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- /**
- * Copyright (c) 2006-2024 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "Graphics.h"
- #include "Buffer.h"
- #include "math/MathModule.h"
- #include "data/DataModule.h"
- #include "Polyline.h"
- #include "font/Font.h"
- #include "window/Window.h"
- #include "SpriteBatch.h"
- #include "ParticleSystem.h"
- #include "Font.h"
- #include "Video.h"
- #include "TextBatch.h"
- #include "common/deprecation.h"
- #include "common/config.h"
- // C++
- #include <algorithm>
- #include <stdlib.h>
- namespace love
- {
- namespace graphics
- {
- static bool gammaCorrect = false;
- static bool debugMode = false;
- static bool debugModeQueried = false;
- void setGammaCorrect(bool gammacorrect)
- {
- gammaCorrect = gammacorrect;
- }
- bool isGammaCorrect()
- {
- return gammaCorrect;
- }
- void gammaCorrectColor(Colorf &c)
- {
- if (isGammaCorrect())
- {
- c.r = math::gammaToLinear(c.r);
- c.g = math::gammaToLinear(c.g);
- c.b = math::gammaToLinear(c.b);
- }
- }
- Colorf gammaCorrectColor(const Colorf &c)
- {
- Colorf r = c;
- gammaCorrectColor(r);
- return r;
- }
- void unGammaCorrectColor(Colorf &c)
- {
- if (isGammaCorrect())
- {
- c.r = math::linearToGamma(c.r);
- c.g = math::linearToGamma(c.g);
- c.b = math::linearToGamma(c.b);
- }
- }
- Colorf unGammaCorrectColor(const Colorf &c)
- {
- Colorf r = c;
- unGammaCorrectColor(r);
- return r;
- }
- bool isDebugEnabled()
- {
- if (!debugModeQueried)
- {
- const char *debugenv = getenv("LOVE_GRAPHICS_DEBUG");
- debugMode = debugenv != nullptr && debugenv[0] != '0';
- debugModeQueried = true;
- }
- return debugMode;
- }
- love::Type Graphics::type("graphics", &Module::type);
- namespace opengl { extern love::graphics::Graphics *createInstance(); }
- #ifdef LOVE_GRAPHICS_METAL
- namespace metal { extern love::graphics::Graphics *createInstance(); }
- #endif
- #ifdef LOVE_GRAPHICS_VULKAN
- namespace vulkan { extern love::graphics::Graphics* createInstance(); }
- #endif
- static const Renderer rendererOrder[] = {
- RENDERER_METAL,
- RENDERER_OPENGL,
- RENDERER_VULKAN,
- };
- static std::vector<Renderer> defaultRenderers =
- {
- RENDERER_METAL,
- RENDERER_OPENGL,
- RENDERER_VULKAN,
- };
- static std::vector<Renderer> _renderers = defaultRenderers;
- const std::vector<Renderer> &getDefaultRenderers()
- {
- return defaultRenderers;
- }
- const std::vector<Renderer> &getRenderers()
- {
- return _renderers;
- }
- void setRenderers(const std::vector<Renderer> &renderers)
- {
- _renderers = renderers;
- }
- Graphics *Graphics::createInstance()
- {
- Graphics *instance = Module::getInstance<Graphics>(M_GRAPHICS);
- if (instance != nullptr)
- instance->retain();
- else
- {
- for (auto r : rendererOrder)
- {
- if (std::find(_renderers.begin(), _renderers.end(), r) == _renderers.end())
- continue;
- #ifdef LOVE_GRAPHICS_VULKAN
- if (r == RENDERER_VULKAN)
- instance = vulkan::createInstance();
- #endif
- if (r == RENDERER_OPENGL)
- instance = opengl::createInstance();
- #ifdef LOVE_GRAPHICS_METAL
- if (r == RENDERER_METAL)
- instance = metal::createInstance();
- #endif
- if (instance != nullptr)
- break;
- }
- }
- return instance;
- }
- Graphics::DisplayState::DisplayState()
- {
- defaultSamplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_LINEAR;
- }
- Graphics::Graphics(const char *name)
- : Module(M_GRAPHICS, name)
- , width(0)
- , height(0)
- , pixelWidth(0)
- , pixelHeight(0)
- , backbufferHasStencil(false)
- , backbufferHasDepth(false)
- , created(false)
- , active(true)
- , batchedDrawState()
- , deviceProjectionMatrix()
- , renderTargetSwitchCount(0)
- , drawCalls(0)
- , drawCallsBatched(0)
- , quadIndexBuffer(nullptr)
- , fanIndexBuffer(nullptr)
- , capabilities()
- , defaultTextures()
- , defaultTexelBuffers()
- , defaultStorageBuffer(nullptr)
- , cachedShaderStages()
- {
- transformStack.reserve(16);
- transformStack.push_back(Matrix4());
- pixelScaleStack.reserve(16);
- pixelScaleStack.push_back(1);
- states.reserve(10);
- states.push_back(DisplayState());
- if (!Shader::initialize())
- throw love::Exception("Shader support failed to initialize!");
- }
- Graphics::~Graphics()
- {
- if (quadIndexBuffer != nullptr)
- quadIndexBuffer->release();
- if (fanIndexBuffer != nullptr)
- fanIndexBuffer->release();
- releaseDefaultResources();
- // Clean up standard shaders before the active shader. If we do it after,
- // the active shader may try to activate a standard shader when deactivating
- // itself, which will cause problems since it calls Graphics methods in the
- // Graphics destructor.
- for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++)
- {
- if (Shader::standardShaders[i])
- {
- Shader::standardShaders[i]->release();
- Shader::standardShaders[i] = nullptr;
- }
- }
- states.clear();
- defaultFont.set(nullptr);
- if (batchedDrawState.vb[0])
- batchedDrawState.vb[0]->release();
- if (batchedDrawState.vb[1])
- batchedDrawState.vb[1]->release();
- if (batchedDrawState.indexBuffer)
- batchedDrawState.indexBuffer->release();
- for (int i = 0; i < (int) SHADERSTAGE_MAX_ENUM; i++)
- cachedShaderStages[i].clear();
- pendingReadbacks.clear();
- clearTemporaryResources();
- Shader::deinitialize();
- }
- void Graphics::createQuadIndexBuffer()
- {
- if (quadIndexBuffer != nullptr)
- return;
- size_t size = sizeof(uint16) * getIndexCount(TRIANGLEINDEX_QUADS, LOVE_UINT16_MAX);
- Buffer::Settings settings(BUFFERUSAGEFLAG_INDEX, BUFFERDATAUSAGE_STATIC);
- quadIndexBuffer = newBuffer(settings, DATAFORMAT_UINT16, nullptr, size, 0);
- {
- Buffer::Mapper map(*quadIndexBuffer);
- fillIndices(TRIANGLEINDEX_QUADS, 0, LOVE_UINT16_MAX, (uint16 *) map.data);
- }
- quadIndexBuffer->setImmutable(true);
- }
- void Graphics::createFanIndexBuffer()
- {
- if (fanIndexBuffer != nullptr)
- return;
- size_t size = sizeof(uint16) * getIndexCount(TRIANGLEINDEX_FAN, LOVE_UINT16_MAX);
- Buffer::Settings settings(BUFFERUSAGEFLAG_INDEX, BUFFERDATAUSAGE_STATIC);
- fanIndexBuffer = newBuffer(settings, DATAFORMAT_UINT16, nullptr, size, 0);
- Buffer::Mapper map(*fanIndexBuffer);
- fillIndices(TRIANGLEINDEX_FAN, 0, LOVE_UINT16_MAX, (uint16 *) map.data);
- fanIndexBuffer->setImmutable(true);
- }
- Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)
- {
- return new Quad(v, sw, sh);
- }
- Font *Graphics::newFont(love::font::Rasterizer *data)
- {
- return new Font(data, states.back().defaultSamplerState);
- }
- Font *Graphics::newDefaultFont(int size, const font::TrueTypeRasterizer::Settings &settings)
- {
- auto fontmodule = Module::getInstance<font::Font>(M_FONT);
- if (!fontmodule)
- throw love::Exception("Font module has not been loaded.");
- StrongRef<font::Rasterizer> r(fontmodule->newTrueTypeRasterizer(size, settings), Acquire::NORETAIN);
- return newFont(r.get());
- }
- Video *Graphics::newVideo(love::video::VideoStream *stream, float dpiscale)
- {
- return new Video(this, stream, dpiscale);
- }
- love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, BufferDataUsage usage)
- {
- return new SpriteBatch(this, texture, size, usage);
- }
- love::graphics::ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
- {
- return new ParticleSystem(texture, size);
- }
- ShaderStage *Graphics::newShaderStage(ShaderStageType stage, const std::string &source, const Shader::CompileOptions &options, const Shader::SourceInfo &info, bool cache)
- {
- ShaderStage *s = nullptr;
- std::string cachekey;
- // Never cache if there are custom defines set... because hashing would get
- // more complicated/expensive, and there shouldn't be a lot of duplicate
- // shader stages with custom defines anyway.
- if (!options.defines.empty())
- cache = false;
- if (cache && !source.empty())
- {
- data::HashFunction::Value hashvalue;
- data::hash(data::HashFunction::FUNCTION_SHA1, source.c_str(), source.size(), hashvalue);
- cachekey = std::string(hashvalue.data, hashvalue.size);
- auto it = cachedShaderStages[stage].find(cachekey);
- if (it != cachedShaderStages[stage].end())
- {
- s = it->second;
- s->retain();
- }
- }
- if (s == nullptr)
- {
- bool glsles = usesGLSLES();
- std::string glsl = Shader::createShaderStageCode(this, stage, source, options, info, glsles, true);
- s = newShaderStageInternal(stage, cachekey, glsl, glsles);
- if (cache && !cachekey.empty())
- cachedShaderStages[stage][cachekey] = s;
- }
- return s;
- }
- Shader *Graphics::newShader(const std::vector<std::string> &stagessource, const Shader::CompileOptions &options)
- {
- StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM] = {};
- bool validstages[SHADERSTAGE_MAX_ENUM] = {};
- validstages[SHADERSTAGE_VERTEX] = true;
- validstages[SHADERSTAGE_PIXEL] = true;
- for (const std::string &source : stagessource)
- {
- Shader::SourceInfo info = Shader::getSourceInfo(source);
- bool isanystage = false;
- for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
- {
- if (!validstages[i])
- continue;
- if (info.stages[i] != Shader::ENTRYPOINT_NONE)
- {
- isanystage = true;
- stages[i].set(newShaderStage((ShaderStageType) i, source, options, info, true), Acquire::NORETAIN);
- }
- }
- if (!isanystage)
- throw love::Exception("Could not parse shader code (missing shader entry point function such as 'position' or 'effect')");
- }
- for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
- {
- auto stype = (ShaderStageType) i;
- if (validstages[i] && stages[i].get() == nullptr)
- {
- const std::string &source = Shader::getDefaultCode(Shader::STANDARD_DEFAULT, stype);
- Shader::SourceInfo info = Shader::getSourceInfo(source);
- Shader::CompileOptions opts;
- stages[i].set(newShaderStage(stype, source, opts, info, true), Acquire::NORETAIN);
- }
- }
- return newShaderInternal(stages, options);
- }
- Shader *Graphics::newComputeShader(const std::string &source, const Shader::CompileOptions &options)
- {
- Shader::SourceInfo info = Shader::getSourceInfo(source);
- if (info.stages[SHADERSTAGE_COMPUTE] == Shader::ENTRYPOINT_NONE)
- throw love::Exception("Could not parse compute shader code (missing 'computemain' function?)");
- StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM];
- // Don't bother caching compute shader intermediate source, since there
- // shouldn't be much reuse.
