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- /**
- * Copyright (c) 2006-2017 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "common/config.h"
- #include "common/math.h"
- #include "common/Vector.h"
- #include "Graphics.h"
- #include "font/Font.h"
- #include "StreamBuffer.h"
- #include "math/MathModule.h"
- #include "window/Window.h"
- #include "Buffer.h"
- #include "Text.h"
- #include "libraries/xxHash/xxhash.h"
- // C++
- #include <vector>
- #include <sstream>
- #include <algorithm>
- #include <iterator>
- // C
- #include <cmath>
- #include <cstdio>
- #ifdef LOVE_IOS
- #include <SDL_syswm.h>
- #endif
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Graphics::Graphics()
- : quadIndices(nullptr)
- , windowHasStencil(false)
- , mainVAO(0)
- {
- gl = OpenGL();
- states.reserve(10);
- states.push_back(DisplayState());
- auto window = getInstance<love::window::Window>(M_WINDOW);
- if (window != nullptr)
- {
- window->setGraphics(this);
- if (window->isOpen())
- {
- int w, h;
- love::window::WindowSettings settings;
- window->getWindow(w, h, settings);
- double dpiW = w;
- double dpiH = h;
- window->windowToDPICoords(&dpiW, &dpiH);
- setMode((int) dpiW, (int) dpiH, window->getPixelWidth(), window->getPixelHeight(), settings.stencil);
- }
- }
- }
- Graphics::~Graphics()
- {
- if (quadIndices)
- delete quadIndices;
- }
- const char *Graphics::getName() const
- {
- return "love.graphics.opengl";
- }
- love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferType type, size_t size)
- {
- return CreateStreamBuffer(type, size);
- }
- love::graphics::Image *Graphics::newImage(const Image::Slices &data, const Image::Settings &settings)
- {
- return new Image(data, settings);
- }
- love::graphics::Image *Graphics::newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings)
- {
- return new Image(textype, format, width, height, slices, settings);
- }
- love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, vertex::Usage usage)
- {
- return new SpriteBatch(this, texture, size, usage);
- }
- love::graphics::ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
- {
- return new ParticleSystem(this, texture, size);
- }
- love::graphics::Canvas *Graphics::newCanvas(const Canvas::Settings &settings)
- {
- return new Canvas(settings);
- }
- love::graphics::Shader *Graphics::newShader(const Shader::ShaderSource &source)
- {
- return new Shader(source);
- }
- love::graphics::Buffer *Graphics::newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
- {
- return new Buffer(size, data, type, usage, mapflags);
- }
- love::graphics::Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode drawmode, vertex::Usage usage)
- {
- return new Mesh(this, vertices, drawmode, usage);
- }
- love::graphics::Mesh *Graphics::newMesh(int vertexcount, Mesh::DrawMode drawmode, vertex::Usage usage)
- {
- return new Mesh(this, vertexcount, drawmode, usage);
- }
- love::graphics::Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, Mesh::DrawMode drawmode, vertex::Usage usage)
- {
- return new Mesh(this, vertexformat, vertexcount, drawmode, usage);
- }
- love::graphics::Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, Mesh::DrawMode drawmode, vertex::Usage usage)
- {
- return new Mesh(this, vertexformat, data, datasize, drawmode, usage);
- }
- love::graphics::Text *Graphics::newText(graphics::Font *font, const std::vector<Font::ColoredString> &text)
- {
- return new Text(this, font, text);
- }
- void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelheight)
- {
- this->width = width;
- this->height = height;
- this->pixelWidth = pixelwidth;
- this->pixelHeight = pixelheight;
- if (!isCanvasActive())
- {
- // Set the viewport to top-left corner.
- gl.setViewport({0, 0, pixelwidth, pixelheight});
- // Re-apply the scissor if it was active, since the rectangle passed to
- // glScissor is affected by the viewport dimensions.
- if (states.back().scissor)
- setScissor(states.back().scissorRect);
- // Set up the projection matrix
- projectionMatrix = Matrix4::ortho(0.0, (float) width, (float) height, 0.0);
- }
- }
- bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil)
- {
- this->width = width;
- this->height = height;
- this->windowHasStencil = windowhasstencil;
- // Okay, setup OpenGL.
- gl.initContext();
- if (gl.isCoreProfile())
- {
- glGenVertexArrays(1, &mainVAO);
- glBindVertexArray(mainVAO);
- }
- gl.setupContext();
- created = true;
- setViewportSize(width, height, pixelwidth, pixelheight);
- // Enable blending
- glEnable(GL_BLEND);
- // Auto-generated mipmaps should be the best quality possible
- if (!gl.isCoreProfile())
- glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
- if (!GLAD_ES_VERSION_2_0 && !gl.isCoreProfile())
- {
- // Make sure antialiasing works when set elsewhere
- glEnable(GL_MULTISAMPLE);
- // Enable texturing
- glEnable(GL_TEXTURE_2D);
- }
- gl.setTextureUnit(0);
- // Set pixel row alignment
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- // Always enable seamless cubemap filtering when possible.
- if (GLAD_VERSION_3_2 || GLAD_ARB_seamless_cube_map)
- glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
- // Set whether drawing converts input from linear -> sRGB colorspace.
- if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
- || GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB)
- {
- if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
- gl.setFramebufferSRGB(isGammaCorrect());
- }
- else
- setGammaCorrect(false);
- setDebug(isDebugEnabled());
- if (streamBufferState.vb[0] == nullptr)
- {
- // Initial sizes that should be good enough for most cases. It will
- // resize to fit if needed, later.
- streamBufferState.vb[0] = CreateStreamBuffer(BUFFER_VERTEX, 1024 * 1024 * 1);
- streamBufferState.vb[1] = CreateStreamBuffer(BUFFER_VERTEX, 256 * 1024 * 1);
- streamBufferState.indexBuffer = CreateStreamBuffer(BUFFER_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
- }
- // Reload all volatile objects.
