wrap_ParticleSystem.cpp 20 KB

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  1. /**
  2. * Copyright (c) 2006-2017 LOVE Development Team
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. *
  8. * Permission is granted to anyone to use this software for any purpose,
  9. * including commercial applications, and to alter it and redistribute it
  10. * freely, subject to the following restrictions:
  11. *
  12. * 1. The origin of this software must not be misrepresented; you must not
  13. * claim that you wrote the original software. If you use this software
  14. * in a product, an acknowledgment in the product documentation would be
  15. * appreciated but is not required.
  16. * 2. Altered source versions must be plainly marked as such, and must not be
  17. * misrepresented as being the original software.
  18. * 3. This notice may not be removed or altered from any source distribution.
  19. **/
  20. // LOVE
  21. #include "wrap_ParticleSystem.h"
  22. #include "common/Vector.h"
  23. #include "Image.h"
  24. #include "Canvas.h"
  25. #include "wrap_Texture.h"
  26. // C
  27. #include <cstring>
  28. namespace love
  29. {
  30. namespace graphics
  31. {
  32. ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
  33. {
  34. return luax_checktype<ParticleSystem>(L, idx);
  35. }
  36. int w_ParticleSystem_clone(lua_State *L)
  37. {
  38. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  39. ParticleSystem *clone = nullptr;
  40. luax_catchexcept(L, [&](){ clone = t->clone(); });
  41. luax_pushtype(L, clone);
  42. clone->release();
  43. return 1;
  44. }
  45. int w_ParticleSystem_setTexture(lua_State *L)
  46. {
  47. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  48. Texture *tex = luax_checktexture(L, 2);
  49. luax_catchexcept(L, [&](){ t->setTexture(tex); });
  50. return 0;
  51. }
  52. int w_ParticleSystem_getTexture(lua_State *L)
  53. {
  54. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  55. Texture *tex = t->getTexture();
  56. // FIXME: big hack right here.
  57. if (dynamic_cast<Image *>(tex) != nullptr)
  58. luax_pushtype(L, Image::type, tex);
  59. else if (dynamic_cast<Canvas *>(tex) != nullptr)
  60. luax_pushtype(L, Canvas::type, tex);
  61. else
  62. return luaL_error(L, "Unable to determine texture type.");
  63. return 1;
  64. }
  65. int w_ParticleSystem_setBufferSize(lua_State *L)
  66. {
  67. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  68. lua_Number arg1 = luaL_checknumber(L, 2);
  69. if (arg1 < 1.0 || arg1 > ParticleSystem::MAX_PARTICLES)
  70. return luaL_error(L, "Invalid buffer size");
  71. luax_catchexcept(L, [&](){ t->setBufferSize((uint32) arg1); });
  72. return 0;
  73. }
  74. int w_ParticleSystem_getBufferSize(lua_State *L)
  75. {
  76. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  77. lua_pushinteger(L, t->getBufferSize());
  78. return 1;
  79. }
  80. int w_ParticleSystem_setInsertMode(lua_State *L)
  81. {
  82. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  83. ParticleSystem::InsertMode mode;
  84. const char *str = luaL_checkstring(L, 2);
  85. if (!ParticleSystem::getConstant(str, mode))
  86. return luaL_error(L, "Invalid insert mode: '%s'", str);
  87. t->setInsertMode(mode);
  88. return 0;
  89. }
  90. int w_ParticleSystem_getInsertMode(lua_State *L)
  91. {
  92. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  93. ParticleSystem::InsertMode mode;
  94. mode = t->getInsertMode();
  95. const char *str;
  96. if (!ParticleSystem::getConstant(mode, str))
  97. return luaL_error(L, "Unknown insert mode");
  98. lua_pushstring(L, str);
  99. return 1;
  100. }
  101. int w_ParticleSystem_setEmissionRate(lua_State *L)
  102. {
  103. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  104. float arg1 = (float) luaL_checknumber(L, 2);
  105. luax_catchexcept(L, [&](){ t->setEmissionRate(arg1); });
  106. return 0;
  107. }
  108. int w_ParticleSystem_getEmissionRate(lua_State *L)
