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- /**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H
- #define LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H
- // C
- #include <cstring>
- // LOVE
- #include "common/math.h"
- #include "common/Object.h"
- #include "common/Matrix.h"
- #include "common/StringMap.h"
- #include "graphics/Drawable.h"
- #include "graphics/Volatile.h"
- #include "graphics/Color.h"
- #include "graphics/Quad.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- // Forward declarations.
- class Texture;
- class VertexBuffer;
- class VertexIndex;
- class SpriteBatch : public Drawable
- {
- public:
- enum UsageHint
- {
- USAGE_DYNAMIC,
- USAGE_STATIC,
- USAGE_STREAM,
- USAGE_MAX_ENUM
- };
- SpriteBatch(Texture *texture, int size, int usage);
- virtual ~SpriteBatch();
- int add(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
- int addq(Quad *quad, float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
- void clear();
- void flush();
- void setTexture(Texture *newtexture);
- Texture *getTexture();
- /**
- * Set the current color for this SpriteBatch. The sprites added
- * after this call will use this color. Note that global color
- * will not longer apply to the SpriteBatch if this is used.
- *
- * @param color The color to use for the following sprites.
- */
- void setColor(const Color &color);
- /**
- * Disable per-sprite colors for this SpriteBatch. The next call to
- * draw will use the global color for all sprites.
- */
- void setColor();
- /**
- * Get the current color for this SpriteBatch. Returns NULL if no color is
- * set.
- **/
- const Color *getColor() const;
- /**
- * Get the number of sprites currently in this SpriteBatch.
- **/
- int getCount() const;
- /**
- * Sets the total number of sprites this SpriteBatch can hold.
- * Leaves existing sprite data intact when possible.
- **/
- void setBufferSize(int newsize);
- /**
- * Get the total number of sprites this SpriteBatch can hold.
- **/
- int getBufferSize() const;
- // Implements Drawable.
- void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
- static bool getConstant(const char *in, UsageHint &out);
- static bool getConstant(UsageHint in, const char *&out);
- private:
- void addv(const Vertex *v, int index);
- /**
- * Set the color for vertices.
- *
- * @param v The vertices to set the color for. Must be an array of
- * of size 4.
- * @param color The color to assign to each vertex.
- */
- void setColorv(Vertex *v, const Color &color);
- Object::StrongRef<Texture> texture;
- // Max number of sprites in the batch.
- int size;
- // The next free element.
- int next;
- // Current color. This color, if present, will be applied to the next
- // added sprite.
- Color *color;
- VertexBuffer *array_buf;
- VertexIndex *element_buf;
- // The portion of the vertex buffer that's been modified while mapped.
- size_t buffer_used_offset;
- size_t buffer_used_size;
- static StringMap<UsageHint, USAGE_MAX_ENUM>::Entry usageHintEntries[];
- static StringMap<UsageHint, USAGE_MAX_ENUM> usageHints;
- }; // SpriteBatch
- } // opengl
- } // graphics
- } // love
- #endif // LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H
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