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- /**
- * Copyright (c) 2006-2019 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "common/config.h"
- #include "OpenGL.h"
- #include "Shader.h"
- #include "Canvas.h"
- #include "common/Exception.h"
- #include "graphics/Graphics.h"
- #include "graphics/Buffer.h"
- // C++
- #include <algorithm>
- #include <limits>
- // C
- #include <cstring>
- #include <cstdio>
- // For SDL_GL_GetProcAddress.
- #include <SDL_video.h>
- #ifdef LOVE_IOS
- #include <SDL_syswm.h>
- #endif
- #ifdef LOVE_ANDROID
- #include <dlfcn.h>
- #endif
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- static void *LOVEGetProcAddress(const char *name)
- {
- #ifdef LOVE_ANDROID
- void *proc = dlsym(RTLD_DEFAULT, name);
- if (proc)
- return proc;
- #endif
- return SDL_GL_GetProcAddress(name);
- }
- OpenGL::TempDebugGroup::TempDebugGroup(const char *name)
- {
- if (isDebugEnabled())
- {
- if (GLAD_VERSION_4_3 || (GLAD_KHR_debug && !GLAD_ES_VERSION_2_0))
- glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, 0, (const GLchar *) name);
- else if (GLAD_ES_VERSION_2_0 && GLAD_KHR_debug)
- glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION, 0, 0, (const GLchar *) name);
- else if (GLAD_EXT_debug_marker)
- glPushGroupMarkerEXT(0, (const GLchar *) name);
- }
- }
- OpenGL::TempDebugGroup::~TempDebugGroup()
- {
- if (isDebugEnabled())
- {
- if (GLAD_VERSION_4_3 || (GLAD_KHR_debug && !GLAD_ES_VERSION_2_0))
- glPopDebugGroup();
- else if (GLAD_ES_VERSION_2_0 && GLAD_KHR_debug)
- glPopDebugGroupKHR();
- else if (GLAD_EXT_debug_marker)
- glPopGroupMarkerEXT();
- }
- }
- OpenGL::OpenGL()
- : stats()
- , contextInitialized(false)
- , pixelShaderHighpSupported(false)
- , baseVertexSupported(false)
- , maxAnisotropy(1.0f)
- , max2DTextureSize(0)
- , max3DTextureSize(0)
- , maxCubeTextureSize(0)
- , maxTextureArrayLayers(0)
- , maxRenderTargets(1)
- , maxRenderbufferSamples(0)
- , maxTextureUnits(1)
- , maxPointSize(1)
- , coreProfile(false)
- , vendor(VENDOR_UNKNOWN)
- , state()
- {
- state.constantColor = Colorf(1.0f, 1.0f, 1.0f, 1.0f);
- float nan = std::numeric_limits<float>::quiet_NaN();
- state.lastConstantColor = Colorf(nan, nan, nan, nan);
- }
- bool OpenGL::initContext()
- {
- if (contextInitialized)
- return true;
- if (!gladLoadGLLoader(LOVEGetProcAddress))
- return false;
- if (GLAD_VERSION_3_2)
- {
- GLint profileMask = 0;
- glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profileMask);
- coreProfile = (profileMask & GL_CONTEXT_CORE_PROFILE_BIT);
- }
- else
- coreProfile = false;
- initOpenGLFunctions();
- initVendor();
- bugs = {};
- #if defined(LOVE_WINDOWS) || defined(LOVE_LINUX)
- // See the comments in OpenGL.h.
- if (getVendor() == VENDOR_AMD)
- {
- bugs.clearRequiresDriverTextureStateUpdate = true;
- if (!gl.isCoreProfile())
- bugs.generateMipmapsRequiresTexture2DEnable = true;
- }
- #endif
- #ifdef LOVE_WINDOWS
- if (getVendor() == VENDOR_INTEL && gl.isCoreProfile())
- {
- const char *device = (const char *) glGetString(GL_RENDERER);
- if (strstr(device, "HD Graphics 4000") || strstr(device, "HD Graphics 2500"))
- bugs.clientWaitSyncStalls = true;
- }
- #endif
- #ifdef LOVE_WINDOWS
- if (getVendor() == VENDOR_AMD)
- {
- // Radeon HD drivers switched from "ATI Radeon" to "AMD Radeon" around
- // the 7000 series. We'll assume this bug doesn't affect those newer
- // GPUs / drivers.
- const char *device = (const char *) glGetString(GL_RENDERER);
- if (strstr(device, "ATI Radeon HD ") || strstr(device, "ATI Mobility Radeon HD"))
- bugs.texStorageBreaksSubImage = true;
- }
- #endif
- contextInitialized = true;
- return true;
- }
- void OpenGL::setupContext()
- {
- if (!contextInitialized)
- return;
- initMaxValues();
- GLfloat glcolor[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- glVertexAttrib4fv(ATTRIB_COLOR, glcolor);
- glVertexAttrib4fv(ATTRIB_CONSTANTCOLOR, glcolor);
- GLint maxvertexattribs = 1;
- glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxvertexattribs);
- state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1);
- if (GLAD_ES_VERSION_3_0 || isCoreProfile())
- state.instancedAttribArrays = state.enabledAttribArrays;
- else
- state.instancedAttribArrays = 0;
- setVertexAttributes(vertex::Attributes(), vertex::Buffers());
- // Get the current viewport.
- glGetIntegerv(GL_VIEWPORT, (GLint *) &state.viewport.x);
- // And the current scissor - but we need to compensate for GL scissors
- // starting at the bottom left instead of top left.
- glGetIntegerv(GL_SCISSOR_BOX, (GLint *) &state.scissor.x);
- state.scissor.y = state.viewport.h - (state.scissor.y + state.scissor.h);
- if (GLAD_VERSION_1_0)
- glGetFloatv(GL_POINT_SIZE, &state.pointSize);
- else
- state.pointSize = 1.0f;
- for (int i = 0; i < 2; i++)
- state.boundFramebuffers[i] = std::numeric_limits<GLuint>::max();
- bindFramebuffer(FRAMEBUFFER_ALL, getDefaultFBO());
- setEnableState(ENABLE_DEPTH_TEST, state.enableState[ENABLE_DEPTH_TEST]);
- setEnableState(ENABLE_STENCIL_TEST, state.enableState[ENABLE_STENCIL_TEST]);
- setEnableState(ENABLE_SCISSOR_TEST, state.enableState[ENABLE_SCISSOR_TEST]);
- setEnableState(ENABLE_FACE_CULL, state.enableState[ENABLE_FACE_CULL]);
- if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
- || GLAD_EXT_sRGB_write_control)
- {
- setEnableState(ENABLE_FRAMEBUFFER_SRGB, state.enableState[ENABLE_FRAMEBUFFER_SRGB]);
- }
- else
- state.enableState[ENABLE_FRAMEBUFFER_SRGB] = false;
- GLint faceCull = GL_BACK;
- glGetIntegerv(GL_CULL_FACE_MODE, &faceCull);
- state.faceCullMode = faceCull;
- for (int i = 0; i < (int) BUFFER_MAX_ENUM; i++)
- {
- state.boundBuffers[i] = 0;
- glBindBuffer(getGLBufferType((BufferType) i), 0);
- }
- // Initialize multiple texture unit support for shaders.
- for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
- {
- state.boundTextures[i].clear();
- state.boundTextures[i].resize(maxTextureUnits, 0);
- }
- for (int i = 0; i < maxTextureUnits; i++)
- {
- glActiveTexture(GL_TEXTURE0 + i);
- for (int j = 0; j < TEXTURE_MAX_ENUM; j++)
- {
- TextureType textype = (TextureType) j;
- if (isTextureTypeSupported(textype))
- glBindTexture(getGLTextureType(textype), 0);
- }
- }
- glActiveTexture(GL_TEXTURE0);
- state.curTextureUnit = 0;
- setDepthWrites(state.depthWritesEnabled);
- createDefaultTexture();
- contextInitialized = true;
- #ifdef LOVE_ANDROID
- // This can't be done in initContext with the rest of the bug checks because
- // Canvas::isFormatSupported relies on state initialized here / after init.
