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- /**
- * Copyright (c) 2006-2020 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_GRAPHICS_GRAPHICS_H
- #define LOVE_GRAPHICS_GRAPHICS_H
- // LOVE
- #include "common/config.h"
- #include "common/Module.h"
- #include "common/StringMap.h"
- #include "common/Vector.h"
- #include "common/Optional.h"
- #include "common/int.h"
- #include "common/Color.h"
- #include "StreamBuffer.h"
- #include "vertex.h"
- #include "Texture.h"
- #include "Canvas.h"
- #include "Font.h"
- #include "ShaderStage.h"
- #include "Shader.h"
- #include "Quad.h"
- #include "Mesh.h"
- #include "Image.h"
- #include "Deprecations.h"
- #include "renderstate.h"
- #include "math/Transform.h"
- #include "font/Rasterizer.h"
- #include "font/Font.h"
- #include "video/VideoStream.h"
- #include "data/HashFunction.h"
- // C++
- #include <string>
- #include <vector>
- namespace love
- {
- namespace graphics
- {
- class SpriteBatch;
- class ParticleSystem;
- class Text;
- class Video;
- class Buffer;
- typedef Optional<Colorf> OptionalColorf;
- const int MAX_COLOR_RENDER_TARGETS = 8;
- /**
- * Globally sets whether gamma correction is enabled. Ideally this should be set
- * prior to using any Graphics module function.
- **/
- void setGammaCorrect(bool gammacorrect);
- /**
- * Gets whether global gamma correction is enabled.
- **/
- bool isGammaCorrect();
- /**
- * Gamma-corrects a color (converts it from sRGB to linear RGB, if
- * gamma correction is enabled.)
- * The color's components are expected to be in the range of [0, 1].
- **/
- void gammaCorrectColor(Colorf &c);
- /**
- * Un-gamma-corrects a color (converts it from linear RGB to sRGB, if
- * gamma correction is enabled.)
- * The color's components are expected to be in the range of [0, 1].
- **/
- void unGammaCorrectColor(Colorf &c);
- Colorf gammaCorrectColor(const Colorf &c);
- Colorf unGammaCorrectColor(const Colorf &c);
- bool isDebugEnabled();
- class Graphics : public Module
- {
- public:
- static love::Type type;
- enum DrawMode
- {
- DRAW_LINE,
- DRAW_FILL,
- DRAW_MAX_ENUM
- };
- enum ArcMode
- {
- ARC_OPEN,
- ARC_CLOSED,
- ARC_PIE,
- ARC_MAX_ENUM
- };
- enum LineStyle
- {
- LINE_ROUGH,
- LINE_SMOOTH,
- LINE_MAX_ENUM
- };
- enum LineJoin
- {
- LINE_JOIN_NONE,
- LINE_JOIN_MITER,
- LINE_JOIN_BEVEL,
- LINE_JOIN_MAX_ENUM
- };
- enum Feature
- {
- FEATURE_MULTI_CANVAS_FORMATS,
- FEATURE_CLAMP_ZERO,
- FEATURE_BLENDMINMAX,
- FEATURE_LIGHTEN, // Deprecated
- FEATURE_FULL_NPOT,
- FEATURE_PIXEL_SHADER_HIGHP,
- FEATURE_SHADER_DERIVATIVES,
- FEATURE_GLSL3,
- FEATURE_GLSL4,
- FEATURE_INSTANCING,
- FEATURE_MAX_ENUM
- };
- enum Renderer
- {
- RENDERER_OPENGL = 0,
- RENDERER_OPENGLES,
- RENDERER_MAX_ENUM
- };
- enum SystemLimit
- {
- LIMIT_POINT_SIZE,
- LIMIT_TEXTURE_SIZE,
- LIMIT_VOLUME_TEXTURE_SIZE,
- LIMIT_CUBE_TEXTURE_SIZE,
- LIMIT_TEXTURE_LAYERS,
- LIMIT_MULTI_CANVAS,
- LIMIT_CANVAS_MSAA,
- LIMIT_ANISOTROPY,
- LIMIT_MAX_ENUM
- };
- enum StackType
- {
- STACK_ALL,
- STACK_TRANSFORM,
- STACK_MAX_ENUM
- };
- enum TemporaryRenderTargetFlags
- {
- TEMPORARY_RT_DEPTH = (1 << 0),
- TEMPORARY_RT_STENCIL = (1 << 1),
- };
- struct Capabilities
- {
- double limits[LIMIT_MAX_ENUM];
- bool features[FEATURE_MAX_ENUM];
- bool textureTypes[TEXTURE_MAX_ENUM];
- };
- struct RendererInfo
- {
- std::string name;
- std::string version;
- std::string vendor;
- std::string device;
- };
- struct Stats
- {
- int drawCalls;
- int drawCallsBatched;
- int canvasSwitches;
- int shaderSwitches;
- int canvases;
- int images;
- int fonts;
- int64 textureMemory;
- };
- struct DrawCommand
- {
- PrimitiveType primitiveType = PRIMITIVE_TRIANGLES;
- const vertex::Attributes *attributes;
- const vertex::BufferBindings *buffers;
- int vertexStart = 0;
- int vertexCount = 0;
- int instanceCount = 1;
- Texture *texture = nullptr;
- // TODO: This should be moved out to a state transition API?
