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- /**
- * Copyright (c) 2006-2010 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "wrap_Filesystem.h"
- namespace love
- {
- namespace filesystem
- {
- namespace physfs
- {
- static Filesystem * instance = 0;
- bool hack_setupWriteDirectory()
- {
- if(instance != 0)
- return instance->setupWriteDirectory();
- return false;
- }
- int w_init(lua_State * L)
- {
- const char * arg0 = luaL_checkstring(L, 1);
- try
- {
- instance->init(arg0);
- }
- catch(Exception & e)
- {
- return luaL_error(L, e.what());
- }
- return 0;
- }
- int w_setIdentity(lua_State * L)
- {
- const char * arg = luaL_checkstring(L, 1);
- if(!instance->setIdentity(arg))
- return luaL_error(L, "Could not set write directory.");
- return 0;
- }
- int w_setSource(lua_State * L)
- {
- const char * arg = luaL_checkstring(L, 1);
- if(!instance->setSource(arg))
- return luaL_error(L, "Could not set source.");
- return 0;
- }
- int w_newFile(lua_State * L)
- {
- const char * filename = luaL_checkstring(L, 1);
- File * t;
- try
- {
- t = instance->newFile(filename);
- }
- catch(Exception e)
- {
- return luaL_error(L, e.what());
- }
- luax_newtype(L, "File", FILESYSTEM_FILE_T, (void*)t);
- return 1;
- }
- int w_newFileData(lua_State * L)
- {
- if(!lua_isstring(L, 1))
- return luaL_error(L, "String expected.");
- if(!lua_isstring(L, 2))
- return luaL_error(L, "String expected.");
- size_t length = 0;
- const char * str = lua_tolstring(L, 1, &length);
- const char * filename = lua_tostring(L, 2);
- FileData * t = instance->newFileData((void*)str, (int)length, filename);
- luax_newtype(L, "FileData", FILESYSTEM_FILE_DATA_T, (void*)t);
- return 1;
- }
- int w_getWorkingDirectory(lua_State * L)
- {
- lua_pushstring(L, instance->getWorkingDirectory());
- return 1;
- }
- int w_getUserDirectory(lua_State * L)
- {
- lua_pushstring(L, instance->getUserDirectory());
- return 1;
- }
- int w_getAppdataDirectory(lua_State * L)
- {
- lua_pushstring(L, instance->getAppdataDirectory());
- return 1;
- }
- int w_getSaveDirectory(lua_State * L)
- {
- lua_pushstring(L, instance->getSaveDirectory());
- return 1;
- }
- int w_exists(lua_State * L)
- {
- const char * arg = luaL_checkstring(L, 1);
- lua_pushboolean(L, instance->exists(arg) ? 1 : 0);
- return 1;
- }
- int w_isDirectory(lua_State * L)
- {
- const char * arg = luaL_checkstring(L, 1);
- lua_pushboolean(L, instance->isDirectory(arg) ? 1 : 0);
- return 1;
- }
- int w_isFile(lua_State * L)
- {
- const char * arg = luaL_checkstring(L, 1);
- lua_pushboolean(L, instance->isFile(arg) ? 1 : 0);
- return 1;
- }
- int w_mkdir(lua_State * L)
- {
- const char * arg = luaL_checkstring(L, 1);
- lua_pushboolean(L, instance->mkdir(arg) ? 1 : 0);
- return 1;
- }
- int w_remove(lua_State * L)
- {
- const char * arg = luaL_checkstring(L, 1);
- lua_pushboolean(L, instance->remove(arg) ? 1 : 0);
- return 1;
- }
- int w_read(lua_State * L)
- {
- try
- {
- return instance->read(L);
- }
- catch(Exception e)
- {
- return luaL_error(L, e.what());
- }
- }
- int w_write(lua_State * L)
- {
- try
- {
- return instance->write(L);
- }
- catch(Exception e)
- {
- return luaL_error(L, e.what());
- }
- }
- int w_enumerate(lua_State * L)
- {
- return instance->enumerate(L);
- }
- int w_lines(lua_State * L)
- {
- return instance->lines(L);
- }
- int w_load(lua_State * L)
- {
- return instance->load(L);
- }
- int loader(lua_State * L)
- {
- const char * filename = lua_tostring(L, -1);
- std::string tmp(filename);
- int size = tmp.size();
- if(size <= 4 || strcmp(filename + (size-4), ".lua") != 0)
- tmp.append(".lua");
- for(int i=0;i<size-4;i++)
- {
- if(tmp[i] == '.')
- {
- tmp[i] = '/';
- }
- }
- // Check whether file exists.
- if(!instance->exists(tmp.c_str()))
- {
- lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", tmp.c_str());
- return 1;
- }
- lua_pop(L, 1);
- lua_pushstring(L, tmp.c_str());
- // Ok, load it.
- return instance->load(L);
- }
- // List of functions to wrap.
- static const luaL_Reg functions[] = {
- { "init", w_init },
- { "setIdentity", w_setIdentity },
- { "setSource", w_setSource },
- { "newFile", w_newFile },
- { "getWorkingDirectory", w_getWorkingDirectory },
- { "getUserDirectory", w_getUserDirectory },
- { "getAppdataDirectory", w_getAppdataDirectory },
- { "getSaveDirectory", w_getSaveDirectory },
- { "exists", w_exists },
- { "isDirectory", w_isDirectory },
- { "isFile", w_isFile },
- { "mkdir", w_mkdir },
- { "remove", w_remove },
- { "read", w_read },
- { "write", w_write },
- { "enumerate", w_enumerate },
- { "lines", w_lines },
- { "load", w_load },
- { "newFileData", w_newFileData },
- { 0, 0 }
- };
- static const lua_CFunction types[] = {
- luaopen_file,
- luaopen_filedata,
- 0
- };
- int luaopen_love_filesystem(lua_State * L)
- {
- if(instance == 0)
- {
- try
- {
- instance = new Filesystem();
- love::luax_register_searcher(L, loader);
- }
- catch(Exception & e)
- {
- return luaL_error(L, e.what());
- }
- }
- else
- instance->retain();
- WrappedModule w;
- w.module = instance;
- w.name = "filesystem";
- w.flags = MODULE_FILESYSTEM_T;
- w.functions = functions;
- w.types = types;
- return luax_register_module(L, w);
- }
- } // physfs
- } // filesystem
- } // love
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