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- /**
- * Copyright (c) 2006-2012 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Quad.h"
- #include "common/Matrix.h"
- // OpenGL
- #include "OpenGL.h"
- // STD
- #include <cstring> // For memcpy
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Quad::Quad(const Viewport &v, float sw, float sh)
- : sw(sw)
- , sh(sh)
- {
- memset(vertices, 255, sizeof(vertex)*NUM_VERTICES);
- refresh(v, sw, sh);
- }
- Quad::~Quad()
- {
- }
- void Quad::refresh(const Viewport &v, float sw, float sh)
- {
- if (!GLEE_ARB_texture_non_power_of_two)
- {
- sw = next_p2(sw);
- sh = next_p2(sh);
- }
- viewport = v;
- vertices[0].x = 0;
- vertices[0].y = 0;
- vertices[1].x = 0;
- vertices[1].y = v.h;
- vertices[2].x = v.w;
- vertices[2].y = v.h;
- vertices[3].x = v.w;
- vertices[3].y = 0;
- vertices[0].s = v.x/sw;
- vertices[0].t = v.y/sh;
- vertices[1].s = v.x/sw;
- vertices[1].t = (v.y+v.h)/sh;
- vertices[2].s = (v.x+v.w)/sw;
- vertices[2].t = (v.y+v.h)/sh;
- vertices[3].s = (v.x+v.w)/sw;
- vertices[3].t = v.y/sh;
- }
- void Quad::setViewport(const Quad::Viewport &v)
- {
- refresh(v, sw, sh);
- }
- Quad::Viewport Quad::getViewport() const
- {
- return viewport;
- }
- void Quad::flip(bool x, bool y)
- {
- vertex temp[4];
- if (x)
- {
- memcpy(temp, vertices, sizeof(vertex)*NUM_VERTICES);
- vertices[0].s = temp[3].s;
- vertices[0].t = temp[3].t;
- vertices[1].s = temp[2].s;
- vertices[1].t = temp[2].t;
- vertices[2].s = temp[1].s;
- vertices[2].t = temp[1].t;
- vertices[3].s = temp[0].s;
- vertices[3].t = temp[0].t;
- }
- if (y)
- {
- memcpy(temp, vertices, sizeof(vertex)*NUM_VERTICES);
- vertices[0].s = temp[1].s;
- vertices[0].t = temp[1].t;
- vertices[1].s = temp[0].s;
- vertices[1].t = temp[0].t;
- vertices[2].s = temp[3].s;
- vertices[2].t = temp[3].t;
- vertices[3].s = temp[2].s;
- vertices[3].t = temp[2].t;
- }
- }
- const vertex *Quad::getVertices() const
- {
- return vertices;
- }
- } // opengl
- } // graphics
- } // love
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