wrap_Mesh.h 2.0 KB

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  1. /**
  2. * Copyright (c) 2006-2015 LOVE Development Team
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. *
  8. * Permission is granted to anyone to use this software for any purpose,
  9. * including commercial applications, and to alter it and redistribute it
  10. * freely, subject to the following restrictions:
  11. *
  12. * 1. The origin of this software must not be misrepresented; you must not
  13. * claim that you wrote the original software. If you use this software
  14. * in a product, an acknowledgment in the product documentation would be
  15. * appreciated but is not required.
  16. * 2. Altered source versions must be plainly marked as such, and must not be
  17. * misrepresented as being the original software.
  18. * 3. This notice may not be removed or altered from any source distribution.
  19. **/
  20. #ifndef LOVE_GRAPHICS_OPENGL_WRAP_MESH_H
  21. #define LOVE_GRAPHICS_OPENGL_WRAP_MESH_H
  22. // LOVE
  23. #include "common/runtime.h"
  24. #include "Mesh.h"
  25. namespace love
  26. {
  27. namespace graphics
  28. {
  29. namespace opengl
  30. {
  31. Mesh *luax_checkmesh(lua_State *L, int idx);
  32. int w_Mesh_setVertices(lua_State *L);
  33. int w_Mesh_setVertex(lua_State *L);
  34. int w_Mesh_getVertex(lua_State *L);
  35. int w_Mesh_setVertexAttribute(lua_State *L);
  36. int w_Mesh_getVertexAttribute(lua_State *L);
  37. int w_Mesh_getVertexCount(lua_State *L);
  38. int w_Mesh_getVertexFormat(lua_State *L);
  39. int w_Mesh_setAttributeEnabled(lua_State *L);
  40. int w_Mesh_isAttributeEnabled(lua_State *L);
  41. int w_Mesh_attachAttribute(lua_State *L);
  42. int w_Mesh_flush(lua_State *L);
  43. int w_Mesh_setVertexMap(lua_State *L);
  44. int w_Mesh_getVertexMap(lua_State *L);
  45. int w_Mesh_setTexture(lua_State *L);
  46. int w_Mesh_getTexture(lua_State *L);
  47. int w_Mesh_setDrawMode(lua_State *L);
  48. int w_Mesh_getDrawMode(lua_State *L);
  49. int w_Mesh_setDrawRange(lua_State *L);
  50. int w_Mesh_getDrawRange(lua_State *L);
  51. extern "C" int luaopen_mesh(lua_State *L);
  52. } // opengl
  53. } // graphics
  54. } // love
  55. #endif // LOVE_GRAPHICS_OPENGL_WRAP_MESH_H