wrap_ParticleSystem.cpp 21 KB

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  1. /**
  2. * Copyright (c) 2006-2017 LOVE Development Team
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. *
  8. * Permission is granted to anyone to use this software for any purpose,
  9. * including commercial applications, and to alter it and redistribute it
  10. * freely, subject to the following restrictions:
  11. *
  12. * 1. The origin of this software must not be misrepresented; you must not
  13. * claim that you wrote the original software. If you use this software
  14. * in a product, an acknowledgment in the product documentation would be
  15. * appreciated but is not required.
  16. * 2. Altered source versions must be plainly marked as such, and must not be
  17. * misrepresented as being the original software.
  18. * 3. This notice may not be removed or altered from any source distribution.
  19. **/
  20. // LOVE
  21. #include "wrap_ParticleSystem.h"
  22. #include "common/Vector.h"
  23. #include "Image.h"
  24. #include "Canvas.h"
  25. #include "wrap_Texture.h"
  26. // C
  27. #include <cstring>
  28. namespace love
  29. {
  30. namespace graphics
  31. {
  32. ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
  33. {
  34. return luax_checktype<ParticleSystem>(L, idx);
  35. }
  36. int w_ParticleSystem_clone(lua_State *L)
  37. {
  38. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  39. ParticleSystem *clone = nullptr;
  40. luax_catchexcept(L, [&](){ clone = t->clone(); });
  41. luax_pushtype(L, clone);
  42. clone->release();
  43. return 1;
  44. }
  45. int w_ParticleSystem_setTexture(lua_State *L)
  46. {
  47. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  48. Texture *tex = luax_checktexture(L, 2);
  49. luax_catchexcept(L, [&](){ t->setTexture(tex); });
  50. return 0;
  51. }
  52. int w_ParticleSystem_getTexture(lua_State *L)
  53. {
  54. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  55. Texture *tex = t->getTexture();
  56. // FIXME: big hack right here.
  57. if (dynamic_cast<Image *>(tex) != nullptr)
  58. luax_pushtype(L, Image::type, tex);
  59. else if (dynamic_cast<Canvas *>(tex) != nullptr)
  60. luax_pushtype(L, Canvas::type, tex);
  61. else
  62. return luaL_error(L, "Unable to determine texture type.");
  63. return 1;
  64. }
  65. int w_ParticleSystem_setBufferSize(lua_State *L)
  66. {
  67. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  68. lua_Number arg1 = luaL_checknumber(L, 2);
  69. if (arg1 < 1.0 || arg1 > ParticleSystem::MAX_PARTICLES)
  70. return luaL_error(L, "Invalid buffer size");
  71. luax_catchexcept(L, [&](){ t->setBufferSize((uint32) arg1); });
  72. return 0;
  73. }
  74. int w_ParticleSystem_getBufferSize(lua_State *L)
  75. {
  76. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  77. lua_pushinteger(L, t->getBufferSize());
  78. return 1;
  79. }
  80. int w_ParticleSystem_setInsertMode(lua_State *L)
  81. {
  82. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  83. ParticleSystem::InsertMode mode;
  84. const char *str = luaL_checkstring(L, 2);
  85. if (!ParticleSystem::getConstant(str, mode))
  86. return luaL_error(L, "Invalid insert mode: '%s'", str);
  87. t->setInsertMode(mode);
  88. return 0;
  89. }
  90. int w_ParticleSystem_getInsertMode(lua_State *L)
  91. {
  92. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  93. ParticleSystem::InsertMode mode;
  94. mode = t->getInsertMode();
  95. const char *str;
  96. if (!ParticleSystem::getConstant(mode, str))
  97. return luaL_error(L, "Unknown insert mode");
  98. lua_pushstring(L, str);
  99. return 1;
  100. }
  101. int w_ParticleSystem_setEmissionRate(lua_State *L)
  102. {
  103. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  104. float arg1 = (float) luaL_checknumber(L, 2);
  105. luax_catchexcept(L, [&](){ t->setEmissionRate(arg1); });
  106. return 0;
  107. }
  108. int w_ParticleSystem_getEmissionRate(lua_State *L)
  109. {
