. if (GLAD_EXT_framebuffer_multisample)
  344. fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleEXT;
  345. else if (GLAD_APPLE_framebuffer_multisample)
  346. fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleAPPLE;
  347. else if (GLAD_ANGLE_framebuffer_multisample)
  348. fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleANGLE;
  349. else if (GLAD_NV_framebuffer_multisample)
  350. fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleNV;
  351. }
  352. if (isInstancingSupported() && !(GLAD_VERSION_3_3 || GLAD_ES_VERSION_3_0))
  353. {
  354. if (GLAD_ARB_instanced_arrays)
  355. {
  356. fp_glDrawArraysInstanced = fp_glDrawArraysInstancedARB;
  357. fp_glDrawElementsInstanced = fp_glDrawElementsInstancedARB;
  358. fp_glVertexAttribDivisor = fp_glVertexAttribDivisorARB;
  359. }
  360. else if (GLAD_EXT_instanced_arrays)
  361. {
  362. fp_glDrawArraysInstanced = fp_glDrawArraysInstancedEXT;
  363. fp_glDrawElementsInstanced = fp_glDrawElementsInstancedEXT;
  364. fp_glVertexAttribDivisor = fp_glVertexAttribDivisorEXT;
  365. }
  366. else if (GLAD_ANGLE_instanced_arrays)
  367. {
  368. fp_glDrawArraysInstanced = fp_glDrawArraysInstancedANGLE;
  369. fp_glDrawElementsInstanced = fp_glDrawElementsInstancedANGLE;
  370. fp_glVertexAttribDivisor = fp_glVertexAttribDivisorANGLE;
  371. }
  372. }
  373. if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
  374. {
  375. // The Nvidia Tegra 3 driver (used by Ouya) claims to support GL_EXT_texture_array but
  376. // segfaults if you actually try to use it. OpenGL ES 2.0 devices should use OES_texture_3D.
  377. // GL_EXT_texture_array is for desktops.
  378. GLAD_EXT_texture_array = false;
  379. if (GLAD_OES_texture_3D)
  380. {
  381. // Function signatures don't match, we'll have to conditionally call it
  382. //fp_glTexImage3D = fp_glTexImage3DOES;
  383. fp_glTexSubImage3D = fp_glTexSubImage3DOES;
  384. fp_glCopyTexSubImage3D = fp_glCopyTexSubImage3DOES;
  385. fp_glCompressedTexImage3D = fp_glCompressedTexImage3DOES;
  386. fp_glCompressedTexSubImage3D = fp_glCompressedTexSubImage3DOES;
  387. fp_glFramebufferTexture3D = fp_glFramebufferTexture3DOES;
  388. }
  389. }
  390. if (!GLAD_VERSION_3_2 && !GLAD_ES_VERSION_3_2 && !GLAD_ARB_draw_elements_base_vertex)
  391. {
  392. if (GLAD_OES_draw_elements_base_vertex)
  393. {
  394. fp_glDrawElementsBaseVertex = fp_glDrawElementsBaseVertexOES;
  395. if (GLAD_ES_VERSION_3_0)
  396. {
  397. fp_glDrawRangeElementsBaseVertex = fp_glDrawRangeElementsBaseVertexOES;
  398. fp_glDrawElementsInstancedBaseVertex = fp_glDrawElementsInstancedBaseVertexOES;
  399. }
  400. }
  401. else if (GLAD_EXT_draw_elements_base_vertex)
  402. {
  403. fp_glDrawElementsBaseVertex = fp_glDrawElementsBaseVertexEXT;
  404. if (GLAD_ES_VERSION_3_0)
  405. {
  406. fp_glDrawRangeElementsBaseVertex = fp_glDrawRangeElementsBaseVertexEXT;
  407. fp_glDrawElementsInstancedBaseVertex = fp_glDrawElementsInstancedBaseVertexEXT;
  408. }
  409. }
  410. }
  411. }
  412. void OpenGL::initMaxValues()
  413. {
  414. if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
  415. {
  416. GLint range = 0;
  417. GLint precision = 0;
  418. glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, &range, &precision);
  419. pixelShaderHighpSupported = range > 0;
  420. }
  421. else
  422. pixelShaderHighpSupported = true;
  423. baseVertexSupported = GLAD_VERSION_3_2 || GLAD_ES_VERSION_3_2 || GLAD_ARB_draw_elements_base_vertex
  424. || GLAD_OES_draw_elements_base_vertex || GLAD_EXT_draw_elements_base_vertex;
  425. // We'll need this value to clamp anisotropy.
  426. if (GLAD_EXT_texture_filter_anisotropic)
  427. glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
  428. else
  429. maxAnisotropy = 1.0f;
  430. glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max2DTextureSize);
  431. glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeTextureSize);
  432. if (isTextureTypeSupported(TEXTURE_VOLUME))
  433. glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &max3DTextureSize);
  434. else
  435. max3DTextureSize = 0;
  436. if (isTextureTypeSupported(TEXTURE_2D_ARRAY))
  437. glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureArrayLayers);
  438. else
  439. maxTextureArrayLayers = 0;
  440. if (isBufferUsageSupported(BUFFERUSAGE_TEXEL))
  441. glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTexelBufferSize);
  442. else
  443. maxTexelBufferSize = 0;
  444. if (isBufferUsageSupported(BUFFERUSAGE_SHADER_STORAGE))
  445. {
  446. glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &maxShaderStorageBufferSize);
  447. glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxShaderStorageBufferBindings);
  448. }
  449. else
  450. {
  451. maxShaderStorageBufferSize = 0;
  452. maxShaderStorageBufferBindings = 0;
  453. }
  454. if (GLAD_ES_VERSION_3_1 || GLAD_VERSION_4_3)
  455. {
  456. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &maxComputeWorkGroupsX);
  457. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &maxComputeWorkGroupsY);
  458. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, &maxComputeWorkGroupsZ);
  459. }
  460. else
  461. {
  462. maxComputeWorkGroupsX = 0;
  463. maxComputeWorkGroupsY = 0;
  464. maxComputeWorkGroupsZ = 0;
  465. }
  466. int maxattachments = 1;
  467. int maxdrawbuffers = 1;
  468. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_2_0)
  469. {
  470. glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxattachments);
  471. glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxdrawbuffers);
  472. }
  473. maxRenderTargets = std::max(std::min(maxattachments, maxdrawbuffers), 1);
  474. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object
  475. || GLAD_EXT_framebuffer_multisample || GLAD_APPLE_framebuffer_multisample
  476. || GLAD_ANGLE_framebuffer_multisample)
  477. {
  478. glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
  479. }
  480. else
  481. maxSamples = 1;
  482. glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
  483. GLfloat limits[2];
  484. if (GLAD_VERSION_3_0)
  485. glGetFloatv(GL_POINT_SIZE_RANGE, limits);
  486. else
  487. glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits);
  488. maxPointSize = limits[1];
  489. if (isSamplerLODBiasSupported())
  490. glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxLODBias);
  491. else
  492. maxLODBias = 0.0f;
  493. }
  494. void OpenGL::prepareDraw(love::graphics::Graphics *gfx)
  495. {
  496. TempDebugGroup debuggroup("Prepare OpenGL draw");
  497. // Make sure the active shader's love-provided uniforms are up to date.
  498. if (Shader::current != nullptr)
  499. {
  500. Rect viewport = getViewport();
  501. ((Shader *)Shader::current)->updateBuiltinUniforms(gfx, viewport.w, viewport.h);
  502. }
  503. }
  504. GLenum OpenGL::getGLPrimitiveType(PrimitiveType type)
  505. {
  506. switch (type)
  507. {
  508. case PRIMITIVE_TRIANGLES: return GL_TRIANGLES;
  509. case PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
  510. case PRIMITIVE_TRIANGLE_FAN: return GL_TRIANGLE_FAN;
  511. case PRIMITIVE_POINTS: return GL_POINTS;
  512. case PRIMITIVE_MAX_ENUM: return GL_ZERO;
  513. }
  514. return GL_ZERO;
  515. }
  516. GLenum OpenGL::getGLBufferType(BufferUsage usage)
  517. {
  518. switch (usage)
  519. {
  520. case BUFFERUSAGE_VERTEX: return GL_ARRAY_BUFFER;
  521. case BUFFERUSAGE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
  522. case BUFFERUSAGE_TEXEL: return GL_TEXTURE_BUFFER;
  523. case BUFFERUSAGE_UNIFORM: return GL_UNIFORM_BUFFER;
  524. case BUFFERUSAGE_SHADER_STORAGE: return GL_SHADER_STORAGE_BUFFER;
  525. case BUFFERUSAGE_INDIRECT_ARGUMENTS: return GL_DRAW_INDIRECT_BUFFER;
  526. case BUFFERUSAGE_MAX_ENUM: return GL_ZERO;
  527. }
  528. return GL_ZERO;
  529. }
  530. GLenum OpenGL::getGLTextureType(TextureType type)
  531. {
  532. switch (type)
  533. {
  534. case TEXTURE_2D: return GL_TEXTURE_2D;
  535. case TEXTURE_VOLUME: return GL_TEXTURE_3D;
  536. case TEXTURE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY;
  537. case TEXTURE_CUBE: return GL_TEXTURE_CUBE_MAP;
  538. case TEXTURE_MAX_ENUM: return GL_TEXTURE_BUFFER; // Hack
  539. }
  540. return GL_ZERO;
  541. }
  542. GLenum OpenGL::getGLIndexDataType(IndexDataType type)
  543. {
  544. switch (type)