- stages[SHADERSTAGE_COMPUTE].set(newShaderStage(SHADERSTAGE_COMPUTE, source, options, info, false));
- return newShaderInternal(stages, options);
- }
- Buffer *Graphics::newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength)
- {
- std::vector<Buffer::DataDeclaration> dataformat = {{"", format, 0}};
- return newBuffer(settings, dataformat, data, size, arraylength);
- }
- Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferDataUsage usage)
- {
- return new Mesh(this, vertexformat, vertexcount, drawmode, usage);
- }
- Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferDataUsage usage)
- {
- return new Mesh(this, vertexformat, data, datasize, drawmode, usage);
- }
- Mesh *Graphics::newMesh(const std::vector<Mesh::BufferAttribute> &attributes, PrimitiveType drawmode)
- {
- return new Mesh(attributes, drawmode);
- }
- love::graphics::TextBatch *Graphics::newTextBatch(graphics::Font *font, const std::vector<love::font::ColoredString> &text)
- {
- return new TextBatch(font, text);
- }
- love::data::ByteData *Graphics::readbackBuffer(Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset)
- {
- StrongRef<GraphicsReadback> readback;
- readback.set(newReadbackInternal(READBACK_IMMEDIATE, buffer, offset, size, dest, destoffset), Acquire::NORETAIN);
- auto data = readback->getBufferData();
- if (data == nullptr)
- throw love::Exception("love.graphics.readbackBuffer failed.");
- data->retain();
- return data;
- }
- GraphicsReadback *Graphics::readbackBufferAsync(Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset)
- {
- auto readback = newReadbackInternal(READBACK_ASYNC, buffer, offset, size, dest, destoffset);
- pendingReadbacks.push_back(readback);
- return readback;
- }
- image::ImageData *Graphics::readbackTexture(Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty)
- {
- StrongRef<GraphicsReadback> readback;
- readback.set(newReadbackInternal(READBACK_IMMEDIATE, texture, slice, mipmap, rect, dest, destx, desty), Acquire::NORETAIN);
- auto imagedata = readback->getImageData();
- if (imagedata == nullptr)
- throw love::Exception("love.graphics.readbackTexture failed.");
- imagedata->retain();
- return imagedata;
- }
- GraphicsReadback *Graphics::readbackTextureAsync(Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty)
- {
- auto readback = newReadbackInternal(READBACK_ASYNC, texture, slice, mipmap, rect, dest, destx, desty);
- pendingReadbacks.push_back(readback);
- return readback;
- }
- void Graphics::cleanupCachedShaderStage(ShaderStageType type, const std::string &hashkey)
- {
- cachedShaderStages[type].erase(hashkey);
- }
- bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagessource, const Shader::CompileOptions &options, std::string &err)
- {
- StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM] = {};
- bool validstages[SHADERSTAGE_MAX_ENUM] = {};
- validstages[SHADERSTAGE_VERTEX] = true;
- validstages[SHADERSTAGE_PIXEL] = true;
- validstages[SHADERSTAGE_COMPUTE] = true;
- // Don't use cached shader stages, since the gles flag may not match the
- // current renderer.
- for (const std::string &source : stagessource)
- {
- Shader::SourceInfo info = Shader::getSourceInfo(source);
- bool isanystage = false;
- for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
- {
- auto stype = (ShaderStageType) i;
- if (!validstages[i])
- continue;
- if (info.stages[i] != Shader::ENTRYPOINT_NONE)
- {
- isanystage = true;
- std::string glsl = Shader::createShaderStageCode(this, stype, source, options, info, gles, false);
- stages[i].set(new ShaderStageForValidation(this, stype, glsl, gles), Acquire::NORETAIN);
- }
- }
- if (!isanystage)
- {
- err = "Could not parse shader code (missing 'position' or 'effect' function?)";
- return false;
- }
- }
- return Shader::validate(stages, err);
- }
- Texture *Graphics::getDefaultTexture(TextureType type, DataBaseType dataType, bool depthSample)
- {
- uint32 depthsampleindex = depthSample ? 1 : 0;
- Texture *tex = defaultTextures[type][dataType][depthsampleindex];
- if (tex != nullptr)
- return tex;
- Texture::Settings settings;
- settings.type = type;
- switch (dataType)
- {
- case DATA_BASETYPE_INT:
- settings.format = PIXELFORMAT_RGBA8_INT;
- break;
- case DATA_BASETYPE_UINT:
- settings.format = PIXELFORMAT_RGBA8_UINT;
- break;
- case DATA_BASETYPE_FLOAT:
- default:
- settings.format = PIXELFORMAT_RGBA8_UNORM;
- break;
- }
- if (depthSample)
- {
- if (isPixelFormatSupported(PIXELFORMAT_DEPTH16_UNORM, PIXELFORMATUSAGE_SAMPLE))
- settings.format = PIXELFORMAT_DEPTH16_UNORM;
- else if (isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM, PIXELFORMATUSAGE_SAMPLE))
- settings.format = PIXELFORMAT_DEPTH24_UNORM;
- else if (isPixelFormatSupported(PIXELFORMAT_DEPTH32_FLOAT, PIXELFORMATUSAGE_SAMPLE))
- settings.format = PIXELFORMAT_DEPTH32_FLOAT;
- else // TODO?
- settings.format = PIXELFORMAT_DEPTH24_UNORM;
- }
- std::string name = "default_";
- const char *tname = "unknown";
- Texture::getConstant(type, tname);
- name += tname;
- const char *formatname = "unknown";
- love::getConstant(settings.format, formatname);
- name += std::string("_") + formatname;
- settings.debugName = name;
- tex = newTexture(settings);
- SamplerState s;
- s.minFilter = s.magFilter = SamplerState::FILTER_NEAREST;
- s.wrapU = s.wrapV = s.wrapW = SamplerState::WRAP_CLAMP;
- if (depthSample)
- s.depthSampleMode.set(COMPARE_ALWAYS);
- tex->setSamplerState(s);
- uint8 pixel[] = {255, 255, 255, 255};
- if (isPixelFormatInteger(settings.format))
- pixel[0] = pixel[1] = pixel[2] = pixel[3] = 1;
- for (int slice = 0; slice < (type == TEXTURE_CUBE ? 6 : 1); slice++)
- tex->replacePixels(pixel, sizeof(pixel), slice, 0, {0, 0, 1, 1}, false);
- defaultTextures[type][dataType][depthsampleindex] = tex;
- return tex;
- }
- Buffer *Graphics::getDefaultTexelBuffer(DataBaseType dataType)
- {
- Buffer *buffer = defaultTexelBuffers[dataType];
- if (buffer != nullptr)
- return buffer;
- Buffer::Settings settings(BUFFERUSAGEFLAG_TEXEL, BUFFERDATAUSAGE_STATIC);
- settings.zeroInitialize = true;
- settings.debugName = "default_texelbuffer_";
- DataFormat format = DATAFORMAT_FLOAT;
- switch (dataType)
- {
- case DATA_BASETYPE_FLOAT:
- default:
- format = DATAFORMAT_FLOAT;
- settings.debugName += "float";
- break;
- case DATA_BASETYPE_INT:
- format = DATAFORMAT_INT32;
- settings.debugName += "int";
- break;
- case DATA_BASETYPE_UINT:
- format = DATAFORMAT_UINT32;
- settings.debugName += "uint";
- break;
- }
- buffer = newBuffer(settings, format, nullptr, sizeof(float), 1);
- defaultTexelBuffers[dataType] = buffer;
- return buffer;
- }
- Buffer *Graphics::getDefaultStorageBuffer()
- {
- if (defaultStorageBuffer != nullptr)
- return defaultStorageBuffer;
- Buffer::Settings settings(BUFFERUSAGEFLAG_SHADER_STORAGE, BUFFERDATAUSAGE_STATIC);
- settings.zeroInitialize = true;
- settings.debugName = "default_storagebuffer";
- defaultStorageBuffer = newBuffer(settings, DATAFORMAT_FLOAT, nullptr, Buffer::SHADER_STORAGE_BUFFER_MAX_STRIDE, 0);
- return defaultStorageBuffer;
- }
- void Graphics::releaseDefaultResources()
- {
- for (int type = 0; type < TEXTURE_MAX_ENUM; type++)
- {
- for (int dataType = 0; dataType < DATA_BASETYPE_MAX_ENUM; dataType++)
- {
- for (int depthsample = 0; depthsample < 2; depthsample++)
- {
- if (defaultTextures[type][dataType][depthsample])
- defaultTextures[type][dataType][depthsample]->release();
- defaultTextures[type][dataType][depthsample] = nullptr;
- }
- }
- }
- for (int dataType = 0; dataType < DATA_BASETYPE_MAX_ENUM; dataType++)
- {
- if (defaultTexelBuffers[dataType])
- defaultTexelBuffers[dataType]->release();
- defaultTexelBuffers[dataType] = nullptr;
- }
- if (defaultStorageBuffer)
- defaultStorageBuffer->release();
- defaultStorageBuffer = nullptr;
- }
- Texture *Graphics::getTextureOrDefaultForActiveShader(Texture *tex)
- {
- if (tex != nullptr)
- return tex;
- Shader *shader = Shader::current;
- if (shader != nullptr)
- {
- auto texinfo = shader->getMainTextureInfo();
- if (texinfo != nullptr && texinfo->textureType != TEXTURE_MAX_ENUM)
- return getDefaultTexture(texinfo->textureType, texinfo->dataBaseType, texinfo->isDepthSampler);
- }
- return getDefaultTexture(TEXTURE_2D, DATA_BASETYPE_FLOAT, false);
- }
- void Graphics::validateStencilState(const StencilState &s) const
- {
- if (s.action != STENCIL_KEEP)
- {
- const auto &rts = states.back().renderTargets;
- love::graphics::Texture *dstexture = rts.depthStencil.texture.get();
- if (!isRenderTargetActive() && !backbufferHasStencil)
- throw love::Exception("The window must have stenciling enabled to draw to the main screen's stencil buffer.");
- else if (isRenderTargetActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dstexture == nullptr || !isPixelFormatStencil(dstexture->getPixelFormat())))
- throw love::Exception("Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas.");
- }
- }
- void Graphics::validateDepthState(bool depthwrite) const
- {
- if (depthwrite)
- {
- const auto &rts = states.back().renderTargets;
- love::graphics::Texture *dstexture = rts.depthStencil.texture.get();
- if (!isRenderTargetActive() && !backbufferHasDepth)
- throw love::Exception("The window must have depth enabled to draw to the main screen's depth buffer.");
- else if (isRenderTargetActive() && (rts.temporaryRTFlags & TEMPORARY_RT_DEPTH) == 0 && (dstexture == nullptr || !isPixelFormatDepth(dstexture->getPixelFormat())))
- throw love::Exception("Drawing to the depth buffer with a Canvas active requires either depth=true or a custom depth-type Canvas to be used, in setCanvas.");
- }
- }
- int Graphics::getWidth() const
- {
- return width;
- }
- int Graphics::getHeight() const
- {
- return height;
- }
- int Graphics::getPixelWidth() const
- {
- return pixelWidth;
- }
- int Graphics::getPixelHeight() const
- {
- return pixelHeight;
- }
- double Graphics::getCurrentDPIScale() const
- {
- const auto &rt = states.back().renderTargets.getFirstTarget();
- if (rt.texture.get())
- return rt.texture->getDPIScale();
- return getScreenDPIScale();
- }
- double Graphics::getScreenDPIScale() const
- {
- return (double) getPixelHeight() / (double) getHeight();
- }
- bool Graphics::isCreated() const
- {
- return created;
- }
- bool Graphics::isActive() const
- {
- // The graphics module is only completely 'active' if there's a window, a
- // context, and the active variable is set.
- auto window = getInstance<love::window::Window>(M_WINDOW);
- return active && isCreated() && window != nullptr && window->isOpen();
- }
- void Graphics::reset()
- {
- DisplayState s;
- restoreState(s);
- origin();
- }
- void Graphics::backbufferChanged(int width, int height, int pixelwidth, int pixelheight)
- {
- backbufferChanged(width, height, pixelwidth, pixelheight, backbufferHasStencil, backbufferHasDepth, getRequestedBackbufferMSAA());
- }
- /**
- * State functions.