  110. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  111. lua_pushnumber(L, t->getEmissionRate());
  112. return 1;
  113. }
  114. int w_ParticleSystem_setEmitterLifetime(lua_State *L)
  115. {
  116. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  117. float arg1 = (float)luaL_checknumber(L, 2);
  118. t->setEmitterLifetime(arg1);
  119. return 0;
  120. }
  121. int w_ParticleSystem_getEmitterLifetime(lua_State *L)
  122. {
  123. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  124. lua_pushnumber(L, t->getEmitterLifetime());
  125. return 1;
  126. }
  127. int w_ParticleSystem_setParticleLifetime(lua_State *L)
  128. {
  129. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  130. float arg1 = (float)luaL_checknumber(L, 2);
  131. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  132. if (arg1 < 0.0f || arg2 < 0.0f)
  133. return luaL_error(L, "Invalid particle lifetime (must be >= 0)");
  134. t->setParticleLifetime(arg1, arg2);
  135. return 0;
  136. }
  137. int w_ParticleSystem_getParticleLifetime(lua_State *L)
  138. {
  139. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  140. float min, max;
  141. t->getParticleLifetime(min, max);
  142. lua_pushnumber(L, min);
  143. lua_pushnumber(L, max);
  144. return 2;
  145. }
  146. int w_ParticleSystem_setPosition(lua_State *L)
  147. {
  148. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  149. float arg1 = (float)luaL_checknumber(L, 2);
  150. float arg2 = (float)luaL_checknumber(L, 3);
  151. t->setPosition(arg1, arg2);
  152. return 0;
  153. }
  154. int w_ParticleSystem_getPosition(lua_State *L)
  155. {
  156. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  157. love::Vector2 pos = t->getPosition();
  158. lua_pushnumber(L, pos.x);
  159. lua_pushnumber(L, pos.y);
  160. return 2;
  161. }
  162. int w_ParticleSystem_moveTo(lua_State *L)
  163. {
  164. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  165. float arg1 = (float)luaL_checknumber(L, 2);
  166. float arg2 = (float)luaL_checknumber(L, 3);
  167. t->moveTo(arg1, arg2);
  168. return 0;
  169. }
  170. int w_ParticleSystem_setAreaSpread(lua_State *L)
  171. {
  172. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  173. ParticleSystem::AreaSpreadDistribution distribution = ParticleSystem::DISTRIBUTION_NONE;
  174. float x = 0.f, y = 0.f;
  175. const char *str = lua_isnoneornil(L, 2) ? 0 : luaL_checkstring(L, 2);
  176. if (str && !ParticleSystem::getConstant(str, distribution))
  177. return luaL_error(L, "Invalid particle distribution: %s", str);
  178. if (distribution != ParticleSystem::DISTRIBUTION_NONE)
  179. {
  180. x = (float) luaL_checknumber(L, 3);
  181. y = (float) luaL_checknumber(L, 4);
  182. if (x < 0.0f || y < 0.0f)
  183. return luaL_error(L, "Invalid area spread parameters (must be >= 0)");
  184. }
  185. t->setAreaSpread(distribution, x, y);
  186. return 0;
  187. }
  188. int w_ParticleSystem_getAreaSpread(lua_State *L)
  189. {
  190. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  191. ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
  192. const char *str;
  193. ParticleSystem::getConstant(distribution, str);
  194. const love::Vector2 &p = t->getAreaSpreadParameters();
  195. lua_pushstring(L, str);
  196. lua_pushnumber(L, p.x);
  197. lua_pushnumber(L, p.y);
  198. return 3;
  199. }
  200. int w_ParticleSystem_setAreaSpreadAngle(lua_State *L)
  201. {
  202. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  203. float arg1 = (float)luaL_checknumber(L, 2);
  204. t->setAreaSpreadAngle(arg1);
  205. return 0;
  206. }
  207. int w_ParticleSystem_getAreaSpreadAngle(lua_State *L)
  208. {
  209. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  210. lua_pushnumber(L, t->getAreaSpreadAngle());
  211. return 1;
  212. }
  213. int w_ParticleSystem_setAreaSpreadIsRelativeDirection(lua_State *L)
  214. {
  215. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  216. bool arg1 = luax_checkboolean(L, 2);