- CullMode cullMode = CULL_NONE;
- DrawCommand(const vertex::Attributes *attribs, const vertex::BufferBindings *buffers)
- : attributes(attribs)
- , buffers(buffers)
- {}
- };
- struct DrawIndexedCommand
- {
- PrimitiveType primitiveType = PRIMITIVE_TRIANGLES;
- const vertex::Attributes *attributes;
- const vertex::BufferBindings *buffers;
- int indexCount = 0;
- int instanceCount = 1;
- IndexDataType indexType = INDEX_UINT16;
- Resource *indexBuffer;
- size_t indexBufferOffset = 0;
- Texture *texture = nullptr;
- // TODO: This should be moved out to a state transition API?
- CullMode cullMode = CULL_NONE;
- DrawIndexedCommand(const vertex::Attributes *attribs, const vertex::BufferBindings *buffers, Resource *indexbuffer)
- : attributes(attribs)
- , buffers(buffers)
- , indexBuffer(indexbuffer)
- {}
- };
- struct StreamDrawCommand
- {
- PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
- vertex::CommonFormat formats[2];
- vertex::TriangleIndexMode indexMode = vertex::TriangleIndexMode::NONE;
- int vertexCount = 0;
- Texture *texture = nullptr;
- Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
- StreamDrawCommand()
- {
- // VS2013 can't initialize arrays in the above manner...
- formats[1] = formats[0] = vertex::CommonFormat::NONE;
- }
- };
- struct StreamVertexData
- {
- void *stream[2];
- };
- class TempTransform
- {
- public:
- TempTransform(Graphics *gfx)
- : gfx(gfx)
- {
- gfx->pushTransform();
- }
- TempTransform(Graphics *gfx, const Matrix4 &t)
- : gfx(gfx)
- {
- gfx->pushTransform();
- gfx->transformStack.back() *= t;
- }
- ~TempTransform()
- {
- gfx->popTransform();
- }
- private:
- Graphics *gfx;
- };
- struct ScreenshotInfo;
- typedef void (*ScreenshotCallback)(const ScreenshotInfo *info, love::image::ImageData *i, void *ud);
- struct ScreenshotInfo
- {
- ScreenshotCallback callback = nullptr;
- void *data = nullptr;
- };
- struct RenderTargetStrongRef;
- struct RenderTarget
- {
- Canvas *canvas;
- int slice;
- int mipmap;
- RenderTarget(Canvas *canvas, int slice = 0, int mipmap = 0)
- : canvas(canvas)
- , slice(slice)
- , mipmap(mipmap)
- {}
- RenderTarget()
- : canvas(nullptr)
- , slice(0)
- , mipmap(0)
- {}
- bool operator != (const RenderTarget &other) const
- {
- return canvas != other.canvas || slice != other.slice || mipmap != other.mipmap;
- }
- bool operator != (const RenderTargetStrongRef &other) const
- {
- return canvas != other.canvas.get() || slice != other.slice || mipmap != other.mipmap;
- }
- };
- struct RenderTargetStrongRef
- {
- StrongRef<Canvas> canvas;
- int slice = 0;
- int mipmap = 0;
- RenderTargetStrongRef(Canvas *canvas, int slice = 0, int mipmap = 0)
- : canvas(canvas)
- , slice(slice)
- , mipmap(mipmap)
- {}
- bool operator != (const RenderTargetStrongRef &other) const
- {
- return canvas.get() != other.canvas.get() || slice != other.slice || mipmap != other.mipmap;
- }
- bool operator != (const RenderTarget &other) const
- {
- return canvas.get() != other.canvas || slice != other.slice || mipmap != other.mipmap;
- }
- };
- struct RenderTargets
- {
- std::vector<RenderTarget> colors;
- RenderTarget depthStencil;
- uint32 temporaryRTFlags;
- RenderTargets()
- : depthStencil(nullptr)
- , temporaryRTFlags(0)
- {}
- const RenderTarget &getFirstTarget() const
- {
- return colors.empty() ? depthStencil : colors[0];
- }
- bool operator == (const RenderTargets &other) const
- {
- size_t ncolors = colors.size();
- if (ncolors != other.colors.size())
- return false;
- for (size_t i = 0; i < ncolors; i++)
- {
- if (colors[i] != other.colors[i])
