Texture.cpp 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544
  1. #include "Texture.h"
  2. #include "Graphics.h"
  3. #include "Vulkan.h"
  4. #include <limits>
  5. namespace love
  6. {
  7. namespace graphics
  8. {
  9. namespace vulkan
  10. {
  11. Texture::Texture(love::graphics::Graphics *gfx, const Settings &settings, const Slices *data)
  12. : love::graphics::Texture(gfx, settings, data)
  13. , vgfx(dynamic_cast<Graphics*>(gfx))
  14. , slices(settings.type)
  15. {
  16. if (data)
  17. slices = *data;
  18. loadVolatile();
  19. }
  20. bool Texture::loadVolatile()
  21. {
  22. allocator = vgfx->getVmaAllocator();
  23. device = vgfx->getDevice();
  24. auto vulkanFormat = Vulkan::getTextureFormat(format);
  25. VkImageUsageFlags usageFlags =
  26. VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
  27. VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  28. if (readable)
  29. usageFlags |=
  30. VK_IMAGE_USAGE_SAMPLED_BIT |
  31. VK_IMAGE_USAGE_STORAGE_BIT;
  32. if (isPixelFormatDepthStencil(format) || isPixelFormatDepth(format))
  33. usageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  34. if (renderTarget)
  35. usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  36. VkImageCreateFlags createFlags = 0;
  37. layerCount = 1;
  38. if (texType == TEXTURE_2D_ARRAY)
  39. layerCount = getLayerCount();
  40. else if (texType == TEXTURE_CUBE)
  41. {
  42. layerCount = 6;
  43. createFlags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  44. }
  45. VkImageCreateInfo imageInfo{};
  46. imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  47. imageInfo.flags = createFlags;
  48. imageInfo.imageType = Vulkan::getImageType(getTextureType());
  49. imageInfo.extent.width = static_cast<uint32_t>(pixelWidth);
  50. imageInfo.extent.height = static_cast<uint32_t>(pixelHeight);
  51. imageInfo.extent.depth = static_cast<uint32_t>(depth);
  52. imageInfo.arrayLayers = static_cast<uint32_t>(layerCount);
  53. imageInfo.mipLevels = static_cast<uint32_t>(getMipmapCount());
  54. imageInfo.format = vulkanFormat.internalFormat;
  55. imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
  56. imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  57. imageInfo.usage = usageFlags;
  58. imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  59. imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
  60. VmaAllocationCreateInfo imageAllocationCreateInfo{};
  61. if (vmaCreateImage(allocator, &imageInfo, &imageAllocationCreateInfo, &textureImage, &textureImageAllocation, nullptr) != VK_SUCCESS)
  62. throw love::Exception("failed to create image");
  63. auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
  64. if (isPixelFormatDepthStencil(format))
  65. imageLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  66. else if (isPixelFormatDepth(format))
  67. imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
  68. else if (computeWrite)
  69. imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  70. else
  71. imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  72. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage,
  73. VK_IMAGE_LAYOUT_UNDEFINED, imageLayout,
  74. 0, VK_REMAINING_MIP_LEVELS,
  75. 0, VK_REMAINING_ARRAY_LAYERS);
  76. bool hasdata = slices.get(0, 0) != nullptr;
  77. if (hasdata)
  78. for (int mip = 0; mip < getMipmapCount(); mip++)
  79. {
  80. // fixme: deal with compressed images.