  217. t->setAreaSpreadIsRelativeDirection(arg1);
  218. return 0;
  219. }
  220. int w_ParticleSystem_getAreaSpreadIsRelativeDirection(lua_State *L)
  221. {
  222. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  223. luax_pushboolean(L, t->getAreaSpreadIsRelativeDirection());
  224. return 1;
  225. }
  226. int w_ParticleSystem_setDirection(lua_State *L)
  227. {
  228. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  229. float arg1 = (float)luaL_checknumber(L, 2);
  230. t->setDirection(arg1);
  231. return 0;
  232. }
  233. int w_ParticleSystem_getDirection(lua_State *L)
  234. {
  235. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  236. lua_pushnumber(L, t->getDirection());
  237. return 1;
  238. }
  239. int w_ParticleSystem_setSpread(lua_State *L)
  240. {
  241. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  242. float arg1 = (float)luaL_checknumber(L, 2);
  243. t->setSpread(arg1);
  244. return 0;
  245. }
  246. int w_ParticleSystem_getSpread(lua_State *L)
  247. {
  248. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  249. lua_pushnumber(L, t->getSpread());
  250. return 1;
  251. }
  252. int w_ParticleSystem_setSpeed(lua_State *L)
  253. {
  254. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  255. float arg1 = (float)luaL_checknumber(L, 2);
  256. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  257. t->setSpeed(arg1, arg2);
  258. return 0;
  259. }
  260. int w_ParticleSystem_getSpeed(lua_State *L)
  261. {
  262. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  263. float min, max;
  264. t->getSpeed(min, max);
  265. lua_pushnumber(L, min);
  266. lua_pushnumber(L, max);
  267. return 2;
  268. }
  269. int w_ParticleSystem_setLinearAcceleration(lua_State *L)
  270. {
  271. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  272. float xmin = (float) luaL_checknumber(L, 2);
  273. float ymin = (float) luaL_checknumber(L, 3);
  274. float xmax = (float) luaL_optnumber(L, 4, xmin);
  275. float ymax = (float) luaL_optnumber(L, 5, ymin);
  276. t->setLinearAcceleration(xmin, ymin, xmax, ymax);
  277. return 0;
  278. }
  279. int w_ParticleSystem_getLinearAcceleration(lua_State *L)
  280. {
  281. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  282. love::Vector2 min, max;
  283. t->getLinearAcceleration(min, max);
  284. lua_pushnumber(L, min.x);
  285. lua_pushnumber(L, min.y);
  286. lua_pushnumber(L, max.x);
  287. lua_pushnumber(L, max.y);
  288. return 4;
  289. }
  290. int w_ParticleSystem_setRadialAcceleration(lua_State *L)
  291. {
  292. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  293. float arg1 = (float)luaL_checknumber(L, 2);
  294. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  295. t->setRadialAcceleration(arg1, arg2);
  296. return 0;
  297. }
  298. int w_ParticleSystem_getRadialAcceleration(lua_State *L)
  299. {
  300. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  301. float min, max;
  302. t->getRadialAcceleration(min, max);
  303. lua_pushnumber(L, min);
  304. lua_pushnumber(L, max);
  305. return 2;
  306. }
  307. int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
  308. {
  309. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  310. float arg1 = (float)luaL_checknumber(L, 2);
  311. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  312. t->setTangentialAcceleration(arg1, arg2);
  313. return 0;
  314. }
  315. int w_ParticleSystem_getTangentialAcceleration(lua_State *L)
  316. {
  317. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  318. float min, max;
  319. t->getTangentialAcceleration(min, max);
  320. lua_pushnumber(L, min);
  321. lua_pushnumber(L, max);
  322. return 2;
  323. }
  324. int w_ParticleSystem_setLinearDamping(lua_State *L)
  325. {
  326. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  327. float arg1 = (float)luaL_checknumber(L, 2);
  328. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  329. t->setLinearDamping(arg1, arg2);
  330. return 0;
  331. }