  545. {
  546. case INDEX_UINT16: return GL_UNSIGNED_SHORT;
  547. case INDEX_UINT32: return GL_UNSIGNED_INT;
  548. default: return GL_ZERO;
  549. }
  550. }
  551. GLenum OpenGL::getGLVertexDataType(DataFormat format, int &components, GLboolean &normalized, bool &intformat)
  552. {
  553. normalized = GL_FALSE;
  554. intformat = false;
  555. components = 1;
  556. switch (format)
  557. {
  558. case DATAFORMAT_FLOAT:
  559. components = 1;
  560. return GL_FLOAT;
  561. case DATAFORMAT_FLOAT_VEC2:
  562. components = 2;
  563. return GL_FLOAT;
  564. case DATAFORMAT_FLOAT_VEC3:
  565. components = 3;
  566. return GL_FLOAT;
  567. case DATAFORMAT_FLOAT_VEC4:
  568. components = 4;
  569. return GL_FLOAT;
  570. case DATAFORMAT_FLOAT_MAT2X2:
  571. case DATAFORMAT_FLOAT_MAT2X3:
  572. case DATAFORMAT_FLOAT_MAT2X4:
  573. case DATAFORMAT_FLOAT_MAT3X2:
  574. case DATAFORMAT_FLOAT_MAT3X3:
  575. case DATAFORMAT_FLOAT_MAT3X4:
  576. case DATAFORMAT_FLOAT_MAT4X2:
  577. case DATAFORMAT_FLOAT_MAT4X3:
  578. case DATAFORMAT_FLOAT_MAT4X4:
  579. return GL_ZERO;
  580. case DATAFORMAT_INT32:
  581. components = 1;
  582. intformat = true;
  583. return GL_INT;
  584. case DATAFORMAT_INT32_VEC2:
  585. components = 2;
  586. intformat = true;
  587. return GL_INT;
  588. case DATAFORMAT_INT32_VEC3:
  589. components = 3;
  590. intformat = true;
  591. return GL_INT;
  592. case DATAFORMAT_INT32_VEC4:
  593. components = 4;
  594. intformat = true;
  595. return GL_INT;
  596. case DATAFORMAT_UINT32:
  597. components = 1;
  598. intformat = true;
  599. return GL_UNSIGNED_INT;
  600. case DATAFORMAT_UINT32_VEC2:
  601. components = 2;
  602. intformat = true;
  603. return GL_UNSIGNED_INT;
  604. case DATAFORMAT_UINT32_VEC3:
  605. components = 3;
  606. intformat = true;
  607. return GL_UNSIGNED_INT;
  608. case DATAFORMAT_UINT32_VEC4:
  609. components = 4;
  610. intformat = true;
  611. return GL_UNSIGNED_INT;
  612. case DATAFORMAT_SNORM8_VEC4:
  613. components = 4;
  614. normalized = GL_TRUE;
  615. return GL_BYTE;
  616. case DATAFORMAT_UNORM8_VEC4:
  617. components = 4;
  618. normalized = GL_TRUE;
  619. return GL_UNSIGNED_BYTE;
  620. case DATAFORMAT_INT8_VEC4:
  621. components = 4;
  622. intformat = true;
  623. return GL_BYTE;
  624. case DATAFORMAT_UINT8_VEC4:
  625. components = 4;
  626. intformat = true;
  627. return GL_UNSIGNED_BYTE;
  628. case DATAFORMAT_SNORM16_VEC2:
  629. components = 2;
  630. normalized = GL_TRUE;
  631. return GL_BYTE;
  632. case DATAFORMAT_SNORM16_VEC4:
  633. components = 4;
  634. normalized = GL_TRUE;
  635. return GL_BYTE;
  636. case DATAFORMAT_UNORM16_VEC2:
  637. components = 2;
  638. normalized = GL_TRUE;
  639. return GL_UNSIGNED_SHORT;
  640. case DATAFORMAT_UNORM16_VEC4:
  641. components = 4;
  642. normalized = GL_TRUE;
  643. return GL_UNSIGNED_SHORT;
  644. case DATAFORMAT_INT16_VEC2:
  645. components = 2;
  646. intformat = true;
  647. return GL_SHORT;
  648. case DATAFORMAT_INT16_VEC4:
  649. components = 4;
  650. intformat = true;
  651. return GL_SHORT;
  652. case DATAFORMAT_UINT16:
  653. components = 1;
  654. intformat = true;
  655. return GL_UNSIGNED_SHORT;
  656. case DATAFORMAT_UINT16_VEC2:
  657. components = 2;
  658. intformat = true;
  659. return GL_UNSIGNED_SHORT;
  660. case DATAFORMAT_UINT16_VEC4:
  661. components = 4;
  662. intformat = true;
  663. return GL_UNSIGNED_SHORT;
  664. case DATAFORMAT_BOOL:
  665. case DATAFORMAT_BOOL_VEC2:
  666. case DATAFORMAT_BOOL_VEC3:
  667. case DATAFORMAT_BOOL_VEC4:
  668. return GL_ZERO;
  669. case DATAFORMAT_MAX_ENUM:
  670. return GL_ZERO;
  671. }
  672. return GL_ZERO;
  673. }
  674. GLenum OpenGL::getGLBufferDataUsage(BufferDataUsage usage)
  675. {
  676. switch (usage)
  677. {
  678. case BUFFERDATAUSAGE_STREAM: return GL_STREAM_DRAW;
  679. case BUFFERDATAUSAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
  680. case BUFFERDATAUSAGE_STATIC: return GL_STATIC_DRAW;
  681. case BUFFERDATAUSAGE_READBACK:
  682. return (GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0) ? GL_STREAM_READ : GL_STREAM_DRAW;
  683. default: return 0;
  684. }
  685. }
  686. void OpenGL::bindBuffer(BufferUsage type, GLuint buffer)
  687. {
  688. if (state.boundBuffers[type] != buffer)
  689. {
  690. glBindBuffer(getGLBufferType(type), buffer);
  691. state.boundBuffers[type] = buffer;
  692. }
  693. }
  694. void OpenGL::deleteBuffer(GLuint buffer)
  695. {
  696. glDeleteBuffers(1, &buffer);
  697. for (int i = 0; i < (int) BUFFERUSAGE_MAX_ENUM; i++)
  698. {
  699. if (state.boundBuffers[i] == buffer)
  700. state.boundBuffers[i] = 0;
  701. for (GLuint &bufferid : state.boundIndexedBuffers[i])
  702. {
  703. if (bufferid == buffer)
  704. bufferid = 0;
  705. }
  706. }
  707. }
  708. void OpenGL::setVertexAttributes(const VertexAttributes &attributes, const BufferBindings &buffers)
  709. {
  710. uint32 enablediff = attributes.enableBits ^ state.enabledAttribArrays;
  711. uint32 instanceattribbits = 0;
  712. uint32 allbits = attributes.enableBits | state.enabledAttribArrays;
  713. uint32 i = 0;
  714. while (allbits)
  715. {
  716. uint32 bit = 1u << i;
  717. if (enablediff & bit)
  718. {
  719. if (attributes.enableBits & bit)
  720. glEnableVertexAttribArray(i);
  721. else
  722. glDisableVertexAttribArray(i);
  723. }
  724. if (attributes.enableBits & bit)
  725. {
  726. const auto &attrib = attributes.attribs[i];
  727. const auto &layout = attributes.bufferLayouts[attrib.bufferIndex];
  728. const auto &bufferinfo = buffers.info[attrib.bufferIndex];
  729. uint32 bufferbit = 1u << attrib.bufferIndex;
  730. uint32 divisor = (attributes.instanceBits & bufferbit) != 0 ? 1 : 0;
  731. uint32 divisorbit = divisor << i;
  732. instanceattribbits |= divisorbit;
  733. if ((state.instancedAttribArrays & bit) ^ divisorbit)
  734. glVertexAttribDivisor(i, divisor);
  735. int components = 0;
  736. GLboolean normalized = GL_FALSE;
  737. bool intformat = false;
  738. GLenum gltype = getGLVertexDataType(attrib.getFormat(), components, normalized, intformat);
  739. const void *offsetpointer = reinterpret_cast<void*>(bufferinfo.offset + attrib.offsetFromVertex);
  740. bindBuffer(BUFFERUSAGE_VERTEX, (GLuint) bufferinfo.buffer->getHandle());
  741. if (intformat)
  742. glVertexAttribIPointer(i, components, gltype, layout.stride, offsetpointer);
  743. else
  744. glVertexAttribPointer(i, components, gltype, normalized, layout.stride, offsetpointer);
  745. }
  746. i++;
  747. allbits >>= 1;
  748. }
  749. state.enabledAttribArrays = attributes.enableBits;
  750. state.instancedAttribArrays = instanceattribbits | (state.instancedAttribArrays & (~attributes.enableBits));
  751. // glDisableVertexAttribArray will make the constant value for a vertex
  752. // attribute undefined. We rely on the per-vertex color attribute being
  753. // white when no per-vertex color is used, so we set it here.
  754. // FIXME: Is there a better place to do this?
  755. if ((enablediff & ATTRIBFLAG_COLOR) && !(attributes.enableBits & ATTRIBFLAG_COLOR))
  756. glVertexAttrib4f(ATTRIB_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
  757. }
  758. void OpenGL::setCullMode(CullMode mode)
  759. {
  760. bool enabled = mode != CULL_NONE;
  761. if (enabled != isStateEnabled(ENABLE_FACE_CULL))
  762. setEnableState(ENABLE_FACE_CULL, enabled);
  763. if (enabled)
  764. {
  765. GLenum glmode = mode == CULL_BACK ? GL_BACK : GL_FRONT;
  766. if (glmode != state.faceCullMode)
  767. {
  768. glCullFace(glmode);
  769. state.faceCullMode = glmode;
  770. }
  771. }
  772. }
  773. void OpenGL::clearDepth(double value)
  774. {
  775. if (GLAD_ES_VERSION_2_0)
  776. glClearDepthf((GLfloat) value);
  777. else
  778. glClearDepth(value);
  779. }
  780. void OpenGL::setViewport(const Rect &v)
  781. {
  782. glViewport(v.x, v.y, v.w, v.h);
  783. state.viewport = v;
  784. }
  785. Rect OpenGL::getViewport() const
  786. {
  787. return state.viewport;
  788. }
  789. void OpenGL::setScissor(const Rect &v, bool rtActive)
  790. {
  791. if (rtActive)
  792. glScissor(v.x, v.y, v.w, v.h);
  793. else
  794. {
  795. // With no RT active, we need to compensate for glScissor starting
  796. // from the lower left of the viewport instead of the top left.