- return false;
- }
- if (depthStencil != other.depthStencil || temporaryRTFlags != other.temporaryRTFlags)
- return false;
- return true;
- }
- };
- struct RenderTargetsStrongRef
- {
- std::vector<RenderTargetStrongRef> colors;
- RenderTargetStrongRef depthStencil;
- uint32 temporaryRTFlags;
- RenderTargetsStrongRef()
- : depthStencil(nullptr)
- , temporaryRTFlags(0)
- {}
- const RenderTargetStrongRef &getFirstTarget() const
- {
- return colors.empty() ? depthStencil : colors[0];
- }
- };
- struct DefaultShaderCode
- {
- std::string source[ShaderStage::STAGE_MAX_ENUM];
- };
- Graphics();
- virtual ~Graphics();
- // Implements Module.
- virtual ModuleType getModuleType() const { return M_GRAPHICS; }
- virtual Image *newImage(const Image::Slices &data, const Image::Settings &settings) = 0;
- virtual Image *newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings) = 0;
- Quad *newQuad(Quad::Viewport v, double sw, double sh);
- Font *newFont(love::font::Rasterizer *data, const Texture::Filter &filter = Texture::defaultFilter);
- Font *newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting, const Texture::Filter &filter = Texture::defaultFilter);
- Video *newVideo(love::video::VideoStream *stream, float dpiscale);
- SpriteBatch *newSpriteBatch(Texture *texture, int size, vertex::Usage usage);
- ParticleSystem *newParticleSystem(Texture *texture, int size);
- virtual Canvas *newCanvas(const Canvas::Settings &settings) = 0;
- ShaderStage *newShaderStage(ShaderStage::StageType stage, const std::string &source);
- Shader *newShader(const std::string &vertex, const std::string &pixel);
- virtual Buffer *newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) = 0;
- Mesh *newMesh(const std::vector<Vertex> &vertices, PrimitiveType drawmode, vertex::Usage usage);
- Mesh *newMesh(int vertexcount, PrimitiveType drawmode, vertex::Usage usage);
- Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, vertex::Usage usage);
- Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, vertex::Usage usage);
- Text *newText(Font *font, const std::vector<Font::ColoredString> &text = {});
- bool validateShader(bool gles, const std::string &vertex, const std::string &pixel, std::string &err);
- /**
- * Resets the current color, background color, line style, and so forth.
- **/
- void reset();
- virtual void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) = 0;
- virtual void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) = 0;
- virtual void discard(const std::vector<bool> &colorbuffers, bool depthstencil) = 0;
- /**
- * Flips buffers. (Rendered geometry is presented on screen).
- **/
- virtual void present(void *screenshotCallbackData) = 0;
- /**
- * Sets the current graphics display viewport dimensions.
- **/
- virtual void setViewportSize(int width, int height, int pixelwidth, int pixelheight) = 0;
- /**
- * Sets the current graphics display viewport and initializes the renderer.
- * @param width The viewport width.
- * @param height The viewport height.
- **/
- virtual bool setMode(int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) = 0;
- /**
- * Un-sets the current graphics display mode (uninitializing objects if
- * necessary.)
- **/
- virtual void unSetMode() = 0;
- /**
- * Sets whether the module is active (internal use only.)
- **/
- virtual void setActive(bool active) = 0;
- /**
- * Gets whether the module is active. Graphics module methods are only
- * guaranteed to work when it is active. Calling them otherwise may cause
- * the program to crash (or worse.)