  332. int w_ParticleSystem_getLinearDamping(lua_State *L)
  333. {
  334. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  335. float min, max;
  336. t->getLinearDamping(min, max);
  337. lua_pushnumber(L, min);
  338. lua_pushnumber(L, max);
  339. return 2;
  340. }
  341. int w_ParticleSystem_setSizes(lua_State *L)
  342. {
  343. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  344. size_t nSizes = lua_gettop(L) - 1;
  345. if (nSizes > 8)
  346. return luaL_error(L, "At most eight (8) sizes may be used.");
  347. if (nSizes <= 1)
  348. {
  349. float size = luax_checkfloat(L, 2);
  350. t->setSize(size);
  351. }
  352. else
  353. {
  354. std::vector<float> sizes(nSizes);
  355. for (size_t i = 0; i < nSizes; ++i)
  356. sizes[i] = luax_checkfloat(L, (int) (1 + i + 1));
  357. t->setSizes(sizes);
  358. }
  359. return 0;
  360. }
  361. int w_ParticleSystem_getSizes(lua_State *L)
  362. {
  363. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  364. const std::vector<float> &sizes = t->getSizes();
  365. for (size_t i = 0; i < sizes.size(); i++)
  366. lua_pushnumber(L, sizes[i]);
  367. return (int) sizes.size();
  368. }
  369. int w_ParticleSystem_setSizeVariation(lua_State *L)
  370. {
  371. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  372. float arg1 = (float)luaL_checknumber(L, 2);
  373. if (arg1 < 0.0f || arg1 > 1.0f)
  374. return luaL_error(L, "Size variation has to be between 0 and 1, inclusive.");
  375. t->setSizeVariation(arg1);
  376. return 0;
  377. }
  378. int w_ParticleSystem_getSizeVariation(lua_State *L)
  379. {
  380. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  381. lua_pushnumber(L, t->getSizeVariation());
  382. return 1;
  383. }
  384. int w_ParticleSystem_setRotation(lua_State *L)
  385. {
  386. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  387. float arg1 = (float)luaL_checknumber(L, 2);
  388. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  389. t->setRotation(arg1, arg2);
  390. return 0;
  391. }
  392. int w_ParticleSystem_getRotation(lua_State *L)
  393. {
  394. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  395. float min, max;
  396. t->getRotation(min, max);
  397. lua_pushnumber(L, min);
  398. lua_pushnumber(L, max);
  399. return 2;
  400. }
  401. int w_ParticleSystem_setSpin(lua_State *L)
  402. {
  403. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  404. float arg1 = (float)luaL_checknumber(L, 2);
  405. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  406. t->setSpin(arg1, arg2);
  407. return 0;
  408. }
  409. int w_ParticleSystem_getSpin(lua_State *L)
  410. {
  411. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  412. float start, end;
  413. t->getSpin(start, end);
  414. lua_pushnumber(L, start);
  415. lua_pushnumber(L, end);
  416. return 2;
  417. }
  418. int w_ParticleSystem_setSpinVariation(lua_State *L)
  419. {
  420. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  421. float arg1 = (float)luaL_checknumber(L, 2);
  422. t->setSpinVariation(arg1);
  423. return 0;
  424. }
  425. int w_ParticleSystem_getSpinVariation(lua_State *L)
  426. {
  427. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  428. lua_pushnumber(L, t->getSpinVariation());
  429. return 1;
  430. }
  431. int w_ParticleSystem_setOffset(lua_State *L)
  432. {
  433. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  434. float x = (float)luaL_checknumber(L, 2);
  435. float y = (float)luaL_checknumber(L, 3);
  436. t->setOffset(x, y);
  437. return 0;
  438. }
  439. int w_ParticleSystem_getOffset(lua_State *L)
  440. {
  441. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  442. love::Vector2 offset = t->getOffset();
  443. lua_pushnumber(L, offset.x);
  444. lua_pushnumber(L, offset.y);
  445. return 2;
  446. }
  447. int w_ParticleSystem_setColors(lua_State *L)
  448. {
  449. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  450. if (lua_istable(L, 2)) // setColors({r,g,b,a}, {r,g,b,a}, ...)