- **/
- void Graphics::restoreState(const DisplayState &s)
- {
- setColor(s.color);
- setBackgroundColor(s.backgroundColor);
- setBlendState(s.blend);
- setLineWidth(s.lineWidth);
- setLineStyle(s.lineStyle);
- setLineJoin(s.lineJoin);
- setPointSize(s.pointSize);
- if (s.scissor)
- setScissor(s.scissorRect);
- else
- setScissor();
- setMeshCullMode(s.meshCullMode);
- setFrontFaceWinding(s.winding);
- setFont(s.font.get());
- setShader(s.shader.get());
- setRenderTargets(s.renderTargets);
- setStencilState(s.stencil);
- setDepthMode(s.depthTest, s.depthWrite);
- setColorMask(s.colorMask);
- setWireframe(s.wireframe);
- setDefaultSamplerState(s.defaultSamplerState);
- if (s.useCustomProjection)
- updateDeviceProjection(s.customProjection);
- else
- resetProjection();
- }
- void Graphics::restoreStateChecked(const DisplayState &s)
- {
- const DisplayState &cur = states.back();
- if (s.color != cur.color)
- setColor(s.color);
- setBackgroundColor(s.backgroundColor);
- if (!(s.blend == cur.blend))
- setBlendState(s.blend);
- // These are just simple assignments.
- setLineWidth(s.lineWidth);
- setLineStyle(s.lineStyle);
- setLineJoin(s.lineJoin);
- if (s.pointSize != cur.pointSize)
- setPointSize(s.pointSize);
- if (s.scissor != cur.scissor || (s.scissor && !(s.scissorRect == cur.scissorRect)))
- {
- if (s.scissor)
- setScissor(s.scissorRect);
- else
- setScissor();
- }
- setMeshCullMode(s.meshCullMode);
- if (s.winding != cur.winding)
- setFrontFaceWinding(s.winding);
- setFont(s.font.get());
- setShader(s.shader.get());
- const auto &sRTs = s.renderTargets;
- const auto &curRTs = cur.renderTargets;
- bool rtschanged = sRTs.colors.size() != curRTs.colors.size();
- if (!rtschanged)
- {
- for (size_t i = 0; i < sRTs.colors.size() && i < curRTs.colors.size(); i++)
- {
- if (sRTs.colors[i] != curRTs.colors[i])
- {
- rtschanged = true;
- break;
- }
- }
- if (!rtschanged && sRTs.depthStencil != curRTs.depthStencil)
- rtschanged = true;
- if (sRTs.temporaryRTFlags != curRTs.temporaryRTFlags)
- rtschanged = true;
- }
- if (rtschanged)
- setRenderTargets(s.renderTargets);
- if (!(s.stencil == cur.stencil))
- setStencilState(s.stencil);
- if (s.depthTest != cur.depthTest || s.depthWrite != cur.depthWrite)
- setDepthMode(s.depthTest, s.depthWrite);
- if (s.colorMask != cur.colorMask)
- setColorMask(s.colorMask);
- if (s.wireframe != cur.wireframe)
- setWireframe(s.wireframe);
- setDefaultSamplerState(s.defaultSamplerState);
- if (s.useCustomProjection)
- setProjection(s.customProjection);
- else if (cur.useCustomProjection)
- resetProjection();
- }
- Colorf Graphics::getColor() const
- {
- return states.back().color;
- }
- void Graphics::setBackgroundColor(Colorf c)
- {
- states.back().backgroundColor = c;
- }
- Colorf Graphics::getBackgroundColor() const
- {
- return states.back().backgroundColor;
- }
- void Graphics::checkSetDefaultFont()
- {
- // We don't create or set the default Font if an existing font is in use.
- if (states.back().font.get() != nullptr)
- return;
- // Create a new default font if we don't have one yet.
- if (!defaultFont.get())
- {
- font::TrueTypeRasterizer::Settings settings;
- defaultFont.set(newDefaultFont(13, settings), Acquire::NORETAIN);
- }
- states.back().font.set(defaultFont.get());
- }
- void Graphics::setFont(love::graphics::Font *font)
- {
- // We don't need to set a default font here if null is passed in, since we
- // only care about the default font in getFont and print.
- DisplayState &state = states.back();
- state.font.set(font);
- }
- love::graphics::Font *Graphics::getFont()
- {
- checkSetDefaultFont();
- return states.back().font.get();
- }
- void Graphics::setShader(love::graphics::Shader *shader)
- {
- if (shader == nullptr)
- return setShader();
- shader->attach();
- states.back().shader.set(shader);
- }
- void Graphics::setShader()
- {
- Shader::attachDefault(Shader::STANDARD_DEFAULT);
- states.back().shader.set(nullptr);
- }
- love::graphics::Shader *Graphics::getShader() const
- {
- return states.back().shader.get();
- }
- void Graphics::setRenderTarget(RenderTarget rt, uint32 temporaryRTFlags)
- {
- if (rt.texture == nullptr)
- return setRenderTarget();
- RenderTargets rts;
- rts.colors.push_back(rt);
- rts.temporaryRTFlags = temporaryRTFlags;
- setRenderTargets(rts);
- }
- void Graphics::setRenderTargets(const RenderTargetsStrongRef &rts)
- {
- RenderTargets targets;
- targets.colors.reserve(rts.colors.size());
- for (const auto &rt : rts.colors)
- targets.colors.emplace_back(rt.texture.get(), rt.slice, rt.mipmap);
- targets.depthStencil = RenderTarget(rts.depthStencil.texture, rts.depthStencil.slice, rts.depthStencil.mipmap);
- targets.temporaryRTFlags = rts.temporaryRTFlags;
- return setRenderTargets(targets);
- }
- void Graphics::setRenderTargets(const RenderTargets &rts)
- {
- DisplayState &state = states.back();
- int rtcount = (int) rts.colors.size();
- RenderTarget firsttarget = rts.getFirstTarget();
- Texture *firsttex = firsttarget.texture;
- if (firsttex == nullptr)
- return setRenderTarget();
- const auto &prevRTsRef = state.renderTargets;
- if (rtcount == (int) prevRTsRef.colors.size())
- {
- bool modified = false;
- for (int i = 0; i < rtcount; i++)
- {
- if (rts.colors[i] != prevRTsRef.colors[i])
- {
- modified = true;
- break;
- }
- }
- if (!modified && rts.depthStencil != prevRTsRef.depthStencil)
- modified = true;
- if (rts.temporaryRTFlags != prevRTsRef.temporaryRTFlags)
- modified = true;
- if (!modified)
- return;
- }
- const RenderTargetsStrongRef prevRTs = prevRTsRef;
- if (rtcount > capabilities.limits[LIMIT_RENDER_TARGETS])
- throw love::Exception("This system can't simultaneously render to %d textures.", rtcount);
- bool multiformatsupported = capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS];
- PixelFormat firstcolorformat = PIXELFORMAT_UNKNOWN;
- if (!rts.colors.empty())
- firstcolorformat = rts.colors[0].texture->getPixelFormat();
- if (!firsttex->isRenderTarget())
- throw love::Exception("Texture must be created as a render target to be used in setRenderTargets.");
- if (isPixelFormatDepthStencil(firstcolorformat))
- throw love::Exception("Depth/stencil format textures must be used with the 'depthstencil' field of the table passed into setRenderTargets.");
- if (firsttarget.mipmap < 0 || firsttarget.mipmap >= firsttex->getMipmapCount())
- throw love::Exception("Invalid mipmap level %d.", firsttarget.mipmap + 1);
- if (!firsttex->isValidSlice(firsttarget.slice, firsttarget.mipmap))
- throw love::Exception("Invalid slice index: %d.", firsttarget.slice + 1);
- bool hasSRGBtexture = isPixelFormatSRGB(firstcolorformat);
- int pixelw = firsttex->getPixelWidth(firsttarget.mipmap);
- int pixelh = firsttex->getPixelHeight(firsttarget.mipmap);
- int reqmsaa = firsttex->getRequestedMSAA();
- for (int i = 1; i < rtcount; i++)
- {
- Texture *c = rts.colors[i].texture;
- PixelFormat format = c->getPixelFormat();
- int mip = rts.colors[i].mipmap;
- int slice = rts.colors[i].slice;
- if (!c->isRenderTarget())
- throw love::Exception("Texture must be created as a render target to be used in setRenderTargets.");
- if (mip < 0 || mip >= c->getMipmapCount())
- throw love::Exception("Invalid mipmap level %d.", mip + 1);
- if (!c->isValidSlice(slice, mip))
- throw love::Exception("Invalid slice index: %d.", slice + 1);
- if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
- throw love::Exception("All textures must have the same pixel dimensions.");
- if (!multiformatsupported && format != firstcolorformat)
- throw love::Exception("This system doesn't support multi-render-target rendering with different texture formats.");
- if (c->getRequestedMSAA() != reqmsaa)
- throw love::Exception("All textures must have the same MSAA value.");
- if (isPixelFormatDepthStencil(format))
- throw love::Exception("Depth/stencil format textures must be used with the 'depthstencil' field of the table passed into setRenderTargets.");
- if (isPixelFormatSRGB(format))
- hasSRGBtexture = true;
- }
- if (rts.depthStencil.texture != nullptr)
- {
- Texture *c = rts.depthStencil.texture;
- int mip = rts.depthStencil.mipmap;
- int slice = rts.depthStencil.slice;
- if (!c->isRenderTarget())
- throw love::Exception("Texture must be created as a render target to be used in setRenderTargets.");
- if (!isPixelFormatDepthStencil(c->getPixelFormat()))
- throw love::Exception("Only depth/stencil format textures can be used with the 'depthstencil' field of the table passed into setRenderTargets.");
- if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
- throw love::Exception("All Textures must have the same pixel dimensions.");
- if (c->getRequestedMSAA() != firsttex->getRequestedMSAA())
- throw love::Exception("All Textures must have the same MSAA value.");
- if (mip < 0 || mip >= c->getMipmapCount())
- throw love::Exception("Invalid mipmap level %d.", mip + 1);
- if (!c->isValidSlice(slice, mip))
- throw love::Exception("Invalid slice index: %d.", slice + 1);
- }
- flushBatchedDraws();
- if (rts.depthStencil.texture == nullptr && rts.temporaryRTFlags != 0)
- {
- bool wantsdepth = (rts.temporaryRTFlags & TEMPORARY_RT_DEPTH) != 0;
- bool wantsstencil = (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) != 0;
- PixelFormat dsformat = PIXELFORMAT_STENCIL8;
- if (wantsdepth && wantsstencil)
- dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
- else if (wantsdepth && isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM, PIXELFORMATUSAGEFLAGS_RENDERTARGET))
- dsformat = PIXELFORMAT_DEPTH24_UNORM;
- else if (wantsdepth)
- dsformat = PIXELFORMAT_DEPTH16_UNORM;
- else if (wantsstencil)
- dsformat = PIXELFORMAT_STENCIL8;
- // We want setRenderTargetsInternal to have a pointer to the temporary RT,
- // but we don't want to directly store it in the main graphics state.
- RenderTargets realRTs = rts;
- realRTs.depthStencil.texture = getTemporaryTexture(dsformat, pixelw, pixelh, reqmsaa);
- realRTs.depthStencil.slice = 0;
- // TODO: fix this to call release at the right time.
- // This only works here because nothing else calls getTemporaryTexture.
- releaseTemporaryTexture(realRTs.depthStencil.texture);
- setRenderTargetsInternal(realRTs, pixelw, pixelh, hasSRGBtexture);
- }
- else
- setRenderTargetsInternal(rts, pixelw, pixelh, hasSRGBtexture);
- RenderTargetsStrongRef refs;
- refs.colors.reserve(rts.colors.size());
- for (auto c : rts.colors)
- refs.colors.emplace_back(c.texture, c.slice, c.mipmap);
- refs.depthStencil = RenderTargetStrongRef(rts.depthStencil.texture, rts.depthStencil.slice);
- refs.temporaryRTFlags = rts.temporaryRTFlags;
- std::swap(state.renderTargets, refs);
- renderTargetSwitchCount++;
- resetProjection();
- // generateMipmaps can't be used for depth/stencil textures.