  81. int sliceCount;
  82. if (texType == TEXTURE_CUBE)
  83. sliceCount = 6;
  84. else
  85. sliceCount = slices.getSliceCount();
  86. for (int slice = 0; slice < sliceCount; slice++)
  87. {
  88. auto *id = slices.get(slice, mip);
  89. if (id != nullptr)
  90. uploadImageData(id, mip, slice, 0, 0);
  91. }
  92. }
  93. else
  94. clear();
  95. createTextureImageView();
  96. textureSampler = vgfx->getCachedSampler(samplerState);
  97. if (slices.getMipmapCount() <= 1 && getMipmapsMode() != MIPMAPS_NONE)
  98. generateMipmaps();
  99. if (renderTarget)
  100. {
  101. renderTargetImageViews.resize(getMipmapCount());
  102. for (int mip = 0; mip < getMipmapCount(); mip++)
  103. {
  104. renderTargetImageViews.at(mip).resize(layerCount);
  105. for (int slice = 0; slice < layerCount; slice++)
  106. {
  107. VkImageViewCreateInfo viewInfo{};
  108. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  109. viewInfo.image = textureImage;
  110. viewInfo.viewType = Vulkan::getImageViewType(getTextureType());
  111. viewInfo.format = vulkanFormat.internalFormat;
  112. viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  113. viewInfo.subresourceRange.baseMipLevel = mip;
  114. viewInfo.subresourceRange.levelCount = 1;
  115. viewInfo.subresourceRange.baseArrayLayer = slice;
  116. viewInfo.subresourceRange.layerCount = 1;
  117. viewInfo.components.r = vulkanFormat.swizzleR;
  118. viewInfo.components.g = vulkanFormat.swizzleG;
  119. viewInfo.components.b = vulkanFormat.swizzleB;
  120. viewInfo.components.a = vulkanFormat.swizzleA;
  121. if (vkCreateImageView(device, &viewInfo, nullptr, &renderTargetImageViews.at(mip).at(slice)) != VK_SUCCESS)
  122. throw love::Exception("could not create render target image view");
  123. }
  124. }
  125. }
  126. return true;
  127. }
  128. void Texture::unloadVolatile()
  129. {
  130. if (textureImage == VK_NULL_HANDLE)
  131. return;
  132. vgfx->queueCleanUp([
  133. device = device,
  134. textureImageView = textureImageView,
  135. allocator = allocator,
  136. textureImage = textureImage,
  137. textureImageAllocation = textureImageAllocation,
  138. textureImageViews = std::move(renderTargetImageViews)] () {
  139. vkDestroyImageView(device, textureImageView, nullptr);
  140. vmaDestroyImage(allocator, textureImage, textureImageAllocation);
  141. for (const auto &views : textureImageViews)
  142. for (const auto &view : views)
  143. vkDestroyImageView(device, view, nullptr);
  144. });
  145. textureImage = VK_NULL_HANDLE;
  146. }
  147. Texture::~Texture()
  148. {
  149. unloadVolatile();
  150. }
  151. ptrdiff_t Texture::getRenderTargetHandle() const
  152. {
  153. return (ptrdiff_t)textureImageView;
  154. }
  155. ptrdiff_t Texture::getSamplerHandle() const
  156. {
  157. return (ptrdiff_t)textureSampler;
  158. }
  159. VkImageView Texture::getRenderTargetView(int mip, int layer)
  160. {
  161. return renderTargetImageViews.at(mip).at(layer);
  162. }
  163. int Texture::getMSAA() const
  164. {
  165. return 0;
  166. }
  167. ptrdiff_t Texture::getHandle() const
  168. {
  169. return (ptrdiff_t)textureImage;
  170. }
  171. void Texture::setSamplerState(const SamplerState &s)
  172. {
  173. love::graphics::Texture::setSamplerState(s);
  174. textureSampler = vgfx->getCachedSampler(s);
  175. }
  176. VkImageLayout Texture::getImageLayout() const
  177. {
  178. return imageLayout;
  179. }
  180. void Texture::createTextureImageView()
  181. {
  182. auto vulkanFormat = Vulkan::getTextureFormat(format);
  183. VkImageViewCreateInfo viewInfo{};
  184. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  185. viewInfo.image = textureImage;
  186. viewInfo.viewType = Vulkan::getImageViewType(getTextureType());
  187. viewInfo.format = vulkanFormat.internalFormat;
  188. viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  189. viewInfo.subresourceRange.baseMipLevel = 0;
  190. viewInfo.subresourceRange.levelCount = getMipmapCount();
  191. viewInfo.subresourceRange.baseArrayLayer = 0;
  192. viewInfo.subresourceRange.layerCount = layerCount;
  193. viewInfo.components.r = vulkanFormat.swizzleR;
  194. viewInfo.components.g = vulkanFormat.swizzleG;
  195. viewInfo.components.b = vulkanFormat.swizzleB;
  196. viewInfo.components.a = vulkanFormat.swizzleA;
  197. if (vkCreateImageView(device, &viewInfo, nullptr, &textureImageView) != VK_SUCCESS)
  198. throw love::Exception("could not create texture image view");
  199. }
  200. void Texture::clear()
  201. {
  202. auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
  203. VkImageSubresourceRange range{};
  204. if (isPixelFormatDepthStencil(format))
  205. range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  206. else if (isPixelFormatDepth(format))
  207. range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  208. else
  209. range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  210. range.baseMipLevel = 0;
  211. range.levelCount = VK_REMAINING_MIP_LEVELS;
  212. range.baseArrayLayer = 0;
  213. range.layerCount = VK_REMAINING_ARRAY_LAYERS;
  214. if (imageLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