- * Normally the module will always be active as long as a window exists, it
- * may be different on some platforms (especially mobile ones.)
- **/
- bool isActive() const;
- /**
- * True if a graphics viewport is set.
- **/
- bool isCreated() const;
- int getWidth() const;
- int getHeight() const;
- int getPixelWidth() const;
- int getPixelHeight() const;
- double getCurrentDPIScale() const;
- double getScreenDPIScale() const;
- /**
- * Sets the current constant color.
- **/
- virtual void setColor(Colorf c) = 0;
- /**
- * Gets current color.
- **/
- Colorf getColor() const;
- /**
- * Sets the background Color.
- **/
- void setBackgroundColor(Colorf c);
- /**
- * Gets the current background color.
- **/
- Colorf getBackgroundColor() const;
- void setFont(Font *font);
- Font *getFont();
- void setShader(Shader *shader);
- void setShader();
- Shader *getShader() const;
- void setCanvas(RenderTarget rt, uint32 temporaryRTFlags);
- void setCanvas(const RenderTargets &rts);
- void setCanvas(const RenderTargetsStrongRef &rts);
- void setCanvas();
- RenderTargets getCanvas() const;
- bool isCanvasActive() const;
- bool isCanvasActive(Canvas *canvas) const;
- bool isCanvasActive(Canvas *canvas, int slice) const;
- /**
- * Scissor defines a box such that everything outside that box is discarded
- * and not drawn. Scissoring is automatically enabled.
- * @param rect The rectangle defining the scissor area.
- **/
- virtual void setScissor(const Rect &rect) = 0;
- void intersectScissor(const Rect &rect);
- /**
- * Clears any scissor that has been created.
- **/
- virtual void setScissor() = 0;
- /**
- * Gets the current scissor box.
- * @return Whether the scissor is enabled.
- */
- bool getScissor(Rect &rect) const;
- /**
- * Enables or disables drawing to the stencil buffer. When enabled, the
- * color buffer is disabled.
- **/
- virtual void drawToStencilBuffer(StencilAction action, int value) = 0;
- virtual void stopDrawToStencilBuffer() = 0;
- /**
- * Sets whether stencil testing is enabled.
- **/
- virtual void setStencilTest(CompareMode compare, int value) = 0;
- void setStencilTest();
- void getStencilTest(CompareMode &compare, int &value) const;
- virtual void setDepthMode(CompareMode compare, bool write) = 0;
- void setDepthMode();
- void getDepthMode(CompareMode &compare, bool &write) const;
- void setMeshCullMode(CullMode cull);
- CullMode getMeshCullMode() const;
- virtual void setFrontFaceWinding(vertex::Winding winding) = 0;
- vertex::Winding getFrontFaceWinding() const;
- /**
- * Sets the enabled color components when rendering.
- **/
- virtual void setColorMask(ColorChannelMask mask) = 0;
- /**
- * Gets the current color mask.
- **/
- ColorChannelMask getColorMask() const;
- /**
- * High-level blend mode.
- **/
- void setBlendMode(BlendMode mode, BlendAlpha alphamode);
- BlendMode getBlendMode(BlendAlpha &alphamode) const;
- /**
- * Low-level blend state.
- **/
- virtual void setBlendState(const BlendState &blend) = 0;
- const BlendState &getBlendState() const;
- /**
- * Sets the default filter for images, canvases, and fonts.
- **/
- void setDefaultFilter(const Texture::Filter &f);
- /**
- * Gets the default filter for images, canvases, and fonts.
- **/
- const Texture::Filter &getDefaultFilter() const;
- /**
- * Default Image mipmap filter mode and sharpness values.
- **/
- void setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness);
- void getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const;
- /**
- * Sets the line width.
- * @param width The new width of the line.
- **/
- void setLineWidth(float width);
- float getLineWidth() const;
- /**
- * Sets the line style.
- * @param style LINE_ROUGH or LINE_SMOOTH.
- **/
- void setLineStyle(LineStyle style);
- LineStyle getLineStyle() const;
- /**
- * Sets the line join mode.
- **/
- void setLineJoin(LineJoin style);
- LineJoin getLineJoin() const;
- /**
- * Sets the size of points.
- **/
- virtual void setPointSize(float size) = 0;
- /**
- * Gets the point size.
- **/
- float getPointSize() const;
- /**
- * Sets whether graphics will be drawn as wireframe lines instead of filled
- * triangles (has no effect for drawn points.)