- if (!Volatile::loadAll())
- ::printf("Could not reload all volatile objects.\n");
- // Create a quad indices object owned by love.graphics, so at least one
- // QuadIndices object is alive at all times while love.graphics is alive.
- // This makes sure there aren't too many expensive destruction/creations of
- // index buffer objects, since the shared index buffer used by QuadIndices
- // objects is destroyed when the last object is destroyed.
- if (quadIndices == nullptr)
- quadIndices = new QuadIndices(this, 20);
- // Restore the graphics state.
- restoreState(states.back());
- int gammacorrect = isGammaCorrect() ? 1 : 0;
- Shader::Language target = getShaderLanguageTarget();
- // We always need a default shader.
- for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++)
- {
- if (i == Shader::STANDARD_ARRAY && !isSupported(FEATURE_ARRAY_TEXTURE))
- continue;
- if (!Shader::standardShaders[i])
- Shader::standardShaders[i] = newShader(defaultShaderCode[i][target][gammacorrect]);
- }
- // A shader should always be active, but the default shader shouldn't be
- // returned by getShader(), so we don't do setShader(defaultShader).
- if (!Shader::current)
- Shader::standardShaders[Shader::STANDARD_DEFAULT]->attach();
- return true;
- }
- void Graphics::unSetMode()
- {
- if (!isCreated())
- return;
- flushStreamDraws();
- // Unload all volatile objects. These must be reloaded after the display
- // mode change.
- Volatile::unloadAll();
- for (const auto &pair : framebufferObjects)
- gl.deleteFramebuffer(pair.second);
- for (love::graphics::Canvas *c : stencilBuffers)
- c->release();
- framebufferObjects.clear();
- stencilBuffers.clear();
- if (mainVAO != 0)
- {
- glDeleteVertexArrays(1, &mainVAO);
- mainVAO = 0;
- }
- gl.deInitContext();
- created = false;
- }
- void Graphics::setActive(bool enable)
- {
- flushStreamDraws();
- // Make sure all pending OpenGL commands have fully executed before
- // returning, when going from active to inactive. This is required on iOS.
- if (isCreated() && this->active && !enable)
- glFinish();
- active = enable;
- }
- void Graphics::flushStreamDraws()
- {
- using namespace vertex;
- auto &sbstate = streamBufferState;
- if (sbstate.vertexCount == 0 && sbstate.indexCount == 0)
- return;
- love::graphics::Shader *prevdefaultshader = nullptr;
- if (sbstate.texture.get())
- {
- TextureType textype = sbstate.texture->getTextureType();
- if (textype == TEXTURE_2D_ARRAY && Shader::isDefaultActive())
- {
- if (!Shader::standardShaders[Shader::STANDARD_ARRAY])
- throw love::Exception("Standard array texture shader has not been initialized!");
- prevdefaultshader = Shader::current;
- Shader::standardShaders[Shader::STANDARD_ARRAY]->attach();
- }
- }
- OpenGL::TempDebugGroup debuggroup("Stream vertices flush and draw");
- uint32 attribs = 0;
- size_t usedsizes[3] = {0, 0, 0};
- for (int i = 0; i < 2; i++)
- {
- if (sbstate.formats[i] == CommonFormat::NONE)
- continue;
- usedsizes[i] = getFormatStride(sbstate.formats[i]) * sbstate.vertexCount;
- love::graphics::StreamBuffer *buffer = sbstate.vb[i];
- gl.bindBuffer(BUFFER_VERTEX, (GLuint) buffer->getHandle());
- size_t offset = buffer->unmap(usedsizes[i]);
- sbstate.vbMap[i] = StreamBuffer::MapInfo();
- gl.setVertexPointers(sbstate.formats[i], offset);
- attribs |= getFormatFlags(sbstate.formats[i]);
- }
- if (attribs == 0)
- return;
- GLenum glmode = GL_ZERO;
- switch (sbstate.primitiveMode)
- {
- case PrimitiveMode::TRIANGLES:
- glmode = GL_TRIANGLES;
- break;
- case PrimitiveMode::POINTS:
- glmode = GL_POINTS;
- break;
- }
- Colorf nc = gl.getConstantColor();
- if (attribs & ATTRIBFLAG_COLOR)
- gl.setConstantColor(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
- pushIdentityTransform();
- gl.prepareDraw();
- gl.bindTextureToUnit(sbstate.texture, 0, false);
- gl.useVertexAttribArrays(attribs);
- if (sbstate.indexCount > 0)
- {
- usedsizes[2] = sizeof(uint16) * sbstate.indexCount;
- gl.bindBuffer(BUFFER_INDEX, (GLuint) sbstate.indexBuffer->getHandle());
- size_t offset = sbstate.indexBuffer->unmap(usedsizes[2]);
- sbstate.indexBufferMap = StreamBuffer::MapInfo();
- gl.drawElements(glmode, sbstate.indexCount, GL_UNSIGNED_SHORT, BUFFER_OFFSET(offset));
- }
- else
- gl.drawArrays(glmode, 0, sbstate.vertexCount);
- for (int i = 0; i < 2; i++)
- {
- if (usedsizes[i] > 0)
- sbstate.vb[i]->markUsed(usedsizes[i]);
- }
- if (usedsizes[2] > 0)
- sbstate.indexBuffer->markUsed(usedsizes[2]);
- popTransform();
- if (attribs & ATTRIB_CONSTANTCOLOR)
- gl.setConstantColor(nc);
- streamBufferState.vertexCount = 0;
- streamBufferState.indexCount = 0;
- if (prevdefaultshader != nullptr)
- prevdefaultshader->attach();
- }
- static void APIENTRY debugCB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei /*len*/, const GLchar *msg, const GLvoid* /*usr*/)
- {
- // Human-readable strings for the debug info.