  215. {
  216. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage,
  217. VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
  218. 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS);
  219. auto clearColor = getClearValue();
  220. vkCmdClearColorImage(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearColor, 1, &range);
  221. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage,
  222. VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  223. 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS);
  224. }
  225. else if (imageLayout == VK_IMAGE_LAYOUT_GENERAL)
  226. {
  227. auto clearColor = getClearValue();
  228. vkCmdClearColorImage(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &range);
  229. }
  230. else
  231. {
  232. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage,
  233. imageLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
  234. 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS);
  235. VkClearDepthStencilValue depthStencilColor{};
  236. depthStencilColor.depth = 0.0f;
  237. depthStencilColor.stencil = 0;
  238. vkCmdClearDepthStencilImage(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilColor, 1, &range);
  239. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage,
  240. VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, imageLayout,
  241. 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS);
  242. }
  243. }
  244. VkClearColorValue Texture::getClearValue()
  245. {
  246. auto vulkanFormat = Vulkan::getTextureFormat(format);
  247. VkClearColorValue clearColor{};
  248. switch (vulkanFormat.internalFormatRepresentation)
  249. {
  250. case FORMATREPRESENTATION_FLOAT:
  251. clearColor.float32[0] = 0.0f;
  252. clearColor.float32[1] = 0.0f;
  253. clearColor.float32[2] = 0.0f;
  254. clearColor.float32[3] = 0.0f;
  255. break;
  256. case FORMATREPRESENTATION_SINT:
  257. clearColor.int32[0] = 0;
  258. clearColor.int32[1] = 0;
  259. clearColor.int32[2] = 0;
  260. clearColor.int32[3] = 0;
  261. break;
  262. case FORMATREPRESENTATION_UINT:
  263. clearColor.uint32[0] = 0;
  264. clearColor.uint32[1] = 0;
  265. clearColor.uint32[2] = 0;
  266. clearColor.uint32[3] = 0;
  267. break;
  268. }
  269. return clearColor;
  270. }
  271. void Texture::generateMipmapsInternal()
  272. {
  273. auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
  274. if (imageLayout != VK_IMAGE_LAYOUT_GENERAL)
  275. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage,
  276. VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
  277. 0, static_cast<uint32_t>(getMipmapCount()), 0, static_cast<uint32_t>(layerCount));
  278. VkImageMemoryBarrier barrier{};
  279. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  280. barrier.image = textureImage;
  281. barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  282. barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  283. barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  284. barrier.subresourceRange.baseArrayLayer = 0;
  285. barrier.subresourceRange.layerCount = static_cast<uint32_t>(layerCount);
  286. barrier.subresourceRange.baseMipLevel = 0;
  287. barrier.subresourceRange.levelCount = 1u;
  288. uint32_t mipLevels = static_cast<uint32_t>(getMipmapCount());
  289. for (uint32_t i = 1; i < mipLevels; i++)
  290. {
  291. barrier.subresourceRange.baseMipLevel = i - 1;
  292. barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  293. barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  294. barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  295. barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  296. if (imageLayout != VK_IMAGE_LAYOUT_GENERAL)
  297. vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
  298. 0, nullptr,
  299. 0, nullptr,
  300. 1, &barrier);
  301. VkImageBlit blit{};
  302. blit.srcOffsets[0] = { 0, 0, 0 };
  303. blit.srcOffsets[1] = { getPixelWidth(i - 1), getPixelHeight(i - 1), 1 };
  304. blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  305. blit.srcSubresource.mipLevel = i - 1;
  306. blit.srcSubresource.baseArrayLayer = 0;
  307. blit.srcSubresource.layerCount = static_cast<uint32_t>(layerCount);
  308. blit.dstOffsets[0] = { 0, 0, 0 };
  309. blit.dstOffsets[1] = { getPixelWidth(i), getPixelHeight(i), 1 };
  310. blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  311. blit.dstSubresource.mipLevel = i;
  312. blit.dstSubresource.baseArrayLayer = 0;
  313. blit.dstSubresource.layerCount = static_cast<uint32_t>(layerCount);
  314. vkCmdBlitImage(commandBuffer,
  315. textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
  316. textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
  317. 1, &blit,
  318. VK_FILTER_LINEAR);
  319. barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  320. barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  321. barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  322. barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  323. if (imageLayout != VK_IMAGE_LAYOUT_GENERAL)
  324. vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
  325. 0, nullptr,
  326. 0, nullptr,