- for (const auto &rt : prevRTs.colors)
- {
- if (rt.texture && rt.texture->getMipmapsMode() == Texture::MIPMAPS_AUTO && rt.mipmap == 0)
- rt.texture->generateMipmaps();
- }
- // Clear/reset the temporary depth/stencil buffers.
- // TODO: make this deferred somehow to avoid double clearing if the user
- // also calls love.graphics.clear after setCanvas.
- if (rts.depthStencil.texture == nullptr && rts.temporaryRTFlags != 0)
- {
- OptionalColorD clearcolor;
- OptionalInt clearstencil(0);
- OptionalDouble cleardepth(1.0);
- clear(clearcolor, clearstencil, cleardepth);
- }
- }
- void Graphics::setRenderTarget()
- {
- DisplayState &state = states.back();
- if (state.renderTargets.colors.empty() && state.renderTargets.depthStencil.texture == nullptr)
- return;
- const RenderTargetsStrongRef prevRTs = state.renderTargets;
- flushBatchedDraws();
- setRenderTargetsInternal(RenderTargets(), pixelWidth, pixelHeight, isGammaCorrect());
- state.renderTargets = RenderTargetsStrongRef();
- renderTargetSwitchCount++;
- resetProjection();
- // generateMipmaps can't be used for depth/stencil textures.
- for (const auto& rt : prevRTs.colors)
- {
- if (rt.texture && rt.texture->getMipmapsMode() == Texture::MIPMAPS_AUTO && rt.mipmap == 0)
- rt.texture->generateMipmaps();
- }
- }
- Graphics::RenderTargets Graphics::getRenderTargets() const
- {
- const auto &curRTs = states.back().renderTargets;
- RenderTargets rts;
- rts.colors.reserve(curRTs.colors.size());
- for (const auto &rt : curRTs.colors)
- rts.colors.emplace_back(rt.texture.get(), rt.slice, rt.mipmap);
- rts.depthStencil = RenderTarget(curRTs.depthStencil.texture, curRTs.depthStencil.slice, curRTs.depthStencil.mipmap);
- rts.temporaryRTFlags = curRTs.temporaryRTFlags;
- return rts;
- }
- bool Graphics::isRenderTargetActive() const
- {
- const auto &rts = states.back().renderTargets;
- return !rts.colors.empty() || rts.depthStencil.texture != nullptr;
- }
- bool Graphics::isRenderTargetActive(Texture *texture) const
- {
- Texture *roottexture = texture->getRootViewInfo().texture;
- const auto &rts = states.back().renderTargets;
- for (const auto &rt : rts.colors)
- {
- if (rt.texture.get() && rt.texture->getRootViewInfo().texture == roottexture)
- return true;
- }
- if (rts.depthStencil.texture.get() && rts.depthStencil.texture->getRootViewInfo().texture == roottexture)
- return true;
- return false;
- }
- bool Graphics::isRenderTargetActive(Texture *texture, int slice) const
- {
- const auto &rootinfo = texture->getRootViewInfo();
- slice += rootinfo.startLayer;
- const auto &rts = states.back().renderTargets;
- for (const auto &rt : rts.colors)
- {
- if (rt.texture.get())
- {
- const auto &info = rt.texture->getRootViewInfo();
- if (rootinfo.texture == info.texture && rt.slice + info.startLayer == slice)
- return true;
- }
- }
- if (rts.depthStencil.texture.get())
- {
- const auto &info = rts.depthStencil.texture->getRootViewInfo();
- if (rootinfo.texture == info.texture && rts.depthStencil.slice + info.startLayer == slice)
- return true;
- }
- return false;
- }
- Texture *Graphics::getTemporaryTexture(PixelFormat format, int w, int h, int samples)
- {
- Texture *texture = nullptr;
- for (TemporaryTexture &temp : temporaryTextures)
- {
- if (temp.framesSinceUse < 0)
- continue;
- Texture *c = temp.texture;
- if (c->getPixelFormat() == format && c->getPixelWidth() == w
- && c->getPixelHeight() == h && c->getRequestedMSAA() == samples)
- {
- texture = c;
- temp.framesSinceUse = -1;
- break;
- }
- }
- if (texture == nullptr)
- {
- Texture::Settings settings;
- settings.renderTarget = true;
- settings.format = format;
- settings.width = w;
- settings.height = h;
- settings.msaa = samples;
- texture = newTexture(settings);
- temporaryTextures.emplace_back(texture);
- }
- return texture;
- }
- void Graphics::releaseTemporaryTexture(Texture *texture)
- {
- for (TemporaryTexture &temp : temporaryTextures)
- {
- if (temp.texture == texture)
- {
- temp.framesSinceUse = 0;
- break;
- }
- }
- }
- Buffer *Graphics::getTemporaryBuffer(size_t size, DataFormat format, uint32 usageflags, BufferDataUsage datausage)
- {
- Buffer *buffer = nullptr;
- for (TemporaryBuffer &temp : temporaryBuffers)
- {
- if (temp.framesSinceUse < 0)
- continue;
- Buffer *b = temp.buffer;
- if (temp.size == size && b->getDataMember(0).decl.format == format
- && b->getUsageFlags() == usageflags && b->getDataUsage() == datausage)
- {
- buffer = b;
- temp.framesSinceUse = -1;
- break;
- }
- }
- if (buffer == nullptr)
- {
- Buffer::Settings settings(usageflags, datausage);
- buffer = newBuffer(settings, format, nullptr, size, 0);
- temporaryBuffers.emplace_back(buffer, size);
- }
- return buffer;
- }
- void Graphics::releaseTemporaryBuffer(Buffer *buffer)
- {
- for (TemporaryBuffer &temp : temporaryBuffers)
- {
- if (temp.buffer == buffer)
- {
- temp.framesSinceUse = 0;
- break;
- }
- }
- }
- void Graphics::updateTemporaryResources()
- {
- for (int i = (int) temporaryTextures.size() - 1; i >= 0; i--)
- {
- auto &t = temporaryTextures[i];
- if (t.framesSinceUse >= MAX_TEMPORARY_RESOURCE_UNUSED_FRAMES)
- {
- t.texture->release();
- t = temporaryTextures.back();
- temporaryTextures.pop_back();
- }
- else if (t.framesSinceUse >= 0)
- t.framesSinceUse++;
- }
- for (int i = (int) temporaryBuffers.size() - 1; i >= 0; i--)
- {
- auto &t = temporaryBuffers[i];
- if (t.framesSinceUse >= MAX_TEMPORARY_RESOURCE_UNUSED_FRAMES)
- {
- t.buffer->release();
- t = temporaryBuffers.back();
- temporaryBuffers.pop_back();
- }
- else if (t.framesSinceUse >= 0)
- t.framesSinceUse++;
- }
- }
- void Graphics::clearTemporaryResources()
- {
- for (auto temp :temporaryBuffers)
- temp.buffer->release();
- for (auto temp : temporaryTextures)
- temp.texture->release();
- temporaryBuffers.clear();
- temporaryTextures.clear();
- }
- void Graphics::updatePendingReadbacks()
- {
- for (int i = (int)pendingReadbacks.size() - 1; i >= 0; i--)
- {
- pendingReadbacks[i]->update();
- if (pendingReadbacks[i]->isComplete())
- {
- pendingReadbacks[i] = pendingReadbacks.back();
- pendingReadbacks.pop_back();
- }
- }
- }
- void Graphics::intersectScissor(const Rect &rect)
- {
- Rect currect = states.back().scissorRect;
- if (!states.back().scissor)
- {
- currect.x = 0;
- currect.y = 0;
- currect.w = std::numeric_limits<int>::max();
- currect.h = std::numeric_limits<int>::max();
- }
- int x1 = std::max(currect.x, rect.x);
- int y1 = std::max(currect.y, rect.y);
- int x2 = std::min(currect.x + currect.w, rect.x + rect.w);
- int y2 = std::min(currect.y + currect.h, rect.y + rect.h);
- Rect newrect = {x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1)};
- setScissor(newrect);
- }
- bool Graphics::getScissor(Rect &rect) const
- {
- const DisplayState &state = states.back();
- rect = state.scissorRect;
- return state.scissor;
- }
- void Graphics::setStencilMode(StencilMode mode, int value)
- {
- setStencilState(computeStencilState(mode, value));
- if (mode == STENCIL_MODE_DRAW)
- setColorMask({ false, false, false, false });
- else
- setColorMask({ true, true, true, true });
- }
- void Graphics::setStencilMode()
- {
- setStencilState(computeStencilState(STENCIL_MODE_OFF, 0));
- setColorMask({ true, true, true, true });
- }
- StencilMode Graphics::getStencilMode(int &value) const
- {
- const DisplayState& state = states.back();
- StencilMode mode = computeStencilMode(state.stencil);
- value = state.stencil.value;
- return mode;
- }
- void Graphics::setStencilState()
- {
- StencilState s;
- setStencilState(s);
- }
- const StencilState &Graphics::getStencilState() const
- {
- const DisplayState &state = states.back();
- return state.stencil;
- }
- void Graphics::setDepthMode()
- {
- setDepthMode(COMPARE_ALWAYS, false);
- }
- void Graphics::getDepthMode(CompareMode &compare, bool &write) const
- {
- const DisplayState &state = states.back();
- compare = state.depthTest;
- write = state.depthWrite;
- }
- void Graphics::setMeshCullMode(CullMode cull)
- {
- // Handled inside the draw() graphics API implementations.