  109. {
  110. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  111. lua_pushnumber(L, t->getEmissionRate());
  112. return 1;
  113. }
  114. int w_ParticleSystem_setEmitterLifetime(lua_State *L)
  115. {
  116. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  117. float arg1 = (float)luaL_checknumber(L, 2);
  118. t->setEmitterLifetime(arg1);
  119. return 0;
  120. }
  121. int w_ParticleSystem_getEmitterLifetime(lua_State *L)
  122. {
  123. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  124. lua_pushnumber(L, t->getEmitterLifetime());
  125. return 1;
  126. }
  127. int w_ParticleSystem_setParticleLifetime(lua_State *L)
  128. {
  129. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  130. float arg1 = (float)luaL_checknumber(L, 2);
  131. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  132. t->setParticleLifetime(arg1, arg2);
  133. return 0;
  134. }
  135. int w_ParticleSystem_getParticleLifetime(lua_State *L)
  136. {
  137. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  138. float min, max;
  139. t->getParticleLifetime(min, max);
  140. lua_pushnumber(L, min);
  141. lua_pushnumber(L, max);
  142. return 2;
  143. }
  144. int w_ParticleSystem_setPosition(lua_State *L)
  145. {
  146. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  147. float arg1 = (float)luaL_checknumber(L, 2);
  148. float arg2 = (float)luaL_checknumber(L, 3);
  149. t->setPosition(arg1, arg2);
  150. return 0;
  151. }
  152. int w_ParticleSystem_getPosition(lua_State *L)
  153. {
  154. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  155. love::Vector pos = t->getPosition();
  156. lua_pushnumber(L, pos.getX());
  157. lua_pushnumber(L, pos.getY());
  158. return 2;
  159. }
  160. int w_ParticleSystem_moveTo(lua_State *L)
  161. {
  162. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  163. float arg1 = (float)luaL_checknumber(L, 2);
  164. float arg2 = (float)luaL_checknumber(L, 3);
  165. t->moveTo(arg1, arg2);
  166. return 0;
  167. }
  168. int w_ParticleSystem_setAreaSpread(lua_State *L)
  169. {
  170. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  171. ParticleSystem::AreaSpreadDistribution distribution = ParticleSystem::DISTRIBUTION_NONE;
  172. float x = 0.f, y = 0.f;
  173. const char *str = lua_isnoneornil(L, 2) ? 0 : luaL_checkstring(L, 2);
  174. if (str && !ParticleSystem::getConstant(str, distribution))
  175. return luaL_error(L, "Invalid particle distribution: %s", str);
  176. if (distribution != ParticleSystem::DISTRIBUTION_NONE)
  177. {
  178. x = (float) luaL_checknumber(L, 3);
  179. y = (float) luaL_checknumber(L, 4);
  180. if (x < 0.0f || y < 0.0f)
  181. return luaL_error(L, "Invalid area spread parameters (must be >= 0)");
  182. }
  183. t->setAreaSpread(distribution, x, y);
  184. return 0;
  185. }
  186. int w_ParticleSystem_getAreaSpread(lua_State *L)
  187. {
  188. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  189. ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
  190. const char *str;
  191. ParticleSystem::getConstant(distribution, str);
  192. const love::Vector &p = t->getAreaSpreadParameters();
  193. lua_pushstring(L, str);
  194. lua_pushnumber(L, p.x);
  195. lua_pushnumber(L, p.y);
  196. return 3;
  197. }
  198. int w_ParticleSystem_setDirection(lua_State *L)
  199. {
  200. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  201. float arg1 = (float)luaL_checknumber(L, 2);
  202. t->setDirection(arg1);
  203. return 0;
  204. }
  205. int w_ParticleSystem_getDirection(lua_State *L)
  206. {
  207. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  208. lua_pushnumber(L, t->getDirection());
  209. return 1;
  210. }
  211. int w_ParticleSystem_setSpread(lua_State *L)
  212. {
  213. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  214. float arg1 = (float)luaL_checknumber(L, 2);
  215. t->setSpread(arg1);
  216. return 0;
  217. }
  218. int w_ParticleSystem_getSpread(lua_State *L)