- if (GLAD_ES_VERSION_3_0 && !Canvas::isFormatSupported(PIXELFORMAT_R8))
- bugs.brokenR8PixelFormat = true;
- #endif
- }
- void OpenGL::deInitContext()
- {
- if (!contextInitialized)
- return;
- for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
- {
- if (state.defaultTexture[i] != 0)
- {
- gl.deleteTexture(state.defaultTexture[i]);
- state.defaultTexture[i] = 0;
- }
- }
- contextInitialized = false;
- }
- void OpenGL::initVendor()
- {
- const char *vstr = (const char *) glGetString(GL_VENDOR);
- if (!vstr)
- {
- vendor = VENDOR_UNKNOWN;
- return;
- }
- // http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR
- // http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices
- // https://opengl.gpuinfo.org/displaycapability.php?name=GL_VENDOR
- if (strstr(vstr, "ATI Technologies") || strstr(vstr, "AMD") || strstr(vstr, "Advanced Micro Devices"))
- vendor = VENDOR_AMD;
- else if (strstr(vstr, "NVIDIA"))
- vendor = VENDOR_NVIDIA;
- else if (strstr(vstr, "Intel"))
- vendor = VENDOR_INTEL;
- else if (strstr(vstr, "Mesa"))
- vendor = VENDOR_MESA_SOFT;
- else if (strstr(vstr, "Apple Computer") || strstr(vstr, "Apple Inc."))
- vendor = VENDOR_APPLE;
- else if (strstr(vstr, "Microsoft"))
- vendor = VENDOR_MICROSOFT;
- else if (strstr(vstr, "Imagination"))
- vendor = VENDOR_IMGTEC;
- else if (strstr(vstr, "ARM"))
- vendor = VENDOR_ARM;
- else if (strstr(vstr, "Qualcomm"))
- vendor = VENDOR_QUALCOMM;
- else if (strstr(vstr, "Broadcom"))
- vendor = VENDOR_BROADCOM;
- else if (strstr(vstr, "Vivante"))
- vendor = VENDOR_VIVANTE;
- else
- vendor = VENDOR_UNKNOWN;
- }
- void OpenGL::initOpenGLFunctions()
- {
- // Alias extension-suffixed framebuffer functions to core versions since
- // there are so many different-named extensions that do the same things...
- if (!(GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
- {
- if (GLAD_VERSION_1_0 && GLAD_EXT_framebuffer_object)
- {
- fp_glBindRenderbuffer = fp_glBindRenderbufferEXT;
- fp_glDeleteRenderbuffers = fp_glDeleteRenderbuffersEXT;
- fp_glGenRenderbuffers = fp_glGenRenderbuffersEXT;
- fp_glRenderbufferStorage = fp_glRenderbufferStorageEXT;
- fp_glGetRenderbufferParameteriv = fp_glGetRenderbufferParameterivEXT;
- fp_glBindFramebuffer = fp_glBindFramebufferEXT;
- fp_glDeleteFramebuffers = fp_glDeleteFramebuffersEXT;
- fp_glGenFramebuffers = fp_glGenFramebuffersEXT;
- fp_glCheckFramebufferStatus = fp_glCheckFramebufferStatusEXT;
- fp_glFramebufferTexture2D = fp_glFramebufferTexture2DEXT;
- fp_glFramebufferTexture3D = fp_glFramebufferTexture3DEXT;
- fp_glFramebufferRenderbuffer = fp_glFramebufferRenderbufferEXT;
- fp_glGetFramebufferAttachmentParameteriv = fp_glGetFramebufferAttachmentParameterivEXT;
- fp_glGenerateMipmap = fp_glGenerateMipmapEXT;
- }
- if (GLAD_VERSION_1_0 && GLAD_EXT_texture_array)
- fp_glFramebufferTextureLayer = fp_glFramebufferTextureLayerEXT;
- if (GLAD_EXT_framebuffer_blit)
- fp_glBlitFramebuffer = fp_glBlitFramebufferEXT;
- else if (GLAD_ANGLE_framebuffer_blit)
- fp_glBlitFramebuffer = fp_glBlitFramebufferANGLE;
- else if (GLAD_NV_framebuffer_blit)
- fp_glBlitFramebuffer = fp_glBlitFramebufferNV;
- if (GLAD_EXT_framebuffer_multisample)
- fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleEXT;
- else if (GLAD_APPLE_framebuffer_multisample)
- fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleAPPLE;
- else if (GLAD_ANGLE_framebuffer_multisample)
- fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleANGLE;
- else if (GLAD_NV_framebuffer_multisample)
- fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleNV;
- }
- if (isInstancingSupported() && !(GLAD_VERSION_3_3 || GLAD_ES_VERSION_3_0))
- {
- if (GLAD_ARB_instanced_arrays)
- {
- fp_glDrawArraysInstanced = fp_glDrawArraysInstancedARB;
- fp_glDrawElementsInstanced = fp_glDrawElementsInstancedARB;
- fp_glVertexAttribDivisor = fp_glVertexAttribDivisorARB;
- }
- else if (GLAD_EXT_instanced_arrays)
- {
- fp_glDrawArraysInstanced = fp_glDrawArraysInstancedEXT;
- fp_glDrawElementsInstanced = fp_glDrawElementsInstancedEXT;
- fp_glVertexAttribDivisor = fp_glVertexAttribDivisorEXT;
- }
- else if (GLAD_ANGLE_instanced_arrays)
- {
- fp_glDrawArraysInstanced = fp_glDrawArraysInstancedANGLE;
- fp_glDrawElementsInstanced = fp_glDrawElementsInstancedANGLE;
- fp_glVertexAttribDivisor = fp_glVertexAttribDivisorANGLE;
- }
- }
- if (GLAD_ES_VERSION_2_0 && GLAD_OES_texture_3D && !GLAD_ES_VERSION_3_0)
- {
- // Function signatures don't match, we'll have to conditionally call it
- //fp_glTexImage3D = fp_glTexImage3DOES;
- fp_glTexSubImage3D = fp_glTexSubImage3DOES;
- fp_glCopyTexSubImage3D = fp_glCopyTexSubImage3DOES;
- fp_glCompressedTexImage3D = fp_glCompressedTexImage3DOES;
- fp_glCompressedTexSubImage3D = fp_glCompressedTexSubImage3DOES;
- fp_glFramebufferTexture3D = fp_glFramebufferTexture3DOES;
- }
- if (!GLAD_VERSION_3_2 && !GLAD_ES_VERSION_3_2 && !GLAD_ARB_draw_elements_base_vertex)
- {
- if (GLAD_OES_draw_elements_base_vertex)
- {
- fp_glDrawElementsBaseVertex = fp_glDrawElementsBaseVertexOES;
- if (GLAD_ES_VERSION_3_0)
- {
- fp_glDrawRangeElementsBaseVertex = fp_glDrawRangeElementsBaseVertexOES;
- fp_glDrawElementsInstancedBaseVertex = fp_glDrawElementsInstancedBaseVertexOES;
- }
- }
- else if (GLAD_EXT_draw_elements_base_vertex)
- {
- fp_glDrawElementsBaseVertex = fp_glDrawElementsBaseVertexEXT;
- if (GLAD_ES_VERSION_3_0)
- {
- fp_glDrawRangeElementsBaseVertex = fp_glDrawRangeElementsBaseVertexEXT;
- fp_glDrawElementsInstancedBaseVertex = fp_glDrawElementsInstancedBaseVertexEXT;
- }
- }
- }
- }
- void OpenGL::initMaxValues()
- {
- if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
- {
- GLint range = 0;
- GLint precision = 0;
- glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, &range, &precision);
- pixelShaderHighpSupported = range > 0;
- }
- else
- pixelShaderHighpSupported = true;
- baseVertexSupported = GLAD_VERSION_3_2 || GLAD_ES_VERSION_3_2 || GLAD_ARB_draw_elements_base_vertex
- || GLAD_OES_draw_elements_base_vertex || GLAD_EXT_draw_elements_base_vertex;
- // We'll need this value to clamp anisotropy.