- states.back().meshCullMode = cull;
- }
- CullMode Graphics::getMeshCullMode() const
- {
- return states.back().meshCullMode;
- }
- Winding Graphics::getFrontFaceWinding() const
- {
- return states.back().winding;
- }
- ColorChannelMask Graphics::getColorMask() const
- {
- return states.back().colorMask;
- }
- void Graphics::setBlendMode(BlendMode mode, BlendAlpha alphamode)
- {
- if (alphamode == BLENDALPHA_MULTIPLY && !isAlphaMultiplyBlendSupported(mode))
- {
- const char *modestr = "unknown";
- love::graphics::getConstant(mode, modestr);
- throw love::Exception("The '%s' blend mode must be used with premultiplied alpha.", modestr);
- }
- setBlendState(computeBlendState(mode, alphamode));
- }
- BlendMode Graphics::getBlendMode(BlendAlpha &alphamode) const
- {
- return computeBlendMode(states.back().blend, alphamode);
- }
- const BlendState &Graphics::getBlendState() const
- {
- return states.back().blend;
- }
- void Graphics::setDefaultSamplerState(const SamplerState &s)
- {
- states.back().defaultSamplerState = s;
- }
- const SamplerState &Graphics::getDefaultSamplerState() const
- {
- return states.back().defaultSamplerState;
- }
- void Graphics::setLineWidth(float width)
- {
- states.back().lineWidth = width;
- }
- void Graphics::setLineStyle(Graphics::LineStyle style)
- {
- states.back().lineStyle = style;
- }
- void Graphics::setLineJoin(Graphics::LineJoin join)
- {
- states.back().lineJoin = join;
- }
- float Graphics::getLineWidth() const
- {
- return states.back().lineWidth;
- }
- Graphics::LineStyle Graphics::getLineStyle() const
- {
- return states.back().lineStyle;
- }
- Graphics::LineJoin Graphics::getLineJoin() const
- {
- return states.back().lineJoin;
- }
- float Graphics::getPointSize() const
- {
- return states.back().pointSize;
- }
- bool Graphics::isWireframe() const
- {
- return states.back().wireframe;
- }
- void Graphics::captureScreenshot(const ScreenshotInfo &info)
- {
- pendingScreenshotCallbacks.push_back(info);
- }
- void Graphics::copyBuffer(Buffer *source, Buffer *dest, size_t sourceoffset, size_t destoffset, size_t size)
- {
- Range sourcerange(sourceoffset, size);
- Range destrange(destoffset, size);
- if (dest->getDataUsage() == BUFFERDATAUSAGE_STREAM)
- throw love::Exception("Buffers created with 'stream' data usage cannot be used as a copy destination.");
- if (source->getDataUsage() == BUFFERDATAUSAGE_READBACK)
- throw love::Exception("Buffers created with 'readback' data usage cannot be used as a copy source.");
- if (sourcerange.getMax() >= source->getSize())
- throw love::Exception("Buffer copy source offset and size doesn't fit within the source Buffer's size.");
- if (destrange.getMax() >= dest->getSize())
- throw love::Exception("Buffer copy destination offset and size doesn't fit within the destination buffer's size.");
- if (source == dest && sourcerange.intersects(destrange))
- throw love::Exception("Copying a portion of a buffer to the same buffer requires non-overlapping source and destination offsets.");
- if (dest->isImmutable())
- throw love::Exception("Cannot copy to an immutable buffer.");
- if (sourceoffset % 4 != 0 || destoffset % 4 != 0 || size % 4 != 0)
- throw love::Exception("Buffer copy source offset, destination offset, and size parameters must be multiples of 4 bytes.");
- source->copyTo(dest, sourceoffset, destoffset, size);
- }
- void Graphics::copyTextureToBuffer(Texture *source, Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth)
- {
- if (!capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER])
- {
- if (!source->isRenderTarget())
- throw love::Exception("Copying a non-render target Texture to a Buffer is not supported on this system.");
- }
- PixelFormat format = source->getPixelFormat();
- if (isPixelFormatDepthStencil(format))
- throw love::Exception("Copying a depth/stencil Texture to a Buffer is not supported.");
- if (!source->isReadable())
- throw love::Exception("copyTextureToBuffer can only be called on readable Textures.");
- if (dest->getDataUsage() == BUFFERDATAUSAGE_STREAM)
- throw love::Exception("Buffers created with 'stream' data usage cannot be used as a copy destination.");
- if (dest->isImmutable())
- throw love::Exception("Cannot copy to an immutable buffer.");
- if (isRenderTargetActive(source))
- throw love::Exception("copyTextureToBuffer cannot be called while the Texture is an active render target.");
- if (mipmap < 0 || mipmap >= source->getMipmapCount())
- throw love::Exception("Invalid texture mipmap index %d.", mipmap + 1);
- TextureType textype = source->getTextureType();
- if (slice < 0 || (textype == TEXTURE_CUBE && slice >= 6)
- || (textype == TEXTURE_VOLUME && slice >= source->getDepth(mipmap))
- || (textype == TEXTURE_2D_ARRAY && slice >= source->getLayerCount()))
- {
- throw love::Exception("Invalid texture slice index %d.", slice + 1);
- }
- int mipw = source->getPixelWidth(mipmap);
- int miph = source->getPixelHeight(mipmap);
- if (rect.x < 0 || rect.y < 0 || rect.w <= 0 || rect.h <= 0
- || (rect.x + rect.w) > mipw || (rect.y + rect.h) > miph)
- {
- throw love::Exception("Invalid rectangle dimensions (x=%d, y=%d, w=%d, h=%d) for %dx%d texture.", rect.x, rect.y, rect.w, rect.h, mipw, miph);
- }
- if (destwidth <= 0)
- destwidth = rect.w;
- size_t size = 0;
- if (isPixelFormatCompressed(format))
- {
- if (destwidth != rect.w) // OpenGL limitation...
- throw love::Exception("Copying a compressed texture to a buffer cannot use a custom destination width.");
- const PixelFormatInfo &info = getPixelFormatInfo(format);
- int bw = (int) info.blockWidth;
- int bh = (int) info.blockHeight;
- if (rect.x % bw != 0 || rect.y % bh != 0 ||
- ((rect.w % bw != 0 || rect.h % bh != 0) && rect.x + rect.w != source->getPixelWidth(mipmap)))
- {
- const char *name = nullptr;
- love::getConstant(format, name);
- throw love::Exception("Compressed texture format %s only supports copying a sub-rectangle with offset and dimensions that are a multiple of %d x %d.", name, bw, bh);
- }
- // Note: this will need to change if destwidth == rect.w restriction
- // is removed.
- size = getPixelFormatSliceSize(format, destwidth, rect.h);
- }
- else
- {
- // Not the cleanest, but should work since uncompressed formats always
- // have 1x1 blocks.
- int pixels = (rect.h - 1) * destwidth + rect.w;
- size = getPixelFormatUncompressedRowSize(format, pixels);
- }
- Range destrange(destoffset, size);
- if (destoffset % 4 != 0 || size % 4 != 0)
- throw love::Exception("Buffer copy destination offset and computed byte size must be multiples of 4 bytes.");
- if (destrange.getMax() >= dest->getSize())
- throw love::Exception("Buffer copy destination offset and width/height doesn't fit within the destination Buffer.");
- source->copyToBuffer(dest, slice, mipmap, rect, destoffset, destwidth, size);
- }
- void Graphics::copyBufferToTexture(Buffer *source, Texture *dest, size_t sourceoffset, int sourcewidth, int slice, int mipmap, const Rect &rect)
- {
- if (source->getDataUsage() == BUFFERDATAUSAGE_READBACK)
- throw love::Exception("Buffers created with 'readback' data usage cannot be used as a copy source.");
- PixelFormat format = dest->getPixelFormat();
- if (isPixelFormatDepthStencil(format))
- throw love::Exception("Copying a Buffer to a depth/stencil Texture is not supported.");
- if (!dest->isReadable())
- throw love::Exception("copyBufferToTexture can only be called on readable Textures.");
- if (isRenderTargetActive(dest))
- throw love::Exception("copyBufferToTexture cannot be called while the Texture is an active render target.");
- if (mipmap < 0 || mipmap >= dest->getMipmapCount())
- throw love::Exception("Invalid texture mipmap index %d.", mipmap + 1);
- TextureType textype = dest->getTextureType();
- if (slice < 0 || (textype == TEXTURE_CUBE && slice >= 6)
- || (textype == TEXTURE_VOLUME && slice >= dest->getDepth(mipmap))
- || (textype == TEXTURE_2D_ARRAY && slice >= dest->getLayerCount()))
- {
- throw love::Exception("Invalid texture slice index %d.", slice + 1);
- }
- int mipw = dest->getPixelWidth(mipmap);
- int miph = dest->getPixelHeight(mipmap);
- if (rect.x < 0 || rect.y < 0 || rect.w <= 0 || rect.h <= 0
- || (rect.x + rect.w) > mipw || (rect.y + rect.h) > miph)
- {
- throw love::Exception("Invalid rectangle dimensions (x=%d, y=%d, w=%d, h=%d) for %dx%d texture.", rect.x, rect.y, rect.w, rect.h, mipw, miph);
- }
- if (sourcewidth <= 0)
- sourcewidth = rect.w;
- size_t size = 0;
- if (isPixelFormatCompressed(format))
- {
- if (sourcewidth != rect.w) // OpenGL limitation...
- throw love::Exception("Copying a buffer to a compressed texture cannot use a custom source width.");
- const PixelFormatInfo &info = getPixelFormatInfo(format);
- int bw = (int) info.blockWidth;
- int bh = (int) info.blockHeight;
- if (rect.x % bw != 0 || rect.y % bh != 0 ||
- ((rect.w % bw != 0 || rect.h % bh != 0) && rect.x + rect.w != dest->getPixelWidth(mipmap)))
- {
- const char *name = nullptr;
- love::getConstant(format, name);
- throw love::Exception("Compressed texture format %s only supports copying a sub-rectangle with offset and dimensions that are a multiple of %d x %d.", name, bw, bh);
- }
- // Note: this will need to change if sourcewidth == rect.w restriction
- // is removed.
- size = getPixelFormatSliceSize(format, sourcewidth, rect.h);
- }
- else
- {
- // Not the cleanest, but should work since uncompressed formats always
- // have 1x1 blocks.
- int pixels = (rect.h - 1) * sourcewidth + rect.w;
- size = getPixelFormatUncompressedRowSize(format, pixels);
- }
- Range sourcerange(sourceoffset, size);
- if (sourceoffset % 4 != 0 || size % 4 != 0)
- throw love::Exception("Buffer copy source offset and computed byte size must be multiples of 4 bytes.");
- if (sourcerange.getMax() >= source->getSize())
- throw love::Exception("Buffer copy source offset and width/height doesn't fit within the source Buffer.");
- dest->copyFromBuffer(source, sourceoffset, sourcewidth, size, slice, mipmap, rect);
- }
- static const char *getIndirectArgsTypeName(Graphics::IndirectArgsType argstype)
- {
- switch (argstype)
- {
- case Graphics::INDIRECT_ARGS_DISPATCH: return "Compute shader threadgroup argument data";
- case Graphics::INDIRECT_ARGS_DRAW_VERTICES: return "Draw vertices argument data";
- case Graphics::INDIRECT_ARGS_DRAW_INDICES: return "Draw indices argument data";
- }
- return "(Unknown argument data)";
- }
- void Graphics::validateIndirectArgsBuffer(IndirectArgsType argstype, Buffer *indirectargs, int argsindex)
- {
- if (!capabilities.features[FEATURE_INDIRECT_DRAW])
- throw love::Exception("Indirect draws and compute dispatches are not supported on this system.");
- if ((indirectargs->getUsageFlags() & BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS) == 0)
- throw love::Exception("The given Buffer must be created with the indirectarguments usage flag set, to be used for indirect arguments.");
- if (argsindex < 0)
- throw love::Exception("The given indirect argument index cannot be negative.");
- size_t argelements = 0;
- if (argstype == INDIRECT_ARGS_DISPATCH)
- argelements = 3;
- else if (argstype == INDIRECT_ARGS_DRAW_VERTICES)
- argelements = 4;
- else if (argstype == INDIRECT_ARGS_DRAW_INDICES)
- argelements = 5;
- size_t totalmembers = indirectargs->getArrayLength() * indirectargs->getDataMembers().size();
- if (totalmembers % argelements != 0)
- throw love::Exception("%s requires the given indirect argument Buffer to have a multiple of %ld int or uint values.", getIndirectArgsTypeName(argstype), argelements);
- size_t argsoffset = argsindex * indirectargs->getArrayStride();
- if (indirectargs->getSize() < argsoffset + sizeof(uint32) * argelements)
- throw love::Exception("The given index into the indirect argument Buffer does not fit within the Buffer's size.");
- }
- void Graphics::dispatchThreadgroups(Shader *shader, int x, int y, int z)
- {
- if (!shader->hasStage(SHADERSTAGE_COMPUTE))
- throw love::Exception("Only compute shaders can have threads dispatched.");
- if (x <= 0 || y <= 0 || z <= 0)
- throw love::Exception("Threadgroup dispatch size must be positive.");
- if (x > capabilities.limits[LIMIT_THREADGROUPS_X]
- || y > capabilities.limits[LIMIT_THREADGROUPS_Y]
- || z > capabilities.limits[LIMIT_THREADGROUPS_Z])
- {
- throw love::Exception("Too many threadgroups dispatched.");
- }
- flushBatchedDraws();
- auto prevshader = Shader::current;
- shader->attach();
- bool success = dispatch(shader, x, y, z);
- if (prevshader != nullptr)
- prevshader->attach();
- if (!success)
- throw love::Exception("Compute shader must have resources bound to all writable texture and buffer variables.");
- }
- void Graphics::dispatchIndirect(Shader *shader, Buffer *indirectargs, int argsindex)
- {
- if (!shader->hasStage(SHADERSTAGE_COMPUTE))
- throw love::Exception("Only compute shaders can have threads dispatched.");
- validateIndirectArgsBuffer(INDIRECT_ARGS_DISPATCH, indirectargs, argsindex);
- flushBatchedDraws();
- auto prevshader = Shader::current;
- shader->attach();
- bool success = dispatch(shader, indirectargs, argsindex * indirectargs->getArrayStride());
- if (prevshader != nullptr)
- prevshader->attach();
- if (!success)
- throw love::Exception("Compute shader must have resources bound to all writable texture and buffer variables.");
- }
- Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawCommand &cmd)
- {
- BatchedDrawState &state = batchedDrawState;
- bool shouldflush = false;
- bool shouldresize = false;
- if (cmd.primitiveMode != state.primitiveMode
- || cmd.formats[0] != state.formats[0] || cmd.formats[1] != state.formats[1]
- || ((cmd.indexMode != TRIANGLEINDEX_NONE) != (state.indexCount > 0))
- || cmd.texture != state.texture
- || cmd.standardShaderType != state.standardShaderType)
- {
- shouldflush = true;
- }
- int totalvertices = state.vertexCount + cmd.vertexCount;
- // We only support uint16 index buffers for now.
