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- LOVE 0.8.0 [Rubber Piggy]
- -------------------------
- * Added release error screen.
- * Added alpha to love.graphics.setBackgroundColor.
- * Added Canvas:clear(r, g, b, a).
- * Added Canvas:drawq.
- * Added Canvas:getWidth and Canvas:getHeight.
- * Added love.graphics.arc.
- * Added seek and tell to Source objects.
- * Added color interpolation to ParticleSystem.
- * Added automatic PO2 padding for systems not supporting the OpenGL extension.
- * Added UTF-8 support for fonts.
- * Added Box2D error handling for some commonly failing functions.
- * Added ability for fused release games to have their write dir in appdata.
- * Added shear transformation to drawing functions.
- * Added origin to font printing.
- * Added love.graphics.getMode.
- * Added per-sprite colors on SpriteBatches.
- * Added pixel effects.
- * Added love.graphics.isSupported.
- * Added love.graphics.getRenderTarget.
- * Added love.event.quit.
- * Added stencil masks.
- * Added alternative SpriteBatch provider, it should work everywhere now.
- * Added a loader for binary modules.
- * Added Thread:getKeys.
- * Added option of fractions for Quads.
- * Added PNG, JPEG and GIF support to ImageData:encode.
- * Added 64-bit support for Mac OS X.
- * Fixed polygon drawing (was off by one).
- * Fixed wrapping for single words.
- * Fixed tracebacks not showing filenames.
- * Fixed love.graphics.push/pop capable of causing overflows/underflows.
- * Fixed setScissor on Canvases.
- * Fixed several issues with audio, e.g. clicks and pops in mp3s.
- * Fixed crashes when bodies were destroyed during collisions.
- * Fixed bound SpriteBatches corrupting when drawing.
- * Fixed thread-safety issues with ImageData.
- * Fixed memory leaks in audio sources.
- * Fixed thread's set (previously send) accidentally changing the type.
- * Fixed SoundData allocating the wrong number of samples.
- * Fixed SpriteBatch support on Intel cards.
- * Fixed love.filesystem.lines() leaking.
- * Fixed Source controls inconsistencies.
- * Fixed most leaking on unclosed File objects.
- * Fixed crashes when operating on non-existent files.
- * Fixed a bug where empty files on windows would never reach eof.
- * Fixed crash when SoundData runs out of memory.
- * Fixed ordering of loaders, love should have priority over lua.
- * Renamed SpriteBatch's lock/unlock to bind/unbind.
- * Renamed Framebuffer to Canvas.
- * Renamed love.thread.send/receive to set/get.
- * Removed canvas auto-clearing.
- * Removed EncodedImageData.
- * Removed old syntax for require (with extension).
- * Updated love.joystick to be 1-indexed.
- * Updated Sources to update more cleanly and control more intuitively.
- * Updated font engine.
- * Updated line drawing to a custom system.
- * Updated love.timer.sleep to use seconds, like the rest of love.
- * Updated love.timer to be more accurate.
- * Updated love.graphics.circle to have max(10, r) as default for segments.
- * Updated ImageData:encode to write to files directly.
- * Updated version compatibility system to actually do something.
- LOVE 0.7.2 [Game Slave]
- -----------------------
- * Added Framebuffer:get/setWrap.
- * Added love.event.clear.
- * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
- * Added SpriteBatch:setImage().
-
- * Fixed fused games not working.
- * Fixed ParticleSystem:setSize ignoring the variation argument.
- * Fixed some file-opening exceptions not being caught.
- * Fixed files loaded by libmodplug being too loud.
- * Fixed paths with periods in them not working.
- * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
- * Fixed crash when there was no memory available for newImageData(w, h).
- * Updated PhysicsFS version to 2.0.2 on Windows
- * Updated OpenAL Soft version to 1.13 on Windows
- * Updated libmodplug version to 0.8.8.1 on Windows
- * Updated FreeType version to 2.4.4 on Windows
- * Updated libmpg123 version to 1.13.2 on Windows
- * Windows binary no longer depends on VC2005 runtime.