  797. glScissor(v.x, state.viewport.h - (v.y + v.h), v.w, v.h);
  798. }
  799. state.scissor = v;
  800. }
  801. void OpenGL::setEnableState(EnableState enablestate, bool enable)
  802. {
  803. GLenum glstate = GL_NONE;
  804. switch (enablestate)
  805. {
  806. case ENABLE_BLEND:
  807. glstate = GL_BLEND;
  808. break;
  809. case ENABLE_DEPTH_TEST:
  810. glstate = GL_DEPTH_TEST;
  811. break;
  812. case ENABLE_STENCIL_TEST:
  813. glstate = GL_STENCIL_TEST;
  814. break;
  815. case ENABLE_SCISSOR_TEST:
  816. glstate = GL_SCISSOR_TEST;
  817. break;
  818. case ENABLE_FACE_CULL:
  819. glstate = GL_CULL_FACE;
  820. break;
  821. case ENABLE_FRAMEBUFFER_SRGB:
  822. glstate = GL_FRAMEBUFFER_SRGB;
  823. break;
  824. case ENABLE_MAX_ENUM:
  825. break;
  826. }
  827. if (enable)
  828. glEnable(glstate);
  829. else
  830. glDisable(glstate);
  831. state.enableState[enablestate] = enable;
  832. }
  833. bool OpenGL::isStateEnabled(EnableState enablestate) const
  834. {
  835. return state.enableState[enablestate];
  836. }
  837. void OpenGL::bindFramebuffer(FramebufferTarget target, GLuint framebuffer)
  838. {
  839. bool bindingmodified = false;
  840. if ((target & FRAMEBUFFER_DRAW) && state.boundFramebuffers[0] != framebuffer)
  841. {
  842. bindingmodified = true;
  843. state.boundFramebuffers[0] = framebuffer;
  844. }
  845. if ((target & FRAMEBUFFER_READ) && state.boundFramebuffers[1] != framebuffer)
  846. {
  847. bindingmodified = true;
  848. state.boundFramebuffers[1] = framebuffer;
  849. }
  850. if (bindingmodified)
  851. {
  852. GLenum gltarget = GL_FRAMEBUFFER;
  853. if (target == FRAMEBUFFER_DRAW)
  854. gltarget = GL_DRAW_FRAMEBUFFER;
  855. else if (target == FRAMEBUFFER_READ)
  856. gltarget = GL_READ_FRAMEBUFFER;
  857. glBindFramebuffer(gltarget, framebuffer);
  858. }
  859. }
  860. GLenum OpenGL::getFramebuffer(FramebufferTarget target) const
  861. {
  862. if (target & FRAMEBUFFER_DRAW)
  863. return state.boundFramebuffers[0];
  864. else if (target & FRAMEBUFFER_READ)
  865. return state.boundFramebuffers[1];
  866. else
  867. return 0;
  868. }
  869. void OpenGL::deleteFramebuffer(GLuint framebuffer)
  870. {
  871. glDeleteFramebuffers(1, &framebuffer);
  872. for (int i = 0; i < 2; i++)
  873. {
  874. if (state.boundFramebuffers[i] == framebuffer)
  875. state.boundFramebuffers[i] = 0;
  876. }
  877. }
  878. void OpenGL::framebufferTexture(GLenum attachment, TextureType texType, GLuint texture, int level, int layer, int face)
  879. {
  880. GLenum textarget = getGLTextureType(texType);
  881. switch (texType)
  882. {
  883. case TEXTURE_2D:
  884. glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, textarget, texture, level);
  885. break;
  886. case TEXTURE_VOLUME:
  887. glFramebufferTexture3D(GL_FRAMEBUFFER, attachment, textarget, texture, level, layer);
  888. break;
  889. case TEXTURE_2D_ARRAY:
  890. glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, texture, level, layer);
  891. break;
  892. case TEXTURE_CUBE:
  893. glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, texture, level);
  894. break;
  895. default:
  896. break;
  897. }
  898. }
  899. void OpenGL::setDepthWrites(bool enable)
  900. {
  901. glDepthMask(enable ? GL_TRUE : GL_FALSE);
  902. state.depthWritesEnabled = enable;
  903. }
  904. bool OpenGL::hasDepthWrites() const
  905. {
  906. return state.depthWritesEnabled;
  907. }
  908. void OpenGL::setStencilWriteMask(uint32 mask)
  909. {
  910. glStencilMask(mask);
  911. state.stencilWriteMask = mask;
  912. }
  913. uint32 OpenGL::getStencilWriteMask() const
  914. {
  915. return state.stencilWriteMask;
  916. }
  917. void OpenGL::setColorWriteMask(uint32 mask)
  918. {
  919. glColorMask(mask & (1 << 0), mask & (1 << 1), mask & (1 << 2), mask & (1 << 3));
  920. state.colorWriteMask = mask;
  921. }
  922. uint32 OpenGL::getColorWriteMask() const
  923. {
  924. return state.colorWriteMask;
  925. }
  926. void OpenGL::useProgram(GLuint program)
  927. {
  928. glUseProgram(program);
  929. ++stats.shaderSwitches;
  930. }
  931. GLuint OpenGL::getDefaultFBO() const
  932. {
  933. #ifdef LOVE_IOS
  934. // Hack: iOS uses a custom FBO.
  935. SDL_SysWMinfo info = {};
  936. SDL_VERSION(&info.version);
  937. SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
  938. return info.info.uikit.framebuffer;
  939. #else
  940. return 0;
  941. #endif
  942. }
  943. void OpenGL::setTextureUnit(int textureunit)
  944. {
  945. if (textureunit != state.curTextureUnit)
  946. glActiveTexture(GL_TEXTURE0 + textureunit);
  947. state.curTextureUnit = textureunit;
  948. }
  949. void OpenGL::bindTextureToUnit(TextureType target, GLuint texture, int textureunit, bool restoreprev, bool bindforedit)
  950. {
  951. if (texture != state.boundTextures[target][textureunit])
  952. {
  953. int oldtextureunit = state.curTextureUnit;
  954. if (oldtextureunit != textureunit)
  955. glActiveTexture(GL_TEXTURE0 + textureunit);
  956. state.boundTextures[target][textureunit] = texture;
  957. glBindTexture(getGLTextureType(target), texture);
  958. if (restoreprev && oldtextureunit != textureunit)
  959. glActiveTexture(GL_TEXTURE0 + oldtextureunit);
  960. else
  961. state.curTextureUnit = textureunit;
  962. }
  963. else if (bindforedit && !restoreprev && textureunit != state.curTextureUnit)
  964. {
  965. glActiveTexture(GL_TEXTURE0 + textureunit);
  966. state.curTextureUnit = textureunit;
  967. }
  968. }
  969. void OpenGL::bindBufferTextureToUnit(GLuint texture, int textureunit, bool restoreprev, bool bindforedit)
  970. {
  971. bindTextureToUnit(TEXTURE_MAX_ENUM, texture, textureunit, restoreprev, bindforedit);
  972. }
  973. void OpenGL::bindTextureToUnit(Texture *texture, int textureunit, bool restoreprev, bool bindforedit)
  974. {
  975. TextureType textype = texture->getTextureType();
  976. GLuint handle = (GLuint) texture->getHandle();
  977. bindTextureToUnit(textype, handle, textureunit, restoreprev, bindforedit);
  978. }
  979. void OpenGL::bindIndexedBuffer(GLuint buffer, BufferUsage type, int index)
  980. {
  981. auto &bindings = state.boundIndexedBuffers[type];
  982. if (bindings.size() > (size_t) index && buffer != bindings[index])
  983. {
  984. bindings[index] = buffer;
  985. glBindBufferBase(getGLBufferType(type), index, buffer);
  986. // glBindBufferBase affects glBindBuffer as well... for some reason.
  987. state.boundBuffers[type] = buffer;
  988. }
  989. }
  990. void OpenGL::deleteTexture(GLuint texture)
  991. {
  992. // glDeleteTextures binds texture 0 to all texture units the deleted texture
  993. // was bound to before deletion.
  994. for (int i = 0; i < TEXTURE_MAX_ENUM + 1; i++)
  995. {
  996. for (GLuint &texid : state.boundTextures[i])
  997. {
  998. if (texid == texture)
  999. texid = 0;
  1000. }
  1001. }
  1002. glDeleteTextures(1, &texture);
  1003. }
  1004. GLint OpenGL::getGLWrapMode(SamplerState::WrapMode wmode)
  1005. {
  1006. switch (wmode)
  1007. {
  1008. case SamplerState::WRAP_CLAMP:
  1009. default:
  1010. return GL_CLAMP_TO_EDGE;
  1011. case SamplerState::WRAP_CLAMP_ZERO:
  1012. case SamplerState::WRAP_CLAMP_ONE:
  1013. return GL_CLAMP_TO_BORDER;
  1014. case SamplerState::WRAP_REPEAT:
  1015. return GL_REPEAT;
  1016. case SamplerState::WRAP_MIRRORED_REPEAT:
  1017. return GL_MIRRORED_REPEAT;
  1018. }
  1019. }
  1020. GLint OpenGL::getGLCompareMode(CompareMode mode)
  1021. {
  1022. switch (mode)
  1023. {
  1024. case COMPARE_LESS: return GL_LESS;
  1025. case COMPARE_LEQUAL: return GL_LEQUAL;
  1026. case COMPARE_EQUAL: return GL_EQUAL;
  1027. case COMPARE_GEQUAL: return GL_GEQUAL;
  1028. case COMPARE_GREATER: return GL_GREATER;
  1029. case COMPARE_NOTEQUAL: return GL_NOTEQUAL;
  1030. case COMPARE_ALWAYS: return GL_ALWAYS;
  1031. case COMPARE_NEVER: return GL_NEVER;
  1032. default: return GL_NEVER;
  1033. }
  1034. }
  1035. static bool isClampOne(SamplerState::WrapMode mode)
  1036. {
  1037. return mode == SamplerState::WRAP_CLAMP_ONE;
  1038. }
  1039. void OpenGL::setSamplerState(TextureType target, SamplerState &s)
  1040. {
  1041. GLenum gltarget = getGLTextureType(target);
  1042. GLint gmin = s.minFilter == SamplerState::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
  1043. GLint gmag = s.magFilter == SamplerState::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
  1044. if (s.mipmapFilter != SamplerState::MIPMAP_FILTER_NONE)
  1045. {
  1046. if (s.minFilter == SamplerState::FILTER_NEAREST && s.mipmapFilter == SamplerState::MIPMAP_FILTER_NEAREST)
  1047. gmin = GL_NEAREST_MIPMAP_NEAREST;
  1048. else if (s.minFilter == SamplerState::FILTER_NEAREST && s.mipmapFilter == SamplerState::MIPMAP_FILTER_LINEAR)
  1049. gmin = GL_NEAREST_MIPMAP_LINEAR;
  1050. else if (s.minFilter == SamplerState::FILTER_LINEAR && s.mipmapFilter == SamplerState::MIPMAP_FILTER_NEAREST)
  1051. gmin = GL_LINEAR_MIPMAP_NEAREST;
  1052. else if (s.minFilter == SamplerState::FILTER_LINEAR && s.mipmapFilter == SamplerState::MIPMAP_FILTER_LINEAR)
  1053. gmin = GL_LINEAR_MIPMAP_LINEAR;
  1054. }
  1055. glTexParameteri(gltarget, GL_TEXTURE_MIN_FILTER, gmin);
  1056. glTexParameteri(gltarget, GL_TEXTURE_MAG_FILTER, gmag);
  1057. if (!isClampZeroOneTextureWrapSupported())
  1058. {
  1059. if (SamplerState::isClampZeroOrOne(s.wrapU)) s.wrapU = SamplerState::WRAP_CLAMP;
  1060. if (SamplerState::isClampZeroOrOne(s.wrapV)) s.wrapV = SamplerState::WRAP_CLAMP;
  1061. if (SamplerState::isClampZeroOrOne(s.wrapW)) s.wrapW = SamplerState::WRAP_CLAMP;
  1062. }
  1063. if (SamplerState::isClampZeroOrOne(s.wrapU) || SamplerState::isClampZeroOrOne(s.wrapV) || SamplerState::isClampZeroOrOne(s.wrapW))
  1064. {
  1065. GLfloat c[] = {0.0f, 0.0f, 0.0f, 0.0f};
  1066. if (isClampOne(s.wrapU) || isClampOne(s.wrapU) || isClampOne(s.wrapV))
  1067. c[0] = c[1] = c[2] = c[3] = 1.0f;
  1068. glTexParameterfv(gltarget, GL_TEXTURE_BORDER_COLOR, c);
  1069. }
  1070. glTexParameteri(gltarget, GL_TEXTURE_WRAP_S, getGLWrapMode(s.wrapU));
  1071. glTexParameteri(gltarget, GL_TEXTURE_WRAP_T, getGLWrapMode(s.wrapV));
  1072. if (target == TEXTURE_VOLUME)
  1073. glTexParameteri(gltarget, GL_TEXTURE_WRAP_R, getGLWrapMode(s.wrapW));
  1074. if (isSamplerLODBiasSupported())
  1075. {
  1076. float maxbias = getMaxLODBias();
  1077. if (maxbias > 0.01f)
  1078. maxbias -= 0.01f;
  1079. s.lodBias = std::min(std::max(s.lodBias, -maxbias), maxbias);
  1080. glTexParameterf(gltarget, GL_TEXTURE_LOD_BIAS, s.lodBias);
  1081. }
  1082. else
  1083. {
  1084. s.lodBias = 0.0f;
  1085. }
  1086. if (GLAD_EXT_texture_filter_anisotropic)
  1087. {
  1088. uint8 maxAniso = (uint8) std::min(maxAnisotropy, (float)LOVE_UINT8_MAX);
  1089. s.maxAnisotropy = std::min(std::max(s.maxAnisotropy, (uint8)1), maxAniso);
  1090. glTexParameteri(gltarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, s.maxAnisotropy);
  1091. }
  1092. else
  1093. {
  1094. s.maxAnisotropy = 1;
  1095. }
  1096. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0)
  1097. {
  1098. glTexParameterf(gltarget, GL_TEXTURE_MIN_LOD, (float)s.minLod);
  1099. glTexParameterf(gltarget, GL_TEXTURE_MAX_LOD, (float)s.maxLod);
  1100. }
  1101. else
  1102. {
  1103. s.minLod = 0;
  1104. s.maxLod = LOVE_UINT8_MAX;
  1105. }
  1106. if (isDepthCompareSampleSupported())
  1107. {
  1108. if (s.depthSampleMode.hasValue)
  1109. {
  1110. // See the comment in renderstate.h
  1111. GLenum glmode = getGLCompareMode(getReversedCompareMode(s.depthSampleMode.value));
  1112. glTexParameteri(gltarget, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
  1113. glTexParameteri(gltarget, GL_TEXTURE_COMPARE_FUNC, glmode);
  1114. }
  1115. else
  1116. {
  1117. glTexParameteri(gltarget, GL_TEXTURE_COMPARE_MODE, GL_NONE);
  1118. }
  1119. }
  1120. else
  1121. {
  1122. s.depthSampleMode.hasValue = false;
  1123. }
  1124. }
  1125. bool OpenGL::rawTexStorage(TextureType target, int levels, PixelFormat pixelformat, int width, int height, int depth)
  1126. {
  1127. GLenum gltarget = getGLTextureType(target);
  1128. TextureFormat fmt = convertPixelFormat(pixelformat, false);
  1129. // This shouldn't be needed for glTexStorage, but some drivers don't follow
  1130. // the spec apparently.
