Alex Szpakowski d75f5df80d Add Buffer methods 5 years ago
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Buffer.cpp d75f5df80d Add Buffer methods 5 years ago
Buffer.h 1d087cc5c2 Fix Mesh/Buffer:flush uploading more data than it needs to, sometimes. 5 years ago
FenceSync.cpp fc4847c69d Update copyright for the new year 5 years ago
FenceSync.h fc4847c69d Update copyright for the new year 5 years ago
Graphics.cpp 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 5 years ago
Graphics.h 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 5 years ago
OpenGL.cpp 3f4161dd5d Merge branch '12.0-development' into GraphicsBuffer 5 years ago
OpenGL.h 3f4161dd5d Merge branch '12.0-development' into GraphicsBuffer 5 years ago
Shader.cpp 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 5 years ago
Shader.h 9425c9224b Rename internal batched draw code to be more clear 5 years ago
ShaderStage.cpp fc4847c69d Update copyright for the new year 5 years ago
ShaderStage.h fc4847c69d Update copyright for the new year 5 years ago
StreamBuffer.cpp a0a933a1b9 Merge branch 'master' into 12.0 5 years ago
StreamBuffer.h fc4847c69d Update copyright for the new year 5 years ago
Texture.cpp f848b201ae Merge branch 'master' into 12.0-development 5 years ago
Texture.h 4ec9cafdea Better error checking in the GL texture backend 5 years ago