  327. 1, &barrier);
  328. }
  329. barrier.subresourceRange.baseMipLevel = mipLevels - 1;
  330. barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  331. barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  332. barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  333. barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  334. if (imageLayout != VK_IMAGE_LAYOUT_GENERAL)
  335. vkCmdPipelineBarrier(commandBuffer,
  336. VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
  337. 0, nullptr,
  338. 0, nullptr,
  339. 1, &barrier);
  340. }
  341. void Texture::uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r)
  342. {
  343. VkBuffer stagingBuffer;
  344. VmaAllocation vmaAllocation;
  345. VkBufferCreateInfo bufferCreateInfo{};
  346. bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  347. bufferCreateInfo.size = size;
  348. bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  349. VmaAllocationCreateInfo allocCreateInfo = {};
  350. allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
  351. allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
  352. VmaAllocationInfo allocInfo;
  353. vmaCreateBuffer(allocator, &bufferCreateInfo, &allocCreateInfo, &stagingBuffer, &vmaAllocation, &allocInfo);
  354. memcpy(allocInfo.pMappedData, data, size);
  355. VkBufferImageCopy region{};
  356. region.bufferOffset = 0;
  357. region.bufferRowLength = 0;
  358. region.bufferImageHeight = 0;
  359. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  360. region.imageSubresource.mipLevel = level;
  361. region.imageSubresource.baseArrayLayer = slice;
  362. region.imageSubresource.layerCount = 1;
  363. region.imageOffset = { r.x, r.y, 0 };
  364. region.imageExtent = {
  365. static_cast<uint32_t>(r.w),
  366. static_cast<uint32_t>(r.h), 1
  367. };
  368. auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
  369. if (imageLayout != VK_IMAGE_LAYOUT_GENERAL)
  370. {
  371. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage,
  372. VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
  373. level, 1, slice, 1);
  374. vkCmdCopyBufferToImage(
  375. commandBuffer,
  376. stagingBuffer,
  377. textureImage,
  378. VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
  379. 1,
  380. &region
  381. );
  382. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage,
  383. VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  384. level, 1, slice, 1);
  385. }
  386. else
  387. vkCmdCopyBufferToImage(
  388. commandBuffer,
  389. stagingBuffer,
  390. textureImage,
  391. imageLayout,
  392. 1,
  393. &region
  394. );
  395. vgfx->queueCleanUp([allocator = allocator, stagingBuffer, vmaAllocation]() {
  396. vmaDestroyBuffer(allocator, stagingBuffer, vmaAllocation);
  397. });
  398. }
  399. void Texture::copyFromBuffer(graphics::Buffer *source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect &rect)
  400. {
  401. auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
  402. VkImageSubresourceLayers layers{};
  403. layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  404. layers.mipLevel = mipmap;
  405. layers.baseArrayLayer = slice;
  406. layers.layerCount = 1;
  407. VkBufferImageCopy region{};
  408. region.bufferOffset = sourceoffset;
  409. region.bufferRowLength = sourcewidth;
  410. region.bufferImageHeight = 1;
  411. region.imageSubresource = layers;
  412. region.imageExtent.width = static_cast<uint32_t>(rect.w);
  413. region.imageExtent.height = static_cast<uint32_t>(rect.h);
  414. if (imageLayout != VK_IMAGE_LAYOUT_GENERAL)
  415. {
  416. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
  417. vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  418. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  419. }
  420. else
  421. vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_GENERAL, 1, &region);
  422. }
  423. void Texture::copyToBuffer(graphics::Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth, size_t size)
  424. {
  425. auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
  426. VkImageSubresourceLayers layers{};
  427. layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  428. layers.mipLevel = mipmap;
  429. layers.baseArrayLayer = slice;
  430. layers.layerCount = 1;
  431. VkBufferImageCopy region{};
  432. region.bufferOffset = destoffset;
  433. region.bufferRowLength = destwidth;
  434. region.bufferImageHeight = 0;
  435. region.imageSubresource = layers;
  436. region.imageExtent.width = static_cast<uint32_t>(rect.w);
  437. region.imageExtent.height = static_cast<uint32_t>(rect.h);
  438. region.imageExtent.depth = 1;
  439. if (imageLayout != VK_IMAGE_LAYOUT_GENERAL)
  440. {
  441. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
  442. vkCmdCopyImageToBuffer(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, (VkBuffer) dest->getHandle(), 1, &region);
  443. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  444. }
  445. else
  446. vkCmdCopyImageToBuffer(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, (VkBuffer)dest->getHandle(), 1, &region);
  447. }
  448. } // vulkan
  449. } // graphics
  450. } // love