- if (totalvertices > LOVE_UINT16_MAX && cmd.indexMode != TRIANGLEINDEX_NONE)
- shouldflush = true;
- int reqIndexCount = getIndexCount(cmd.indexMode, cmd.vertexCount);
- size_t reqIndexSize = reqIndexCount * sizeof(uint16);
- size_t newdatasizes[2] = {0, 0};
- size_t buffersizes[3] = {0, 0, 0};
- for (int i = 0; i < 2; i++)
- {
- if (cmd.formats[i] == CommonFormat::NONE)
- continue;
- size_t stride = getFormatStride(cmd.formats[i]);
- size_t datasize = stride * totalvertices;
- if (state.vbMap[i].data != nullptr && datasize > state.vbMap[i].size)
- shouldflush = true;
- if (datasize > state.vb[i]->getUsableSize())
- {
- buffersizes[i] = std::max(datasize, state.vb[i]->getSize() * 2);
- shouldresize = true;
- }
- newdatasizes[i] = stride * cmd.vertexCount;
- }
- if (cmd.indexMode != TRIANGLEINDEX_NONE)
- {
- size_t datasize = (state.indexCount + reqIndexCount) * sizeof(uint16);
- if (state.indexBufferMap.data != nullptr && datasize > state.indexBufferMap.size)
- shouldflush = true;
- if (datasize > state.indexBuffer->getUsableSize())
- {
- buffersizes[2] = std::max(datasize, state.indexBuffer->getSize() * 2);
- shouldresize = true;
- }
- }
- if (shouldflush || shouldresize)
- {
- flushBatchedDraws();
- state.primitiveMode = cmd.primitiveMode;
- state.formats[0] = cmd.formats[0];
- state.formats[1] = cmd.formats[1];
- state.texture = cmd.texture;
- state.standardShaderType = cmd.standardShaderType;
- }
- if (state.vertexCount == 0)
- {
- if (Shader::isDefaultActive())
- Shader::attachDefault(state.standardShaderType);
- if (Shader::current != nullptr)
- Shader::current->validateDrawState(cmd.primitiveMode, cmd.texture);
- }
- if (shouldresize)
- {
- for (int i = 0; i < 2; i++)
- {
- if (state.vb[i]->getSize() < buffersizes[i])
- {
- state.vb[i]->release();
- state.vb[i] = newStreamBuffer(BUFFERUSAGE_VERTEX, buffersizes[i]);
- }
- }
- if (state.indexBuffer->getSize() < buffersizes[2])
- {
- state.indexBuffer->release();
- state.indexBuffer = newStreamBuffer(BUFFERUSAGE_INDEX, buffersizes[2]);
- }
- }
- if (cmd.indexMode != TRIANGLEINDEX_NONE)
- {
- if (state.indexBufferMap.data == nullptr)
- state.indexBufferMap = state.indexBuffer->map(reqIndexSize);
- uint16 *indices = (uint16 *) state.indexBufferMap.data;
- fillIndices(cmd.indexMode, state.vertexCount, cmd.vertexCount, indices);
- state.indexBufferMap.data += reqIndexSize;
- }
- BatchedVertexData d;
- for (int i = 0; i < 2; i++)
- {
- if (newdatasizes[i] > 0)
- {
- if (state.vbMap[i].data == nullptr)
- state.vbMap[i] = state.vb[i]->map(newdatasizes[i]);
- d.stream[i] = state.vbMap[i].data;
- state.vbMap[i].data += newdatasizes[i];
- }
- }
- if (state.vertexCount > 0)
- drawCallsBatched++;
- state.vertexCount += cmd.vertexCount;
- state.indexCount += reqIndexCount;
- return d;
- }
- void Graphics::flushBatchedDraws()
- {
- auto &sbstate = batchedDrawState;
- if ((sbstate.vertexCount == 0 && sbstate.indexCount == 0) || sbstate.flushing)
- return;
- VertexAttributes attributes;
- BufferBindings buffers;
- size_t usedsizes[3] = {0, 0, 0};
- for (int i = 0; i < 2; i++)
- {
- if (sbstate.formats[i] == CommonFormat::NONE)
- continue;
- attributes.setCommonFormat(sbstate.formats[i], (uint8) i);
- usedsizes[i] = getFormatStride(sbstate.formats[i]) * sbstate.vertexCount;
- size_t offset = sbstate.vb[i]->unmap(usedsizes[i]);
- buffers.set(i, sbstate.vb[i], offset);
- sbstate.vbMap[i] = StreamBuffer::MapInfo();
- }
- if (attributes.enableBits == 0)
- return;
- sbstate.flushing = true;
- Colorf nc = getColor();
- if (attributes.isEnabled(ATTRIB_COLOR))
- setColor(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
- pushIdentityTransform();
- if (sbstate.indexCount > 0)
- {
- usedsizes[2] = sizeof(uint16) * sbstate.indexCount;
- DrawIndexedCommand cmd(&attributes, &buffers, sbstate.indexBuffer);
- cmd.primitiveType = sbstate.primitiveMode;
- cmd.indexCount = sbstate.indexCount;
- cmd.indexType = INDEX_UINT16;
- cmd.indexBufferOffset = sbstate.indexBuffer->unmap(usedsizes[2]);
- cmd.texture = getTextureOrDefaultForActiveShader(sbstate.texture);
- draw(cmd);
- sbstate.indexBufferMap = StreamBuffer::MapInfo();
- }
- else
- {
- DrawCommand cmd(&attributes, &buffers);
- cmd.primitiveType = sbstate.primitiveMode;
- cmd.vertexStart = 0;
- cmd.vertexCount = sbstate.vertexCount;
- cmd.texture = getTextureOrDefaultForActiveShader(sbstate.texture);
- draw(cmd);
- }
- for (int i = 0; i < 2; i++)
- {
- if (usedsizes[i] > 0)
- sbstate.vb[i]->markUsed(usedsizes[i]);
- }
- if (usedsizes[2] > 0)
- sbstate.indexBuffer->markUsed(usedsizes[2]);
- popTransform();
- if (attributes.isEnabled(ATTRIB_COLOR))
- setColor(nc);
- sbstate.vertexCount = 0;
- sbstate.indexCount = 0;
- sbstate.flushing = false;
- }
- void Graphics::flushBatchedDrawsGlobal()
- {
- Graphics *instance = getInstance<Graphics>(M_GRAPHICS);
- if (instance != nullptr)
- instance->flushBatchedDraws();
- }
- /**
- * Drawing
- **/
- void Graphics::draw(Drawable *drawable, const Matrix4 &m)
- {
- drawable->draw(this, m);
- }
- void Graphics::draw(Texture *texture, Quad *quad, const Matrix4 &m)
- {
- texture->draw(this, quad, m);
- }
- void Graphics::drawLayer(Texture *texture, int layer, const Matrix4 &m)
- {
- texture->drawLayer(this, layer, m);
- }
- void Graphics::drawLayer(Texture *texture, int layer, Quad *quad, const Matrix4 &m)
- {
- texture->drawLayer(this, layer, quad, m);
- }
- void Graphics::drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount)
- {
- mesh->drawInstanced(this, m, instancecount);
- }
- void Graphics::drawIndirect(Mesh *mesh, const Matrix4 &m, Buffer *indirectargs, int argsindex)
- {
- mesh->drawIndirect(this, m, indirectargs, argsindex);
- }
- void Graphics::drawFromShader(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture)
- {
- if (primtype == PRIMITIVE_TRIANGLE_FAN && vertexcount > LOVE_UINT16_MAX)
- throw love::Exception("drawFromShader cannot draw more than %d vertices when the 'fan' draw mode is used.", LOVE_UINT16_MAX);
- // Emulated triangle fan via an index buffer.
- if (primtype == PRIMITIVE_TRIANGLE_FAN && getFanIndexBuffer())
- {
- int indexcount = getIndexCount(TRIANGLEINDEX_FAN, vertexcount);
- drawFromShader(getFanIndexBuffer(), indexcount, instancecount, 0, maintexture);
- return;
- }
- flushBatchedDraws();
- if (!capabilities.features[FEATURE_GLSL3])
- throw love::Exception("drawFromShader is not supported on this system (GLSL3 support is required.)");
- if (Shader::isDefaultActive() || !Shader::current)
- throw love::Exception("drawFromShader can only be used with a custom shader.");
- if (vertexcount < 0 || instancecount < 0)
- throw love::Exception("drawFromShader vertex and instance count parameters must not be negative.");
- Shader::current->validateDrawState(primtype, maintexture);
- VertexAttributes attributes;
- BufferBindings buffers;
- DrawCommand cmd(&attributes, &buffers);
- cmd.primitiveType = primtype;
- cmd.vertexCount = vertexcount;
- cmd.instanceCount = std::max(1, instancecount);
- cmd.texture = getTextureOrDefaultForActiveShader(maintexture);
- draw(cmd);
- }
- void Graphics::drawFromShader(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture)
- {
- flushBatchedDraws();
- if (!capabilities.features[FEATURE_GLSL3])
- throw love::Exception("drawFromShader is not supported on this system (GLSL3 support is required.)");
- if (!(indexbuffer->getUsageFlags() & BUFFERUSAGEFLAG_INDEX))
- throw love::Exception("The buffer passed to drawFromShader must be an index buffer.");
- if (startindex < 0)
- throw love::Exception("drawFromShader startindex parameter must not be negative.");
- if (indexcount < 0 || instancecount < 0)
- throw love::Exception("drawFromShader index and instance count parameters must not be negative.");
- if ((size_t)(startindex + indexcount) > indexbuffer->getArrayLength() * indexbuffer->getDataMembers().size())
- throw love::Exception("drawFromShader startindex and index count parameters do not fit in the given index buffer.");
- if (Shader::isDefaultActive() || !Shader::current)
- throw love::Exception("drawFromShader can only be used with a custom shader.");
- Shader::current->validateDrawState(PRIMITIVE_TRIANGLES, maintexture);
- VertexAttributes attributes;
- BufferBindings buffers;
- DrawIndexedCommand cmd(&attributes, &buffers, indexbuffer);
- cmd.primitiveType = PRIMITIVE_TRIANGLES;
- cmd.indexCount = indexcount;
- cmd.instanceCount = std::max(1, instancecount);
- cmd.indexType = getIndexDataType(indexbuffer->getDataMember(0).decl.format);
- cmd.indexBufferOffset = startindex * getIndexDataSize(cmd.indexType);
- cmd.texture = getTextureOrDefaultForActiveShader(maintexture);
- draw(cmd);
- }
- void Graphics::drawFromShaderIndirect(PrimitiveType primtype, Buffer *indirectargs, int argsindex, Texture *maintexture)
- {
- flushBatchedDraws();
- if (primtype == PRIMITIVE_TRIANGLE_FAN)
- throw love::Exception("The fan draw mode is not supported in indirect draws.");
- if (Shader::isDefaultActive() || !Shader::current)
- throw love::Exception("drawFromShaderIndirect can only be used with a custom shader.");
- validateIndirectArgsBuffer(INDIRECT_ARGS_DRAW_VERTICES, indirectargs, argsindex);
- Shader::current->validateDrawState(primtype, maintexture);
- VertexAttributes attributes;
- BufferBindings buffers;
- DrawCommand cmd(&attributes, &buffers);
- cmd.primitiveType = primtype;
- cmd.indirectBuffer = indirectargs;
- cmd.indirectBufferOffset = argsindex * indirectargs->getArrayStride();
- cmd.texture = getTextureOrDefaultForActiveShader(maintexture);
- draw(cmd);
- }
- void Graphics::drawFromShaderIndirect(Buffer *indexbuffer, Buffer *indirectargs, int argsindex, Texture *maintexture)
- {
- flushBatchedDraws();
- if (!(indexbuffer->getUsageFlags() & BUFFERUSAGEFLAG_INDEX))
- throw love::Exception("The buffer passed to the indexed variant of drawFromShaderIndirect must be an index buffer.");
- if (Shader::isDefaultActive() || !Shader::current)
- throw love::Exception("drawFromShaderIndirect can only be used with a custom shader.");
- validateIndirectArgsBuffer(INDIRECT_ARGS_DRAW_INDICES, indirectargs, argsindex);
- Shader::current->validateDrawState(PRIMITIVE_TRIANGLES, maintexture);
- VertexAttributes attributes;
- BufferBindings buffers;
- DrawIndexedCommand cmd(&attributes, &buffers, indexbuffer);
- cmd.primitiveType = PRIMITIVE_TRIANGLES;
- cmd.indexType = getIndexDataType(indexbuffer->getDataMember(0).decl.format);
- cmd.indirectBuffer = indirectargs;
- cmd.indexBufferOffset = argsindex * indirectargs->getArrayStride();
- cmd.texture = getTextureOrDefaultForActiveShader(maintexture);
- draw(cmd);
- }
- void Graphics::print(const std::vector<love::font::ColoredString> &str, const Matrix4 &m)
- {
- checkSetDefaultFont();
- if (states.back().font.get() != nullptr)
- print(str, states.back().font.get(), m);
- }
- void Graphics::print(const std::vector<love::font::ColoredString> &str, Font *font, const Matrix4 &m)
- {
- font->print(this, str, m, states.back().color);
- }
- void Graphics::printf(const std::vector<love::font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m)
- {
- checkSetDefaultFont();
- if (states.back().font.get() != nullptr)
- printf(str, states.back().font.get(), wrap, align, m);
- }
- void Graphics::printf(const std::vector<love::font::ColoredString> &str, Font *font, float wrap, Font::AlignMode align, const Matrix4 &m)
- {
- font->printf(this, str, wrap, align, m, states.back().color);
- }
- /**
- * Primitives (points, shapes, lines).