- if (GLAD_EXT_texture_filter_anisotropic)
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
- else
- maxAnisotropy = 1.0f;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max2DTextureSize);
- glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeTextureSize);
- if (isTextureTypeSupported(TEXTURE_VOLUME))
- glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &max3DTextureSize);
- else
- max3DTextureSize = 0;
- if (isTextureTypeSupported(TEXTURE_2D_ARRAY))
- glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureArrayLayers);
- else
- maxTextureArrayLayers = 0;
- int maxattachments = 1;
- int maxdrawbuffers = 1;
- if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_2_0)
- {
- glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxattachments);
- glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxdrawbuffers);
- }
- maxRenderTargets = std::max(std::min(maxattachments, maxdrawbuffers), 1);
- if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object
- || GLAD_EXT_framebuffer_multisample || GLAD_APPLE_framebuffer_multisample
- || GLAD_ANGLE_framebuffer_multisample)
- {
- glGetIntegerv(GL_MAX_SAMPLES, &maxRenderbufferSamples);
- }
- else
- maxRenderbufferSamples = 0;
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
- GLfloat limits[2];
- if (GLAD_VERSION_3_0)
- glGetFloatv(GL_POINT_SIZE_RANGE, limits);
- else
- glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits);
- maxPointSize = limits[1];
- if (isSamplerLODBiasSupported())
- glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxLODBias);
- else
- maxLODBias = 0.0f;
- }
- void OpenGL::createDefaultTexture()
- {
- // Set the 'default' texture as a repeating white pixel. Otherwise, texture
- // calls inside a shader would return black when drawing graphics primitives
- // which would create the need to use different "passthrough" shaders for
- // untextured primitives vs images.
- const GLubyte pix[] = {255, 255, 255, 255};
- Texture::Filter filter;
- filter.min = filter.mag = Texture::FILTER_NEAREST;
- Texture::Wrap wrap;
- wrap.s = wrap.t = wrap.r = Texture::WRAP_CLAMP;
- for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
- {
- state.defaultTexture[i] = 0;
- TextureType type = (TextureType) i;
- if (!isTextureTypeSupported(type))
- continue;
- GLuint curtexture = state.boundTextures[type][0];
- glGenTextures(1, &state.defaultTexture[type]);
- bindTextureToUnit(type, state.defaultTexture[type], 0, false);
- setTextureWrap(type, wrap);
- setTextureFilter(type, filter);
- bool isSRGB = false;
- rawTexStorage(type, 1, PIXELFORMAT_RGBA8, isSRGB, 1, 1);
- TextureFormat fmt = convertPixelFormat(PIXELFORMAT_RGBA8, false, isSRGB);
- int slices = type == TEXTURE_CUBE ? 6 : 1;
- for (int slice = 0; slice < slices; slice++)
- {
- GLenum gltarget = getGLTextureType(type);
- if (type == TEXTURE_CUBE)
- gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice;
- if (type == TEXTURE_2D || type == TEXTURE_CUBE)
- glTexSubImage2D(gltarget, 0, 0, 0, 1, 1, fmt.externalformat, fmt.type, pix);
- else if (type == TEXTURE_2D_ARRAY || type == TEXTURE_VOLUME)
- glTexSubImage3D(gltarget, 0, 0, 0, slice, 1, 1, 1, fmt.externalformat, fmt.type, pix);
- }
- bindTextureToUnit(type, curtexture, 0, false);
- }
- }
- void OpenGL::prepareDraw()
- {
- TempDebugGroup debuggroup("Prepare OpenGL draw");
- // Make sure the active shader's love-provided uniforms are up to date.
- if (Shader::current != nullptr)
- ((Shader *)Shader::current)->updateBuiltinUniforms();
- if (state.constantColor != state.lastConstantColor)
- {
- state.lastConstantColor = state.constantColor;
- Colorf c = state.constantColor;
- gammaCorrectColor(c);
- glVertexAttrib4f(ATTRIB_CONSTANTCOLOR, c.r, c.g, c.b, c.a);
- }
- }
- GLenum OpenGL::getGLPrimitiveType(PrimitiveType type)
- {
- switch (type)
- {
- case PRIMITIVE_TRIANGLES:
- return GL_TRIANGLES;
- case PRIMITIVE_TRIANGLE_STRIP:
- return GL_TRIANGLE_STRIP;
- case PRIMITIVE_TRIANGLE_FAN:
- return GL_TRIANGLE_FAN;
- case PRIMITIVE_POINTS:
- return GL_POINTS;
- case PRIMITIVE_MAX_ENUM:
- return GL_ZERO;
- }
- return GL_ZERO;
- }
- GLenum OpenGL::getGLBufferType(BufferType type)
- {
- switch (type)
- {
- case BUFFER_VERTEX:
- return GL_ARRAY_BUFFER;
- case BUFFER_INDEX:
- return GL_ELEMENT_ARRAY_BUFFER;
- case BUFFER_MAX_ENUM:
- return GL_ZERO;
- }
- return GL_ZERO;
- }
- GLenum OpenGL::getGLTextureType(TextureType type)
- {
- switch (type)
- {
- case TEXTURE_2D:
- return GL_TEXTURE_2D;
- case TEXTURE_VOLUME:
- return GL_TEXTURE_3D;
- case TEXTURE_2D_ARRAY:
- return GL_TEXTURE_2D_ARRAY;
- case TEXTURE_CUBE:
- return GL_TEXTURE_CUBE_MAP;
- case TEXTURE_MAX_ENUM:
- return GL_ZERO;
- }
- return GL_ZERO;
- }
- GLenum OpenGL::getGLIndexDataType(IndexDataType type)
- {
- switch (type)
- {
- case INDEX_UINT16:
- return GL_UNSIGNED_SHORT;
- case INDEX_UINT32:
- return GL_UNSIGNED_INT;
- default:
- return GL_ZERO;
- }
- }
- GLenum OpenGL::getGLVertexDataType(vertex::DataType type, GLboolean &normalized)
- {
- normalized = GL_FALSE;
- switch (type)
- {
- case vertex::DATA_UNORM8:
- normalized = GL_TRUE;
- return GL_UNSIGNED_BYTE;
- case vertex::DATA_UNORM16:
- normalized = GL_TRUE;
- return GL_UNSIGNED_SHORT;
- case vertex::DATA_FLOAT:
- normalized = GL_FALSE;
- return GL_FLOAT;
- case vertex::DATA_MAX_ENUM:
- return GL_ZERO;
- }
- return GL_ZERO;
- }
- GLenum OpenGL::getGLBufferUsage(vertex::Usage usage)
- {
- switch (usage)
- {
- case vertex::USAGE_STREAM:
- return GL_STREAM_DRAW;
- case vertex::USAGE_DYNAMIC:
- return GL_DYNAMIC_DRAW;
- case vertex::USAGE_STATIC:
- return GL_STATIC_DRAW;
- default:
- return 0;
- }
- }
- void OpenGL::bindBuffer(BufferType type, GLuint buffer)
- {
- if (state.boundBuffers[type] != buffer)
- {
- glBindBuffer(getGLBufferType(type), buffer);
- state.boundBuffers[type] = buffer;
- }
- }
- void OpenGL::deleteBuffer(GLuint buffer)
- {
- glDeleteBuffers(1, &buffer);
- for (int i = 0; i < (int) BUFFER_MAX_ENUM; i++)
- {
- if (state.boundBuffers[i] == buffer)
- state.boundBuffers[i] = 0;
- }
- }
- void OpenGL::setVertexAttributes(const vertex::Attributes &attributes, const vertex::Buffers &buffers)
- {
- uint32 enablediff = attributes.enablebits ^ state.enabledAttribArrays;
- uint32 instancediff = attributes.instancebits ^ state.instancedAttribArrays;
- for (uint32 i = 0; i < vertex::Attributes::MAX; i++)
- {
- uint32 bit = 1u << i;
- if (enablediff & bit)
- {
- if (attributes.enablebits & bit)
- glEnableVertexAttribArray(i);
- else
- glDisableVertexAttribArray(i);
- }
- if (instancediff & bit)
- glVertexAttribDivisor(i, (attributes.instancebits & bit) != 0 ? 1 : 0);
- if (attributes.enablebits & bit)
- {
- const auto &attrib = attributes.attribs[i];
- const auto &bufferinfo = buffers.info[attrib.bufferindex];
- GLboolean normalized = GL_FALSE;
- GLenum gltype = getGLVertexDataType(attrib.type, normalized);
- const void *offsetpointer = reinterpret_cast<void*>(bufferinfo.offset + attrib.offsetfromvertex);
- bindBuffer(BUFFER_VERTEX, (GLuint) bufferinfo.buffer->getHandle());
- glVertexAttribPointer(i, attrib.components, gltype, normalized, attrib.stride, offsetpointer);
- }
- }
- state.enabledAttribArrays = attributes.enablebits;
- state.instancedAttribArrays = attributes.instancebits;
- // glDisableVertexAttribArray will make the constant value for a vertex
- // attribute undefined. We rely on the per-vertex color attribute being
- // white when no per-vertex color is used, so we set it here.