  1131. // https://stackoverflow.com/questions/13859061/does-an-immutable-texture-need-a-gl-texture-max-level
  1132. if (GLAD_VERSION_1_2 || GLAD_ES_VERSION_3_0)
  1133. glTexParameteri(gltarget, GL_TEXTURE_MAX_LEVEL, levels - 1);
  1134. if (fmt.swizzled)
  1135. {
  1136. glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_R, fmt.swizzle[0]);
  1137. glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_G, fmt.swizzle[1]);
  1138. glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_B, fmt.swizzle[2]);
  1139. glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_A, fmt.swizzle[3]);
  1140. }
  1141. bool usetexstorage = isTexStorageSupported();
  1142. // The fallback for bugs.brokenR8PixelFormat is GL_LUMINANCE, which doesn't have a sized
  1143. // version in ES3 so it can't be used with glTexStorage.
  1144. if (pixelformat == PIXELFORMAT_R8_UNORM && bugs.brokenR8PixelFormat && GLAD_ES_VERSION_3_0)
  1145. {
  1146. usetexstorage = false;
  1147. fmt.internalformat = fmt.externalformat;
  1148. }
  1149. if (usetexstorage)
  1150. {
  1151. if (target == TEXTURE_2D || target == TEXTURE_CUBE)
  1152. glTexStorage2D(gltarget, levels, fmt.internalformat, width, height);
  1153. else if (target == TEXTURE_VOLUME || target == TEXTURE_2D_ARRAY)
  1154. glTexStorage3D(gltarget, levels, fmt.internalformat, width, height, depth);
  1155. }
  1156. else
  1157. {
  1158. int w = width;
  1159. int h = height;
  1160. int d = depth;
  1161. for (int level = 0; level < levels; level++)
  1162. {
  1163. if (target == TEXTURE_2D || target == TEXTURE_CUBE)
  1164. {
  1165. int faces = target == TEXTURE_CUBE ? 6 : 1;
  1166. for (int face = 0; face < faces; face++)
  1167. {
  1168. if (target == TEXTURE_CUBE)
  1169. gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
  1170. glTexImage2D(gltarget, level, fmt.internalformat, w, h, 0,
  1171. fmt.externalformat, fmt.type, nullptr);
  1172. }
  1173. }
  1174. else if (target == TEXTURE_2D_ARRAY || target == TEXTURE_VOLUME)
  1175. {
  1176. if (target == TEXTURE_VOLUME && GLAD_ES_VERSION_2_0 && GLAD_OES_texture_3D && !GLAD_ES_VERSION_3_0)
  1177. {
  1178. glTexImage3DOES(gltarget, level, fmt.internalformat, w, h,
  1179. d, 0, fmt.externalformat, fmt.type, nullptr);
  1180. }
  1181. else
  1182. {
  1183. glTexImage3D(gltarget, level, fmt.internalformat, w, h, d,
  1184. 0, fmt.externalformat, fmt.type, nullptr);
  1185. }
  1186. }
  1187. w = std::max(w / 2, 1);
  1188. h = std::max(h / 2, 1);
  1189. if (target == TEXTURE_VOLUME)
  1190. d = std::max(d / 2, 1);
  1191. }
  1192. }
  1193. return gltarget != GL_ZERO;
  1194. }
  1195. bool OpenGL::isTexStorageSupported()
  1196. {
  1197. if (gl.bugs.texStorageBreaksSubImage)
  1198. return false;
  1199. return GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_2 || GLAD_ARB_texture_storage;
  1200. }
  1201. bool OpenGL::isTextureTypeSupported(TextureType type) const
  1202. {
  1203. switch (type)
  1204. {
  1205. case TEXTURE_2D:
  1206. return true;
  1207. case TEXTURE_VOLUME:
  1208. return GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_3D;
  1209. case TEXTURE_2D_ARRAY:
  1210. return GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_array;
  1211. case TEXTURE_CUBE:
  1212. return GLAD_VERSION_1_3 || GLAD_ES_VERSION_2_0;
  1213. case TEXTURE_MAX_ENUM:
  1214. return false;
  1215. }
  1216. return false;
  1217. }
  1218. bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
  1219. {
  1220. switch (usage)
  1221. {
  1222. case BUFFERUSAGE_VERTEX:
  1223. case BUFFERUSAGE_INDEX:
  1224. return true;
  1225. case BUFFERUSAGE_TEXEL:
  1226. return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_2;
  1227. case BUFFERUSAGE_UNIFORM:
  1228. return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
  1229. case BUFFERUSAGE_SHADER_STORAGE:
  1230. return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
  1231. case BUFFERUSAGE_INDIRECT_ARGUMENTS:
  1232. return (GLAD_VERSION_4_0 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
  1233. case BUFFERUSAGE_MAX_ENUM:
  1234. return false;
  1235. }
  1236. return false;
  1237. }
  1238. bool OpenGL::isClampZeroOneTextureWrapSupported() const
  1239. {
  1240. return GLAD_VERSION_1_3 || GLAD_EXT_texture_border_clamp || GLAD_NV_texture_border_clamp;
  1241. }
  1242. bool OpenGL::isPixelShaderHighpSupported() const
  1243. {
  1244. return pixelShaderHighpSupported;
  1245. }
  1246. bool OpenGL::isInstancingSupported() const
  1247. {
  1248. return GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_3
  1249. || GLAD_ARB_instanced_arrays || GLAD_EXT_instanced_arrays || GLAD_ANGLE_instanced_arrays;
  1250. }
  1251. bool OpenGL::isDepthCompareSampleSupported() const
  1252. {
  1253. // Our official API only supports this in GLSL3 shaders, but unofficially
  1254. // the requirements are more lax.
  1255. return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_shadow_samplers;
  1256. }
  1257. bool OpenGL::isSamplerLODBiasSupported() const
  1258. {
  1259. return GLAD_VERSION_1_4;
  1260. }
  1261. bool OpenGL::isBaseVertexSupported() const
  1262. {
  1263. return baseVertexSupported;
  1264. }
  1265. bool OpenGL::isMultiFormatMRTSupported() const
  1266. {
  1267. return getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
  1268. }
  1269. bool OpenGL::isCopyBufferSupported() const
  1270. {
  1271. return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
  1272. }
  1273. bool OpenGL::isCopyBufferToTextureSupported() const
  1274. {
  1275. // Requires pixel unpack buffer binding support.
  1276. return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0;
  1277. }
  1278. bool OpenGL::isCopyTextureToBufferSupported() const
  1279. {
  1280. // Requires glGetTextureSubImage support.
  1281. return GLAD_VERSION_4_5 || GLAD_ARB_get_texture_sub_image;
  1282. }
  1283. bool OpenGL::isCopyRenderTargetToBufferSupported() const
  1284. {
  1285. // Requires pixel pack buffer binding support.
  1286. return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0;
  1287. }
  1288. int OpenGL::getMax2DTextureSize() const
  1289. {
  1290. return std::max(max2DTextureSize, 1);
  1291. }
  1292. int OpenGL::getMax3DTextureSize() const
  1293. {
  1294. return std::max(max3DTextureSize, 1);
  1295. }
  1296. int OpenGL::getMaxCubeTextureSize() const
  1297. {
  1298. return std::max(maxCubeTextureSize, 1);
  1299. }
  1300. int OpenGL::getMaxTextureLayers() const
  1301. {
  1302. return std::max(maxTextureArrayLayers, 1);
  1303. }
  1304. int OpenGL::getMaxTexelBufferSize() const
  1305. {
  1306. return maxTexelBufferSize;
  1307. }
  1308. int OpenGL::getMaxShaderStorageBufferSize() const
  1309. {
  1310. return maxShaderStorageBufferSize;
  1311. }
  1312. int OpenGL::getMaxComputeWorkGroupsX() const
  1313. {
  1314. return maxComputeWorkGroupsX;
  1315. }
  1316. int OpenGL::getMaxComputeWorkGroupsY() const
  1317. {
  1318. return maxComputeWorkGroupsY;
  1319. }
  1320. int OpenGL::getMaxComputeWorkGroupsZ() const
  1321. {
  1322. return maxComputeWorkGroupsZ;
  1323. }
  1324. int OpenGL::getMaxRenderTargets() const
  1325. {
  1326. return std::min(maxRenderTargets, MAX_COLOR_RENDER_TARGETS);
  1327. }
  1328. int OpenGL::getMaxSamples() const
  1329. {
  1330. return maxSamples;
  1331. }
  1332. int OpenGL::getMaxTextureUnits() const
  1333. {
  1334. return maxTextureUnits;
  1335. }
  1336. int OpenGL::getMaxShaderStorageBufferBindings() const
  1337. {
  1338. return maxShaderStorageBufferBindings;
  1339. }
  1340. float OpenGL::getMaxPointSize() const
  1341. {
  1342. return maxPointSize;
  1343. }
  1344. float OpenGL::getMaxAnisotropy() const
  1345. {
  1346. return maxAnisotropy;
  1347. }
  1348. float OpenGL::getMaxLODBias() const
  1349. {
  1350. return maxLODBias;
  1351. }
  1352. bool OpenGL::isCoreProfile() const
  1353. {
  1354. return coreProfile;
  1355. }
  1356. OpenGL::Vendor OpenGL::getVendor() const
  1357. {
  1358. return vendor;
  1359. }
  1360. OpenGL::TextureFormat OpenGL::convertPixelFormat(PixelFormat pixelformat, bool renderbuffer)
  1361. {
  1362. TextureFormat f;
  1363. f.framebufferAttachments[0] = GL_COLOR_ATTACHMENT0;
  1364. f.framebufferAttachments[1] = GL_NONE;
  1365. if (pixelformat == PIXELFORMAT_ETC1_UNORM)
  1366. {
  1367. // The ETC2 format can load ETC1 textures.