- * Windows binary no longer depends on SSE2 support.
- LOVE 0.7.1 [Game Slave]
- -----------------------
- * Added source:isPaused()
- * Added error when initial window can't be created.
- * Added framebuffer filter modes.
- * Added love.filesystem.getLastModified.
- * Added filter modes for ImageFonts.
- * Added dead key support by using "unknown" key with correct unicode value.
- * Added 0 width and height in love.conf. (for current desktop resolution)
- * Added alpha support when encoding TGA images.
- * Fixed a lot of bugs regarding zero characters in threads.
- * Fixed handling of a directory named "love" in current directory.
- * Fixed a few unhandled errors in setScissor.
- * Fixed a bug where old physics callbacks were never dereferenced.
- * Fixed loss of mouse visibility settings on setMode.
- * Fixed creation of a framebuffer unbinding current framebuffer.
- * Fixed several race conditions in love.thread.
- * Fixed 'love .', so it won't use lovedir/. as save dir.
- * Fixed setLineHeight.
- * Fixed extended ascii and ImageFonts.
- * Fixed printf's line wrapping.
- * Fixed crash when playing sounds.
- * Fixed playback of mp3s with arbitrary sample rates.
- * Fixed handling of negative indices in love.joystick.
- * Fixed toggleFullscreen.
- * Fixed unexpected behaviour with hash tables to love.graphics.line.
- * Fixed mouse coordinates being capped after setMode.
- * Fixed setFont's error handling on a non-existant file.
- * Fixed issue where Windows builds would hard crash on Lua errors
- * Removed custom sample rates for Decoders.
- LOVE 0.7.0 [Game Slave]
- -----------------------
- * Added love.thread.
- * Added love.font.
- * Added love.graphics.Framebuffer.
- * Added Source:play, Source:pause, etc.
- * Added Source:isStatic().
- * Added get/setPosition, get/setVelocity, and get/setDirection to Source.
- * Added get/setGroupIndex to CircleShape and PolygonShape.
- * Added Font:getWrap.
- * Added identity field to love.conf.
- * Added love.quit callback.
- * Added love.focus callback.
- * Added extra meter parameter to love.physics.newWorld.
- * Added love.graphics.setIcon.
- * Added way to make the window desktop resolution.
- * Added subtractive and multiplicative blend modes.
- * Added body:getAllowSleeping.
- * Added shape:getBody.
- * Added love.filesystem.FileData for public usage.
- * Added base64 support for love.filesystem.FileData.
- * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
- * Added love.graphics.hasFocus().
- * Added ?/init.lua to the loader.
- * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
- * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
- * Fixed setFixedRotation enabling other flags.
- * Fixed a bug in the loader (for require).
- * Fixed ParticleSystem::setSprite not retaining the new image.
- * Fixed setMode removing images settings (wrapping, filters).
- * Fixed shape:getBody, it's now exposed for LÖVE usage.
- * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
- * Fixed SpriteBatches being unaffected by setColor
- * Fixed the audio bug.
- * Fixed invalid FSAA values crashing LÖVE.
- * Fixed a bunch of compiler warnings.
- * Fixed OS X not properly using UTIs for .love files.
- * Fixed the modplug decoder not properly handeling files that fail to load.
- * Fixed a memory leak in setFont.
- * Fixed bug where errors in threads wouldn't get picked up by demand.
- * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
- * Fixed the bug where newImageFont would try to created ImageData out of ImageData.
- * Fixed error handler not resetting the blend mode.
- * Changed fonts, they're now po2 safe.
- * Changed the traceback in the error screen.
- * Changed font origin to top-left.
- * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
- * Removed font functions from love.graphics.
- * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
- LOVE 0.6.2 [Jiggly Juice]
- -------------------------
- * Fixed a bug causing ImageFonts to cut off some pixels.
- * Fixed a bug where filled rectangles were too small.