- // FIXME: Is there a better place to do this?
- if ((enablediff & ATTRIBFLAG_COLOR) && !(attributes.enablebits & ATTRIBFLAG_COLOR))
- glVertexAttrib4f(ATTRIB_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
- }
- void OpenGL::setCullMode(CullMode mode)
- {
- bool enabled = mode != CULL_NONE;
- if (enabled != isStateEnabled(ENABLE_FACE_CULL))
- setEnableState(ENABLE_FACE_CULL, enabled);
- if (enabled)
- {
- GLenum glmode = mode == CULL_BACK ? GL_BACK : GL_FRONT;
- if (glmode != state.faceCullMode)
- {
- glCullFace(glmode);
- state.faceCullMode = glmode;
- }
- }
- }
- void OpenGL::clearDepth(double value)
- {
- if (GLAD_ES_VERSION_2_0)
- glClearDepthf((GLfloat) value);
- else
- glClearDepth(value);
- }
- void OpenGL::setViewport(const Rect &v)
- {
- glViewport(v.x, v.y, v.w, v.h);
- state.viewport = v;
- }
- Rect OpenGL::getViewport() const
- {
- return state.viewport;
- }
- void OpenGL::setScissor(const Rect &v, bool canvasActive)
- {
- if (canvasActive)
- glScissor(v.x, v.y, v.w, v.h);
- else
- {
- // With no Canvas active, we need to compensate for glScissor starting
- // from the lower left of the viewport instead of the top left.
- glScissor(v.x, state.viewport.h - (v.y + v.h), v.w, v.h);
- }
- state.scissor = v;
- }
- void OpenGL::setConstantColor(const Colorf &color)
- {
- state.constantColor = color;
- }
- const Colorf &OpenGL::getConstantColor() const
- {
- return state.constantColor;
- }
- void OpenGL::setPointSize(float size)
- {
- if (GLAD_VERSION_1_0)
- glPointSize(size);
- state.pointSize = size;
- }
- float OpenGL::getPointSize() const
- {
- return state.pointSize;
- }
- void OpenGL::setEnableState(EnableState enablestate, bool enable)
- {
- GLenum glstate = GL_NONE;
- switch (enablestate)
- {
- case ENABLE_DEPTH_TEST:
- glstate = GL_DEPTH_TEST;
- break;
- case ENABLE_STENCIL_TEST:
- glstate = GL_STENCIL_TEST;
- break;
- case ENABLE_SCISSOR_TEST:
- glstate = GL_SCISSOR_TEST;
- break;
- case ENABLE_FACE_CULL:
- glstate = GL_CULL_FACE;
- break;
- case ENABLE_FRAMEBUFFER_SRGB:
- glstate = GL_FRAMEBUFFER_SRGB;
- break;
- case ENABLE_MAX_ENUM:
- break;
- }
- if (enable)
- glEnable(glstate);
- else
- glDisable(glstate);
- state.enableState[enablestate] = enable;
- }
- bool OpenGL::isStateEnabled(EnableState enablestate) const
- {
- return state.enableState[enablestate];
- }
- void OpenGL::bindFramebuffer(FramebufferTarget target, GLuint framebuffer)
- {
- bool bindingmodified = false;
- if ((target & FRAMEBUFFER_DRAW) && state.boundFramebuffers[0] != framebuffer)
- {
- bindingmodified = true;
- state.boundFramebuffers[0] = framebuffer;
- }
- if ((target & FRAMEBUFFER_READ) && state.boundFramebuffers[1] != framebuffer)
- {
- bindingmodified = true;
- state.boundFramebuffers[1] = framebuffer;
- }
- if (bindingmodified)
- {
- GLenum gltarget = GL_FRAMEBUFFER;
- if (target == FRAMEBUFFER_DRAW)
- gltarget = GL_DRAW_FRAMEBUFFER;
- else if (target == FRAMEBUFFER_READ)
- gltarget = GL_READ_FRAMEBUFFER;
- glBindFramebuffer(gltarget, framebuffer);
- }
- }
- GLenum OpenGL::getFramebuffer(FramebufferTarget target) const
- {
- if (target & FRAMEBUFFER_DRAW)
- return state.boundFramebuffers[0];
- else if (target & FRAMEBUFFER_READ)
- return state.boundFramebuffers[1];
- else
- return 0;
- }
- void OpenGL::deleteFramebuffer(GLuint framebuffer)
- {
- glDeleteFramebuffers(1, &framebuffer);
- for (int i = 0; i < 2; i++)
- {
- if (state.boundFramebuffers[i] == framebuffer)
- state.boundFramebuffers[i] = 0;
- }
- }
- void OpenGL::framebufferTexture(GLenum attachment, TextureType texType, GLuint texture, int level, int layer, int face)
- {
- GLenum textarget = getGLTextureType(texType);
- switch (texType)
- {
- case TEXTURE_2D:
- glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, textarget, texture, level);
- break;
- case TEXTURE_VOLUME:
- glFramebufferTexture3D(GL_FRAMEBUFFER, attachment, textarget, texture, level, layer);
- break;
- case TEXTURE_2D_ARRAY:
- glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, texture, level, layer);
- break;
- case TEXTURE_CUBE:
- glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, texture, level);
- break;
- default:
- break;
- }
- }
- void OpenGL::setDepthWrites(bool enable)
- {
- glDepthMask(enable ? GL_TRUE : GL_FALSE);
- state.depthWritesEnabled = enable;
- }
- bool OpenGL::hasDepthWrites() const
- {
- return state.depthWritesEnabled;
- }
- void OpenGL::useProgram(GLuint program)
- {
- glUseProgram(program);
- ++stats.shaderSwitches;
- }
- GLuint OpenGL::getDefaultFBO() const
- {
- #ifdef LOVE_IOS
- // Hack: iOS uses a custom FBO.
- SDL_SysWMinfo info = {};
- SDL_VERSION(&info.version);
- SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
- return info.info.uikit.framebuffer;
- #else
- return 0;
- #endif
- }
- GLuint OpenGL::getDefaultTexture(TextureType type) const
- {
- return state.defaultTexture[type];
- }
- void OpenGL::setTextureUnit(int textureunit)
- {
- if (textureunit != state.curTextureUnit)
- glActiveTexture(GL_TEXTURE0 + textureunit);
- state.curTextureUnit = textureunit;
- }
- void OpenGL::bindTextureToUnit(TextureType target, GLuint texture, int textureunit, bool restoreprev)
- {
- if (texture != state.boundTextures[target][textureunit])
- {
- int oldtextureunit = state.curTextureUnit;
- if (oldtextureunit != textureunit)
- glActiveTexture(GL_TEXTURE0 + textureunit);
- state.boundTextures[target][textureunit] = texture;
- glBindTexture(getGLTextureType(target), texture);
- if (restoreprev && oldtextureunit != textureunit)
- glActiveTexture(GL_TEXTURE0 + oldtextureunit);
- else
- state.curTextureUnit = textureunit;
- }
- }
- void OpenGL::bindTextureToUnit(Texture *texture, int textureunit, bool restoreprev)
- {
- TextureType textype = TEXTURE_2D;
- GLuint handle = 0;
- if (texture != nullptr)
- {
- textype = texture->getTextureType();
- handle = (GLuint) texture->getHandle();
- }
- else
- {
- if (textureunit == 0 && Shader::current != nullptr)
- {
- TextureType shadertex = Shader::current->getMainTextureType();
- if (shadertex != TEXTURE_MAX_ENUM)
- textype = shadertex;
- }
- handle = getDefaultTexture(textype);
- }
- bindTextureToUnit(textype, handle, textureunit, restoreprev);
- }
- void OpenGL::deleteTexture(GLuint texture)
- {
- // glDeleteTextures binds texture 0 to all texture units the deleted texture
- // was bound to before deletion.
