123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- /**
- * Copyright (c) 2006-2012 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_REFERENCE_H
- #define LOVE_REFERENCE_H
- // LOVE
- #include "runtime.h"
- namespace love
- {
- /**
- * This class wraps the reference functionality built into
- * Lua, which allows C++ code to refer to Lua variables.
- **/
- class Reference
- {
- private:
- // The Lua state in which the reference resides.
- lua_State * L;
- // Index to the Lua reference.
- int idx;
- public:
- /**
- * Creates the reference object, but does not create
- * the actual reference.
- **/
- Reference();
- /**
- * Creates the object and a reference to the value
- * on the top of the stack.
- **/
- Reference(lua_State * L);
- /**
- * Deletes the reference, if any.
- **/
- virtual ~Reference();
- /**
- * Creates a reference to the value on the
- * top of the stack.
- **/
- void ref(lua_State * L);
- /**
- * Unrefs the reference, if any.
- **/
- void unref();
- /**
- * Pushes the referred value onto the stack.
- **/
- void push();
- /**
- * Gets the Lua state associated with this
- * reference.
- **/
- lua_State * getL();
- };
- } // love
- #endif // LOVE_REFERENCE_H
|