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- /**
- * Copyright (c) 2006-2013 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "wrap_Filesystem.h"
- static int ioError(lua_State *L, const char *fmt, ...)
- {
- va_list args;
- va_start(args, fmt);
- lua_pushnil(L);
- lua_pushvfstring(L, fmt, args);
- va_end(args);
- return 2;
- }
- namespace love
- {
- namespace filesystem
- {
- namespace physfs
- {
- static Filesystem *instance = 0;
- bool hack_setupWriteDirectory()
- {
- if (instance != 0)
- return instance->setupWriteDirectory();
- return false;
- }
- int w_init(lua_State *L)
- {
- const char *arg0 = luaL_checkstring(L, 1);
- try
- {
- instance->init(arg0);
- }
- catch(Exception &e)
- {
- return luaL_error(L, e.what());
- }
- return 0;
- }
- int w_setRelease(lua_State *L)
- {
- // no error checking needed, everything, even nothing
- // can be converted to a boolean
- instance->setRelease(luax_toboolean(L, 1));
- return 0;
- }
- int w_setIdentity(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- Filesystem::SearchOrder order = Filesystem::SEARCH_ORDER_FIRST;
- const char *ostr = lua_isnoneornil(L, 2) ? 0 : lua_tostring(L, 2);
- if (ostr && !Filesystem::getConstant(ostr, order))
- return luaL_error(L, "Invalid filesystem search order: %s", ostr);
- if (!instance->setIdentity(arg, order))
- return luaL_error(L, "Could not set write directory.");
- return 0;
- }
- int w_getIdentity(lua_State *L)
- {
- lua_pushstring(L, instance->getIdentity());
- return 1;
- }
- int w_setSource(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- if (!instance->setSource(arg))
- return luaL_error(L, "Could not set source.");
- return 0;
- }
- int w_mount(lua_State *L)
- {
- const char *archive = luaL_checkstring(L, 1);
- const char *mountpoint = luaL_checkstring(L, 2);
- Filesystem::SearchOrder order = Filesystem::SEARCH_ORDER_FIRST;
- const char *ostr = lua_isnoneornil(L, 3) ? 0 : lua_tostring(L, 3);
- if (ostr && !Filesystem::getConstant(ostr, order))
- return luaL_error(L, "Invalid filesystem search order: %s", ostr);
- luax_pushboolean(L, instance->mount(archive, mountpoint, order));
- return 1;
- }
- int w_unmount(lua_State *L)
- {
- const char *archive = luaL_checkstring(L, 1);
- luax_pushboolean(L, instance->unmount(archive));
- return 1;
- }
- int w_newFile(lua_State *L)
- {
- const char *filename = luaL_checkstring(L, 1);
- const char *str = 0;
- File::Mode mode = File::CLOSED;
- if (lua_isstring(L, 2))
- {
- str = luaL_checkstring(L, 2);
- if (!File::getConstant(str, mode))
- return luaL_error(L, "Incorrect file open mode: %s", str);
- }
- File *t = instance->newFile(filename);
- if (mode != File::CLOSED)
- {
- try
- {
- if (!t->open(mode))
- throw love::Exception("Could not open file.");
- }
- catch (love::Exception &e)
- {
- t->release();
- return ioError(L, "%s", e.what());
- }
- }
- luax_newtype(L, "File", FILESYSTEM_FILE_T, (void *)t);
- return 1;
- }
- int w_newFileData(lua_State *L)
- {
- // Single argument: treat as filepath or File.
- if (lua_gettop(L) == 1)
- {
- if (lua_isstring(L, 1))
- luax_convobj(L, 1, "filesystem", "newFile");
- // Get FileData from the File.