- for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
- {
- for (GLuint &texid : state.boundTextures[i])
- {
- if (texid == texture)
- texid = 0;
- }
- }
- glDeleteTextures(1, &texture);
- }
- void OpenGL::setTextureFilter(TextureType target, graphics::Texture::Filter &f)
- {
- GLint gmin = f.min == Texture::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
- GLint gmag = f.mag == Texture::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
- if (f.mipmap != Texture::FILTER_NONE)
- {
- if (f.min == Texture::FILTER_NEAREST && f.mipmap == Texture::FILTER_NEAREST)
- gmin = GL_NEAREST_MIPMAP_NEAREST;
- else if (f.min == Texture::FILTER_NEAREST && f.mipmap == Texture::FILTER_LINEAR)
- gmin = GL_NEAREST_MIPMAP_LINEAR;
- else if (f.min == Texture::FILTER_LINEAR && f.mipmap == Texture::FILTER_NEAREST)
- gmin = GL_LINEAR_MIPMAP_NEAREST;
- else if (f.min == Texture::FILTER_LINEAR && f.mipmap == Texture::FILTER_LINEAR)
- gmin = GL_LINEAR_MIPMAP_LINEAR;
- else
- gmin = GL_LINEAR;
- }
- GLenum gltarget = getGLTextureType(target);
- glTexParameteri(gltarget, GL_TEXTURE_MIN_FILTER, gmin);
- glTexParameteri(gltarget, GL_TEXTURE_MAG_FILTER, gmag);
- if (GLAD_EXT_texture_filter_anisotropic)
- {
- f.anisotropy = std::min(std::max(f.anisotropy, 1.0f), maxAnisotropy);
- glTexParameterf(gltarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, f.anisotropy);
- }
- else
- f.anisotropy = 1.0f;
- }
- GLint OpenGL::getGLWrapMode(Texture::WrapMode wmode)
- {
- switch (wmode)
- {
- case Texture::WRAP_CLAMP:
- default:
- return GL_CLAMP_TO_EDGE;
- case Texture::WRAP_CLAMP_ZERO:
- return GL_CLAMP_TO_BORDER;
- case Texture::WRAP_REPEAT:
- return GL_REPEAT;
- case Texture::WRAP_MIRRORED_REPEAT:
- return GL_MIRRORED_REPEAT;
- }
- }
- GLint OpenGL::getGLCompareMode(CompareMode mode)
- {
- switch (mode)
- {
- case COMPARE_LESS:
- return GL_LESS;
- case COMPARE_LEQUAL:
- return GL_LEQUAL;
- case COMPARE_EQUAL:
- return GL_EQUAL;
- case COMPARE_GEQUAL:
- return GL_GEQUAL;
- case COMPARE_GREATER:
- return GL_GREATER;
- case COMPARE_NOTEQUAL:
- return GL_NOTEQUAL;
- case COMPARE_ALWAYS:
- return GL_ALWAYS;
- case COMPARE_NEVER:
- return GL_NEVER;
- default:
- return GL_NEVER;
- }
- }
- void OpenGL::setTextureWrap(TextureType target, const graphics::Texture::Wrap &w)
- {
- glTexParameteri(getGLTextureType(target), GL_TEXTURE_WRAP_S, getGLWrapMode(w.s));
- glTexParameteri(getGLTextureType(target), GL_TEXTURE_WRAP_T, getGLWrapMode(w.t));
- if (target == TEXTURE_VOLUME)
- glTexParameteri(getGLTextureType(target), GL_TEXTURE_WRAP_R, getGLWrapMode(w.r));
- }
- bool OpenGL::rawTexStorage(TextureType target, int levels, PixelFormat pixelformat, bool &isSRGB, int width, int height, int depth)
- {
- GLenum gltarget = getGLTextureType(target);
- TextureFormat fmt = convertPixelFormat(pixelformat, false, isSRGB);
- if (fmt.swizzled)
- {
- glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_R, fmt.swizzle[0]);
- glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_G, fmt.swizzle[1]);
- glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_B, fmt.swizzle[2]);
- glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_A, fmt.swizzle[3]);
- }
- if (isTexStorageSupported())
- {
- if (target == TEXTURE_2D || target == TEXTURE_CUBE)
- glTexStorage2D(gltarget, levels, fmt.internalformat, width, height);
- else if (target == TEXTURE_VOLUME || target == TEXTURE_2D_ARRAY)
- glTexStorage3D(gltarget, levels, fmt.internalformat, width, height, depth);
- }
- else
- {
- int w = width;
- int h = height;
- int d = depth;
- for (int level = 0; level < levels; level++)
- {
- if (target == TEXTURE_2D || target == TEXTURE_CUBE)
- {
- int faces = target == TEXTURE_CUBE ? 6 : 1;
- for (int face = 0; face < faces; face++)
- {
- if (target == TEXTURE_CUBE)
- gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
- glTexImage2D(gltarget, level, fmt.internalformat, w, h, 0,
- fmt.externalformat, fmt.type, nullptr);
- }
- }
- else if (target == TEXTURE_2D_ARRAY || target == TEXTURE_VOLUME)
- {
- if (target == TEXTURE_VOLUME && GLAD_ES_VERSION_2_0 && GLAD_OES_texture_3D && !GLAD_ES_VERSION_3_0)
- {
- glTexImage3DOES(gltarget, level, fmt.internalformat, w, h,
- d, 0, fmt.externalformat, fmt.type, nullptr);
- }
- else
- {
- glTexImage3D(gltarget, level, fmt.internalformat, w, h, d,
- 0, fmt.externalformat, fmt.type, nullptr);
- }
- }
- w = std::max(w / 2, 1);
- h = std::max(h / 2, 1);
- if (target == TEXTURE_VOLUME)
- d = std::max(d / 2, 1);
- }
- }
- return gltarget != GL_ZERO;
- }
- bool OpenGL::isTexStorageSupported()
- {
- bool supportsTexStorage = GLAD_VERSION_4_2 || GLAD_ARB_texture_storage;
- // Apparently there are bugs with glTexStorage on some Android drivers. I'd
- // rather not find out the hard way, so we'll avoid it for now...
- #ifndef LOVE_ANDROID
- if (GLAD_ES_VERSION_3_0)
- supportsTexStorage = true;
- #endif
- if (gl.bugs.texStorageBreaksSubImage)
- supportsTexStorage = false;
- return supportsTexStorage;
- }
- bool OpenGL::isTextureTypeSupported(TextureType type) const
- {
- switch (type)
- {
- case TEXTURE_2D:
- return true;
- case TEXTURE_VOLUME:
- return GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_3D;
- case TEXTURE_2D_ARRAY:
- return GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_array;
- case TEXTURE_CUBE:
- return GLAD_VERSION_1_3 || GLAD_ES_VERSION_2_0;
- default:
- return false;
- }
- }
- bool OpenGL::isClampZeroTextureWrapSupported() const
- {
- return GLAD_VERSION_1_3 || GLAD_EXT_texture_border_clamp || GLAD_NV_texture_border_clamp;
- }
- bool OpenGL::isPixelShaderHighpSupported() const
- {
- return pixelShaderHighpSupported;
- }
- bool OpenGL::isInstancingSupported() const
- {
- return GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_3
- || GLAD_ARB_instanced_arrays || GLAD_EXT_instanced_arrays || GLAD_ANGLE_instanced_arrays;
- }
- bool OpenGL::isDepthCompareSampleSupported() const
- {
- // Our official API only supports this in GLSL3 shaders, but unofficially
- // the requirements are more lax.