- **/
- void Graphics::points(const Vector2 *positions, const Colorf *colors, size_t numpoints)
- {
- const Matrix4 &t = getTransform();
- bool is2D = t.isAffine2DTransform();
- BatchedDrawCommand cmd;
- cmd.primitiveMode = PRIMITIVE_POINTS;
- cmd.formats[0] = getSinglePositionFormat(is2D);
- cmd.formats[1] = CommonFormat::RGBAub;
- cmd.vertexCount = (int) numpoints;
- cmd.standardShaderType = Shader::STANDARD_POINTS;
- BatchedVertexData data = requestBatchedDraw(cmd);
- if (is2D)
- t.transformXY((Vector2 *) data.stream[0], positions, cmd.vertexCount);
- else
- t.transformXY0((Vector3 *) data.stream[0], positions, cmd.vertexCount);
- Color32 *colordata = (Color32 *) data.stream[1];
- if (colors)
- {
- Colorf nc = getColor();
- gammaCorrectColor(nc);
- if (isGammaCorrect())
- {
- for (int i = 0; i < cmd.vertexCount; i++)
- {
- Colorf ci = colors[i];
- gammaCorrectColor(ci);
- ci *= nc;
- unGammaCorrectColor(ci);
- colordata[i] = toColor32(ci);
- }
- }
- else
- {
- for (int i = 0; i < cmd.vertexCount; i++)
- colordata[i] = toColor32(nc * colors[i]);
- }
- }
- else
- {
- Color32 c = toColor32(getColor());
- for (int i = 0; i < cmd.vertexCount; i++)
- colordata[i] = c;
- }
- }
- int Graphics::calculateEllipsePoints(float rx, float ry) const
- {
- int points = (int) sqrtf(((rx + ry) / 2.0f) * 20.0f * (float) pixelScaleStack.back());
- return std::max(points, 8);
- }
- void Graphics::polyline(const Vector2 *vertices, size_t count)
- {
- float halfwidth = getLineWidth() * 0.5f;
- LineJoin linejoin = getLineJoin();
- LineStyle linestyle = getLineStyle();
- float pixelsize = 1.0f / std::max((float) pixelScaleStack.back(), 0.000001f);
- if (linejoin == LINE_JOIN_NONE)
- {
- NoneJoinPolyline line;
- line.render(vertices, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
- line.draw(this);
- }
- else if (linejoin == LINE_JOIN_BEVEL)
- {
- BevelJoinPolyline line;
- line.render(vertices, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
- line.draw(this);
- }
- else if (linejoin == LINE_JOIN_MITER)
- {
- MiterJoinPolyline line;
- line.render(vertices, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
- line.draw(this);
- }
- }
- void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
- {
- Vector2 coords[] = {Vector2(x,y), Vector2(x,y+h), Vector2(x+w,y+h), Vector2(x+w,y), Vector2(x,y)};
- polygon(mode, coords, 5);
- }
- void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points)
- {
- if (rx <= 0 || ry <= 0)
- {
- rectangle(mode, x, y, w, h);
- return;
- }
- // Radius values that are more than half the rectangle's size aren't handled
- // correctly (for now)...
- if (w >= 0.02f)
- rx = std::min(rx, w / 2.0f - 0.01f);
- if (h >= 0.02f)
- ry = std::min(ry, h / 2.0f - 0.01f);
- points = std::max(points / 4, 1);
- const float half_pi = static_cast<float>(LOVE_M_PI / 2);
- float angle_shift = half_pi / ((float) points + 1.0f);
- int num_coords = (points + 2) * 4;
- Vector2 *coords = getScratchBuffer<Vector2>(num_coords + 1);
- float phi = .0f;
- for (int i = 0; i <= points + 2; ++i, phi += angle_shift)
- {
- coords[i].x = x + rx * (1 - cosf(phi));
- coords[i].y = y + ry * (1 - sinf(phi));
- }
- phi = half_pi;
- for (int i = points + 2; i <= 2 * (points + 2); ++i, phi += angle_shift)
- {
- coords[i].x = x + w - rx * (1 + cosf(phi));
- coords[i].y = y + ry * (1 - sinf(phi));
- }
- phi = 2 * half_pi;
- for (int i = 2 * (points + 2); i <= 3 * (points + 2); ++i, phi += angle_shift)
- {
- coords[i].x = x + w - rx * (1 + cosf(phi));
- coords[i].y = y + h - ry * (1 + sinf(phi));
- }
- phi = 3 * half_pi;
- for (int i = 3 * (points + 2); i <= 4 * (points + 2); ++i, phi += angle_shift)
- {
- coords[i].x = x + rx * (1 - cosf(phi));
- coords[i].y = y + h - ry * (1 + sinf(phi));
- }
- coords[num_coords] = coords[0];
- polygon(mode, coords, num_coords + 1);
- }
- void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry)
- {
- int points = calculateEllipsePoints(std::min(rx, std::abs(w/2)), std::min(ry, std::abs(h/2)));
- rectangle(mode, x, y, w, h, rx, ry, points);
- }
- void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
- {
- ellipse(mode, x, y, radius, radius, points);
- }
- void Graphics::circle(DrawMode mode, float x, float y, float radius)
- {
- ellipse(mode, x, y, radius, radius);
- }
- void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int points)
- {
- float two_pi = (float) (LOVE_M_PI * 2);
- if (points <= 0) points = 1;
- float angle_shift = (two_pi / points);
- float phi = .0f;
- // 1 extra point at the end for a closed loop, and 1 extra point at the
- // start in filled mode for the vertex in the center of the ellipse.
- int extrapoints = 1 + (mode == DRAW_FILL ? 1 : 0);
- Vector2 *polygoncoords = getScratchBuffer<Vector2>(points + extrapoints);
- Vector2 *coords = polygoncoords;
- if (mode == DRAW_FILL)
- {
- coords[0].x = x;
- coords[0].y = y;
- coords++;
- }
- for (int i = 0; i < points; ++i, phi += angle_shift)
- {
- coords[i].x = x + a * cosf(phi);
- coords[i].y = y + b * sinf(phi);
- }
- coords[points] = coords[0];
- // Last argument to polygon(): don't skip the last vertex in fill mode.
- polygon(mode, polygoncoords, points + extrapoints, false);
- }
- void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b)
- {
- ellipse(mode, x, y, a, b, calculateEllipsePoints(a, b));
- }
- void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
- {
- // Nothing to display with no points or equal angles. (Or is there with line mode?)
- if (points <= 0 || angle1 == angle2)
- return;
- // Oh, you want to draw a circle?
- if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
- {
- circle(drawmode, x, y, radius, points);
- return;
- }
- float angle_shift = (angle2 - angle1) / points;
- // Bail on precision issues.
- if (angle_shift == 0.0)
- return;
- // Prevent the connecting line from being drawn if a closed line arc has a
- // small angle. Avoids some visual issues when connected lines are at sharp
- // angles, due to the miter line join drawing code.
- if (drawmode == DRAW_LINE && arcmode == ARC_CLOSED && fabsf(angle1 - angle2) < LOVE_TORAD(4))
- arcmode = ARC_OPEN;
- // Quick fix for the last part of a filled open arc not being drawn (because
- // polygon(DRAW_FILL, ...) doesn't work without a closed loop of vertices.)
- if (drawmode == DRAW_FILL && arcmode == ARC_OPEN)
- arcmode = ARC_CLOSED;
- float phi = angle1;
- Vector2 *coords = nullptr;
- int num_coords = 0;
- const auto createPoints = [&](Vector2 *coordinates)
- {
- for (int i = 0; i <= points; ++i, phi += angle_shift)
- {
- coordinates[i].x = x + radius * cosf(phi);
- coordinates[i].y = y + radius * sinf(phi);
- }
- };
- if (arcmode == ARC_PIE)
- {
- num_coords = points + 3;
- coords = getScratchBuffer<Vector2>(num_coords);
- coords[0] = coords[num_coords - 1] = Vector2(x, y);
- createPoints(coords + 1);
- }
- else if (arcmode == ARC_OPEN)
- {
- num_coords = points + 1;
- coords = getScratchBuffer<Vector2>(num_coords);
- createPoints(coords);
- }
- else // ARC_CLOSED
- {
- num_coords = points + 2;
- coords = getScratchBuffer<Vector2>(num_coords);
- createPoints(coords);
- // Connect the ends of the arc.
- coords[num_coords - 1] = coords[0];
- }
- polygon(drawmode, coords, num_coords);
- }
- void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2)
- {
- float points = (float) calculateEllipsePoints(radius, radius);
- // The amount of points is based on the fraction of the circle created by the arc.
- float angle = fabsf(angle1 - angle2);
- if (angle < 2.0f * (float) LOVE_M_PI)
- points *= angle / (2.0f * (float) LOVE_M_PI);
- arc(drawmode, arcmode, x, y, radius, angle1, angle2, (int) (points + 0.5f));
- }
- void Graphics::polygon(DrawMode mode, const Vector2 *coords, size_t count, bool skipLastFilledVertex)
- {
- // coords is an array of a closed loop of vertices, i.e.
- // coords[count-1] == coords[0]
- if (mode == DRAW_LINE)
- {
- polyline(coords, count);
- }
- else
- {
- const Matrix4 &t = getTransform();
- bool is2D = t.isAffine2DTransform();
- BatchedDrawCommand cmd;
- cmd.formats[0] = getSinglePositionFormat(is2D);
- cmd.formats[1] = CommonFormat::STf_RGBAub;
- cmd.indexMode = TRIANGLEINDEX_FAN;
- cmd.vertexCount = (int)count - (skipLastFilledVertex ? 1 : 0);
- BatchedVertexData data = requestBatchedDraw(cmd);
- // Compute texture coordinates.