- const char *sourceStr = OpenGL::debugSourceString(source);
- const char *typeStr = OpenGL::debugTypeString(type);
- const char *severityStr = OpenGL::debugSeverityString(severity);
- const char *fmt = "OpenGL: %s [source=%s, type=%s, severity=%s, id=%d]\n";
- printf(fmt, msg, sourceStr, typeStr, severityStr, id);
- }
- void Graphics::setDebug(bool enable)
- {
- // Make sure debug output is supported. The AMD ext. is a bit different
- // so we don't make use of it, since AMD drivers now support KHR_debug.
- if (!(GLAD_VERSION_4_3 || GLAD_KHR_debug || GLAD_ARB_debug_output))
- return;
- // TODO: We don't support GL_KHR_debug in GLES yet.
- if (GLAD_ES_VERSION_2_0)
- return;
- // Ugly hack to reduce code duplication.
- if (GLAD_ARB_debug_output && !(GLAD_VERSION_4_3 || GLAD_KHR_debug))
- {
- fp_glDebugMessageCallback = (pfn_glDebugMessageCallback) fp_glDebugMessageCallbackARB;
- fp_glDebugMessageControl = (pfn_glDebugMessageControl) fp_glDebugMessageControlARB;
- }
- if (!enable)
- {
- // Disable the debug callback function.
- glDebugMessageCallback(nullptr, nullptr);
- // We can disable debug output entirely with KHR_debug.
- if (GLAD_VERSION_4_3 || GLAD_KHR_debug)
- glDisable(GL_DEBUG_OUTPUT);
- return;
- }
- // We don't want asynchronous debug output.
- glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- glDebugMessageCallback(debugCB, nullptr);
- // Initially, enable everything.
- glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE);
- // Disable messages about deprecated OpenGL functionality.
- glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE);
- glDebugMessageControl(GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE);
- if (GLAD_VERSION_4_3 || GLAD_KHR_debug)
- glEnable(GL_DEBUG_OUTPUT);
- ::printf("OpenGL debug output enabled (LOVE_GRAPHICS_DEBUG=1)\n");
- }
- void Graphics::setCanvas(const RenderTargets &rts)
- {
- DisplayState &state = states.back();
- int ncanvases = (int) rts.colors.size();
- if (ncanvases == 0 && rts.depthStencil.canvas == nullptr)
- return setCanvas();
- else if (ncanvases == 0)
- throw love::Exception("At least one color render target is required when using a custom depth/stencil buffer.");
- const auto &prevRTs = state.renderTargets;
- if (ncanvases == (int) prevRTs.colors.size())
- {
- bool modified = false;
- for (int i = 0; i < ncanvases; i++)
- {
- if (rts.colors[i].canvas != prevRTs.colors[i].canvas.get()
- || rts.colors[i].slice != prevRTs.colors[i].slice
- || rts.colors[i].mipmap != prevRTs.colors[i].mipmap)
- {
- modified = true;
- break;
- }
- }
- if (!modified && (rts.depthStencil.canvas != prevRTs.depthStencil.canvas
- || rts.depthStencil.slice != prevRTs.depthStencil.slice
- || rts.depthStencil.mipmap != prevRTs.depthStencil.mipmap))
- {
- modified = true;
- }
- if (!modified)
- return;
- }
- if (ncanvases > gl.getMaxRenderTargets())
- throw love::Exception("This system can't simultaneously render to %d canvases.", ncanvases);
- love::graphics::Canvas *firstcanvas = rts.colors[0].canvas;
- bool multiformatsupported = Canvas::isMultiFormatMultiCanvasSupported();
- PixelFormat firstformat = firstcanvas->getPixelFormat();
- if (isPixelFormatDepthStencil(firstformat))
- throw love::Exception("Depth/stencil format Canvases must be used with the 'depthstencil' field of the table passed into setCanvas.");
- if (rts.colors[0].mipmap < 0 || rts.colors[0].mipmap >= firstcanvas->getMipmapCount())
- throw love::Exception("Invalid mipmap level %d.", rts.colors[0].mipmap + 1);
- bool hasSRGBcanvas = firstformat == PIXELFORMAT_sRGBA8;
- int pixelwidth = firstcanvas->getPixelWidth(rts.colors[0].mipmap);
- int pixelheight = firstcanvas->getPixelHeight(rts.colors[0].mipmap);
- for (int i = 1; i < ncanvases; i++)
- {
- love::graphics::Canvas *c = rts.colors[i].canvas;
- PixelFormat format = c->getPixelFormat();
- int mip = rts.colors[i].mipmap;
- if (mip < 0 || mip >= c->getMipmapCount())
- throw love::Exception("Invalid mipmap level %d.", mip + 1);
- if (c->getPixelWidth(mip) != pixelwidth || c->getPixelHeight(mip) != pixelheight)
- throw love::Exception("All canvases must have the same pixel dimensions.");
- if (!multiformatsupported && format != firstformat)
- throw love::Exception("This system doesn't support multi-canvas rendering with different canvas formats.");
- if (c->getRequestedMSAA() != firstcanvas->getRequestedMSAA())
- throw love::Exception("All Canvases must have the same MSAA value.");
- if (isPixelFormatDepthStencil(format))
- throw love::Exception("Depth/stencil format Canvases must be used with the 'depthstencil' field of the table passed into setCanvas.");
- if (format == PIXELFORMAT_sRGBA8)
- hasSRGBcanvas = true;
- }
- if (rts.depthStencil.canvas != nullptr)
- {
- love::graphics::Canvas *c = rts.depthStencil.canvas;
- int mip = rts.depthStencil.mipmap;
- if (!isPixelFormatDepthStencil(c->getPixelFormat()))
- throw love::Exception("Only depth/stencil format Canvases can be used with the 'depthstencil' field of the table passed into setCanvas.");
- if (c->getPixelWidth(mip) != pixelwidth || c->getPixelHeight(mip) != pixelheight)
- throw love::Exception("All canvases must have the same pixel dimensions.");
- if (c->getRequestedMSAA() != firstcanvas->getRequestedMSAA())
- throw love::Exception("All Canvases must have the same MSAA value.");
- if (mip < 0 || mip >= c->getMipmapCount())
- throw love::Exception("Invalid mipmap level %d.", mip + 1);
- }
- OpenGL::TempDebugGroup debuggroup("setCanvas(...)");
- endPass();
- bindCachedFBO(rts);
- gl.setViewport({0, 0, pixelwidth, pixelheight});
- // Re-apply the scissor if it was active, since the rectangle passed to
- // glScissor is affected by the viewport dimensions.