- return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_shadow_samplers;
- }
- bool OpenGL::isSamplerLODBiasSupported() const
- {
- return GLAD_VERSION_1_4;
- }
- bool OpenGL::isBaseVertexSupported() const
- {
- return baseVertexSupported;
- }
- int OpenGL::getMax2DTextureSize() const
- {
- return std::max(max2DTextureSize, 1);
- }
- int OpenGL::getMax3DTextureSize() const
- {
- return std::max(max3DTextureSize, 1);
- }
- int OpenGL::getMaxCubeTextureSize() const
- {
- return std::max(maxCubeTextureSize, 1);
- }
- int OpenGL::getMaxTextureLayers() const
- {
- return std::max(maxTextureArrayLayers, 1);
- }
- int OpenGL::getMaxRenderTargets() const
- {
- return std::min(maxRenderTargets, MAX_COLOR_RENDER_TARGETS);
- }
- int OpenGL::getMaxRenderbufferSamples() const
- {
- return maxRenderbufferSamples;
- }
- int OpenGL::getMaxTextureUnits() const
- {
- return maxTextureUnits;
- }
- float OpenGL::getMaxPointSize() const
- {
- return maxPointSize;
- }
- float OpenGL::getMaxAnisotropy() const
- {
- return maxAnisotropy;
- }
- float OpenGL::getMaxLODBias() const
- {
- return maxLODBias;
- }
- bool OpenGL::isCoreProfile() const
- {
- return coreProfile;
- }
- OpenGL::Vendor OpenGL::getVendor() const
- {
- return vendor;
- }
- OpenGL::TextureFormat OpenGL::convertPixelFormat(PixelFormat pixelformat, bool renderbuffer, bool &isSRGB)
- {
- TextureFormat f;
- f.framebufferAttachments[0] = GL_COLOR_ATTACHMENT0;
- f.framebufferAttachments[1] = GL_NONE;
- if (pixelformat == PIXELFORMAT_RGBA8 && isSRGB)
- pixelformat = PIXELFORMAT_sRGBA8;
- else if (pixelformat == PIXELFORMAT_ETC1)
- {
- // The ETC2 format can load ETC1 textures.
- if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility)
- pixelformat = PIXELFORMAT_ETC2_RGB;
- }
- switch (pixelformat)
- {
- case PIXELFORMAT_R8:
- if ((GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_texture_rg || GLAD_EXT_texture_rg)
- && !gl.bugs.brokenR8PixelFormat)
- {
- f.internalformat = GL_R8;
- f.externalformat = GL_RED;
- }
- else
- {
- f.internalformat = GL_LUMINANCE8;
- f.externalformat = GL_LUMINANCE;
- }
- f.type = GL_UNSIGNED_BYTE;
- break;
- case PIXELFORMAT_RG8:
- f.internalformat = GL_RG8;
- f.externalformat = GL_RG;
- f.type = GL_UNSIGNED_BYTE;
- break;
- case PIXELFORMAT_RGBA8:
- f.internalformat = GL_RGBA8;
- f.externalformat = GL_RGBA;
- f.type = GL_UNSIGNED_BYTE;
- break;
- case PIXELFORMAT_sRGBA8:
- f.internalformat = GL_SRGB8_ALPHA8;
- f.type = GL_UNSIGNED_BYTE;
- if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
- f.externalformat = GL_SRGB_ALPHA;
- else
- f.externalformat = GL_RGBA;
- break;
- case PIXELFORMAT_R16:
- f.internalformat = GL_R16;
- f.externalformat = GL_RED;
- f.type = GL_UNSIGNED_SHORT;
- break;
- case PIXELFORMAT_RG16:
- f.internalformat = GL_RG16;
- f.externalformat = GL_RG;
- f.type = GL_UNSIGNED_SHORT;
- break;
- case PIXELFORMAT_RGBA16:
- f.internalformat = GL_RGBA16;
- f.externalformat = GL_RGBA;
- f.type = GL_UNSIGNED_SHORT;
- break;
- case PIXELFORMAT_R16F:
- f.internalformat = GL_R16F;
- f.externalformat = GL_RED;
- if (GLAD_OES_texture_half_float)
- f.type = GL_HALF_FLOAT_OES;
- else
- f.type = GL_HALF_FLOAT;
- break;
- case PIXELFORMAT_RG16F:
- f.internalformat = GL_RG16F;
- f.externalformat = GL_RG;
- if (GLAD_OES_texture_half_float)
- f.type = GL_HALF_FLOAT_OES;
- else
- f.type = GL_HALF_FLOAT;
- break;
- case PIXELFORMAT_RGBA16F:
- f.internalformat = GL_RGBA16F;
- f.externalformat = GL_RGBA;
- if (GLAD_OES_texture_half_float)
- f.type = GL_HALF_FLOAT_OES;
- else
- f.type = GL_HALF_FLOAT;
- break;
- case PIXELFORMAT_R32F:
- f.internalformat = GL_R32F;
- f.externalformat = GL_RED;
- f.type = GL_FLOAT;
- break;
- case PIXELFORMAT_RG32F:
- f.internalformat = GL_RG32F;
- f.externalformat = GL_RG;
- f.type = GL_FLOAT;
- break;
- case PIXELFORMAT_RGBA32F:
- f.internalformat = GL_RGBA32F;
- f.externalformat = GL_RGBA;
- f.type = GL_FLOAT;
- break;
- case PIXELFORMAT_LA8:
- if (gl.isCoreProfile() || GLAD_ES_VERSION_3_0)
- {
- f.internalformat = GL_RG8;
- f.externalformat = GL_RG;
- f.type = GL_UNSIGNED_BYTE;
- f.swizzled = true;
- f.swizzle[0] = f.swizzle[1] = f.swizzle[2] = GL_RED;
- f.swizzle[3] = GL_GREEN;
- }
- else
- {
- f.internalformat = GL_LUMINANCE8_ALPHA8;
- f.externalformat = GL_LUMINANCE_ALPHA;
- f.type = GL_UNSIGNED_BYTE;
- }
- break;
- case PIXELFORMAT_RGBA4:
- f.internalformat = GL_RGBA4;
- f.externalformat = GL_RGBA;
- f.type = GL_UNSIGNED_SHORT_4_4_4_4;
- break;
- case PIXELFORMAT_RGB5A1:
- f.internalformat = GL_RGB5_A1;
- f.externalformat = GL_RGBA;
- f.type = GL_UNSIGNED_SHORT_5_5_5_1;
- break;
- case PIXELFORMAT_RGB565:
- f.internalformat = GL_RGB565;
- f.externalformat = GL_RGB;
- f.type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case PIXELFORMAT_RGB10A2:
- f.internalformat = GL_RGB10_A2;
- f.externalformat = GL_RGBA;
- f.type = GL_UNSIGNED_INT_2_10_10_10_REV;
- break;
- case PIXELFORMAT_RG11B10F:
- f.internalformat = GL_R11F_G11F_B10F;
- f.externalformat = GL_RGB;
- f.type = GL_UNSIGNED_INT_10F_11F_11F_REV;
- break;
- case PIXELFORMAT_STENCIL8:
- // Prefer a combined depth/stencil buffer due to driver issues.