- if (luax_istype(L, 1, FILESYSTEM_FILE_T))
- {
- File *file = luax_checktype<File>(L, 1, "File", FILESYSTEM_FILE_T);
- FileData *data = 0;
- try
- {
- data = file->read();
- }
- catch (love::Exception &e)
- {
- return ioError(L, "%s", e.what());
- }
- luax_newtype(L, "FileData", FILESYSTEM_FILE_DATA_T, (void *) data);
- return 1;
- }
- else
- return luaL_argerror(L, 1, "string or File expected");
- }
- size_t length = 0;
- const char *str = luaL_checklstring(L, 1, &length);
- const char *filename = luaL_checkstring(L, 2);
- const char *decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;
- FileData::Decoder decoder = FileData::FILE;
- if (decstr && !FileData::getConstant(decstr, decoder))
- return luaL_error(L, "Invalid FileData decoder: %s", decstr);
- FileData *t = 0;
- switch (decoder)
- {
- case FileData::FILE:
- t = instance->newFileData((void *)str, (int)length, filename);
- break;
- case FileData::BASE64:
- t = instance->newFileData(str, filename);
- break;
- default:
- return luaL_error(L, "Invalid FileData decoder: %s", decstr);
- }
- luax_newtype(L, "FileData", FILESYSTEM_FILE_DATA_T, (void *)t);
- return 1;
- }
- int w_getWorkingDirectory(lua_State *L)
- {
- lua_pushstring(L, instance->getWorkingDirectory());
- return 1;
- }
- int w_getUserDirectory(lua_State *L)
- {
- lua_pushstring(L, instance->getUserDirectory());
- return 1;
- }
- int w_getAppdataDirectory(lua_State *L)
- {
- lua_pushstring(L, instance->getAppdataDirectory());
- return 1;
- }
- int w_getSaveDirectory(lua_State *L)
- {
- lua_pushstring(L, instance->getSaveDirectory());
- return 1;
- }
- int w_exists(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- lua_pushboolean(L, instance->exists(arg) ? 1 : 0);
- return 1;
- }
- int w_isDirectory(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- lua_pushboolean(L, instance->isDirectory(arg) ? 1 : 0);
- return 1;
- }
- int w_isFile(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- lua_pushboolean(L, instance->isFile(arg) ? 1 : 0);
- return 1;
- }
- int w_mkdir(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- lua_pushboolean(L, instance->mkdir(arg) ? 1 : 0);
- return 1;
- }
- int w_remove(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- lua_pushboolean(L, instance->remove(arg) ? 1 : 0);
- return 1;
- }
- int w_read(lua_State *L)
- {
- const char *filename = luaL_checkstring(L, 1);
- int64 len = (int64) luaL_optinteger(L, 2, File::ALL);
- Data *data = 0;
- try
- {
- data = instance->read(filename, len);
- }
- catch (love::Exception &e)
- {
- return ioError(L, "%s", e.what());
- }
- if (data == 0)
- return ioError(L, "File could not be read.");
- // Push the string.
- lua_pushlstring(L, (const char *) data->getData(), data->getSize());
- // Push the size.
- lua_pushinteger(L, data->getSize());
- // Lua has a copy now, so we can free it.
- data->release();
- return 2;
- }
- static int w_write_or_append(lua_State *L, File::Mode mode)
- {
- const char *filename = luaL_checkstring(L, 1);
- const char *input = 0;
- size_t len = 0;
- if (luax_istype(L, 2, DATA_T))
- {
- love::Data *data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
- input = (const char *) data->getData();
- len = data->getSize();
- }
- else if (lua_isstring(L, 2))
- input = lua_tolstring(L, 2, &len);
- else
- return luaL_argerror(L, 2, "string or Data expected");
- // Get how much we should write. Length of string default.
- len = luaL_optinteger(L, 3, len);
- try
- {
- if (mode == File::APPEND)
- instance->append(filename, (const void *) input, len);
- else
- instance->write(filename, (const void *) input, len);
- }
- catch (love::Exception &e)
- {
- return ioError(L, "%s", e.what());
- }
- luax_pushboolean(L, true);
- return 1;
- }
- int w_write(lua_State *L)
- {
- return w_write_or_append(L, File::WRITE);
- }
- int w_append(lua_State *L)
- {
- return w_write_or_append(L, File::APPEND);
- }
- int w_enumerate(lua_State *L)
- {
- return instance->enumerate(L);
- }
- int w_lines(lua_State *L)
- {
- File *file;
- if (lua_isstring(L, 1))
- {
- file = instance->newFile(lua_tostring(L, 1));
- try
- {
- if (!file->open(File::READ))
- return luaL_error(L, "Could not open file.");
- }
- catch(love::Exception &e)
- {
- return luaL_error(L, "%s", e.what());
- }
- luax_newtype(L, "File", FILESYSTEM_FILE_T, file);
- }
- else
- return luaL_error(L, "Expected filename.");
- lua_pushcclosure(L, Filesystem::lines_i, 1);
- return 1;
- }
- int w_load(lua_State *L)
- {
- std::string filename = std::string(luaL_checkstring(L, 1));
- Data *data = 0;
- try
- {
- data = instance->read(filename.c_str());
- }
- catch (love::Exception &e)
- {
- return ioError(L, "%s", e.what());
- }
- int status = luaL_loadbuffer(L, (const char *)data->getData(), data->getSize(), ("@" + filename).c_str());
- data->release();
- // Load the chunk, but don't run it.
- switch (status)
- {
- case LUA_ERRMEM:
- return luaL_error(L, "Memory allocation error: %s\n", lua_tostring(L, -1));
- case LUA_ERRSYNTAX:
- return luaL_error(L, "Syntax error: %s\n", lua_tostring(L, -1));
- default: // success
- return 1;
- }
- }
- int w_getLastModified(lua_State *L)
- {
- const char *filename = luaL_checkstring(L, 1);
- int64 time = 0;
- try
- {
- time = instance->getLastModified(filename);
- }
- catch (love::Exception &e)
- {
- lua_pushnil(L);
- lua_pushstring(L, e.what());
- return 2;
- }
- lua_pushnumber(L, static_cast<lua_Number>(time));
- return 1;
- }
- int w_getSize(lua_State *L)
- {
- const char *filename = luaL_checkstring(L, 1);
- int64 size = -1;
- try
- {
- size = instance->getSize(filename);
- }
- catch (love::Exception &e)
- {
- return ioError(L, "%s", e.what());
- }
- // Error on failure or if size does not fit into a double precision floating-point number.