- * This should only be used as a debugging tool. The wireframe lines do not
- * behave the same as regular love.graphics lines.
- **/
- virtual void setWireframe(bool enable) = 0;
- /**
- * Gets whether wireframe drawing mode is enabled.
- **/
- bool isWireframe() const;
- void captureScreenshot(const ScreenshotInfo &info);
- void draw(Drawable *drawable, const Matrix4 &m);
- void draw(Texture *texture, Quad *quad, const Matrix4 &m);
- void drawLayer(Texture *texture, int layer, const Matrix4 &m);
- void drawLayer(Texture *texture, int layer, Quad *quad, const Matrix4 &m);
- void drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount);
- /**
- * Draws text at the specified coordinates
- **/
- void print(const std::vector<Font::ColoredString> &str, const Matrix4 &m);
- void print(const std::vector<Font::ColoredString> &str, Font *font, const Matrix4 &m);
- /**
- * Draws formatted text on screen at the specified coordinates.
- **/
- void printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m);
- void printf(const std::vector<Font::ColoredString> &str, Font *font, float wrap, Font::AlignMode align, const Matrix4 &m);
- /**
- * Draws a series of points at the specified positions.
- **/
- void points(const Vector2 *positions, const Colorf *colors, size_t numpoints);
- /**
- * Draws a series of lines connecting the given vertices.
- * @param coords Vertex positions (v1, ..., vn). If v1 == vn the line will be drawn closed.
- * @param count Number of vertices.
- **/
- void polyline(const Vector2 *vertices, size_t count);
- /**
- * Draws a rectangle.
- * @param x Position along x-axis for top-left corner.
- * @param y Position along y-axis for top-left corner.
- * @param w The width of the rectangle.
- * @param h The height of the rectangle.
- **/
- void rectangle(DrawMode mode, float x, float y, float w, float h);
- /**
- * Variant of rectangle that draws a rounded rectangle.
- * @param mode The mode of drawing (line/filled).
- * @param x X-coordinate of top-left corner
- * @param y Y-coordinate of top-left corner
- * @param w The width of the rectangle.
- * @param h The height of the rectangle.
- * @param rx The radius of the corners on the x axis
- * @param ry The radius of the corners on the y axis
- * @param points The number of points to use per corner
- **/
- void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points);
- void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry);
- /**
- * Draws a circle using the specified arguments.
- * @param mode The mode of drawing (line/filled).
- * @param x X-coordinate.
- * @param y Y-coordinate.
- * @param radius Radius of the circle.
- * @param points Number of points to use to draw the circle.
- **/
- void circle(DrawMode mode, float x, float y, float radius, int points);
- void circle(DrawMode mode, float x, float y, float radius);
- /**
- * Draws an ellipse using the specified arguments.
- * @param mode The mode of drawing (line/filled).
- * @param x X-coordinate of center
- * @param y Y-coordinate of center
- * @param a Radius in x-direction
- * @param b Radius in y-direction
- * @param points Number of points to use to draw the circle.
- **/
- void ellipse(DrawMode mode, float x, float y, float a, float b, int points);
- void ellipse(DrawMode mode, float x, float y, float a, float b);
- /**
- * Draws an arc using the specified arguments.
- * @param drawmode The mode of drawing (line/filled).
- * @param arcmode The type of arc.
- * @param x X-coordinate.
- * @param y Y-coordinate.
- * @param radius Radius of the arc.
- * @param angle1 The angle at which the arc begins.
- * @param angle2 The angle at which the arc terminates.
- * @param points Number of points to use to draw the arc.
- **/
- void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points);
- void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2);
- /**
- * Draws a polygon with an arbitrary number of vertices.
- * @param mode The type of drawing (line/filled).
- * @param coords Vertex positions.
- * @param count Vertex array size.
- **/
- void polygon(DrawMode mode, const Vector2 *vertices, size_t count, bool skipLastFilledVertex = true);
- /**
- * Gets the graphics capabilities (feature support, limit values, and
- * supported texture types) of this system.
- **/
- const Capabilities &getCapabilities() const;
- /**
- * Converts PIXELFORMAT_NORMAL and PIXELFORMAT_HDR into a real format.
- **/
- virtual PixelFormat getSizedFormat(PixelFormat format) const = 0;
- /**
- * Gets whether the specified pixel format is supported.