- if (state.scissor)
- setScissor(state.scissorRect);
- int w = firstcanvas->getWidth(rts.colors[0].mipmap);
- int h = firstcanvas->getHeight(rts.colors[0].mipmap);
- projectionMatrix = Matrix4::ortho(0.0, (float) w, 0.0, (float) h);
- // Make sure the correct sRGB setting is used when drawing to the canvases.
- if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
- {
- if (hasSRGBcanvas && !gl.hasFramebufferSRGB())
- gl.setFramebufferSRGB(true);
- else if (!hasSRGBcanvas && gl.hasFramebufferSRGB())
- gl.setFramebufferSRGB(false);
- }
- RenderTargetsStrongRef refs;
- refs.colors.reserve(rts.colors.size());
- for (auto c : rts.colors)
- refs.colors.emplace_back(c.canvas, c.slice);
- refs.depthStencil = RenderTargetStrongRef(rts.depthStencil.canvas, rts.depthStencil.slice);
- std::swap(state.renderTargets, refs);
- canvasSwitchCount++;
- }
- void Graphics::setCanvas()
- {
- DisplayState &state = states.back();
- if (state.renderTargets.colors.empty() && state.renderTargets.depthStencil.canvas == nullptr)
- return;
- OpenGL::TempDebugGroup debuggroup("setCanvas()");
- endPass();
- state.renderTargets = RenderTargetsStrongRef();
- gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, gl.getDefaultFBO());
- gl.setViewport({0, 0, pixelWidth, pixelHeight});
- // Re-apply the scissor if it was active, since the rectangle passed to
- // glScissor is affected by the viewport dimensions.
- if (state.scissor)
- setScissor(state.scissorRect);
- // The projection matrix is flipped compared to rendering to a canvas, due
- // to OpenGL considering (0,0) bottom-left instead of top-left.
- projectionMatrix = Matrix4::ortho(0.0, (float) width, (float) height, 0.0);
- if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
- {
- if (isGammaCorrect() && !gl.hasFramebufferSRGB())
- gl.setFramebufferSRGB(true);
- else if (!isGammaCorrect() && gl.hasFramebufferSRGB())
- gl.setFramebufferSRGB(false);
- }
- canvasSwitchCount++;
- }
- void Graphics::endPass()
- {
- flushStreamDraws();
- auto &rts = states.back().renderTargets;
- love::graphics::Canvas *depthstencil = rts.depthStencil.canvas.get();
- // Discard the stencil buffer if we're using an internal cached one.
- if (depthstencil == nullptr)
- discard({}, true);
- // Resolve MSAA buffers. MSAA is only supported for 2D render targets so we
- // don't have to worry about resolving to slices.
- if (rts.colors.size() > 0 && rts.colors[0].canvas->getMSAA() > 1)
- {
- int mip = rts.colors[0].mipmap;
- int w = rts.colors[0].canvas->getPixelWidth(mip);
- int h = rts.colors[0].canvas->getPixelHeight(mip);
- for (int i = 0; i < (int) rts.colors.size(); i++)
- {
- Canvas *c = (Canvas *) rts.colors[i].canvas.get();
- if (!c->isReadable())
- continue;
- glReadBuffer(GL_COLOR_ATTACHMENT0 + i);
- gl.bindFramebuffer(OpenGL::FRAMEBUFFER_DRAW, c->getFBO());
- if (GLAD_APPLE_framebuffer_multisample)
- glResolveMultisampleFramebufferAPPLE();
- else
- glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
- }
- }
- for (const auto &rt : rts.colors)
- {
- if (rt.canvas->getMipmapMode() == Canvas::MIPMAPS_AUTO && rt.mipmap == 0)
- rt.canvas->generateMipmaps();
- }
- int dsmipmap = rts.depthStencil.mipmap;
- if (depthstencil != nullptr && depthstencil->getMipmapMode() == Canvas::MIPMAPS_AUTO && dsmipmap == 0)
- depthstencil->generateMipmaps();
- }
- void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth)
- {
- if (c.hasValue || stencil.hasValue || depth.hasValue)
- flushStreamDraws();
- GLbitfield flags = 0;
- if (c.hasValue)
- {
- gammaCorrectColor(c.value);
- glClearColor(c.value.r, c.value.g, c.value.b, c.value.a);
- flags |= GL_COLOR_BUFFER_BIT;
- }
- if (stencil.hasValue)
- {
- glClearStencil(stencil.value);
- flags |= GL_STENCIL_BUFFER_BIT;
- }
- if (depth.hasValue)
- {
- glClearDepth(depth.value);
- flags |= GL_DEPTH_BUFFER_BIT;
- }
- if (flags != 0)
- glClear(flags);
- if (flags != 0 && gl.bugs.clearRequiresDriverTextureStateUpdate && Shader::current)
- {
- // This seems to be enough to fix the bug for me. Other methods I've
- // tried (e.g. dummy draws) don't work in all cases.