  219. {
  220. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  221. lua_pushnumber(L, t->getSpread());
  222. return 1;
  223. }
  224. int w_ParticleSystem_setSpeed(lua_State *L)
  225. {
  226. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  227. float arg1 = (float)luaL_checknumber(L, 2);
  228. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  229. t->setSpeed(arg1, arg2);
  230. return 0;
  231. }
  232. int w_ParticleSystem_getSpeed(lua_State *L)
  233. {
  234. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  235. float min, max;
  236. t->getSpeed(min, max);
  237. lua_pushnumber(L, min);
  238. lua_pushnumber(L, max);
  239. return 2;
  240. }
  241. int w_ParticleSystem_setLinearAcceleration(lua_State *L)
  242. {
  243. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  244. float xmin = (float) luaL_checknumber(L, 2);
  245. float ymin = (float) luaL_checknumber(L, 3);
  246. float xmax = (float) luaL_optnumber(L, 4, xmin);
  247. float ymax = (float) luaL_optnumber(L, 5, ymin);
  248. t->setLinearAcceleration(xmin, ymin, xmax, ymax);
  249. return 0;
  250. }
  251. int w_ParticleSystem_getLinearAcceleration(lua_State *L)
  252. {
  253. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  254. love::Vector min, max;
  255. t->getLinearAcceleration(min, max);
  256. lua_pushnumber(L, min.x);
  257. lua_pushnumber(L, min.y);
  258. lua_pushnumber(L, max.x);
  259. lua_pushnumber(L, max.y);
  260. return 4;
  261. }
  262. int w_ParticleSystem_setRadialAcceleration(lua_State *L)
  263. {
  264. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  265. float arg1 = (float)luaL_checknumber(L, 2);
  266. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  267. t->setRadialAcceleration(arg1, arg2);
  268. return 0;
  269. }
  270. int w_ParticleSystem_getRadialAcceleration(lua_State *L)
  271. {
  272. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  273. float min, max;
  274. t->getRadialAcceleration(min, max);
  275. lua_pushnumber(L, min);
  276. lua_pushnumber(L, max);
  277. return 2;
  278. }
  279. int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
  280. {
  281. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  282. float arg1 = (float)luaL_checknumber(L, 2);
  283. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  284. t->setTangentialAcceleration(arg1, arg2);
  285. return 0;
  286. }
  287. int w_ParticleSystem_getTangentialAcceleration(lua_State *L)
  288. {
  289. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  290. float min, max;
  291. t->getTangentialAcceleration(min, max);
  292. lua_pushnumber(L, min);
  293. lua_pushnumber(L, max);
  294. return 2;
  295. }
  296. int w_ParticleSystem_setLinearDamping(lua_State *L)
  297. {
  298. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  299. float arg1 = (float)luaL_checknumber(L, 2);
  300. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  301. t->setLinearDamping(arg1, arg2);
  302. return 0;
  303. }
  304. int w_ParticleSystem_getLinearDamping(lua_State *L)
  305. {
  306. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  307. float min, max;
  308. t->getLinearDamping(min, max);
  309. lua_pushnumber(L, min);
  310. lua_pushnumber(L, max);
  311. return 2;
  312. }
  313. int w_ParticleSystem_setSizes(lua_State *L)
  314. {
  315. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  316. size_t nSizes = lua_gettop(L) - 1;
  317. if (nSizes > 8)
  318. return luaL_error(L, "At most eight (8) sizes may be used.");
  319. if (nSizes <= 1)
  320. {
  321. float size = luax_checkfloat(L, 2);
  322. t->setSize(size);
  323. }
  324. else
  325. {
  326. std::vector<float> sizes(nSizes);
  327. for (size_t i = 0; i < nSizes; ++i)
  328. sizes[i] = luax_checkfloat(L, (int) (1 + i + 1));
  329. t->setSizes(sizes);
  330. }
  331. return 0;
  332. }
  333. int w_ParticleSystem_getSizes(lua_State *L)
  334. {