- if (size == -1)
- return ioError(L, "Could not determine file size.");
- else if (size >= 0x20000000000000LL)
- return luaL_error(L, "Size too large to fit into a Lua number!");
- lua_pushnumber(L, (lua_Number) size);
- return 1;
- }
- int loader(lua_State *L)
- {
- const char *filename = lua_tostring(L, -1);
- std::string tmp(filename);
- tmp += ".lua";
- int size = tmp.size();
- for (int i=0; i<size-4; i++)
- {
- if (tmp[i] == '.')
- {
- tmp[i] = '/';
- }
- }
- // Check whether file exists.
- if (instance->exists(tmp.c_str()))
- {
- lua_pop(L, 1);
- lua_pushstring(L, tmp.c_str());
- // Ok, load it.
- return w_load(L);
- }
- tmp = filename;
- size = tmp.size();
- for (int i=0; i<size; i++)
- {
- if (tmp[i] == '.')
- {
- tmp[i] = '/';
- }
- }
- if (instance->isDirectory(tmp.c_str()))
- {
- tmp += "/init.lua";
- if (instance->exists(tmp.c_str()))
- {
- lua_pop(L, 1);
- lua_pushstring(L, tmp.c_str());
- // Ok, load it.
- return w_load(L);
- }
- }
- lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", (tmp + ".lua").c_str());
- return 1;
- }
- inline const char *library_extension()
- {
- #ifdef LOVE_WINDOWS
- return ".dll";
- #else
- return ".so";
- #endif
- }
- int extloader(lua_State *L)
- {
- const char *filename = lua_tostring(L, -1);
- std::string tokenized_name(filename);
- std::string tokenized_function(filename);
- for (unsigned int i = 0; i < tokenized_name.size(); i++)
- {
- if (tokenized_name[i] == '.')
- {
- tokenized_name[i] = '/';
- tokenized_function[i] = '_';
- }
- }
- tokenized_name += library_extension();
- void *handle = SDL_LoadObject((std::string(instance->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name).c_str());
- if (!handle && instance->isRelease())
- handle = SDL_LoadObject((std::string(instance->getSaveDirectory()) + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
- if (!handle)
- {
- lua_pushfstring(L, "\n\tno extension \"%s\" in LOVE paths.\n", filename);
- return 1;
- }
- void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
- if (!func)
- func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
- if (!func)
- {
- SDL_UnloadObject(handle);
- lua_pushfstring(L, "\n\textension \"%s\" is incompatible.\n", filename);
- return 1;
- }
- lua_pushcfunction(L, (lua_CFunction) func);
- return 1;
- }
- // List of functions to wrap.
- static const luaL_Reg functions[] =
- {
- { "init", w_init },
- { "setRelease", w_setRelease },
- { "setIdentity", w_setIdentity },
- { "getIdentity", w_getIdentity },
- { "setSource", w_setSource },
- { "mount", w_mount },
- { "unmount", w_unmount },
- { "newFile", w_newFile },
- { "getWorkingDirectory", w_getWorkingDirectory },
- { "getUserDirectory", w_getUserDirectory },
- { "getAppdataDirectory", w_getAppdataDirectory },
- { "getSaveDirectory", w_getSaveDirectory },
- { "exists", w_exists },
- { "isDirectory", w_isDirectory },
- { "isFile", w_isFile },
- { "mkdir", w_mkdir },
- { "remove", w_remove },
- { "read", w_read },
- { "write", w_write },
- { "append", w_append },
- { "enumerate", w_enumerate },
- { "lines", w_lines },
- { "load", w_load },
- { "getLastModified", w_getLastModified },
- { "getSize", w_getSize },
- { "newFileData", w_newFileData },
- { 0, 0 }
- };
- static const lua_CFunction types[] =
- {
- luaopen_file,
- luaopen_filedata,
- 0
- };
- extern "C" int luaopen_love_filesystem(lua_State *L)
- {
- if (instance == 0)
- {
- try
- {
- instance = new Filesystem();
- love::luax_register_searcher(L, loader, 1);
- love::luax_register_searcher(L, extloader, 2);
- }
- catch(Exception &e)
- {
- return luaL_error(L, e.what());
- }
- }
- else
- {
- instance->retain();
- love::luax_register_searcher(L, loader, 1);
- love::luax_register_searcher(L, extloader, 2);
- }
- WrappedModule w;
- w.module = instance;
- w.name = "filesystem";
- w.flags = MODULE_FILESYSTEM_T;
- w.functions = functions;
- w.types = types;
- return luax_register_module(L, w);
- }
- } // physfs
- } // filesystem
- } // love
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