- **/
- virtual bool isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB = false) = 0;
- /**
- * Gets the renderer used by love.graphics.
- **/
- virtual Renderer getRenderer() const = 0;
- /**
- * Returns system-dependent renderer information.
- * Returned strings can vary greatly between systems! Do not rely on it for
- * anything!
- **/
- virtual RendererInfo getRendererInfo() const = 0;
- /**
- * Returns performance-related statistics.
- **/
- Stats getStats() const;
- size_t getStackDepth() const;
- void push(StackType type = STACK_TRANSFORM);
- void pop();
- const Matrix4 &getTransform() const;
- const Matrix4 &getProjection() const;
- void rotate(float r);
- void scale(float x, float y = 1.0f);
- void translate(float x, float y);
- void shear(float kx, float ky);
- void origin();
- void applyTransform(love::math::Transform *transform);
- void replaceTransform(love::math::Transform *transform);
- Vector2 transformPoint(Vector2 point);
- Vector2 inverseTransformPoint(Vector2 point);
- virtual void draw(const DrawCommand &cmd) = 0;
- virtual void draw(const DrawIndexedCommand &cmd) = 0;
- virtual void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, Texture *texture) = 0;
- void flushStreamDraws();
- StreamVertexData requestStreamDraw(const StreamDrawCommand &command);
- static void flushStreamDrawsGlobal();
- virtual Shader::Language getShaderLanguageTarget() const = 0;
- const DefaultShaderCode &getCurrentDefaultShaderCode() const;
- void cleanupCachedShaderStage(ShaderStage::StageType type, const std::string &cachekey);
- template <typename T>
- T *getScratchBuffer(size_t count)
- {
- size_t bytes = sizeof(T) * count;
- if (scratchBuffer.size() < bytes)
- scratchBuffer.resize(bytes);
- return (T *) scratchBuffer.data();
- }
- static bool getConstant(const char *in, DrawMode &out);
- static bool getConstant(DrawMode in, const char *&out);
- static std::vector<std::string> getConstants(DrawMode);
- static bool getConstant(const char *in, ArcMode &out);
- static bool getConstant(ArcMode in, const char *&out);
- static std::vector<std::string> getConstants(ArcMode);
- static bool getConstant(const char *in, LineStyle &out);
- static bool getConstant(LineStyle in, const char *&out);
- static std::vector<std::string> getConstants(LineStyle);
- static bool getConstant(const char *in, LineJoin &out);
- static bool getConstant(LineJoin in, const char *&out);
- static std::vector<std::string> getConstants(LineJoin);
- static bool getConstant(const char *in, Feature &out);
- static bool getConstant(Feature in, const char *&out);
- static bool getConstant(const char *in, SystemLimit &out);
- static bool getConstant(SystemLimit in, const char *&out);
- static bool getConstant(const char *in, StackType &out);
- static bool getConstant(StackType in, const char *&out);
- static std::vector<std::string> getConstants(StackType);
- // Default shader code (a shader is always required internally.)
- static DefaultShaderCode defaultShaderCode[Shader::STANDARD_MAX_ENUM][Shader::LANGUAGE_MAX_ENUM][2];
- protected:
- struct DisplayState
- {
- Colorf color = Colorf(1.0, 1.0, 1.0, 1.0);
- Colorf backgroundColor = Colorf(0.0, 0.0, 0.0, 1.0);
- BlendState blend = computeBlendState(BLEND_ALPHA, BLENDALPHA_MULTIPLY);
- float lineWidth = 1.0f;
- LineStyle lineStyle = LINE_SMOOTH;
- LineJoin lineJoin = LINE_JOIN_MITER;
- float pointSize = 1.0f;
- bool scissor = false;
- Rect scissorRect = Rect();
- CompareMode stencilCompare = COMPARE_ALWAYS;
- int stencilTestValue = 0;
- CompareMode depthTest = COMPARE_ALWAYS;
- bool depthWrite = false;
- CullMode meshCullMode = CULL_NONE;
- vertex::Winding winding = vertex::WINDING_CCW;
- StrongRef<Font> font;
- StrongRef<Shader> shader;