- * Fixed a bug in Image:setFilter where it would switch the parameters.
- * Fixed a bug in ImageRasterizer where it wasn't using the data.
- * Image filter and wrap modes now use string constants as well.
- * Fixed double-transform bug in SpriteBatch.
- * Errors are reported on stdout again.
- * Another fix for the icons on ubuntu.
- LOVE 0.6.1 [Jiggly Juice]
- -------------------------
- * Added Shape:setGroupIndex and getGroupIndex.
- * Added Body:setFixedRotation and Body:getFixedRotation.
- * Added Body:setInertia.
- * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
- * Added icons and file associations for the debs.
- * Added the demos folder to the Mac OS X DMG.
- * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
- * Fixed a bug with multiple Sources on the same Music.
- * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
- * Fixed a bug where love.graphics.rectangle drew a too large rectangle.
- * Fixed a bug where memory wouldn't be released correctly.
- * Fixed epic physics typo (getRestituion->getRestitution).
- * Fixed crash on opening non-existent image.
- * The error screen redraws when an event occurs.
- * The default love.run() now gracefully handles disabled modules.
- * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
- * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
- * Removed Music and Sound. There are now only sources.
- * Improved the stability of love.audio/love.sound.
- LOVE 0.6.0 [Jiggly Juice]
- -------------------------
- * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
- * Added love.graphics.print()/printf().
- * Added unicode-translated parameter to love.keypressed().
- * Added love.event.
- * Added love.filesystem.setIdentity().
- * Added OpenAL dependency.
- * Fixed love.fileystem problems with internal \0 in strings.
- * Fixed love.filesystem.mkdir/remove not working when write directory not set.
- * Fixed position of Window.
- * Changed parameter order of draws().
- * Changed origin for images to top-left.
- * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
- * Changed love.filesystem.read() which now returns two parameters (data, length).
- * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
- * Changed default color mode to "modulate".
- * Changed name of love.color_normal to "replace".
- * Changed name of love.blend_normal to "alpha".
- * Changed the conf file format.
- * Removed Color object.
- * Removed Animation.
- * Removed several constants.
- * Removed love.graphics.draw() for strings.
- * Removed love.system.
- * Removed SWIG.
- * Removed boost.
- * Removed SDL_mixer.
- LOVE 0.5.0 [Salted Nuts]
- ------------------------
- * Added love.joystick.
- * Added network support via LuaSocket.
- * Added support for loading of appended .love-file.
- * Added love.filesystem.lines().
- * Added a loader function to enable use of normal require().
- * Added love.filesystem.load().
- * Added love.filesystem.getSaveDirectory()
- * Added love.filesystem.getWorkingDirectory()
- * Added optional explicit destruction of Box2D objects.
- * Added shape:testSegment().
- * Added love.graphics.screenshot() (.bmp only).
- * Added default size (12) to font-related functions.
- * Added love.graphics.setFont( filename, size )
- * Added love.graphics.setLineStippe and related functions.
- * Added love.graphics.setPointSize and related functions.
- * Changed love.filesystem.read() to accept file name.
- * Changed love.filesystem.write() to accept file name.
- * Changed love.graphics.triangle() to accept CCW and CW ordering.
- * Fixed love.graphics.read adding bogus characters at the end of string.
- * Fixed epic swigfusion bug.
- * Fixed love.graphics.getFont so it returns nil if no font is present.
- * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
- * Fixed bug which caused error screen to be scissored (when enabled).
- * Fixed Body:setAngle to accept degrees like everything else.
- * Cleaned up love::File and love_physfs.
- * Cleaned up love::Reference so it stores its reference in _G.
- LOVE 0.4.0 [Taco Beam]
- ----------------------
- * Added love.physics. (YES!)
- * Added love.audio.setMode().
- * Added love.audio.setChannels().
- * Added love.graphics.polygon().
- * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
- * Fixed missing constants related to image optimization.
- * Fixed memory leak related to love::File (thanks amnesiasoft!).