  1368. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility)
  1369. pixelformat = PIXELFORMAT_ETC2_RGB_UNORM;
  1370. }
  1371. switch (pixelformat)
  1372. {
  1373. case PIXELFORMAT_R8_UNORM:
  1374. if ((GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_texture_rg || GLAD_EXT_texture_rg)
  1375. && !gl.bugs.brokenR8PixelFormat)
  1376. {
  1377. f.internalformat = GL_R8;
  1378. f.externalformat = GL_RED;
  1379. }
  1380. else
  1381. {
  1382. f.internalformat = GL_LUMINANCE8;
  1383. f.externalformat = GL_LUMINANCE;
  1384. }
  1385. f.type = GL_UNSIGNED_BYTE;
  1386. break;
  1387. case PIXELFORMAT_RG8_UNORM:
  1388. f.internalformat = GL_RG8;
  1389. f.externalformat = GL_RG;
  1390. f.type = GL_UNSIGNED_BYTE;
  1391. break;
  1392. case PIXELFORMAT_RGBA8_UNORM:
  1393. f.internalformat = GL_RGBA8;
  1394. f.externalformat = GL_RGBA;
  1395. f.type = GL_UNSIGNED_BYTE;
  1396. break;
  1397. case PIXELFORMAT_RGBA8_sRGB:
  1398. f.internalformat = GL_SRGB8_ALPHA8;
  1399. f.type = GL_UNSIGNED_BYTE;
  1400. if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
  1401. f.externalformat = GL_SRGB_ALPHA;
  1402. else
  1403. f.externalformat = GL_RGBA;
  1404. break;
  1405. case PIXELFORMAT_BGRA8_UNORM:
  1406. case PIXELFORMAT_BGRA8_sRGB:
  1407. // Not supported right now.
  1408. break;
  1409. case PIXELFORMAT_R16_UNORM:
  1410. f.internalformat = GL_R16;
  1411. f.externalformat = GL_RED;
  1412. f.type = GL_UNSIGNED_SHORT;
  1413. break;
  1414. case PIXELFORMAT_RG16_UNORM:
  1415. f.internalformat = GL_RG16;
  1416. f.externalformat = GL_RG;
  1417. f.type = GL_UNSIGNED_SHORT;
  1418. break;
  1419. case PIXELFORMAT_RGBA16_UNORM:
  1420. f.internalformat = GL_RGBA16;
  1421. f.externalformat = GL_RGBA;
  1422. f.type = GL_UNSIGNED_SHORT;
  1423. break;
  1424. case PIXELFORMAT_R16_FLOAT:
  1425. f.internalformat = GL_R16F;
  1426. f.externalformat = GL_RED;
  1427. if (GLAD_OES_texture_half_float)
  1428. f.type = GL_HALF_FLOAT_OES;
  1429. else
  1430. f.type = GL_HALF_FLOAT;
  1431. break;
  1432. case PIXELFORMAT_RG16_FLOAT:
  1433. f.internalformat = GL_RG16F;
  1434. f.externalformat = GL_RG;
  1435. if (GLAD_OES_texture_half_float)
  1436. f.type = GL_HALF_FLOAT_OES;
  1437. else
  1438. f.type = GL_HALF_FLOAT;
  1439. break;
  1440. case PIXELFORMAT_RGBA16_FLOAT:
  1441. f.internalformat = GL_RGBA16F;
  1442. f.externalformat = GL_RGBA;
  1443. if (GLAD_OES_texture_half_float)
  1444. f.type = GL_HALF_FLOAT_OES;
  1445. else
  1446. f.type = GL_HALF_FLOAT;
  1447. break;
  1448. case PIXELFORMAT_R32_FLOAT:
  1449. f.internalformat = GL_R32F;
  1450. f.externalformat = GL_RED;
  1451. f.type = GL_FLOAT;
  1452. break;
  1453. case PIXELFORMAT_RG32_FLOAT:
  1454. f.internalformat = GL_RG32F;
  1455. f.externalformat = GL_RG;
  1456. f.type = GL_FLOAT;
  1457. break;
  1458. case PIXELFORMAT_RGBA32_FLOAT:
  1459. f.internalformat = GL_RGBA32F;
  1460. f.externalformat = GL_RGBA;
  1461. f.type = GL_FLOAT;
  1462. break;
  1463. case PIXELFORMAT_R8_INT:
  1464. f.internalformat = GL_R8I;
  1465. f.externalformat = GL_RED_INTEGER;
  1466. f.type = GL_BYTE;
  1467. break;
  1468. case PIXELFORMAT_R8_UINT:
  1469. f.internalformat = GL_R8UI;
  1470. f.externalformat = GL_RED_INTEGER;
  1471. f.type = GL_UNSIGNED_BYTE;
  1472. break;
  1473. case PIXELFORMAT_RG8_INT:
  1474. f.internalformat = GL_RG8I;
  1475. f.externalformat = GL_RG_INTEGER;
  1476. f.type = GL_BYTE;
  1477. break;
  1478. case PIXELFORMAT_RG8_UINT:
  1479. f.internalformat = GL_RG8UI;
  1480. f.externalformat = GL_RG_INTEGER;
  1481. f.type = GL_UNSIGNED_BYTE;
  1482. break;
  1483. case PIXELFORMAT_RGBA8_INT:
  1484. f.internalformat = GL_RGBA8I;
  1485. f.externalformat = GL_RGBA_INTEGER;
  1486. f.type = GL_BYTE;
  1487. break;
  1488. case PIXELFORMAT_RGBA8_UINT:
  1489. f.internalformat = GL_RGBA8UI;
  1490. f.externalformat = GL_RGBA_INTEGER;
  1491. f.type = GL_UNSIGNED_BYTE;
  1492. break;
  1493. case PIXELFORMAT_R16_INT:
  1494. f.internalformat = GL_R16I;
  1495. f.externalformat = GL_RED_INTEGER;
  1496. f.type = GL_SHORT;
  1497. break;
  1498. case PIXELFORMAT_R16_UINT:
  1499. f.internalformat = GL_R16UI;
  1500. f.externalformat = GL_RED_INTEGER;
  1501. f.type = GL_UNSIGNED_SHORT;
  1502. break;
  1503. case PIXELFORMAT_RG16_INT:
  1504. f.internalformat = GL_RG16I;
  1505. f.externalformat = GL_RG_INTEGER;
  1506. f.type = GL_SHORT;
  1507. break;
  1508. case PIXELFORMAT_RG16_UINT:
  1509. f.internalformat = GL_RG16UI;
  1510. f.externalformat = GL_RG_INTEGER;
  1511. f.type = GL_UNSIGNED_SHORT;
  1512. break;
  1513. case PIXELFORMAT_RGBA16_INT:
  1514. f.internalformat = GL_RGBA16I;
  1515. f.externalformat = GL_RGBA_INTEGER;
  1516. f.type = GL_SHORT;
  1517. break;
  1518. case PIXELFORMAT_RGBA16_UINT:
  1519. f.internalformat = GL_RGBA16UI;
  1520. f.externalformat = GL_RGBA_INTEGER;
  1521. f.type = GL_UNSIGNED_SHORT;
  1522. break;
  1523. case PIXELFORMAT_R32_INT:
  1524. f.internalformat = GL_R32I;
  1525. f.externalformat = GL_RED_INTEGER;
  1526. f.type = GL_INT;
  1527. break;
  1528. case PIXELFORMAT_R32_UINT:
  1529. f.internalformat = GL_R32UI;
  1530. f.externalformat = GL_RED_INTEGER;
  1531. f.type = GL_UNSIGNED_INT;
  1532. break;
  1533. case PIXELFORMAT_RG32_INT:
  1534. f.internalformat = GL_RG32I;
  1535. f.externalformat = GL_RG_INTEGER;
  1536. f.type = GL_INT;
  1537. break;
  1538. case PIXELFORMAT_RG32_UINT:
  1539. f.internalformat = GL_RG32UI;
  1540. f.externalformat = GL_RG_INTEGER;
  1541. f.type = GL_UNSIGNED_INT;
  1542. break;
  1543. case PIXELFORMAT_RGBA32_INT:
  1544. f.internalformat = GL_RGBA32I;
  1545. f.externalformat = GL_RGBA_INTEGER;
  1546. f.type = GL_INT;
  1547. break;
  1548. case PIXELFORMAT_RGBA32_UINT:
  1549. f.internalformat = GL_RGBA32UI;
  1550. f.externalformat = GL_RGBA_INTEGER;
  1551. f.type = GL_UNSIGNED_INT;
  1552. break;
  1553. case PIXELFORMAT_LA8_UNORM:
  1554. if (gl.isCoreProfile() || GLAD_ES_VERSION_3_0)
  1555. {
  1556. f.internalformat = GL_RG8;
  1557. f.externalformat = GL_RG;
  1558. f.type = GL_UNSIGNED_BYTE;
  1559. f.swizzled = true;
  1560. f.swizzle[0] = f.swizzle[1] = f.swizzle[2] = GL_RED;
  1561. f.swizzle[3] = GL_GREEN;
  1562. }
  1563. else
  1564. {
  1565. f.internalformat = GL_LUMINANCE8_ALPHA8;
  1566. f.externalformat = GL_LUMINANCE_ALPHA;
  1567. f.type = GL_UNSIGNED_BYTE;
  1568. }
  1569. break;
  1570. case PIXELFORMAT_RGBA4_UNORM:
  1571. f.internalformat = GL_RGBA4;
  1572. f.externalformat = GL_RGBA;
  1573. f.type = GL_UNSIGNED_SHORT_4_4_4_4;
  1574. break;
  1575. case PIXELFORMAT_RGB5A1_UNORM:
  1576. f.internalformat = GL_RGB5_A1;
  1577. f.externalformat = GL_RGBA;
  1578. f.type = GL_UNSIGNED_SHORT_5_5_5_1;
  1579. break;
  1580. case PIXELFORMAT_RGB565_UNORM:
  1581. f.internalformat = GL_RGB565;
  1582. f.externalformat = GL_RGB;
  1583. f.type = GL_UNSIGNED_SHORT_5_6_5;
  1584. break;
  1585. case PIXELFORMAT_RGB10A2_UNORM:
  1586. f.internalformat = GL_RGB10_A2;
  1587. f.externalformat = GL_RGBA;
  1588. f.type = GL_UNSIGNED_INT_2_10_10_10_REV;
  1589. break;
  1590. case PIXELFORMAT_RG11B10_FLOAT:
  1591. f.internalformat = GL_R11F_G11F_B10F;
  1592. f.externalformat = GL_RGB;
  1593. f.type = GL_UNSIGNED_INT_10F_11F_11F_REV;
  1594. break;
  1595. case PIXELFORMAT_STENCIL8:
  1596. // Prefer a combined depth/stencil buffer due to driver issues.