  335. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  336. const std::vector<float> &sizes = t->getSizes();
  337. for (size_t i = 0; i < sizes.size(); i++)
  338. lua_pushnumber(L, sizes[i]);
  339. return (int) sizes.size();
  340. }
  341. int w_ParticleSystem_setSizeVariation(lua_State *L)
  342. {
  343. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  344. float arg1 = (float)luaL_checknumber(L, 2);
  345. if (arg1 < 0.0f || arg1 > 1.0f)
  346. return luaL_error(L, "Size variation has to be between 0 and 1, inclusive.");
  347. t->setSizeVariation(arg1);
  348. return 0;
  349. }
  350. int w_ParticleSystem_getSizeVariation(lua_State *L)
  351. {
  352. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  353. lua_pushnumber(L, t->getSizeVariation());
  354. return 1;
  355. }
  356. int w_ParticleSystem_setRotation(lua_State *L)
  357. {
  358. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  359. float arg1 = (float)luaL_checknumber(L, 2);
  360. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  361. t->setRotation(arg1, arg2);
  362. return 0;
  363. }
  364. int w_ParticleSystem_getRotation(lua_State *L)
  365. {
  366. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  367. float min, max;
  368. t->getRotation(min, max);
  369. lua_pushnumber(L, min);
  370. lua_pushnumber(L, max);
  371. return 2;
  372. }
  373. int w_ParticleSystem_setSpin(lua_State *L)
  374. {
  375. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  376. float arg1 = (float)luaL_checknumber(L, 2);
  377. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  378. t->setSpin(arg1, arg2);
  379. return 0;
  380. }
  381. int w_ParticleSystem_getSpin(lua_State *L)
  382. {
  383. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  384. float start, end;
  385. t->getSpin(start, end);
  386. lua_pushnumber(L, start);
  387. lua_pushnumber(L, end);
  388. return 2;
  389. }
  390. int w_ParticleSystem_setSpinVariation(lua_State *L)
  391. {
  392. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  393. float arg1 = (float)luaL_checknumber(L, 2);
  394. t->setSpinVariation(arg1);
  395. return 0;
  396. }
  397. int w_ParticleSystem_getSpinVariation(lua_State *L)
  398. {
  399. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  400. lua_pushnumber(L, t->getSpinVariation());
  401. return 1;
  402. }
  403. int w_ParticleSystem_setOffset(lua_State *L)
  404. {
  405. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  406. float x = (float)luaL_checknumber(L, 2);
  407. float y = (float)luaL_checknumber(L, 3);
  408. t->setOffset(x, y);
  409. return 0;
  410. }
  411. int w_ParticleSystem_getOffset(lua_State *L)
  412. {
  413. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  414. love::Vector offset = t->getOffset();
  415. lua_pushnumber(L, offset.getX());
  416. lua_pushnumber(L, offset.getY());
  417. return 2;
  418. }
  419. int w_ParticleSystem_setColors(lua_State *L)
  420. {
  421. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  422. if (lua_istable(L, 2)) // setColors({r,g,b,a}, {r,g,b,a}, ...)
  423. {
  424. int nColors = (int) lua_gettop(L) - 1;
  425. if (nColors > 8)
  426. return luaL_error(L, "At most eight (8) colors may be used.");
  427. std::vector<Colorf> colors(nColors);
  428. for (int i = 0; i < nColors; i++)
  429. {
  430. luaL_checktype(L, i + 2, LUA_TTABLE);
  431. if (luax_objlen(L, i + 2) < 3)
  432. return luaL_argerror(L, i + 2, "expected 4 color components");
  433. for (int j = 0; j < 4; j++)
  434. // push args[i+2][j+1] onto the stack
  435. lua_rawgeti(L, i + 2, j + 1);
  436. colors[i].r = (float) luaL_checknumber(L, -4);
  437. colors[i].g = (float) luaL_checknumber(L, -3);
  438. colors[i].b = (float) luaL_checknumber(L, -2);
  439. colors[i].a = (float) luaL_optnumber(L, -1, 1.0);
  440. // pop the color components from the stack
  441. lua_pop(L, 4);
  442. }
  443. t->setColor(colors);
  444. }
  445. else // setColors(r,g,b,a, r,g,b,a, ...)
