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- /**
- * Copyright (c) 2006-2017 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #pragma once
- // LOVE
- #include "common/Object.h"
- #include "common/Matrix.h"
- #include "common/Vector.h"
- #include "common/StringMap.h"
- namespace love
- {
- namespace math
- {
- class Transform : public Object
- {
- public:
- enum MatrixLayout
- {
- MATRIX_ROW_MAJOR,
- MATRIX_COLUMN_MAJOR,
- MATRIX_MAX_ENUM
- };
- static love::Type type;
- Transform();
- Transform(const Matrix4 &m);
- Transform(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky);
- virtual ~Transform();
- Transform *clone();
- Transform *inverse();
- void apply(Transform *other);
- void translate(float x, float y);
- void rotate(float angle);
- void scale(float x, float y);
- void shear(float x, float y);
- void reset();
- void setTransformation(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky);
- love::Vector2 transformPoint(love::Vector2 p) const;
- love::Vector2 inverseTransformPoint(love::Vector2 p);
- const Matrix4 &getMatrix() const;
- void setMatrix(const Matrix4 &m);
- static bool getConstant(const char *in, MatrixLayout &out);
- static bool getConstant(MatrixLayout in, const char *&out);
- private:
- inline const Matrix4 &getInverseMatrix()
- {
- if (inverseDirty)
- {
- inverseDirty = false;
- inverseMatrix = matrix.inverse();
- }
- return inverseMatrix;
- }
-
- Matrix4 matrix;
- bool inverseDirty;
- Matrix4 inverseMatrix;
- static StringMap<MatrixLayout, MATRIX_MAX_ENUM>::Entry matrixLayoutEntries[];
- static StringMap<MatrixLayout, MATRIX_MAX_ENUM> matrixLayouts;
- }; // Transform
- } // math
- } // love
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