  1597. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object)
  1598. {
  1599. f.internalformat = GL_DEPTH24_STENCIL8;
  1600. f.externalformat = GL_DEPTH_STENCIL;
  1601. f.type = GL_UNSIGNED_INT_24_8;
  1602. f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT;
  1603. }
  1604. else if (GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil)
  1605. {
  1606. f.internalformat = GL_DEPTH24_STENCIL8;
  1607. f.externalformat = GL_DEPTH_STENCIL;
  1608. f.type = GL_UNSIGNED_INT_24_8;
  1609. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1610. f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT;
  1611. }
  1612. else
  1613. {
  1614. f.internalformat = GL_STENCIL_INDEX8;
  1615. f.externalformat = GL_STENCIL;
  1616. f.type = GL_UNSIGNED_BYTE;
  1617. f.framebufferAttachments[0] = GL_STENCIL_ATTACHMENT;
  1618. }
  1619. break;
  1620. case PIXELFORMAT_DEPTH16_UNORM:
  1621. f.internalformat = GL_DEPTH_COMPONENT16;
  1622. f.externalformat = GL_DEPTH_COMPONENT;
  1623. f.type = GL_UNSIGNED_SHORT;
  1624. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1625. break;
  1626. case PIXELFORMAT_DEPTH24_UNORM:
  1627. if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0 && !GLAD_OES_depth24 && GLAD_OES_packed_depth_stencil)
  1628. {
  1629. f.internalformat = GL_DEPTH24_STENCIL8;
  1630. f.externalformat = GL_DEPTH_STENCIL;
  1631. f.type = GL_UNSIGNED_INT_24_8;
  1632. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1633. f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT;
  1634. }
  1635. else
  1636. {
  1637. f.internalformat = GL_DEPTH_COMPONENT24;
  1638. f.externalformat = GL_DEPTH_COMPONENT;
  1639. f.type = GL_UNSIGNED_INT;
  1640. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1641. }
  1642. break;
  1643. case PIXELFORMAT_DEPTH32_FLOAT:
  1644. f.internalformat = GL_DEPTH_COMPONENT32F;
  1645. f.externalformat = GL_DEPTH_COMPONENT;
  1646. f.type = GL_FLOAT;
  1647. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1648. break;
  1649. case PIXELFORMAT_DEPTH24_UNORM_STENCIL8:
  1650. f.internalformat = GL_DEPTH24_STENCIL8;
  1651. f.externalformat = GL_DEPTH_STENCIL;
  1652. f.type = GL_UNSIGNED_INT_24_8;
  1653. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object)
  1654. {
  1655. f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT;
  1656. }
  1657. else if (GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil)
  1658. {
  1659. f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
  1660. f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT;
  1661. }
  1662. break;
  1663. case PIXELFORMAT_DEPTH32_FLOAT_STENCIL8:
  1664. f.internalformat = GL_DEPTH32F_STENCIL8;
  1665. f.externalformat = GL_DEPTH_STENCIL;
  1666. f.type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
  1667. f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT;
  1668. break;
  1669. case PIXELFORMAT_DXT1_UNORM:
  1670. f.internalformat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
  1671. break;
  1672. case PIXELFORMAT_DXT1_sRGB:
  1673. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
  1674. break;
  1675. case PIXELFORMAT_DXT3_UNORM:
  1676. f.internalformat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
  1677. break;
  1678. case PIXELFORMAT_DXT3_sRGB:
  1679. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
  1680. break;
  1681. case PIXELFORMAT_DXT5_UNORM:
  1682. f.internalformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
  1683. break;
  1684. case PIXELFORMAT_DXT5_sRGB:
  1685. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
  1686. break;
  1687. case PIXELFORMAT_BC4_UNORM:
  1688. f.internalformat = GL_COMPRESSED_RED_RGTC1;
  1689. break;
  1690. case PIXELFORMAT_BC4_SNORM:
  1691. f.internalformat = GL_COMPRESSED_SIGNED_RED_RGTC1;
  1692. break;
  1693. case PIXELFORMAT_BC5_UNORM:
  1694. f.internalformat = GL_COMPRESSED_RG_RGTC2;
  1695. break;
  1696. case PIXELFORMAT_BC5_SNORM:
  1697. f.internalformat = GL_COMPRESSED_SIGNED_RG_RGTC2;
  1698. break;
  1699. case PIXELFORMAT_BC6H_UFLOAT:
  1700. f.internalformat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
  1701. break;
  1702. case PIXELFORMAT_BC6H_FLOAT:
  1703. f.internalformat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
  1704. break;
  1705. case PIXELFORMAT_BC7_UNORM:
  1706. f.internalformat = GL_COMPRESSED_RGBA_BPTC_UNORM;
  1707. break;
  1708. case PIXELFORMAT_BC7_sRGB:
  1709. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
  1710. break;
  1711. case PIXELFORMAT_PVR1_RGB2_UNORM:
  1712. f.internalformat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
  1713. break;
  1714. case PIXELFORMAT_PVR1_RGB2_sRGB:
  1715. f.internalformat = GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT;
  1716. break;
  1717. case PIXELFORMAT_PVR1_RGB4_UNORM:
  1718. f.internalformat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
  1719. break;
  1720. case PIXELFORMAT_PVR1_RGB4_sRGB:
  1721. f.internalformat = GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT;
  1722. break;
  1723. case PIXELFORMAT_PVR1_RGBA2_UNORM:
  1724. f.internalformat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
  1725. break;
  1726. case PIXELFORMAT_PVR1_RGBA2_sRGB:
  1727. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT;
  1728. break;
  1729. case PIXELFORMAT_PVR1_RGBA4_UNORM:
  1730. f.internalformat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
  1731. break;
  1732. case PIXELFORMAT_PVR1_RGBA4_sRGB:
  1733. f.internalformat = GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT;
  1734. break;
  1735. case PIXELFORMAT_ETC1_UNORM:
  1736. f.internalformat = GL_ETC1_RGB8_OES;
  1737. break;
  1738. case PIXELFORMAT_ETC2_RGB_UNORM:
  1739. f.internalformat = GL_COMPRESSED_RGB8_ETC2;
  1740. break;
  1741. case PIXELFORMAT_ETC2_RGB_sRGB:
  1742. f.internalformat = GL_COMPRESSED_SRGB8_ETC2;
  1743. break;
  1744. case PIXELFORMAT_ETC2_RGBA_UNORM:
  1745. f.internalformat = GL_COMPRESSED_RGBA8_ETC2_EAC;
  1746. break;
  1747. case PIXELFORMAT_ETC2_RGBA_sRGB:
  1748. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
  1749. break;
  1750. case PIXELFORMAT_ETC2_RGBA1_UNORM:
  1751. f.internalformat = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
  1752. break;
  1753. case PIXELFORMAT_ETC2_RGBA1_sRGB:
  1754. f.internalformat = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
  1755. break;
  1756. case PIXELFORMAT_EAC_R_UNORM:
  1757. f.internalformat = GL_COMPRESSED_R11_EAC;
  1758. break;
  1759. case PIXELFORMAT_EAC_R_SNORM:
  1760. f.internalformat = GL_COMPRESSED_SIGNED_R11_EAC;
  1761. break;
  1762. case PIXELFORMAT_EAC_RG_UNORM:
  1763. f.internalformat = GL_COMPRESSED_RG11_EAC;
  1764. break;
  1765. case PIXELFORMAT_EAC_RG_SNORM:
  1766. f.internalformat = GL_COMPRESSED_SIGNED_RG11_EAC;
  1767. break;
  1768. case PIXELFORMAT_ASTC_4x4_UNORM:
  1769. f.internalformat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
  1770. break;
  1771. case PIXELFORMAT_ASTC_4x4_sRGB:
  1772. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
  1773. break;
  1774. case PIXELFORMAT_ASTC_5x4_UNORM:
  1775. f.internalformat = GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
  1776. break;
  1777. case PIXELFORMAT_ASTC_5x4_sRGB:
  1778. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
  1779. break;
  1780. case PIXELFORMAT_ASTC_5x5_UNORM:
  1781. f.internalformat = GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
  1782. break;
  1783. case PIXELFORMAT_ASTC_5x5_sRGB:
  1784. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
  1785. break;
  1786. case PIXELFORMAT_ASTC_6x5_UNORM:
  1787. f.internalformat = GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
  1788. break;
  1789. case PIXELFORMAT_ASTC_6x5_sRGB:
  1790. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
  1791. break;
  1792. case PIXELFORMAT_ASTC_6x6_UNORM:
  1793. f.internalformat = GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
  1794. break;
  1795. case PIXELFORMAT_ASTC_6x6_sRGB:
  1796. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
  1797. break;
  1798. case PIXELFORMAT_ASTC_8x5_UNORM:
  1799. f.internalformat = GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
  1800. break;
  1801. case PIXELFORMAT_ASTC_8x5_sRGB:
  1802. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
  1803. break;
  1804. case PIXELFORMAT_ASTC_8x6_UNORM:
  1805. f.internalformat = GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
  1806. break;
  1807. case PIXELFORMAT_ASTC_8x6_sRGB:
  1808. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
  1809. break;
  1810. case PIXELFORMAT_ASTC_8x8_UNORM:
  1811. f.internalformat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
  1812. break;
  1813. case PIXELFORMAT_ASTC_8x8_sRGB:
  1814. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
  1815. break;
  1816. case PIXELFORMAT_ASTC_10x5_UNORM:
  1817. f.internalformat = GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
  1818. break;
  1819. case PIXELFORMAT_ASTC_10x5_sRGB:
  1820. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
  1821. break;
  1822. case PIXELFORMAT_ASTC_10x6_UNORM:
  1823. f.internalformat = GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
  1824. break;
  1825. case PIXELFORMAT_ASTC_10x6_sRGB:
  1826. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
  1827. break;
  1828. case PIXELFORMAT_ASTC_10x8_UNORM:
  1829. f.internalformat = GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
  1830. break;
  1831. case PIXELFORMAT_ASTC_10x8_sRGB:
  1832. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
  1833. break;
  1834. case PIXELFORMAT_ASTC_10x10_UNORM:
  1835. f.internalformat = GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
  1836. break;
  1837. case PIXELFORMAT_ASTC_10x10_sRGB:
  1838. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
  1839. break;
  1840. case PIXELFORMAT_ASTC_12x10_UNORM:
  1841. f.internalformat = GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
  1842. break;
  1843. case PIXELFORMAT_ASTC_12x10_sRGB:
  1844. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
  1845. break;
  1846. case PIXELFORMAT_ASTC_12x12_UNORM:
  1847. f.internalformat = GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
  1848. break;
  1849. case PIXELFORMAT_ASTC_12x12_sRGB:
  1850. f.internalformat = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
  1851. break;
  1852. default:
  1853. printf("Unhandled pixel format %d when converting to OpenGL enums!", pixelformat);
  1854. break;
  1855. }
  1856. if (!isPixelFormatCompressed(pixelformat))
  1857. {
  1858. // glTexImage in OpenGL ES 2 only accepts internal format enums that
  1859. // match the external format. GLES3 doesn't have that restriction -
  1860. // except for GL_LUMINANCE_ALPHA which doesn't have a sized version in
  1861. // ES3. However we always use RG8 for PIXELFORMAT_LA8 on GLES3 so it
  1862. // doesn't matter there.