  446. {
  447. int cargs = lua_gettop(L) - 1;
  448. int nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
  449. if (cargs != 3 && (cargs % 4 != 0 || cargs == 0))
  450. return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4);
  451. if (nColors > 8)
  452. return luaL_error(L, "At most eight (8) colors may be used.");
  453. std::vector<Colorf> colors(nColors);
  454. for (int i = 0; i < nColors; ++i)
  455. {
  456. colors[i].r = (float) luaL_checknumber(L, 1 + i*4 + 1);
  457. colors[i].g = (float) luaL_checknumber(L, 1 + i*4 + 2);
  458. colors[i].b = (float) luaL_checknumber(L, 1 + i*4 + 3);
  459. colors[i].a = (float) luaL_checknumber(L, 1 + i*4 + 4);
  460. }
  461. t->setColor(colors);
  462. }
  463. return 0;
  464. }
  465. int w_ParticleSystem_getColors(lua_State *L)
  466. {
  467. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  468. const std::vector<Colorf> &colors =t->getColor();
  469. for (size_t i = 0; i < colors.size(); i++)
  470. {
  471. lua_createtable(L, 4, 0);
  472. lua_pushnumber(L, colors[i].r);
  473. lua_rawseti(L, -2, 1);
  474. lua_pushnumber(L, colors[i].g);
  475. lua_rawseti(L, -2, 2);
  476. lua_pushnumber(L, colors[i].b);
  477. lua_rawseti(L, -2, 3);
  478. lua_pushnumber(L, colors[i].a);
  479. lua_rawseti(L, -2, 4);
  480. }
  481. return (int) colors.size();
  482. }
  483. int w_ParticleSystem_setQuads(lua_State *L)
  484. {
  485. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  486. std::vector<Quad *> quads;
  487. if (lua_istable(L, 2))
  488. {
  489. for (int i = 1; i <= (int) luax_objlen(L, 2); i++)
  490. {
  491. lua_rawgeti(L, 2, i);
  492. Quad *q = luax_checktype<Quad>(L, -1);
  493. quads.push_back(q);
  494. lua_pop(L, 1);
  495. }
  496. }
  497. else
  498. {
  499. for (int i = 2; i <= lua_gettop(L); i++)
  500. {
  501. Quad *q = luax_checktype<Quad>(L, i);
  502. quads.push_back(q);
  503. }
  504. }
  505. t->setQuads(quads);
  506. return 0;
  507. }
  508. int w_ParticleSystem_getQuads(lua_State *L)
  509. {
  510. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  511. const std::vector<Quad *> quads = t->getQuads();
  512. lua_createtable(L, (int) quads.size(), 0);
  513. for (int i = 0; i < (int) quads.size(); i++)
  514. {
  515. luax_pushtype(L, quads[i]);
  516. lua_rawseti(L, -2, i + 1);
  517. }
  518. return 1;
  519. }
  520. int w_ParticleSystem_setRelativeRotation(lua_State *L)
  521. {
  522. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  523. t->setRelativeRotation(luax_toboolean(L, 2));
  524. return 0;
  525. }
  526. int w_ParticleSystem_hasRelativeRotation(lua_State *L)
  527. {
  528. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  529. luax_pushboolean(L, t->hasRelativeRotation());
  530. return 1;
  531. }
  532. int w_ParticleSystem_getCount(lua_State *L)
  533. {
  534. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  535. lua_pushnumber(L, t->getCount());
  536. return 1;
  537. }
  538. int w_ParticleSystem_start(lua_State *L)
  539. {
  540. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  541. t->start();
  542. return 0;
  543. }
  544. int w_ParticleSystem_stop(lua_State *L)
  545. {
  546. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  547. t->stop();
  548. return 0;
  549. }
  550. int w_ParticleSystem_pause(lua_State *L)
  551. {
  552. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  553. t->pause();
  554. return 0;
  555. }
  556. int w_ParticleSystem_reset(lua_State *L)
  557. {
  558. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  559. t->reset();
  560. return 0;
  561. }
  562. int w_ParticleSystem_emit(lua_State *L)
  563. {
  564. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  565. int num = (int) luaL_checknumber(L, 2);
  566. t->emit(num);
  567. return 0;
  568. }
  569. int w_ParticleSystem_isActive(lua_State *L)
  570. {
  571. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  572. luax_pushboolean(L, t->isActive());
  573. return 1;
  574. }
  575. int w_ParticleSystem_isPaused(lua_State *L)
  576. {
  577. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  578. luax_pushboolean(L, t->isPaused());
  579. return 1;
