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- /**
- * Copyright (c) 2006-2016 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "MathModule.h"
- #include "common/Vector.h"
- #include "common/b64.h"
- #include "common/int.h"
- #include "BezierCurve.h"
- // STL
- #include <cmath>
- #include <list>
- #include <iostream>
- using std::list;
- using std::vector;
- using love::Vertex;
- namespace
- {
- static const char hexchars[] = "0123456789abcdef";
- char *bytesToHex(const love::uint8 *src, size_t srclen, size_t &dstlen)
- {
- dstlen = srclen * 2;
- if (dstlen == 0)
- return nullptr;
- char *dst = nullptr;
- try
- {
- dst = new char[dstlen + 1];
- }
- catch (std::exception &)
- {
- throw love::Exception("Out of memory.");
- }
- for (size_t i = 0; i < srclen; i++)
- {
- love::uint8 b = src[i];
- dst[i * 2 + 0] = hexchars[b >> 4];
- dst[i * 2 + 1] = hexchars[b & 0xF];
- }
- dst[dstlen] = '\0';
- return dst;
- }
- love::uint8 nibble(char c)
- {
- if (c >= '0' && c <= '9')
- return (love::uint8) (c - '0');
- if (c >= 'A' && c <= 'F')
- return (love::uint8) (c - 'A' + 0x0a);
- if (c >= 'a' && c <= 'f')
- return (love::uint8) (c - 'a' + 0x0a);
- return 0;
- }
- love::uint8 *hexToBytes(const char *src, size_t srclen, size_t &dstlen)
- {
- if (srclen >= 2 && src[0] == '0' && (src[1] == 'x' || src[1] == 'X'))
- {
- src += 2;
- srclen -= 2;
- }
- dstlen = (srclen + 1) / 2;
- if (dstlen == 0)
- return nullptr;
- love::uint8 *dst = nullptr;
- try
- {
- dst = new love::uint8[dstlen];
- }
- catch (std::exception &)
- {
- throw love::Exception("Out of memory.");
- }
- for (size_t i = 0; i < dstlen; i++)
- {
- dst[i] = nibble(src[i * 2]) << 4;
- if (i * 2 + 1 < srclen)
- dst[i] |= nibble(src[i * 2 + 1]);
- }
- return dst;
- }
- // check if an angle is oriented counter clockwise
- inline bool is_oriented_ccw(const Vertex &a, const Vertex &b, const Vertex &c)
- {
- // return det(b-a, c-a) >= 0
- return ((b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x)) >= 0;
- }
- // check if a and b are on the same side of the line c->d
- bool on_same_side(const Vertex &a, const Vertex &b, const Vertex &c, const Vertex &d)
- {
- float px = d.x - c.x, py = d.y - c.y;
- // return det(p, a-c) * det(p, b-c) >= 0
- float l = px * (a.y - c.y) - py * (a.x - c.x);
- float m = px * (b.y - c.y) - py * (b.x - c.x);
- return l * m >= 0;
- }
- // checks is p is contained in the triangle abc
- inline bool point_in_triangle(const Vertex &p, const Vertex &a, const Vertex &b, const Vertex &c)
- {
- return on_same_side(p,a, b,c) && on_same_side(p,b, a,c) && on_same_side(p,c, a,b);
- }
- // checks if any vertex in `vertices' is in the triangle abc.
- bool any_point_in_triangle(const list<const Vertex *> &vertices, const Vertex &a, const Vertex &b, const Vertex &c)
- {
- list<const Vertex *>::const_iterator it, end = vertices.end();
- for (it = vertices.begin(); it != end; ++it)
- {
- const Vertex *p = *it;
- if ((p != &a) && (p != &b) && (p != &c) && point_in_triangle(*p, a,b,c)) // oh god...
- return true;
- }
- return false;
- }
- inline bool is_ear(const Vertex &a, const Vertex &b, const Vertex &c, const list<const Vertex *> &vertices)
- {
- return is_oriented_ccw(a,b,c) && !any_point_in_triangle(vertices, a,b,c);
- }
- } // anonymous namespace
- namespace love
- {
- namespace math
- {
- Math Math::instance;
- Math::Math()
- : rng()
- {
- // prevent the runtime from free()-ing this
- retain();
- }
- Math::~Math()
- {
- }
- RandomGenerator *Math::newRandomGenerator()
- {
- return new RandomGenerator();
- }
- BezierCurve *Math::newBezierCurve(const vector<Vector> &points)
- {
- return new BezierCurve(points);
- }
- vector<Triangle> Math::triangulate(const vector<Vertex> &polygon)
- {
- if (polygon.size() < 3)
- throw love::Exception("Not a polygon");
- else if (polygon.size() == 3)
- return vector<Triangle>(1, Triangle(polygon[0], polygon[1], polygon[2]));
- // collect list of connections and record leftmost item to check if the polygon
- // has the expected winding
- vector<size_t> next_idx(polygon.size()), prev_idx(polygon.size());
- size_t idx_lm = 0;
- for (size_t i = 0; i < polygon.size(); ++i)
- {
- const Vertex &lm = polygon[idx_lm], &p = polygon[i];
- if (p.x < lm.x || (p.x == lm.x && p.y < lm.y))
- idx_lm = i;
- next_idx[i] = i+1;
- prev_idx[i] = i-1;
- }
- next_idx[next_idx.size()-1] = 0;
- prev_idx[0] = prev_idx.size()-1;
- // check if the polygon has the expected winding and reverse polygon if needed
- if (!is_oriented_ccw(polygon[prev_idx[idx_lm]], polygon[idx_lm], polygon[next_idx[idx_lm]]))
- next_idx.swap(prev_idx);
- // collect list of concave polygons
- list<const Vertex *> concave_vertices;
- for (size_t i = 0; i < polygon.size(); ++i)