- gl.useProgram(0);
- gl.useProgram((GLuint) Shader::current->getHandle());
- }
- }
- void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth)
- {
- if (colors.size() == 0 && !stencil.hasValue && !depth.hasValue)
- return;
- int ncanvases = (int) states.back().renderTargets.colors.size();
- int ncolors = std::min((int) colors.size(), ncanvases);
- if (ncolors <= 1 && ncanvases <= 1)
- {
- if (colors[0].hasValue)
- clear(colors[0].value, stencil, depth);
- return;
- }
- flushStreamDraws();
- bool drawbuffersmodified = false;
- for (int i = 0; i < ncolors; i++)
- {
- if (!colors[i].hasValue)
- continue;
- Colorf c = colors[i].value;
- gammaCorrectColor(c);
- if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0)
- {
- const GLfloat carray[] = {c.r, c.g, c.b, c.a};
- glClearBufferfv(GL_COLOR, i, carray);
- }
- else
- {
- glDrawBuffer(GL_COLOR_ATTACHMENT0 + i);
- glClearColor(c.r, c.g, c.b, c.a);
- glClear(GL_COLOR_BUFFER_BIT);
- drawbuffersmodified = true;
- }
- }
- // Revert to the expected draw buffers once we're done, if glClearBuffer
- // wasn't supported.
- if (drawbuffersmodified)
- {
- GLenum bufs[MAX_COLOR_RENDER_TARGETS];
- for (int i = 0; i < ncanvases; i++)
- bufs[i] = GL_COLOR_ATTACHMENT0 + i;
- glDrawBuffers(ncanvases, bufs);
- }
- GLbitfield flags = 0;
- if (stencil.hasValue)
- {
- glClearStencil(stencil.value);
- flags |= GL_STENCIL_BUFFER_BIT;
- }
- if (depth.hasValue)
- {
- glClearDepth(depth.value);
- flags |= GL_DEPTH_BUFFER_BIT;
- }
- if (flags != 0)
- glClear(flags);
- if (gl.bugs.clearRequiresDriverTextureStateUpdate && Shader::current)
- {
- // This seems to be enough to fix the bug for me. Other methods I've
- // tried (e.g. dummy draws) don't work in all cases.
- gl.useProgram(0);
- gl.useProgram((GLuint) Shader::current->getHandle());
- }
- }
- void Graphics::discard(const std::vector<bool> &colorbuffers, bool depthstencil)
- {
- flushStreamDraws();
- discard(OpenGL::FRAMEBUFFER_ALL, colorbuffers, depthstencil);
- }
- void Graphics::discard(OpenGL::FramebufferTarget target, const std::vector<bool> &colorbuffers, bool depthstencil)
- {
- if (!(GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0 || GLAD_EXT_discard_framebuffer))
- return;
- GLenum gltarget = GL_FRAMEBUFFER;
- if (target == OpenGL::FRAMEBUFFER_READ)
- gltarget = GL_READ_FRAMEBUFFER;
- else if (target == OpenGL::FRAMEBUFFER_DRAW)
- gltarget = GL_DRAW_FRAMEBUFFER;
- std::vector<GLenum> attachments;
- attachments.reserve(colorbuffers.size());
- // glDiscardFramebuffer uses different attachment enums for the default FBO.
- if (!isCanvasActive() && gl.getDefaultFBO() == 0)
- {
- if (colorbuffers.size() > 0 && colorbuffers[0])
- attachments.push_back(GL_COLOR);
- if (depthstencil)
- {
- attachments.push_back(GL_STENCIL);
- attachments.push_back(GL_DEPTH);
- }
- }
- else
- {
- int rendertargetcount = std::max((int) states.back().renderTargets.colors.size(), 1);
- for (int i = 0; i < (int) colorbuffers.size(); i++)
- {
- if (colorbuffers[i] && i < rendertargetcount)
- attachments.push_back(GL_COLOR_ATTACHMENT0 + i);
- }
- if (depthstencil)
- {
- attachments.push_back(GL_STENCIL_ATTACHMENT);
- attachments.push_back(GL_DEPTH_ATTACHMENT);
- }
- }
- // Hint for the driver that it doesn't need to save these buffers.
- if (GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0)
- glInvalidateFramebuffer(gltarget, (GLint) attachments.size(), &attachments[0]);
- else if (GLAD_EXT_discard_framebuffer)
- glDiscardFramebufferEXT(gltarget, (GLint) attachments.size(), &attachments[0]);
- }
- void Graphics::bindCachedFBO(const RenderTargets &targets)
- {
- RenderTarget hashtargets[MAX_COLOR_RENDER_TARGETS + 1];
- int hashcount = 0;
- for (int i = 0; i < (int) targets.colors.size(); i++)
- hashtargets[hashcount++] = targets.colors[i];
- if (targets.depthStencil.canvas != nullptr)
- hashtargets[hashcount++] = targets.depthStencil;
- uint32 hash = XXH32(hashtargets, sizeof(RenderTarget) * hashcount, 0);
- GLuint fbo = framebufferObjects[hash];
- if (fbo != 0)
- {
- gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
- }
- else
- {
- int mip = targets.colors[0].mipmap;
- int w = targets.colors[0].canvas->getPixelWidth(mip);
- int h = targets.colors[0].canvas->getPixelHeight(mip);
- int msaa = targets.colors[0].canvas->getMSAA();
- int reqmsaa = targets.colors[0].canvas->getRequestedMSAA();
- RenderTarget depthstencil = targets.depthStencil;
- if (depthstencil.canvas == nullptr)
- {
- depthstencil.canvas = getCachedStencilBuffer(w, h, reqmsaa);
- depthstencil.slice = 0;
- }
- glGenFramebuffers(1, &fbo);
- gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
- int ncolortargets = 0;
- GLenum drawbuffers[MAX_COLOR_RENDER_TARGETS];
- auto attachCanvas = [&](const RenderTarget &rt)
- {
- bool renderbuffer = msaa > 1 || !rt.canvas->isReadable();
- bool srgb = false;
- OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(rt.canvas->getPixelFormat(), renderbuffer, srgb);
- if (fmt.framebufferAttachments[0] == GL_COLOR_ATTACHMENT0)
- {
- fmt.framebufferAttachments[0] = GL_COLOR_ATTACHMENT0 + ncolortargets;
- drawbuffers[ncolortargets] = fmt.framebufferAttachments[0];
- ncolortargets++;
- }
- GLuint handle = (GLuint) rt.canvas->getRenderTargetHandle();
- for (GLenum attachment : fmt.framebufferAttachments)
- {
- if (attachment == GL_NONE)
- continue;
- else if (renderbuffer)
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, handle);
- else
- {
- TextureType textype = rt.canvas->getTextureType();
- int layer = textype == TEXTURE_CUBE ? 0 : rt.slice;
- int face = textype == TEXTURE_CUBE ? rt.slice : 0;
- int level = rt.mipmap;
- gl.framebufferTexture(attachment, textype, handle, level, layer, face);
- }
- }
- };
- for (const auto &rt : targets.colors)
- attachCanvas(rt);
- if (depthstencil.canvas != nullptr)
- attachCanvas(depthstencil);
- if (ncolortargets > 1)
- glDrawBuffers(ncolortargets, drawbuffers);
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE)
- {
- gl.deleteFramebuffer(fbo);
- const char *sstr = OpenGL::framebufferStatusString(status);
- throw love::Exception("Could not create Framebuffer Object! %s", sstr);
- }
-
- framebufferObjects[hash] = fbo;
- }
- }
- love::graphics::Canvas *Graphics::getCachedStencilBuffer(int w, int h, int samples)
- {
- love::graphics::Canvas *canvas = nullptr;
- for (love::graphics::Canvas *c : stencilBuffers)
- {
- if (c->getPixelWidth() == w && c->getPixelHeight() == h && c->getRequestedMSAA() == samples)
- {
- canvas = c;
- break;
- }
- }
- if (canvas == nullptr)
- {
- Canvas::Settings settings;
- settings.format = PIXELFORMAT_STENCIL8;
- settings.width = w;
- settings.height = h;
- settings.msaa = samples;
- canvas = newCanvas(settings);
- stencilBuffers.push_back(canvas);
- }
- return canvas;
- }
- void Graphics::present(void *screenshotCallbackData)
- {
- if (!isActive())
- return;
- if (isCanvasActive())
- throw love::Exception("present cannot be called while a Canvas is active.");
- endPass();
- gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, gl.getDefaultFBO());
- if (!pendingScreenshotCallbacks.empty())
- {
- int w = getPixelWidth();
- int h = getPixelHeight();
- size_t row = 4 * w;
- size_t size = row * h;
- GLubyte *pixels = nullptr;
- GLubyte *screenshot = nullptr;
- try
- {
- pixels = new GLubyte[size];
- screenshot = new GLubyte[size];
- }
- catch (std::exception &)
- {
- delete[] pixels;
- delete[] screenshot;
- throw love::Exception("Out of memory.");
- }
- #ifdef LOVE_IOS
- SDL_SysWMinfo info = {};
- SDL_VERSION(&info.version);
- SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
- if (info.info.uikit.resolveFramebuffer != 0)
- {
- gl.bindFramebuffer(OpenGL::FRAMEBUFFER_DRAW, info.info.uikit.resolveFramebuffer);
- // We need to do an explicit MSAA resolve on iOS, because it uses
- // GLES FBOs rather than a system framebuffer.
- if (GLAD_ES_VERSION_3_0)
- glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
- else if (GLAD_APPLE_framebuffer_multisample)
- glResolveMultisampleFramebufferAPPLE();
- gl.bindFramebuffer(OpenGL::FRAMEBUFFER_READ, info.info.uikit.resolveFramebuffer);
- }
- #endif
- glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- // Replace alpha values with full opacity.
- for (size_t i = 3; i < size; i += 4)
- pixels[i] = 255;
- // OpenGL sucks and reads pixels from the lower-left. Let's fix that.
- GLubyte *src = pixels - row;
- GLubyte *dst = screenshot + size;
- for (int i = 0; i < h; ++i)
- memcpy(dst-=row, src+=row, row);
- delete[] pixels;
- auto imagemodule = Module::getInstance<love::image::Image>(M_IMAGE);
- for (int i = 0; i < (int) pendingScreenshotCallbacks.size(); i++)
- {
- const auto &info = pendingScreenshotCallbacks[i];
- image::ImageData *img = nullptr;
- try
- {
- img = imagemodule->newImageData(w, h, PIXELFORMAT_RGBA8, screenshot);
- }
- catch (love::Exception &)
- {
- delete[] screenshot;
- info.callback(nullptr, info.ref, nullptr);
- for (int j = i + 1; j < (int) pendingScreenshotCallbacks.size(); j++)
- {
- const auto &ninfo = pendingScreenshotCallbacks[j];
- ninfo.callback(nullptr, ninfo.ref, nullptr);
- }
- pendingScreenshotCallbacks.clear();
- throw;
- }
- info.callback(img, info.ref, screenshotCallbackData);
- img->release();
- }
- delete[] screenshot;
- pendingScreenshotCallbacks.clear();
- }
- #ifdef LOVE_IOS
- // Hack: SDL's color renderbuffer must be bound when swapBuffers is called.
- SDL_SysWMinfo info = {};
- SDL_VERSION(&info.version);
- SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
- glBindRenderbuffer(GL_RENDERBUFFER, info.info.uikit.colorbuffer);
- #endif
- auto window = getInstance<love::window::Window>(M_WINDOW);
- if (window != nullptr)
- window->swapBuffers();
- // Reset the per-frame stat counts.