  580. }
  581. int w_ParticleSystem_isStopped(lua_State *L)
  582. {
  583. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  584. luax_pushboolean(L, t->isStopped());
  585. return 1;
  586. }
  587. int w_ParticleSystem_update(lua_State *L)
  588. {
  589. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  590. float dt = (float)luaL_checknumber(L, 2);
  591. t->update(dt);
  592. return 0;
  593. }
  594. static const luaL_Reg w_ParticleSystem_functions[] =
  595. {
  596. { "clone", w_ParticleSystem_clone },
  597. { "setTexture", w_ParticleSystem_setTexture },
  598. { "getTexture", w_ParticleSystem_getTexture },
  599. { "setBufferSize", w_ParticleSystem_setBufferSize },
  600. { "getBufferSize", w_ParticleSystem_getBufferSize },
  601. { "setInsertMode", w_ParticleSystem_setInsertMode },
  602. { "getInsertMode", w_ParticleSystem_getInsertMode },
  603. { "setEmissionRate", w_ParticleSystem_setEmissionRate },
  604. { "getEmissionRate", w_ParticleSystem_getEmissionRate },
  605. { "setEmitterLifetime", w_ParticleSystem_setEmitterLifetime },
  606. { "getEmitterLifetime", w_ParticleSystem_getEmitterLifetime },
  607. { "setParticleLifetime", w_ParticleSystem_setParticleLifetime },
  608. { "getParticleLifetime", w_ParticleSystem_getParticleLifetime },
  609. { "setPosition", w_ParticleSystem_setPosition },
  610. { "getPosition", w_ParticleSystem_getPosition },
  611. { "moveTo", w_ParticleSystem_moveTo },
  612. { "setAreaSpread", w_ParticleSystem_setAreaSpread },
  613. { "getAreaSpread", w_ParticleSystem_getAreaSpread },
  614. { "setDirection", w_ParticleSystem_setDirection },
  615. { "getDirection", w_ParticleSystem_getDirection },
  616. { "setSpread", w_ParticleSystem_setSpread },
  617. { "getSpread", w_ParticleSystem_getSpread },
  618. { "setSpeed", w_ParticleSystem_setSpeed },
  619. { "getSpeed", w_ParticleSystem_getSpeed },
  620. { "setLinearAcceleration", w_ParticleSystem_setLinearAcceleration },
  621. { "getLinearAcceleration", w_ParticleSystem_getLinearAcceleration },
  622. { "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
  623. { "getRadialAcceleration", w_ParticleSystem_getRadialAcceleration },
  624. { "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
  625. { "getTangentialAcceleration", w_ParticleSystem_getTangentialAcceleration },
  626. { "setLinearDamping", w_ParticleSystem_setLinearDamping },
  627. { "getLinearDamping", w_ParticleSystem_getLinearDamping },
  628. { "setSizes", w_ParticleSystem_setSizes },
  629. { "getSizes", w_ParticleSystem_getSizes },
  630. { "setSizeVariation", w_ParticleSystem_setSizeVariation },
  631. { "getSizeVariation", w_ParticleSystem_getSizeVariation },
  632. { "setRotation", w_ParticleSystem_setRotation },
  633. { "getRotation", w_ParticleSystem_getRotation },
  634. { "setSpin", w_ParticleSystem_setSpin },
  635. { "getSpin", w_ParticleSystem_getSpin },
  636. { "setSpinVariation", w_ParticleSystem_setSpinVariation },
  637. { "getSpinVariation", w_ParticleSystem_getSpinVariation },
  638. { "setColors", w_ParticleSystem_setColors },
  639. { "getColors", w_ParticleSystem_getColors },
  640. { "setQuads", w_ParticleSystem_setQuads },
  641. { "getQuads", w_ParticleSystem_getQuads },
  642. { "setOffset", w_ParticleSystem_setOffset },
  643. { "getOffset", w_ParticleSystem_getOffset },
  644. { "setRelativeRotation", w_ParticleSystem_setRelativeRotation },
  645. { "hasRelativeRotation", w_ParticleSystem_hasRelativeRotation },
  646. { "getCount", w_ParticleSystem_getCount },
  647. { "start", w_ParticleSystem_start },
  648. { "stop", w_ParticleSystem_stop },
  649. { "pause", w_ParticleSystem_pause },
  650. { "reset", w_ParticleSystem_reset },
  651. { "emit", w_ParticleSystem_emit },
  652. { "isActive", w_ParticleSystem_isActive },
  653. { "isPaused", w_ParticleSystem_isPaused },
  654. { "isStopped", w_ParticleSystem_isStopped },
  655. { "update", w_ParticleSystem_update },
  656. { 0, 0 }
  657. };
  658. extern "C" int luaopen_particlesystem(lua_State *L)
  659. {
  660. return luax_register_type(L, &ParticleSystem::type, w_ParticleSystem_functions, nullptr);
  661. }
  662. } // graphics
  663. } // love