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- /**
- * Copyright (c) 2006-2015 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_GRAPHICS_OPENGL_WRAP_MESH_H
- #define LOVE_GRAPHICS_OPENGL_WRAP_MESH_H
- // LOVE
- #include "common/runtime.h"
- #include "Mesh.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Mesh *luax_checkmesh(lua_State *L, int idx);
- int w_Mesh_setVertices(lua_State *L);
- int w_Mesh_setVertex(lua_State *L);
- int w_Mesh_getVertex(lua_State *L);
- int w_Mesh_setVertexAttribute(lua_State *L);
- int w_Mesh_getVertexAttribute(lua_State *L);
- int w_Mesh_getVertexCount(lua_State *L);
- int w_Mesh_getVertexFormat(lua_State *L);
- int w_Mesh_setAttributeEnabled(lua_State *L);
- int w_Mesh_isAttributeEnabled(lua_State *L);
- int w_Mesh_attachAttribute(lua_State *L);
- int w_Mesh_flush(lua_State *L);
- int w_Mesh_setVertexMap(lua_State *L);
- int w_Mesh_getVertexMap(lua_State *L);
- int w_Mesh_setTexture(lua_State *L);
- int w_Mesh_getTexture(lua_State *L);
- int w_Mesh_setDrawMode(lua_State *L);
- int w_Mesh_getDrawMode(lua_State *L);
- int w_Mesh_setDrawRange(lua_State *L);
- int w_Mesh_getDrawRange(lua_State *L);
- extern "C" int luaopen_mesh(lua_State *L);
- } // opengl
- } // graphics
- } // love
- #endif // LOVE_GRAPHICS_OPENGL_WRAP_MESH_H
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