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- /**
- * Copyright (c) 2006-2016 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_IOS_H
- #define LOVE_IOS_H
- #include "config.h"
- #ifdef LOVE_IOS
- #include <string>
- namespace love
- {
- namespace ios
- {
- /**
- * Gets the filepath of the first detected love file. The main .app Bundle is
- * searched first, and then the app's Documents folder.
- **/
- std::string getLoveInResources(bool &fused);
- /**
- * Gets the directory path where files should be stored.
- **/
- std::string getAppdataDirectory();
- /**
- * Get the home directory (on iOS, this really means the app's sandbox dir.)
- **/
- std::string getHomeDirectory();
- /**
- * Opens the specified URL with the default program associated with the URL's
- * scheme.
- **/
- bool openURL(const std::string &url);
- /**
- * Returns the full path to the executable.
- **/
- std::string getExecutablePath();
- /**
- * Causes devices with vibration support to vibrate for about 0.5 seconds.
- **/
- void vibrate();
- } // ios
- } // love
- #endif // LOVE_IOS
- #endif // LOVE_IOS_H
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