- gl.stats.drawCalls = 0;
- gl.stats.shaderSwitches = 0;
- canvasSwitchCount = 0;
- }
- void Graphics::setScissor(const Rect &rect)
- {
- flushStreamDraws();
- DisplayState &state = states.back();
- glEnable(GL_SCISSOR_TEST);
- double density = getCurrentPixelDensity();
- Rect glrect;
- glrect.x = (int) (rect.x * density);
- glrect.y = (int) (rect.y * density);
- glrect.w = (int) (rect.w * density);
- glrect.h = (int) (rect.h * density);
- // OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
- gl.setScissor(glrect, isCanvasActive());
- state.scissor = true;
- state.scissorRect = rect;
- }
- void Graphics::setScissor()
- {
- if (states.back().scissor)
- flushStreamDraws();
- states.back().scissor = false;
- glDisable(GL_SCISSOR_TEST);
- }
- void Graphics::drawToStencilBuffer(StencilAction action, int value)
- {
- if (!isCanvasActive() && !windowHasStencil)
- throw love::Exception("The window must have stenciling enabled to draw to the main screen's stencil buffer.");
- flushStreamDraws();
- writingToStencil = true;
- // Disable color writes but don't save the state for it.
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- GLenum glaction = GL_REPLACE;
- switch (action)
- {
- case STENCIL_REPLACE:
- default:
- glaction = GL_REPLACE;
- break;
- case STENCIL_INCREMENT:
- glaction = GL_INCR;
- break;
- case STENCIL_DECREMENT:
- glaction = GL_DECR;
- break;
- case STENCIL_INCREMENT_WRAP:
- glaction = GL_INCR_WRAP;
- break;
- case STENCIL_DECREMENT_WRAP:
- glaction = GL_DECR_WRAP;
- break;
- case STENCIL_INVERT:
- glaction = GL_INVERT;
- break;
- }
- // The stencil test must be enabled in order to write to the stencil buffer.
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, value, 0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, glaction);
- }
- void Graphics::stopDrawToStencilBuffer()
- {
- if (!writingToStencil)
- return;
- flushStreamDraws();
- writingToStencil = false;
- const DisplayState &state = states.back();
- // Revert the color write mask.
- setColorMask(state.colorMask);
- // Use the user-set stencil test state when writes are disabled.
- setStencilTest(state.stencilCompare, state.stencilTestValue);
- }
- void Graphics::setStencilTest(CompareMode compare, int value)
- {
- if (compare != COMPARE_ALWAYS && !isCanvasActive() && !windowHasStencil)
- throw love::Exception("The window must have stenciling enabled to use setStencilTest on the main screen.");
- DisplayState &state = states.back();
- if (state.stencilCompare != compare || state.stencilTestValue != value)
- flushStreamDraws();
- state.stencilCompare = compare;
- state.stencilTestValue = value;
- if (writingToStencil)
- return;
- if (compare == COMPARE_ALWAYS)
- {
- glDisable(GL_STENCIL_TEST);
- return;
- }
- /**
- * OpenGL / GPUs do the comparison in the opposite way that makes sense
- * for this API. For example, if the compare function is GL_GREATER then the
- * stencil test will pass if the reference value is greater than the value
- * in the stencil buffer. With our API it's more intuitive to assume that
- * setStencilTest(COMPARE_GREATER, 4) will make it pass if the stencil
- * buffer has a value greater than 4.
- **/
- GLenum glcompare = OpenGL::getGLCompareMode(getReversedCompareMode(compare));
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(glcompare, value, 0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- }
- void Graphics::setStencilTest()
- {
- setStencilTest(COMPARE_ALWAYS, 0);
- }
- void Graphics::clearStencil(int value)
- {
- glClearStencil(value);
- glClear(GL_STENCIL_BUFFER_BIT);
- }
- void Graphics::setColor(Colorf c)
- {
- c.r = std::min(std::max(c.r, 0.0f), 1.0f);
- c.g = std::min(std::max(c.g, 0.0f), 1.0f);
- c.b = std::min(std::max(c.b, 0.0f), 1.0f);
- c.a = std::min(std::max(c.a, 0.0f), 1.0f);
- gl.setConstantColor(c);
- states.back().color = c;
- }
- void Graphics::setColorMask(ColorMask mask)
- {
- flushStreamDraws();
- glColorMask(mask.r, mask.g, mask.b, mask.a);
- states.back().colorMask = mask;
- }
- void Graphics::setBlendMode(BlendMode mode, BlendAlpha alphamode)
- {
- if (mode != states.back().blendMode || alphamode != states.back().blendAlphaMode)
- flushStreamDraws();
- GLenum func = GL_FUNC_ADD;
- GLenum srcRGB = GL_ONE;
- GLenum srcA = GL_ONE;
- GLenum dstRGB = GL_ZERO;
- GLenum dstA = GL_ZERO;
- if (mode == BLEND_LIGHTEN || mode == BLEND_DARKEN)
- {
- if (!isSupported(FEATURE_LIGHTEN))
- throw love::Exception("The 'lighten' and 'darken' blend modes are not supported on this system.");
- }
- if (alphamode != BLENDALPHA_PREMULTIPLIED)
- {
- const char *modestr = "unknown";
- switch (mode)
- {
- case BLEND_LIGHTEN:
- case BLEND_DARKEN:
- case BLEND_MULTIPLY:
- getConstant(mode, modestr);
- throw love::Exception("The '%s' blend mode must be used with premultiplied alpha.", modestr);
- break;
- default:
- break;
- }
- }
- switch (mode)
- {
- case BLEND_ALPHA:
- srcRGB = srcA = GL_ONE;
- dstRGB = dstA = GL_ONE_MINUS_SRC_ALPHA;
- break;
- case BLEND_MULTIPLY:
- srcRGB = srcA = GL_DST_COLOR;
- dstRGB = dstA = GL_ZERO;
- break;
- case BLEND_SUBTRACT:
- func = GL_FUNC_REVERSE_SUBTRACT;
- case BLEND_ADD:
- srcRGB = GL_ONE;
- srcA = GL_ZERO;
- dstRGB = dstA = GL_ONE;
- break;
- case BLEND_LIGHTEN:
- func = GL_MAX;
- break;
- case BLEND_DARKEN:
- func = GL_MIN;
- break;
- case BLEND_SCREEN:
- srcRGB = srcA = GL_ONE;
- dstRGB = dstA = GL_ONE_MINUS_SRC_COLOR;
- break;
- case BLEND_REPLACE:
- case BLEND_NONE:
- default:
- srcRGB = srcA = GL_ONE;
- dstRGB = dstA = GL_ZERO;
- break;
- }
- // We can only do alpha-multiplication when srcRGB would have been unmodified.