- if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object)
- {
- f.internalformat = GL_DEPTH24_STENCIL8;
- f.externalformat = GL_DEPTH_STENCIL;
- f.type = GL_UNSIGNED_INT_24_8;
- f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT;
- }
- else if (GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil)
- {
- f.internalformat = GL_DEPTH24_STENCIL8;
- f.externalformat = GL_DEPTH_STENCIL;
- f.type = GL_UNSIGNED_INT_24_8;
- f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
- f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT;
- }
- else
- {
- f.internalformat = GL_STENCIL_INDEX8;
- f.externalformat = GL_STENCIL;
- f.type = GL_UNSIGNED_BYTE;
- f.framebufferAttachments[0] = GL_STENCIL_ATTACHMENT;
- }
- break;
- case PIXELFORMAT_DEPTH16:
- f.internalformat = GL_DEPTH_COMPONENT16;
- f.externalformat = GL_DEPTH_COMPONENT;
- f.type = GL_UNSIGNED_SHORT;
- f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
- break;
- case PIXELFORMAT_DEPTH24:
- if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0 && !GLAD_OES_depth24 && GLAD_OES_packed_depth_stencil)
- {
- f.internalformat = GL_DEPTH24_STENCIL8;
- f.externalformat = GL_DEPTH_STENCIL;
- f.type = GL_UNSIGNED_INT_24_8;
- f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
- f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT;
- }
- else
- {
- f.internalformat = GL_DEPTH_COMPONENT24;
- f.externalformat = GL_DEPTH_COMPONENT;
- f.type = GL_UNSIGNED_INT;
- f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
- }
- break;
- case PIXELFORMAT_DEPTH32F:
- f.internalformat = GL_DEPTH_COMPONENT32F;
- f.externalformat = GL_DEPTH_COMPONENT;
- f.type = GL_FLOAT;
- f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
- break;
- case PIXELFORMAT_DEPTH24_STENCIL8:
- f.internalformat = GL_DEPTH24_STENCIL8;
- f.externalformat = GL_DEPTH_STENCIL;
- f.type = GL_UNSIGNED_INT_24_8;
- if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object)
- {
- f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT;
- }
- else if (GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil)
- {
- f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT;
- f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT;
- }
- break;
- case PIXELFORMAT_DEPTH32F_STENCIL8:
- f.internalformat = GL_DEPTH32F_STENCIL8;
- f.externalformat = GL_DEPTH_STENCIL;
- f.type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
- f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT;
- break;
- case PIXELFORMAT_DXT1:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_S3TC_DXT1_EXT : GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- break;
- case PIXELFORMAT_DXT3:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT : GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- break;
- case PIXELFORMAT_DXT5:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- break;
- case PIXELFORMAT_BC4:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_RED_RGTC1;
- break;
- case PIXELFORMAT_BC4s:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_SIGNED_RED_RGTC1;
- break;
- case PIXELFORMAT_BC5:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_RG_RGTC2;
- break;
- case PIXELFORMAT_BC5s:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_SIGNED_RG_RGTC2;
- break;
- case PIXELFORMAT_BC6H:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
- break;
- case PIXELFORMAT_BC6Hs:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
- break;
- case PIXELFORMAT_BC7:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : GL_COMPRESSED_RGBA_BPTC_UNORM;
- break;
- case PIXELFORMAT_PVR1_RGB2:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- break;
- case PIXELFORMAT_PVR1_RGB4:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- break;
- case PIXELFORMAT_PVR1_RGBA2:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- break;
- case PIXELFORMAT_PVR1_RGBA4:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- break;
- case PIXELFORMAT_ETC1:
- isSRGB = false;
- f.internalformat = GL_ETC1_RGB8_OES;
- break;
- case PIXELFORMAT_ETC2_RGB:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ETC2 : GL_COMPRESSED_RGB8_ETC2;
- break;
- case PIXELFORMAT_ETC2_RGBA:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : GL_COMPRESSED_RGBA8_ETC2_EAC;
- break;
- case PIXELFORMAT_ETC2_RGBA1:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
- break;
- case PIXELFORMAT_EAC_R:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_R11_EAC;
- break;
- case PIXELFORMAT_EAC_Rs:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_SIGNED_R11_EAC;
- break;
- case PIXELFORMAT_EAC_RG:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_RG11_EAC;
- break;
- case PIXELFORMAT_EAC_RGs:
- isSRGB = false;
- f.internalformat = GL_COMPRESSED_SIGNED_RG11_EAC;
- break;
- case PIXELFORMAT_ASTC_4x4:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
- break;
- case PIXELFORMAT_ASTC_5x4:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
- break;
- case PIXELFORMAT_ASTC_5x5:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
- break;
- case PIXELFORMAT_ASTC_6x5:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
- break;
- case PIXELFORMAT_ASTC_6x6:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
- break;
- case PIXELFORMAT_ASTC_8x5:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
- break;
- case PIXELFORMAT_ASTC_8x6:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
- break;
- case PIXELFORMAT_ASTC_8x8:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
- break;
- case PIXELFORMAT_ASTC_10x5:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
- break;
- case PIXELFORMAT_ASTC_10x6:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
- break;
- case PIXELFORMAT_ASTC_10x8:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
- break;
- case PIXELFORMAT_ASTC_10x10:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
- break;
- case PIXELFORMAT_ASTC_12x10:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
- break;
- case PIXELFORMAT_ASTC_12x12:
- f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
- break;
- default:
- printf("Unhandled pixel format %d when converting to OpenGL enums!", pixelformat);
- break;
- }
- if (!isPixelFormatCompressed(pixelformat))
- {
- if (GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 && pixelformat == PIXELFORMAT_LA8)
- && !renderbuffer && !isTexStorageSupported())
- {
- f.internalformat = f.externalformat;
- }
- if (pixelformat != PIXELFORMAT_sRGBA8)
- isSRGB = false;
- }
- return f;
- }
- bool OpenGL::isPixelFormatSupported(PixelFormat pixelformat, bool rendertarget, bool readable, bool isSRGB)
- {
- if (rendertarget && isPixelFormatCompressed(pixelformat))
- return false;
- if (pixelformat == PIXELFORMAT_RGBA8 && isSRGB)
- pixelformat = PIXELFORMAT_sRGBA8;
- switch (pixelformat)
- {
- case PIXELFORMAT_R8:
- case PIXELFORMAT_RG8:
- if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_texture_rg || GLAD_EXT_texture_rg)
- return true;
- else if (pixelformat == PIXELFORMAT_R8 && !rendertarget && (GLAD_ES_VERSION_2_0 || GLAD_VERSION_1_1))
- return true; // We'll use OpenGL's luminance format internally.