- {
- if (!is_oriented_ccw(polygon[prev_idx[i]], polygon[i], polygon[next_idx[i]]))
- concave_vertices.push_back(&polygon[i]);
- }
- // triangulation according to kong
- vector<Triangle> triangles;
- size_t n_vertices = polygon.size();
- size_t current = 1, skipped = 0, next, prev;
- while (n_vertices > 3)
- {
- next = next_idx[current];
- prev = prev_idx[current];
- const Vertex &a = polygon[prev], &b = polygon[current], &c = polygon[next];
- if (is_ear(a,b,c, concave_vertices))
- {
- triangles.push_back(Triangle(a,b,c));
- next_idx[prev] = next;
- prev_idx[next] = prev;
- concave_vertices.remove(&b);
- --n_vertices;
- skipped = 0;
- }
- else if (++skipped > n_vertices)
- {
- throw love::Exception("Cannot triangulate polygon.");
- }
- current = next;
- }
- next = next_idx[current];
- prev = prev_idx[current];
- triangles.push_back(Triangle(polygon[prev], polygon[current], polygon[next]));
- return triangles;
- }
- bool Math::isConvex(const std::vector<Vertex> &polygon)
- {
- if (polygon.size() < 3)
- return false;
- // a polygon is convex if all corners turn in the same direction
- // turning direction can be determined using the cross-product of
- // the forward difference vectors
- size_t i = polygon.size() - 2, j = polygon.size() - 1, k = 0;
- Vector p(polygon[j].x - polygon[i].x, polygon[j].y - polygon[i].y);
- Vector q(polygon[k].x - polygon[j].x, polygon[k].y - polygon[j].y);
- float winding = p ^ q;
- while (k+1 < polygon.size())
- {
- i = j; j = k; k++;
- p.x = polygon[j].x - polygon[i].x;
- p.y = polygon[j].y - polygon[i].y;
- q.x = polygon[k].x - polygon[j].x;
- q.y = polygon[k].y - polygon[j].y;
- if ((p^q) * winding < 0)
- return false;
- }
- return true;
- }
- /**
- * http://en.wikipedia.org/wiki/SRGB#The_reverse_transformation
- **/
- float Math::gammaToLinear(float c) const
- {
- if (c <= 0.04045f)
- return c / 12.92f;
- else
- return powf((c + 0.055f) / 1.055f, 2.4f);
- }
- /**
- * http://en.wikipedia.org/wiki/SRGB#The_forward_transformation_.28CIE_xyY_or_CIE_XYZ_to_sRGB.29
- **/
- float Math::linearToGamma(float c) const
- {
- if (c <= 0.0031308f)
- return c * 12.92f;
- else
- return 1.055f * powf(c, 1.0f / 2.4f) - 0.055f;
- }
- CompressedData *Math::compress(Compressor::Format format, love::Data *rawdata, int level)
- {
- return compress(format, (const char *) rawdata->getData(), rawdata->getSize(), level);
- }
- CompressedData *Math::compress(Compressor::Format format, const char *rawbytes, size_t rawsize, int level)
- {
- Compressor *compressor = Compressor::getCompressor(format);
- if (compressor == nullptr)
- throw love::Exception("Invalid compression format.");
- size_t compressedsize = 0;
- char *cbytes = compressor->compress(format, rawbytes, rawsize, level, compressedsize);
- CompressedData *data = nullptr;
- try
- {
- data = new CompressedData(format, cbytes, compressedsize, rawsize, true);
- }
- catch (love::Exception &)
- {
- delete[] cbytes;
- throw;
- }
- return data;
- }
- char *Math::decompress(CompressedData *data, size_t &decompressedsize)
- {
- size_t rawsize = data->getDecompressedSize();
- char *rawbytes = decompress(data->getFormat(), (const char *) data->getData(),
- data->getSize(), rawsize);
- decompressedsize = rawsize;
- return rawbytes;
- }
- char *Math::decompress(Compressor::Format format, const char *cbytes, size_t compressedsize, size_t &rawsize)
- {
- Compressor *compressor = Compressor::getCompressor(format);
- if (compressor == nullptr)
- throw love::Exception("Invalid compression format.");
- return compressor->decompress(format, cbytes, compressedsize, rawsize);
- }
- char *Math::encode(EncodeFormat format, const char *src, size_t srclen, size_t &dstlen, size_t linelen)
- {
- switch (format)
- {
- case ENCODE_BASE64:
- default:
- return b64_encode(src, srclen, linelen, dstlen);
- case ENCODE_HEX:
- return bytesToHex((const uint8 *) src, srclen, dstlen);
- }
- }
- char *Math::decode(EncodeFormat format, const char *src, size_t srclen, size_t &dstlen)
- {
- switch (format)
- {
- case ENCODE_BASE64:
- default:
- return b64_decode(src, srclen, dstlen);
- case ENCODE_HEX:
- return (char *) hexToBytes(src, srclen, dstlen);
- }
- }
- bool Math::getConstant(const char *in, EncodeFormat &out)
- {
- return encoders.find(in, out);
- }
- bool Math::getConstant(EncodeFormat in, const char *&out)
- {
- return encoders.find(in, out);
- }
- StringMap<Math::EncodeFormat, Math::ENCODE_MAX_ENUM>::Entry Math::encoderEntries[] =
- {
- { "base64", ENCODE_BASE64 },
- { "hex", ENCODE_HEX },
- };
- StringMap<Math::EncodeFormat, Math::ENCODE_MAX_ENUM> Math::encoders(Math::encoderEntries, sizeof(Math::encoderEntries));
- } // math
- } // love
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