- RenderTargetsStrongRef renderTargets;
- ColorChannelMask colorMask;
- bool wireframe = false;
- Texture::Filter defaultFilter = Texture::Filter();
- Texture::FilterMode defaultMipmapFilter = Texture::FILTER_LINEAR;
- float defaultMipmapSharpness = 0.0f;
- };
- struct StreamBufferState
- {
- StreamBuffer *vb[2];
- StreamBuffer *indexBuffer = nullptr;
- PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
- vertex::CommonFormat formats[2];
- StrongRef<Texture> texture;
- Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
- int vertexCount = 0;
- int indexCount = 0;
- StreamBuffer::MapInfo vbMap[2];
- StreamBuffer::MapInfo indexBufferMap = StreamBuffer::MapInfo();
- StreamBufferState()
- {
- vb[0] = vb[1] = nullptr;
- formats[0] = formats[1] = vertex::CommonFormat::NONE;
- vbMap[0] = vbMap[1] = StreamBuffer::MapInfo();
- }
- };
- struct TemporaryCanvas
- {
- Canvas *canvas;
- int framesSinceUse;
- TemporaryCanvas(Canvas *c)
- : canvas(c)
- , framesSinceUse(0)
- {}
- };
- virtual ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) = 0;
- virtual Shader *newShaderInternal(ShaderStage *vertex, ShaderStage *pixel) = 0;
- virtual StreamBuffer *newStreamBuffer(BufferType type, size_t size) = 0;
- virtual void setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas) = 0;
- virtual void initCapabilities() = 0;
- virtual void getAPIStats(int &shaderswitches) const = 0;
- void createQuadIndexBuffer();
- Canvas *getTemporaryCanvas(PixelFormat format, int w, int h, int samples);
- void restoreState(const DisplayState &s);
- void restoreStateChecked(const DisplayState &s);
- void pushTransform();
- void pushIdentityTransform();
- void popTransform();
- int width;
- int height;
- int pixelWidth;
- int pixelHeight;
- bool created;
- bool active;
- bool writingToStencil;
- StrongRef<love::graphics::Font> defaultFont;
- std::vector<ScreenshotInfo> pendingScreenshotCallbacks;
- StreamBufferState streamBufferState;
- std::vector<Matrix4> transformStack;
- Matrix4 projectionMatrix;
- std::vector<double> pixelScaleStack;
- std::vector<DisplayState> states;
- std::vector<StackType> stackTypeStack;
- std::vector<TemporaryCanvas> temporaryCanvases;
- int canvasSwitchCount;
- int drawCalls;
- int drawCallsBatched;
- Buffer *quadIndexBuffer;
- Capabilities capabilities;
- Deprecations deprecations;
- static const size_t MAX_USER_STACK_DEPTH = 128;
- static const int MAX_TEMPORARY_CANVAS_UNUSED_FRAMES = 16;
- private:
- void checkSetDefaultFont();
- int calculateEllipsePoints(float rx, float ry) const;
- std::vector<uint8> scratchBuffer;
- std::unordered_map<std::string, ShaderStage *> cachedShaderStages[ShaderStage::STAGE_MAX_ENUM];
- static StringMap<DrawMode, DRAW_MAX_ENUM>::Entry drawModeEntries[];
- static StringMap<DrawMode, DRAW_MAX_ENUM> drawModes;
- static StringMap<ArcMode, ARC_MAX_ENUM>::Entry arcModeEntries[];
- static StringMap<ArcMode, ARC_MAX_ENUM> arcModes;
- static StringMap<LineStyle, LINE_MAX_ENUM>::Entry lineStyleEntries[];
- static StringMap<LineStyle, LINE_MAX_ENUM> lineStyles;
- static StringMap<LineJoin, LINE_JOIN_MAX_ENUM>::Entry lineJoinEntries[];
- static StringMap<LineJoin, LINE_JOIN_MAX_ENUM> lineJoins;
- static StringMap<Feature, FEATURE_MAX_ENUM>::Entry featureEntries[];
- static StringMap<Feature, FEATURE_MAX_ENUM> features;
- static StringMap<SystemLimit, LIMIT_MAX_ENUM>::Entry systemLimitEntries[];
- static StringMap<SystemLimit, LIMIT_MAX_ENUM> systemLimits;
- static StringMap<StackType, STACK_MAX_ENUM>::Entry stackTypeEntries[];
- static StringMap<StackType, STACK_MAX_ENUM> stackTypes;
- }; // Graphics
- } // graphics
- } // love
- #endif // LOVE_GRAPHICS_GRAPHICS_H
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