- if (srcRGB == GL_ONE && alphamode == BLENDALPHA_MULTIPLY && mode != BLEND_NONE)
- srcRGB = GL_SRC_ALPHA;
- glBlendEquation(func);
- glBlendFuncSeparate(srcRGB, dstRGB, srcA, dstA);
- states.back().blendMode = mode;
- states.back().blendAlphaMode = alphamode;
- }
- void Graphics::setPointSize(float size)
- {
- if (streamBufferState.primitiveMode == vertex::PrimitiveMode::POINTS)
- flushStreamDraws();
- gl.setPointSize(size * getCurrentPixelDensity());
- states.back().pointSize = size;
- }
- void Graphics::setWireframe(bool enable)
- {
- // Not supported in OpenGL ES.
- if (GLAD_ES_VERSION_2_0)
- return;
- flushStreamDraws();
- glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL);
- states.back().wireframe = enable;
- }
- Graphics::Renderer Graphics::getRenderer() const
- {
- return GLAD_ES_VERSION_2_0 ? RENDERER_OPENGLES : RENDERER_OPENGL;
- }
- Graphics::RendererInfo Graphics::getRendererInfo() const
- {
- RendererInfo info;
- if (GLAD_ES_VERSION_2_0)
- info.name = "OpenGL ES";
- else
- info.name = "OpenGL";
- const char *str = (const char *) glGetString(GL_VERSION);
- if (str)
- info.version = str;
- else
- throw love::Exception("Cannot retrieve renderer version information.");
- str = (const char *) glGetString(GL_VENDOR);
- if (str)
- info.vendor = str;
- else
- throw love::Exception("Cannot retrieve renderer vendor information.");
- str = (const char *) glGetString(GL_RENDERER);
- if (str)
- info.device = str;
- else
- throw love::Exception("Cannot retrieve renderer device information.");
- return info;
- }
- Graphics::Stats Graphics::getStats() const
- {
- int drawcalls = gl.stats.drawCalls;
- if (streamBufferState.vertexCount > 0)
- drawcalls++;
- Stats stats;
- stats.drawCalls = drawcalls;
- stats.canvasSwitches = canvasSwitchCount;
- stats.shaderSwitches = gl.stats.shaderSwitches;
- stats.canvases = Canvas::canvasCount;
- stats.images = Image::imageCount;
- stats.fonts = Font::fontCount;
- stats.textureMemory = gl.stats.textureMemory;
- return stats;
- }
- double Graphics::getSystemLimit(SystemLimit limittype) const
- {
- switch (limittype)
- {
- case LIMIT_POINT_SIZE:
- return (double) gl.getMaxPointSize();
- case LIMIT_TEXTURE_SIZE:
- return (double) gl.getMax2DTextureSize();
- case LIMIT_TEXTURE_LAYERS:
- return (double) gl.getMaxTextureLayers();
- case LIMIT_VOLUME_TEXTURE_SIZE:
- return (double) gl.getMax3DTextureSize();
- case LIMIT_CUBE_TEXTURE_SIZE:
- return (double) gl.getMaxCubeTextureSize();
- case LIMIT_MULTI_CANVAS:
- return (double) gl.getMaxRenderTargets();
- case LIMIT_CANVAS_MSAA:
- return (double) gl.getMaxRenderbufferSamples();
- case LIMIT_ANISOTROPY:
- return (double) gl.getMaxAnisotropy();
- default:
- return 0.0;
- }
- }
- bool Graphics::isSupported(Feature feature) const
- {
- switch (feature)
- {
- case FEATURE_MULTI_CANVAS_FORMATS:
- return Canvas::isMultiFormatMultiCanvasSupported();
- case FEATURE_CLAMP_ZERO:
- return gl.isClampZeroTextureWrapSupported();
- case FEATURE_LIGHTEN:
- return GLAD_VERSION_1_4 || GLAD_ES_VERSION_3_0 || GLAD_EXT_blend_minmax;
- case FEATURE_FULL_NPOT:
- return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot;
- case FEATURE_PIXEL_SHADER_HIGHP:
- return gl.isPixelShaderHighpSupported();
- case FEATURE_ARRAY_TEXTURE:
- return gl.isTextureTypeSupported(TEXTURE_2D_ARRAY);
- case FEATURE_VOLUME_TEXTURE:
- return gl.isTextureTypeSupported(TEXTURE_VOLUME);
- case FEATURE_GLSL3:
- return GLAD_ES_VERSION_3_0 || gl.isCoreProfile();
- case FEATURE_INSTANCING:
- return gl.isInstancingSupported();
- default:
- return false;
- }
- }
- bool Graphics::isCanvasFormatSupported(PixelFormat format) const
- {
- return Canvas::isFormatSupported(format);
- }
- bool Graphics::isCanvasFormatSupported(PixelFormat format, bool readable) const
- {
- return Canvas::isFormatSupported(format, readable);
- }
- bool Graphics::isImageFormatSupported(PixelFormat format) const
- {
- return Image::isFormatSupported(format);
- }
- Shader::Language Graphics::getShaderLanguageTarget() const
- {
- if (gl.isCoreProfile())
- return Shader::LANGUAGE_GLSL3;
- else if (GLAD_ES_VERSION_3_0)
- return Shader::LANGUAGE_ESSL3;
- else if (GLAD_ES_VERSION_2_0)
- return Shader::LANGUAGE_ESSL1;
- else
- return Shader::LANGUAGE_GLSL1;
- }
- } // opengl
- } // graphics
- } // love
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