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- /**
- * Copyright (c) 2006-2024 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Source.h"
- namespace love
- {
- namespace audio
- {
- namespace null
- {
- Source::Source()
- : love::audio::Source(Source::TYPE_STATIC)
- {
- }
- Source::~Source()
- {
- }
- love::audio::Source *Source::clone()
- {
- this->retain();
- return this;
- }
- bool Source::play()
- {
- return false;
- }
- void Source::stop()
- {
- }
- void Source::pause()
- {
- }
- bool Source::isPlaying() const
- {
- return false;
- }
- bool Source::isFinished() const
- {
- return true;
- }
- bool Source::update()
- {
- return false;
- }
- void Source::setPitch(float pitch)
- {
- this->pitch = pitch;
- }
- float Source::getPitch() const
- {
- return pitch;
- }
- void Source::setVolume(float volume)
- {
- this->volume = volume;
- }
- float Source::getVolume() const
- {
- return volume;
- }
- void Source::seek(double, Source::Unit)
- {
- }
- double Source::tell(Source::Unit)
- {
- return 0.0f;
- }
- double Source::getDuration(Unit)
- {
- return -1.0f;
- }
- void Source::setPosition(float *)
- {
- }
- void Source::getPosition(float *) const
- {
- }
- void Source::setVelocity(float *)
- {
- }
- void Source::getVelocity(float *) const
- {
- }
- void Source::setDirection(float *)
- {
- }
- void Source::getDirection(float *) const
- {
- }
- void Source::setCone(float innerAngle, float outerAngle, float outerVolume, float outerHighGain)
- {
- coneInnerAngle = innerAngle;
- coneOuterAngle = outerAngle;
- coneOuterVolume = outerVolume;
- coneOuterHighGain = outerHighGain;
- }
- void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume, float &outerHighGain) const
- {
- innerAngle = coneInnerAngle;
- outerAngle = coneOuterAngle;
- outerVolume = coneOuterVolume;
- outerHighGain = coneOuterHighGain;
- }
- void Source::setRelative(bool enable)
- {
- relative = enable;
- }
- bool Source::isRelative() const
- {
- return relative;
- }
- void Source::setLooping(bool looping)
- {
- this->looping = looping;
- }
- bool Source::isLooping() const
- {
- return looping;
- }
- void Source::setMinVolume(float volume)
- {
- this->minVolume = volume;
- }
- float Source::getMinVolume() const
- {
- return this->minVolume;
- }
- void Source::setMaxVolume(float volume)
- {
- this->maxVolume = volume;
- }
- float Source::getMaxVolume() const
- {
- return this->maxVolume;
- }
- void Source::setReferenceDistance(float distance)
- {
- this->referenceDistance = distance;
- }
- float Source::getReferenceDistance() const
- {
- return this->referenceDistance;
- }
- void Source::setRolloffFactor(float factor)
- {
- this->rolloffFactor = factor;
- }
- float Source::getRolloffFactor() const
- {
- return this->rolloffFactor;
- }
- void Source::setMaxDistance(float distance)
- {
- this->maxDistance = distance;
- }
- float Source::getMaxDistance() const
- {
- return this->maxDistance;
- }
- void Source::setAirAbsorptionFactor(float factor)
- {
- absorptionFactor = factor;
- }
- float Source::getAirAbsorptionFactor() const
- {
- return absorptionFactor;
- }
- int Source::getChannelCount() const
- {
- return 2;
- }
- int Source::getFreeBufferCount() const
- {
- return 0;
- }
- bool Source::queue(void *, size_t, int, int, int)
- {
- return false;
- }
- bool Source::setFilter(const std::map<Filter::Parameter, float> &)
- {
- return false;
- }
- bool Source::setFilter()
- {
- return false;
- }
- bool Source::getFilter(std::map<Filter::Parameter, float> &)
- {
- return false;
- }
- bool Source::setEffect(const char *)
- {
- return false;
- }
- bool Source::setEffect(const char *, const std::map<Filter::Parameter, float> &)
- {
- return false;
- }
- bool Source::unsetEffect(const char *)
- {
- return false;
- }
- bool Source::getEffect(const char *, std::map<Filter::Parameter, float> &)
- {
- return false;
- }
- bool Source::getActiveEffects(std::vector<std::string> &) const
- {
- return false;
- }
- } // null
- } // audio
- } // love
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