  1863. // Also note that GLES2+extension sRGB format enums are different from
  1864. // desktop GL and GLES3+ (this is handled above).
  1865. if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0
  1866. && !renderbuffer && !isTexStorageSupported())
  1867. {
  1868. f.internalformat = f.externalformat;
  1869. }
  1870. }
  1871. return f;
  1872. }
  1873. uint32 OpenGL::getPixelFormatUsageFlags(PixelFormat pixelformat)
  1874. {
  1875. const uint32 commonsample = PIXELFORMATUSAGEFLAGS_SAMPLE | PIXELFORMATUSAGEFLAGS_LINEAR;
  1876. const uint32 commonrender = PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_BLEND | PIXELFORMATUSAGEFLAGS_MSAA;
  1877. const uint32 computewrite = PIXELFORMATUSAGEFLAGS_COMPUTEWRITE;
  1878. uint32 flags = PIXELFORMATUSAGEFLAGS_NONE;
  1879. switch (pixelformat)
  1880. {
  1881. case PIXELFORMAT_R8_UNORM:
  1882. case PIXELFORMAT_RG8_UNORM:
  1883. if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_texture_rg || GLAD_EXT_texture_rg)
  1884. flags |= commonsample | commonrender;
  1885. else if (pixelformat == PIXELFORMAT_R8_UNORM && (GLAD_ES_VERSION_2_0 || GLAD_VERSION_1_1))
  1886. flags |= commonsample; // We'll use OpenGL's luminance format internally.
  1887. if (GLAD_VERSION_4_3)
  1888. flags |= computewrite;
  1889. break;
  1890. case PIXELFORMAT_RGBA8_UNORM:
  1891. flags |= commonsample;
  1892. if (GLAD_VERSION_1_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8)
  1893. flags |= commonrender;
  1894. if (GLAD_VERSION_4_3 || GLAD_ES_VERSION_3_1)
  1895. flags |= computewrite;
  1896. break;
  1897. case PIXELFORMAT_RGBA8_sRGB:
  1898. if (gl.bugs.brokenSRGB)
  1899. break;
  1900. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB)
  1901. flags |= commonsample;
  1902. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0
  1903. || ((GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB) && (GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB)))
  1904. flags |= commonrender;
  1905. break;
  1906. case PIXELFORMAT_BGRA8_UNORM:
  1907. case PIXELFORMAT_BGRA8_sRGB:
  1908. // Not supported right now.
  1909. break;
  1910. case PIXELFORMAT_R16_UNORM:
  1911. case PIXELFORMAT_RG16_UNORM:
  1912. if (GLAD_VERSION_3_0
  1913. || (GLAD_VERSION_1_1 && GLAD_ARB_texture_rg)
  1914. || (GLAD_EXT_texture_norm16 && (GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_rg)))
  1915. flags |= commonsample | commonrender;
  1916. if (GLAD_VERSION_4_3)
  1917. flags |= computewrite;
  1918. break;
  1919. case PIXELFORMAT_RGBA16_UNORM:
  1920. if (GLAD_VERSION_1_1 || GLAD_EXT_texture_norm16)
  1921. flags |= commonsample | commonrender;
  1922. if (GLAD_VERSION_4_3)
  1923. flags |= computewrite;
  1924. break;
  1925. case PIXELFORMAT_R16_FLOAT:
  1926. case PIXELFORMAT_RG16_FLOAT:
  1927. if (GLAD_VERSION_1_0 && (GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_half_float_pixel && GLAD_ARB_texture_rg)))
  1928. flags |= commonsample | commonrender;
  1929. if (GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_half_float && GLAD_EXT_texture_rg))
  1930. flags |= commonsample;
  1931. if ((GLAD_EXT_color_buffer_half_float || GLAD_EXT_color_buffer_float) && (GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_rg))
  1932. flags |= commonrender;
  1933. if (!(GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float_linear))
  1934. flags &= ~PIXELFORMATUSAGEFLAGS_LINEAR;
  1935. if (GLAD_VERSION_4_3)
  1936. flags |= computewrite;
  1937. break;
  1938. case PIXELFORMAT_RGBA16_FLOAT:
  1939. if (GLAD_VERSION_3_0 || (GLAD_VERSION_1_0 && GLAD_ARB_texture_float && GLAD_ARB_half_float_pixel))
  1940. flags |= commonsample | commonrender;
  1941. if (GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float)
  1942. flags |= commonsample;
  1943. if (GLAD_EXT_color_buffer_half_float || GLAD_EXT_color_buffer_float)
  1944. flags |= commonrender;
  1945. if (!(GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float_linear))
  1946. flags &= ~PIXELFORMATUSAGEFLAGS_LINEAR;
  1947. if (GLAD_VERSION_4_3 || GLAD_ES_VERSION_3_1)
  1948. flags |= computewrite;
  1949. break;
  1950. case PIXELFORMAT_R32_FLOAT:
  1951. if (GLAD_ES_VERSION_3_1)
  1952. flags |= computewrite;
  1953. // Fallthrough.
  1954. case PIXELFORMAT_RG32_FLOAT:
  1955. if (GLAD_VERSION_3_0 || (GLAD_VERSION_1_0 && GLAD_ARB_texture_float && GLAD_ARB_texture_rg))
  1956. flags |= commonsample | commonrender;
  1957. if (GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_float && GLAD_EXT_texture_rg))
  1958. flags |= commonsample;
  1959. if (GLAD_EXT_color_buffer_float)
  1960. flags |= commonrender;
  1961. if (!(GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float_linear))
  1962. flags &= ~PIXELFORMATUSAGEFLAGS_LINEAR;
  1963. if (GLAD_VERSION_4_3)
  1964. flags |= computewrite;
  1965. break;
  1966. case PIXELFORMAT_RGBA32_FLOAT:
  1967. if (GLAD_VERSION_3_0 || (GLAD_VERSION_1_0 && GLAD_ARB_texture_float))
  1968. flags |= commonsample | commonrender;
  1969. if (GLAD_ES_VERSION_3_0 || GLAD_OES_texture_float)
  1970. flags |= commonsample;
  1971. if (GLAD_EXT_color_buffer_float)
  1972. flags |= commonrender;
  1973. if (!(GLAD_VERSION_1_1 || GLAD_OES_texture_float_linear))
  1974. flags &= ~PIXELFORMATUSAGEFLAGS_LINEAR;
  1975. if (GLAD_VERSION_4_3 || GLAD_ES_VERSION_3_1)
  1976. flags |= computewrite;
  1977. break;
  1978. case PIXELFORMAT_R8_INT:
  1979. case PIXELFORMAT_R8_UINT:
  1980. case PIXELFORMAT_RG8_INT:
  1981. case PIXELFORMAT_RG8_UINT:
  1982. case PIXELFORMAT_RGBA8_INT:
  1983. case PIXELFORMAT_RGBA8_UINT:
  1984. case PIXELFORMAT_R16_INT:
  1985. case PIXELFORMAT_R16_UINT:
  1986. case PIXELFORMAT_RG16_INT:
  1987. case PIXELFORMAT_RG16_UINT:
  1988. case PIXELFORMAT_RGBA16_INT:
  1989. case PIXELFORMAT_RGBA16_UINT:
  1990. case PIXELFORMAT_R32_INT:
  1991. case PIXELFORMAT_R32_UINT:
  1992. case PIXELFORMAT_RG32_INT:
  1993. case PIXELFORMAT_RG32_UINT:
  1994. case PIXELFORMAT_RGBA32_INT:
  1995. case PIXELFORMAT_RGBA32_UINT:
  1996. if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0)
  1997. flags |= PIXELFORMATUSAGEFLAGS_SAMPLE | PIXELFORMATUSAGEFLAGS_RENDERTARGET;
  1998. if (GLAD_VERSION_4_3)
  1999. flags |= computewrite;
  2000. if (GLAD_ES_VERSION_3_1)
  2001. {
  2002. switch (pixelformat)
  2003. {
  2004. case PIXELFORMAT_RGBA8_INT:
  2005. case PIXELFORMAT_RGBA8_UINT:
  2006. case PIXELFORMAT_RGBA16_INT:
  2007. case PIXELFORMAT_RGBA16_UINT:
  2008. case PIXELFORMAT_R32_INT:
  2009. case PIXELFORMAT_R32_UINT:
  2010. case PIXELFORMAT_RGBA32_INT:
  2011. case PIXELFORMAT_RGBA32_UINT:
  2012. flags |= computewrite;
  2013. break;
  2014. default:
  2015. break;
  2016. }
  2017. }
  2018. break;
  2019. case PIXELFORMAT_LA8_UNORM:
  2020. flags |= commonsample;
  2021. break;
  2022. case PIXELFORMAT_RGBA4_UNORM:
  2023. case PIXELFORMAT_RGB5A1_UNORM:
  2024. flags |= commonsample | commonrender;
  2025. break;
  2026. case PIXELFORMAT_RGB565_UNORM:
  2027. if (GLAD_ES_VERSION_2_0 || GLAD_VERSION_4_2 || GLAD_ARB_ES2_compatibility)
  2028. flags |= commonsample | commonrender;
  2029. break;
  2030. case PIXELFORMAT_RGB10A2_UNORM:
  2031. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0)
  2032. flags |= commonsample | commonrender;
  2033. if (GLAD_VERSION_4_3)
  2034. flags |= computewrite;
  2035. break;
  2036. case PIXELFORMAT_RG11B10_FLOAT:
  2037. if (GLAD_ES_VERSION_3_1 || GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_texture_packed_float)
  2038. flags |= commonsample;
  2039. if (GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_color_buffer_packed_float)
  2040. flags |= commonrender;
  2041. if (GLAD_EXT_color_buffer_float)
  2042. flags |= commonrender;
  2043. if (GLAD_VERSION_4_3)
  2044. flags |= computewrite;
  2045. break;
  2046. case PIXELFORMAT_STENCIL8:
  2047. flags |= PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_MSAA;
  2048. break;
  2049. case PIXELFORMAT_DEPTH16_UNORM:
  2050. flags |= PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_MSAA;
  2051. if (GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_depth_texture)
  2052. flags |= commonsample;
  2053. break;
  2054. case PIXELFORMAT_DEPTH24_UNORM:
  2055. if (GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_depth24 || GLAD_OES_depth_texture)
  2056. flags |= PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_MSAA;