- else
- return false;
- case PIXELFORMAT_RGBA8:
- if (rendertarget)
- return GLAD_VERSION_1_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8;
- else
- return true;
- case PIXELFORMAT_sRGBA8:
- if (rendertarget)
- {
- if (GLAD_VERSION_1_0)
- {
- return GLAD_VERSION_3_0 || ((GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB)
- && (GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB));
- }
- else
- return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB;
- }
- else
- return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB;
- case PIXELFORMAT_R16:
- case PIXELFORMAT_RG16:
- if (rendertarget)
- return false;
- else
- return (GLAD_VERSION_1_1 && GLAD_EXT_texture_rg) || (GLAD_EXT_texture_norm16 && (GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_rg));
- case PIXELFORMAT_RGBA16:
- if (rendertarget)
- return false;
- else
- return GLAD_VERSION_1_1 || GLAD_EXT_texture_norm16;
- case PIXELFORMAT_R16F:
- case PIXELFORMAT_RG16F:
- if (GLAD_VERSION_1_0)
- return GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_half_float_pixel && GLAD_ARB_texture_rg);
- else if (rendertarget && !GLAD_EXT_color_buffer_half_float)
- return false;
- else
- return GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_half_float && GLAD_EXT_texture_rg);
- case PIXELFORMAT_RGBA16F:
- if (GLAD_VERSION_1_0)
- return GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_half_float_pixel);
- else if (rendertarget && !GLAD_EXT_color_buffer_half_float)
- return false;
- else
- return GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float;
- case PIXELFORMAT_R32F:
- case PIXELFORMAT_RG32F:
- if (GLAD_VERSION_1_0)
- return GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_texture_rg);
- else if (!rendertarget)
- return GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_float && GLAD_EXT_texture_rg);
- else
- return false;
- case PIXELFORMAT_RGBA32F:
- if (GLAD_VERSION_1_0)
- return GLAD_VERSION_3_0 || GLAD_ARB_texture_float;
- else if (!rendertarget)
- return GLAD_ES_VERSION_3_0 || GLAD_OES_texture_float;
- else
- return false;
- case PIXELFORMAT_LA8:
- return !rendertarget;
- case PIXELFORMAT_RGBA4:
- case PIXELFORMAT_RGB5A1:
- return true;
- case PIXELFORMAT_RGB565:
- return GLAD_ES_VERSION_2_0 || GLAD_VERSION_4_2 || GLAD_ARB_ES2_compatibility;
- case PIXELFORMAT_RGB10A2:
- return GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0;
- case PIXELFORMAT_RG11B10F:
- if (rendertarget)
- return GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_color_buffer_packed_float;
- else
- return GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_texture_packed_float;
- case PIXELFORMAT_STENCIL8:
- return rendertarget && !readable;
- case PIXELFORMAT_DEPTH16:
- if (!rendertarget)
- return false;
- else if (readable)
- return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_depth_texture;
- else
- return true;
- case PIXELFORMAT_DEPTH24:
- if (!rendertarget)
- return false;
- else if (readable)
- return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || (GLAD_OES_depth_texture && (GLAD_OES_depth24 || GLAD_OES_depth_texture));
- else
- return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_depth24 || GLAD_OES_depth_texture;
- case PIXELFORMAT_DEPTH24_STENCIL8:
- if (!rendertarget)
- return false;
- else if (readable)
- return GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_packed_depth_stencil || (GLAD_OES_depth_texture && GLAD_OES_packed_depth_stencil);
- else
- return GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil;
- case PIXELFORMAT_DEPTH32F:
- case PIXELFORMAT_DEPTH32F_STENCIL8:
- return rendertarget && (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_depth_buffer_float);
- case PIXELFORMAT_DXT1:
- return GLAD_EXT_texture_compression_s3tc || GLAD_EXT_texture_compression_dxt1;
- case PIXELFORMAT_DXT3:
- return GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt3;
- case PIXELFORMAT_DXT5:
- return GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt5;
- case PIXELFORMAT_BC4:
- case PIXELFORMAT_BC4s:
- case PIXELFORMAT_BC5:
- case PIXELFORMAT_BC5s:
- return (GLAD_VERSION_3_0 || GLAD_ARB_texture_compression_rgtc || GLAD_EXT_texture_compression_rgtc);
- case PIXELFORMAT_BC6H:
- case PIXELFORMAT_BC6Hs:
- case PIXELFORMAT_BC7:
- return GLAD_VERSION_4_2 || GLAD_ARB_texture_compression_bptc;
- case PIXELFORMAT_PVR1_RGB2:
- case PIXELFORMAT_PVR1_RGB4:
- case PIXELFORMAT_PVR1_RGBA2:
- case PIXELFORMAT_PVR1_RGBA4:
- return isSRGB ? GLAD_EXT_pvrtc_sRGB : GLAD_IMG_texture_compression_pvrtc;
- case PIXELFORMAT_ETC1:
- // ETC2 support guarantees ETC1 support as well.
- return GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility || GLAD_OES_compressed_ETC1_RGB8_texture;
- case PIXELFORMAT_ETC2_RGB:
- case PIXELFORMAT_ETC2_RGBA:
- case PIXELFORMAT_ETC2_RGBA1:
- case PIXELFORMAT_EAC_R:
- case PIXELFORMAT_EAC_Rs:
- case PIXELFORMAT_EAC_RG:
- case PIXELFORMAT_EAC_RGs:
- return GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility;
- case PIXELFORMAT_ASTC_4x4:
- case PIXELFORMAT_ASTC_5x4:
- case PIXELFORMAT_ASTC_5x5:
- case PIXELFORMAT_ASTC_6x5:
- case PIXELFORMAT_ASTC_6x6:
- case PIXELFORMAT_ASTC_8x5:
- case PIXELFORMAT_ASTC_8x6:
- case PIXELFORMAT_ASTC_8x8:
- case PIXELFORMAT_ASTC_10x5:
- case PIXELFORMAT_ASTC_10x6:
- case PIXELFORMAT_ASTC_10x8:
- case PIXELFORMAT_ASTC_10x10:
- case PIXELFORMAT_ASTC_12x10:
- case PIXELFORMAT_ASTC_12x12:
- return GLAD_ES_VERSION_3_2 || GLAD_KHR_texture_compression_astc_ldr;
- default:
- return false;
- }
- }
- bool OpenGL::hasTextureFilteringSupport(PixelFormat pixelformat)
- {
- switch (pixelformat)
- {
- case PIXELFORMAT_R16F:
- case PIXELFORMAT_RG16F:
- case PIXELFORMAT_RGBA16F:
- return GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float_linear;
- case PIXELFORMAT_R32F:
- case PIXELFORMAT_RG32F:
- case PIXELFORMAT_RGBA32F:
- return GLAD_VERSION_1_1 || GLAD_OES_texture_float_linear;
- default:
- return true;
- }
- }
- const char *OpenGL::errorString(GLenum errorcode)
- {
- switch (errorcode)
- {
- case GL_NO_ERROR:
- return "no error";
- case GL_INVALID_ENUM:
- return "invalid enum";
- case GL_INVALID_VALUE:
- return "invalid value";
- case GL_INVALID_OPERATION:
- return "invalid operation";
- case GL_OUT_OF_MEMORY:
- return "out of memory";
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- return "invalid framebuffer operation";
- case GL_CONTEXT_LOST:
- return "OpenGL context has been lost";
- default:
- break;
- }
- static char text[64] = {};
- memset(text, 0, sizeof(text));
- sprintf(text, "0x%x", errorcode);
- return text;
- }
- const char *OpenGL::framebufferStatusString(GLenum status)
- {
- switch (status)
- {
- case GL_FRAMEBUFFER_COMPLETE:
- return "complete (success)";
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- return "Texture format cannot be rendered to on this system.";
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- return "Error in graphics driver (missing render texture attachment)";
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
- return "Error in graphics driver (incomplete draw buffer)";
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
- return "Error in graphics driver (incomplete read buffer)";
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
- return "Canvas with the specified MSAA count cannot be rendered to on this system.";
- case GL_FRAMEBUFFER_UNSUPPORTED:
- return "Renderable textures are unsupported";
- default:
- break;
- }
- static char text[64] = {};
- memset(text, 0, sizeof(text));
- sprintf(text, "0x%x", status);
- return text;
- }
- const char *OpenGL::debugSeverityString(GLenum severity)
- {
- switch (severity)
- {
- case GL_DEBUG_SEVERITY_HIGH:
- return "high";
- case GL_DEBUG_SEVERITY_MEDIUM:
- return "medium";
- case GL_DEBUG_SEVERITY_LOW:
- return "low";
- default:
- return "unknown";
- }
- }
- const char *OpenGL::debugSourceString(GLenum source)
- {
- switch (source)
- {
- case GL_DEBUG_SOURCE_API:
- return "API";
- case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
- return "window";
- case GL_DEBUG_SOURCE_SHADER_COMPILER:
- return "shader";
- case GL_DEBUG_SOURCE_THIRD_PARTY:
- return "external";
- case GL_DEBUG_SOURCE_APPLICATION:
- return "LOVE";
- case GL_DEBUG_SOURCE_OTHER:
- return "other";
- default:
- return "unknown";
- }
- }
- const char *OpenGL::debugTypeString(GLenum type)
- {
- switch (type)
- {
- case GL_DEBUG_TYPE_ERROR:
- return "error";
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
- return "deprecated behavior";
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
- return "undefined behavior";
- case GL_DEBUG_TYPE_PERFORMANCE:
- return "performance";
- case GL_DEBUG_TYPE_PORTABILITY:
- return "portability";
- case GL_DEBUG_TYPE_OTHER:
- return "other";
- default:
- return "unknown";
- }
- }
- // OpenGL class instance singleton.
- OpenGL gl;
- } // opengl
- } // graphics
- } // love
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