- LOVE 0.3.2 [Lemony Fresh]
- -------------------------
- * Added love.graphics.rectangle()
- * Added love.graphics.setLineWidth()
- * Added love.graphics.setLineStyle()
- * Added love.graphics.getLineWidth()
- * Added love.graphics.getLineStyle()
- * Added love.mouse.getPosition()
- * Added love.audio_loop
- * Added love.timer.getTime()
- * Changed love.graphics.quad() to accept CCW and CW ordering.
- * Fixed default color mode bug.
- * Fixed line width being applied unnecessarily.
- * Fixed line width bug related to fullscreen toggle.
- * Fixed music not looping.
- LOVE 0.3.1 [Space Meat]
- -----------------------
- * Fixed segfault related to graphics.
- * Fixed wait-forever bug related to audio.
- * Fixed error reporting not working across modules.
- * Fixed bug where games with a trailing "/" would not start.
- * Fixed bug which caused love.timer.sleep to delay for (way) too long.
- LOVE 0.3.0 [Mutant Vermin]
- --------------------------
- * Added ParticleSystem.
- * Added visual error reporting.
- * Added love.system for game control needs.
- * Added input grabbing.
- * Added functions in love.graphics for display management.
- * Added love.graphics.point().
- * Added functions in love.graphics for getting current color, font, etc.
- * Added love.filesystem.enumerate() for getting folder contents.
- * Added functions for setting the window caption.
- * Added version checking. An error occurs if the game is incompatible.
- * Fixed print() :)
- * Removed all keyboard shortcuts.
- * Save folders are now created only if required.
- * On Windows, the new save location is %APPDATA%\LOVE\game
- LOVE 0.2.1 [Impending Doom]
- ---------------------------
- * Added many functions in love.filesystem.
- * Added a dedicated save-folder for each game.
- * Added timer.sleep.
- * Added line heights to font objects.
- * Added love.graphics.getWidth/getHeight.
- * Added scaling and rotation for text.
- * Added variable spacing to ImageFont.
- * Added support for variable line quality when drawing primitives.
- * Added several functions for drawing sections of images. (love.graphics.draws)
- * Added image optimization function and padding function.
- * Added love.graphics.getWidth/Height.
- * Split devices up into actual SWIG-modules. This means that:
- - Functions are used like this: love.graphics.draw, not love.graphics:draw
- - love.objects is no more. Objects are created by an appropriate device.
- * How you draw primitives has been altered.
- * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
- * Changed getFps to getFPS.
- * Escape is no more ... enter: Alt+F4.
- * love.filesystem.include has been renamed to love.filesystem.require.
- * ImageFonts now consider the spacing as well as the glyph size.
- * Fixed a massive ImageFont bug which resulted in float-positioning failure.
- * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
- * Updated DevIL to version 1.6.8-rc2 (Windows)
- * Updated FreeType to freetype-2.3.5-1 (Windows)
- * Updated Lua to 5.1.3 (Windows)
- * Updated SDL to 1.2.13 (Windows)
- * Removed boost::filesystem.
- LOVE 0.2.0 [Mini-Moose]
- -----------------------
- * Added ImageFont
- * Added Animation
- * Added text formatting functions
- * Added setCenter for Image and Animation.
- * Added methods for rendering of scaled/rotated sprites.
- * Added the drawing of basic shapes.
- * Added default font and embedded resources.
- * Added Ctrl+R for reload.
- * Added blending and color modes.
- * Fixed memory usage of Graphics.
- * Fixed a bug where the set text color would change the color of any images rendered.
- * Fixed CWD bug.
- * Fixed titlebar. Game title is now displayed.
- LOVE 0.1.1 [Santa-Power]
- ------------------------
- Initial release!
- * Image loading and rendering.
- * Sound loading and playing.
- * Font loading and rendering.
- * Lua-scriptable games.
- * Config files.
- * Stuff is loadable from archive files.
- * Keyboard, mouse, display, timer, etc. (Basic devices).
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