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- /**
- * Copyright (c) 2006-2013 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_MATH_RANDOM_GENERATOR_H
- #define LOVE_MATH_RANDOM_GENERATOR_H
- // LOVE
- #include "common/config.h"
- #include "common/Exception.h"
- #include "common/math.h"
- #include "common/int.h"
- #include "common/Object.h"
- // STL
- #include <limits>
- namespace love
- {
- namespace math
- {
- class RandomGenerator : public Object
- {
- public:
- union State
- {
- uint64 b64;
- struct
- {
- uint32 a;
- uint32 b;
- } b32;
- };
- RandomGenerator();
- virtual ~RandomGenerator() {}
- /**
- * Set pseudo-random state.
- * It's up to the implementation how to use this.
- **/
- void setState(State state);
- /**
- * Separately set the low and high parts of the pseudo-random state.
- **/
- inline void setState(uint32 low, uint32 high)
- {
- State newstate;
- #ifdef LOVE_BIG_ENDIAN
- newstate.b32.a = high;
- newstate.b32.b = low;
- #else
- newstate.b32.b = high;
- newstate.b32.a = low;
- #endif
- setState(newstate);
- }
- inline State getState() const
- {
- return rng_state;
- }
- inline void getState(uint32 &low, uint32 &high) const
- {
- #ifdef LOVE_BIG_ENDIAN
- high = rng_state.b32.a;
- low = rng_state.b32.b;
- #else
- high = rng_state.b32.b;
- low = rng_state.b32.a;
- #endif
- }
- /**
- * Return uniformly distributed pseudo random integer.
- *
- * @return Pseudo random integer in [0,2^64).
- **/
- uint64 rand();
- /**
- * Get uniformly distributed pseudo random number in [0,1).
- *
- * @return Pseudo random number in [0,1).
- **/
- inline double random()
- {
- return double(rand()) / (double(std::numeric_limits<uint64>::max()) + 1.0);
- }
- /**
- * Get uniformly distributed pseudo random number in [0,max).
- *
- * @return Pseudo random number in [0,max).
- **/
- inline double random(double max)
- {
- return random() * max;
- }
- /**
- * Get uniformly distributed pseudo random number in [min, max).
- *
- * @return Pseudo random number in [min, max).
- **/
- inline double random(double min, double max)
- {
- return random() * (max - min) + min;
- }
- /**
- * Get normally distributed pseudo random number.
- *
- * @param stddev Standard deviation of the distribution.
- * @return Normally distributed random number with mean 0 and variance (stddev)².
- **/
- double randomNormal(double stddev);
- private:
- State rng_state;
- double last_randomnormal;
- }; // RandomGenerator
- } // math
- } // love
- #endif // LOVE_MATH_RANDOM_GENERATOR_H
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