  2057. if (GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || (GLAD_OES_depth_texture && (GLAD_OES_depth24 || GLAD_OES_depth_texture)))
  2058. flags |= commonsample;
  2059. break;
  2060. case PIXELFORMAT_DEPTH24_UNORM_STENCIL8:
  2061. if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil)
  2062. flags |= PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_MSAA;
  2063. if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_packed_depth_stencil || (GLAD_OES_depth_texture && GLAD_OES_packed_depth_stencil))
  2064. flags |= commonsample;
  2065. break;
  2066. case PIXELFORMAT_DEPTH32_FLOAT:
  2067. case PIXELFORMAT_DEPTH32_FLOAT_STENCIL8:
  2068. if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_depth_buffer_float)
  2069. flags |= commonsample | PIXELFORMATUSAGEFLAGS_RENDERTARGET | PIXELFORMATUSAGEFLAGS_MSAA;
  2070. break;
  2071. case PIXELFORMAT_DXT1_UNORM:
  2072. case PIXELFORMAT_DXT1_sRGB:
  2073. if (GLAD_EXT_texture_compression_s3tc || GLAD_EXT_texture_compression_dxt1)
  2074. flags |= commonsample;
  2075. break;
  2076. case PIXELFORMAT_DXT3_UNORM:
  2077. case PIXELFORMAT_DXT3_sRGB:
  2078. if (GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt3)
  2079. flags |= commonsample;
  2080. break;
  2081. case PIXELFORMAT_DXT5_UNORM:
  2082. case PIXELFORMAT_DXT5_sRGB:
  2083. if (GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt5)
  2084. flags |= commonsample;
  2085. break;
  2086. case PIXELFORMAT_BC4_UNORM:
  2087. case PIXELFORMAT_BC4_SNORM:
  2088. case PIXELFORMAT_BC5_UNORM:
  2089. case PIXELFORMAT_BC5_SNORM:
  2090. if (GLAD_VERSION_3_0 || GLAD_ARB_texture_compression_rgtc || GLAD_EXT_texture_compression_rgtc)
  2091. flags |= commonsample;
  2092. break;
  2093. case PIXELFORMAT_BC6H_UFLOAT:
  2094. case PIXELFORMAT_BC6H_FLOAT:
  2095. case PIXELFORMAT_BC7_UNORM:
  2096. case PIXELFORMAT_BC7_sRGB:
  2097. if (GLAD_VERSION_4_2 || GLAD_ARB_texture_compression_bptc)
  2098. flags |= commonsample;
  2099. break;
  2100. case PIXELFORMAT_PVR1_RGB2_UNORM:
  2101. case PIXELFORMAT_PVR1_RGB4_UNORM:
  2102. case PIXELFORMAT_PVR1_RGBA2_UNORM:
  2103. case PIXELFORMAT_PVR1_RGBA4_UNORM:
  2104. if (GLAD_IMG_texture_compression_pvrtc)
  2105. flags |= commonsample;
  2106. break;
  2107. case PIXELFORMAT_PVR1_RGB2_sRGB:
  2108. case PIXELFORMAT_PVR1_RGB4_sRGB:
  2109. case PIXELFORMAT_PVR1_RGBA2_sRGB:
  2110. case PIXELFORMAT_PVR1_RGBA4_sRGB:
  2111. if (GLAD_EXT_pvrtc_sRGB)
  2112. flags |= commonsample;
  2113. break;
  2114. case PIXELFORMAT_ETC1_UNORM:
  2115. // ETC2 support guarantees ETC1 support as well.
  2116. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility || GLAD_OES_compressed_ETC1_RGB8_texture)
  2117. flags |= commonsample;
  2118. break;
  2119. case PIXELFORMAT_ETC2_RGB_UNORM:
  2120. case PIXELFORMAT_ETC2_RGB_sRGB:
  2121. case PIXELFORMAT_ETC2_RGBA_UNORM:
  2122. case PIXELFORMAT_ETC2_RGBA_sRGB:
  2123. case PIXELFORMAT_ETC2_RGBA1_UNORM:
  2124. case PIXELFORMAT_ETC2_RGBA1_sRGB:
  2125. case PIXELFORMAT_EAC_R_UNORM:
  2126. case PIXELFORMAT_EAC_R_SNORM:
  2127. case PIXELFORMAT_EAC_RG_UNORM:
  2128. case PIXELFORMAT_EAC_RG_SNORM:
  2129. if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility)
  2130. flags |= commonsample;
  2131. break;
  2132. case PIXELFORMAT_ASTC_4x4_UNORM:
  2133. case PIXELFORMAT_ASTC_5x4_UNORM:
  2134. case PIXELFORMAT_ASTC_5x5_UNORM:
  2135. case PIXELFORMAT_ASTC_6x5_UNORM:
  2136. case PIXELFORMAT_ASTC_6x6_UNORM:
  2137. case PIXELFORMAT_ASTC_8x5_UNORM:
  2138. case PIXELFORMAT_ASTC_8x6_UNORM:
  2139. case PIXELFORMAT_ASTC_8x8_UNORM:
  2140. case PIXELFORMAT_ASTC_10x5_UNORM:
  2141. case PIXELFORMAT_ASTC_10x6_UNORM:
  2142. case PIXELFORMAT_ASTC_10x8_UNORM:
  2143. case PIXELFORMAT_ASTC_10x10_UNORM:
  2144. case PIXELFORMAT_ASTC_12x10_UNORM:
  2145. case PIXELFORMAT_ASTC_12x12_UNORM:
  2146. case PIXELFORMAT_ASTC_4x4_sRGB:
  2147. case PIXELFORMAT_ASTC_5x4_sRGB:
  2148. case PIXELFORMAT_ASTC_5x5_sRGB:
  2149. case PIXELFORMAT_ASTC_6x5_sRGB:
  2150. case PIXELFORMAT_ASTC_6x6_sRGB:
  2151. case PIXELFORMAT_ASTC_8x5_sRGB:
  2152. case PIXELFORMAT_ASTC_8x6_sRGB:
  2153. case PIXELFORMAT_ASTC_8x8_sRGB:
  2154. case PIXELFORMAT_ASTC_10x5_sRGB:
  2155. case PIXELFORMAT_ASTC_10x6_sRGB:
  2156. case PIXELFORMAT_ASTC_10x8_sRGB:
  2157. case PIXELFORMAT_ASTC_10x10_sRGB:
  2158. case PIXELFORMAT_ASTC_12x10_sRGB:
  2159. case PIXELFORMAT_ASTC_12x12_sRGB:
  2160. if (GLAD_ES_VERSION_3_2 || GLAD_KHR_texture_compression_astc_ldr)
  2161. flags |= commonsample;
  2162. break;
  2163. case PIXELFORMAT_UNKNOWN:
  2164. case PIXELFORMAT_NORMAL:
  2165. case PIXELFORMAT_HDR:
  2166. case PIXELFORMAT_MAX_ENUM:
  2167. break;
  2168. }
  2169. return flags;
  2170. }
  2171. const char *OpenGL::errorString(GLenum errorcode)
  2172. {
  2173. switch (errorcode)
  2174. {
  2175. case GL_NO_ERROR:
  2176. return "no error";
  2177. case GL_INVALID_ENUM:
  2178. return "invalid enum";
  2179. case GL_INVALID_VALUE:
  2180. return "invalid value";
  2181. case GL_INVALID_OPERATION:
  2182. return "invalid operation";
  2183. case GL_OUT_OF_MEMORY:
  2184. return "out of memory";
  2185. case GL_INVALID_FRAMEBUFFER_OPERATION:
  2186. return "invalid framebuffer operation";
  2187. case GL_CONTEXT_LOST:
  2188. return "OpenGL context has been lost";
  2189. default:
  2190. break;
  2191. }
  2192. static char text[64] = {};
  2193. snprintf(text, sizeof(text), "0x%x", errorcode);
  2194. return text;
  2195. }
  2196. const char *OpenGL::framebufferStatusString(GLenum status)
  2197. {
  2198. switch (status)
  2199. {
  2200. case GL_FRAMEBUFFER_COMPLETE:
  2201. return "complete (success)";
  2202. case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
  2203. return "Texture format cannot be rendered to on this system.";
  2204. case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
  2205. return "Error in graphics driver (missing render texture attachment)";
  2206. case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
  2207. return "Error in graphics driver (incomplete draw buffer)";
  2208. case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
  2209. return "Error in graphics driver (incomplete read buffer)";
  2210. case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
  2211. return "Texture with the specified MSAA count cannot be rendered to on this system.";
  2212. case GL_FRAMEBUFFER_UNSUPPORTED:
  2213. return "Renderable textures are unsupported";
  2214. default:
  2215. break;
  2216. }
  2217. static char text[64] = {};
  2218. snprintf(text, sizeof(text), "0x%x", status);
  2219. return text;
  2220. }
  2221. const char *OpenGL::debugSeverityString(GLenum severity)
  2222. {
  2223. switch (severity)
  2224. {
  2225. case GL_DEBUG_SEVERITY_HIGH:
  2226. return "high";
  2227. case GL_DEBUG_SEVERITY_MEDIUM:
  2228. return "medium";
  2229. case GL_DEBUG_SEVERITY_LOW:
  2230. return "low";
  2231. case GL_DEBUG_SEVERITY_NOTIFICATION:
  2232. return "notification";
  2233. default:
  2234. return "unknown";
  2235. }
  2236. }
  2237. const char *OpenGL::debugSourceString(GLenum source)
  2238. {
  2239. switch (source)
  2240. {
  2241. case GL_DEBUG_SOURCE_API:
  2242. return "API";
  2243. case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
  2244. return "window";
  2245. case GL_DEBUG_SOURCE_SHADER_COMPILER:
  2246. return "shader";
  2247. case GL_DEBUG_SOURCE_THIRD_PARTY:
  2248. return "external";
  2249. case GL_DEBUG_SOURCE_APPLICATION:
  2250. return "LOVE";
  2251. case GL_DEBUG_SOURCE_OTHER:
  2252. return "other";
  2253. default:
  2254. return "unknown";
  2255. }
  2256. }
  2257. const char *OpenGL::debugTypeString(GLenum type)
  2258. {
  2259. switch (type)
  2260. {
  2261. case GL_DEBUG_TYPE_ERROR:
  2262. return "error";
  2263. case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
  2264. return "deprecated behavior";
  2265. case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
  2266. return "undefined behavior";
  2267. case GL_DEBUG_TYPE_PERFORMANCE:
  2268. return "performance";
  2269. case GL_DEBUG_TYPE_PORTABILITY:
  2270. return "portability";
  2271. case GL_DEBUG_TYPE_OTHER:
  2272. return "other";
  2273. default:
  2274. return "unknown";
  2275. }
  2276. }
  2277. // OpenGL class instance singleton.
  2278. OpenGL gl;
  2279. } // opengl
  2280. } // graphics
  2281. } // love