- constexpr float inf = std::numeric_limits<float>::infinity();
- Vector2 mincoord(inf, inf);
- Vector2 maxcoord(-inf, -inf);
- for (int i = 0; i < cmd.vertexCount; i++)
- {
- Vector2 v = coords[i];
- mincoord.x = std::min(mincoord.x, v.x);
- mincoord.y = std::min(mincoord.y, v.y);
- maxcoord.x = std::max(maxcoord.x, v.x);
- maxcoord.y = std::max(maxcoord.y, v.y);
- }
- Vector2 invsize(1.0f / (maxcoord.x - mincoord.x), 1.0f / (maxcoord.y - mincoord.y));
- Vector2 start(mincoord.x * invsize.x, mincoord.y * invsize.y);
- Color32 c = toColor32(getColor());
- STf_RGBAub *attributes = (STf_RGBAub *) data.stream[1];
- for (int i = 0; i < cmd.vertexCount; i++)
- {
- attributes[i].s = coords[i].x * invsize.x - start.x;
- attributes[i].t = coords[i].y * invsize.y - start.y;
- attributes[i].color = c;
- }
- if (is2D)
- t.transformXY((Vector2*)data.stream[0], coords, cmd.vertexCount);
- else
- t.transformXY0((Vector3*)data.stream[0], coords, cmd.vertexCount);
- }
- }
- const Graphics::Capabilities &Graphics::getCapabilities() const
- {
- return capabilities;
- }
- PixelFormat Graphics::getSizedFormat(PixelFormat format) const
- {
- switch (format)
- {
- case PIXELFORMAT_NORMAL:
- if (isGammaCorrect())
- return PIXELFORMAT_RGBA8_sRGB;
- else
- return PIXELFORMAT_RGBA8_UNORM;
- case PIXELFORMAT_HDR:
- return PIXELFORMAT_RGBA16_FLOAT;
- default:
- return format;
- }
- }
- Graphics::Stats Graphics::getStats() const
- {
- Stats stats;
- getAPIStats(stats.shaderSwitches);
- stats.drawCalls = drawCalls;
- if (batchedDrawState.vertexCount > 0)
- stats.drawCalls++;
- stats.renderTargetSwitches = renderTargetSwitchCount;
- stats.drawCallsBatched = drawCallsBatched;
- stats.textures = Texture::textureCount;
- stats.fonts = Font::fontCount;
- stats.buffers = Buffer::bufferCount;
- stats.textureMemory = Texture::totalGraphicsMemory;
- stats.bufferMemory = Buffer::totalGraphicsMemory;
- return stats;
- }
- size_t Graphics::getStackDepth() const
- {
- return stackTypeStack.size();
- }
- void Graphics::push(StackType type)
- {
- if (stackTypeStack.size() == MAX_USER_STACK_DEPTH)
- throw Exception("Maximum stack depth reached (more pushes than pops?)");
- pushTransform();
- pixelScaleStack.push_back(pixelScaleStack.back());
- if (type == STACK_ALL)
- states.push_back(states.back());
- stackTypeStack.push_back(type);
- }
- void Graphics::pop()
- {
- if (stackTypeStack.size() < 1)
- throw Exception("Minimum stack depth reached (more pops than pushes?)");
- popTransform();
- pixelScaleStack.pop_back();
- if (stackTypeStack.back() == STACK_ALL)
- {
- DisplayState &newstate = states[states.size() - 2];
- restoreStateChecked(newstate);
- // The last two states in the stack should be equal now.
- states.pop_back();
- }
- stackTypeStack.pop_back();
- }
- /**
- * Transform and stack functions.
- **/
- const Matrix4 &Graphics::getTransform() const
- {
- return transformStack.back();
- }
- const Matrix4 &Graphics::getDeviceProjection() const
- {
- return deviceProjectionMatrix;
- }
- void Graphics::pushTransform()
- {
- transformStack.push_back(transformStack.back());
- }
- void Graphics::pushIdentityTransform()
- {
- transformStack.push_back(Matrix4());
- }
- void Graphics::popTransform()
- {
- transformStack.pop_back();
- }
- void Graphics::rotate(float r)
- {
- transformStack.back().rotate(r);
- }
- void Graphics::scale(float x, float y)
- {
- transformStack.back().scale(x, y);
- pixelScaleStack.back() *= (fabs(x) + fabs(y)) / 2.0;
- }
- void Graphics::translate(float x, float y)
- {
- transformStack.back().translate(x, y);
- }
- void Graphics::shear(float kx, float ky)
- {
- transformStack.back().shear(kx, ky);
- }
- void Graphics::origin()
- {
- transformStack.back().setIdentity();
- pixelScaleStack.back() = 1;
- }
- void Graphics::applyTransform(const Matrix4 &m)
- {
- Matrix4 ¤t = transformStack.back();
- current *= m;
- float sx, sy;
- current.getApproximateScale(sx, sy);
- pixelScaleStack.back() = (sx + sy) / 2.0;
- }
- void Graphics::replaceTransform(const Matrix4 &m)
- {
- transformStack.back() = m;
- float sx, sy;
- m.getApproximateScale(sx, sy);
- pixelScaleStack.back() = (sx + sy) / 2.0;
- }
- Vector2 Graphics::transformPoint(Vector2 point)
- {
- Vector2 p;
- transformStack.back().transformXY(&p, &point, 1);
- return p;
- }
- Vector2 Graphics::inverseTransformPoint(Vector2 point)
- {
- Vector2 p;
- // TODO: We should probably cache the inverse transform so we don't have to
- // re-calculate it every time this is called.
- transformStack.back().inverse().transformXY(&p, &point, 1);
- return p;
- }
- void Graphics::setProjection(const Matrix4 &m)
- {
- flushBatchedDraws();
- auto &state = states.back();
- state.useCustomProjection = true;
- state.customProjection = m;
- updateDeviceProjection(m);
- }
- void Graphics::resetProjection()
- {
- flushBatchedDraws();
- auto &state = states.back();
- int w = getWidth();
- int h = getHeight();
- const auto &rt = state.renderTargets.getFirstTarget();
- if (rt.texture.get())
- {
- w = rt.texture->getWidth(rt.mipmap);
- h = rt.texture->getHeight(rt.mipmap);
- }
- state.useCustomProjection = false;
- // NDC is y-up. The ortho() parameter names assume that as well. We want
- // a y-down projection, so we set bottom to h and top to 0.
- updateDeviceProjection(Matrix4::ortho(0.0f, w, h, 0.0f, -10.0f, 10.0f));
- }
- void Graphics::updateDeviceProjection(const Matrix4 &projection)
- {
- deviceProjectionMatrix = projection;
- }
- STRINGMAP_CLASS_BEGIN(Graphics, Graphics::DrawMode, Graphics::DRAW_MAX_ENUM, drawMode)
- {
- { "line", Graphics::DRAW_LINE },
- { "fill", Graphics::DRAW_FILL },
- }
- STRINGMAP_CLASS_END(Graphics, Graphics::DrawMode, Graphics::DRAW_MAX_ENUM, drawMode)
- STRINGMAP_CLASS_BEGIN(Graphics, Graphics::ArcMode, Graphics::ARC_MAX_ENUM, arcMode)
- {
- { "open", Graphics::ARC_OPEN },
- { "closed", Graphics::ARC_CLOSED },
- { "pie", Graphics::ARC_PIE },
- }
- STRINGMAP_CLASS_END(Graphics, Graphics::ArcMode, Graphics::ARC_MAX_ENUM, arcMode)
- STRINGMAP_CLASS_BEGIN(Graphics, Graphics::LineStyle, Graphics::LINE_MAX_ENUM, lineStyle)
- {
- { "smooth", Graphics::LINE_SMOOTH },
- { "rough", Graphics::LINE_ROUGH }
- }
- STRINGMAP_CLASS_END(Graphics, Graphics::LineStyle, Graphics::LINE_MAX_ENUM, lineStyle)
- STRINGMAP_CLASS_BEGIN(Graphics, Graphics::LineJoin, Graphics::LINE_JOIN_MAX_ENUM, lineJoin)
- {
- { "none", Graphics::LINE_JOIN_NONE },
- { "miter", Graphics::LINE_JOIN_MITER },
- { "bevel", Graphics::LINE_JOIN_BEVEL }
- }
- STRINGMAP_CLASS_END(Graphics, Graphics::LineJoin, Graphics::LINE_JOIN_MAX_ENUM, lineJoin)
- STRINGMAP_CLASS_BEGIN(Graphics, Graphics::Feature, Graphics::FEATURE_MAX_ENUM, feature)
- {
- { "multirendertargetformats", Graphics::FEATURE_MULTI_RENDER_TARGET_FORMATS },
- { "clampzero", Graphics::FEATURE_CLAMP_ZERO },
- { "clampone", Graphics::FEATURE_CLAMP_ONE },
- { "lighten", Graphics::FEATURE_LIGHTEN },
- { "fullnpot", Graphics::FEATURE_FULL_NPOT },
- { "pixelshaderhighp", Graphics::FEATURE_PIXEL_SHADER_HIGHP },
- { "shaderderivatives", Graphics::FEATURE_SHADER_DERIVATIVES },
- { "glsl3", Graphics::FEATURE_GLSL3 },
- { "glsl4", Graphics::FEATURE_GLSL4 },
- { "instancing", Graphics::FEATURE_INSTANCING },
- { "texelbuffer", Graphics::FEATURE_TEXEL_BUFFER },
- { "copytexturetobuffer", Graphics::FEATURE_COPY_TEXTURE_TO_BUFFER },
- { "indirectdraw", Graphics::FEATURE_INDIRECT_DRAW },
- }
- STRINGMAP_CLASS_END(Graphics, Graphics::Feature, Graphics::FEATURE_MAX_ENUM, feature)
- STRINGMAP_CLASS_BEGIN(Graphics, Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM, systemLimit)
- {
- { "pointsize", Graphics::LIMIT_POINT_SIZE },
- { "texturesize", Graphics::LIMIT_TEXTURE_SIZE },
- { "texturelayers", Graphics::LIMIT_TEXTURE_LAYERS },
- { "volumetexturesize", Graphics::LIMIT_VOLUME_TEXTURE_SIZE },
- { "cubetexturesize", Graphics::LIMIT_CUBE_TEXTURE_SIZE },
- { "texelbuffersize", Graphics::LIMIT_TEXEL_BUFFER_SIZE },
- { "shaderstoragebuffersize", Graphics::LIMIT_SHADER_STORAGE_BUFFER_SIZE },
- { "threadgroupsx", Graphics::LIMIT_THREADGROUPS_X },
- { "threadgroupsy", Graphics::LIMIT_THREADGROUPS_Y },
- { "threadgroupsz", Graphics::LIMIT_THREADGROUPS_Z },
- { "rendertargets", Graphics::LIMIT_RENDER_TARGETS },
- { "texturemsaa", Graphics::LIMIT_TEXTURE_MSAA },
- { "anisotropy", Graphics::LIMIT_ANISOTROPY },
- }
- STRINGMAP_CLASS_END(Graphics, Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM, systemLimit)
- STRINGMAP_CLASS_BEGIN(Graphics, Graphics::StackType, Graphics::STACK_MAX_ENUM, stackType)
- {
- { "all", Graphics::STACK_ALL },
- { "transform", Graphics::STACK_TRANSFORM },
- }
- STRINGMAP_CLASS_END(Graphics, Graphics::StackType, Graphics::STACK_MAX_ENUM, stackType)
- STRINGMAP_BEGIN(Renderer, RENDERER_MAX_ENUM, renderer)
- {
- { "opengl", RENDERER_OPENGL },
- { "vulkan", RENDERER_VULKAN },
- { "metal", RENDERER_METAL },
- }
- STRINGMAP_END(Renderer, RENDERER_MAX_ENUM, renderer)
- } // graphics
- } // love
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