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- /**
- * Copyright (c) 2006-2020 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "DistanceJoint.h"
- // Module
- #include "Body.h"
- #include "World.h"
- #include "Physics.h"
- namespace love
- {
- namespace physics
- {
- namespace box2d
- {
- DistanceJoint::DistanceJoint(Body *body1, Body *body2, float x1, float y1, float x2, float y2, bool collideConnected)
- : Joint(body1, body2)
- , joint(NULL)
- {
- b2DistanceJointDef def;
- def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(x1,y1)), Physics::scaleDown(b2Vec2(x2,y2)));
- def.collideConnected = collideConnected;
- joint = (b2DistanceJoint *)createJoint(&def);
- }
- DistanceJoint::~DistanceJoint()
- {
- }
- void DistanceJoint::setLength(float length)
- {
- joint->SetLength(Physics::scaleDown(length));
- }
- float DistanceJoint::getLength() const
- {
- return Physics::scaleUp(joint->GetLength());
- }
- void DistanceJoint::setStiffness(float hz)
- {
- joint->SetStiffness(hz);
- }
- float DistanceJoint::getStiffness() const
- {
- return joint->GetStiffness();
- }
- void DistanceJoint::setDamping(float d)
- {
- joint->SetDamping(d);
- }
- float DistanceJoint::getDamping() const
- {
- return joint->GetDamping();
- }
- } // box2d
- } // physics
- } // love
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