  451. {
  452. int nColors = (int) lua_gettop(L) - 1;
  453. if (nColors > 8)
  454. return luaL_error(L, "At most eight (8) colors may be used.");
  455. std::vector<Colorf> colors(nColors);
  456. for (int i = 0; i < nColors; i++)
  457. {
  458. luaL_checktype(L, i + 2, LUA_TTABLE);
  459. if (luax_objlen(L, i + 2) < 3)
  460. return luaL_argerror(L, i + 2, "expected 4 color components");
  461. for (int j = 0; j < 4; j++)
  462. // push args[i+2][j+1] onto the stack
  463. lua_rawgeti(L, i + 2, j + 1);
  464. colors[i].r = (float) luaL_checknumber(L, -4);
  465. colors[i].g = (float) luaL_checknumber(L, -3);
  466. colors[i].b = (float) luaL_checknumber(L, -2);
  467. colors[i].a = (float) luaL_optnumber(L, -1, 1.0);
  468. // pop the color components from the stack
  469. lua_pop(L, 4);
  470. }
  471. t->setColor(colors);
  472. }
  473. else // setColors(r,g,b,a, r,g,b,a, ...)
  474. {
  475. int cargs = lua_gettop(L) - 1;
  476. int nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
  477. if (cargs != 3 && (cargs % 4 != 0 || cargs == 0))
  478. return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4);
  479. if (nColors > 8)
  480. return luaL_error(L, "At most eight (8) colors may be used.");
  481. std::vector<Colorf> colors(nColors);
  482. for (int i = 0; i < nColors; ++i)
  483. {
  484. colors[i].r = (float) luaL_checknumber(L, 1 + i*4 + 1);
  485. colors[i].g = (float) luaL_checknumber(L, 1 + i*4 + 2);
  486. colors[i].b = (float) luaL_checknumber(L, 1 + i*4 + 3);
  487. colors[i].a = (float) luaL_checknumber(L, 1 + i*4 + 4);
  488. }
  489. t->setColor(colors);
  490. }
  491. return 0;
  492. }
  493. int w_ParticleSystem_getColors(lua_State *L)
  494. {
  495. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  496. const std::vector<Colorf> &colors =t->getColor();
  497. for (size_t i = 0; i < colors.size(); i++)
  498. {
  499. lua_createtable(L, 4, 0);
  500. lua_pushnumber(L, colors[i].r);
  501. lua_rawseti(L, -2, 1);
  502. lua_pushnumber(L, colors[i].g);
  503. lua_rawseti(L, -2, 2);
  504. lua_pushnumber(L, colors[i].b);
  505. lua_rawseti(L, -2, 3);
  506. lua_pushnumber(L, colors[i].a);
  507. lua_rawseti(L, -2, 4);
  508. }
  509. return (int) colors.size();
  510. }
  511. int w_ParticleSystem_setQuads(lua_State *L)
  512. {
  513. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  514. std::vector<Quad *> quads;
  515. if (lua_istable(L, 2))
  516. {
  517. for (int i = 1; i <= (int) luax_objlen(L, 2); i++)
  518. {
  519. lua_rawgeti(L, 2, i);
  520. Quad *q = luax_checktype<Quad>(L, -1);
  521. quads.push_back(q);
  522. lua_pop(L, 1);
  523. }
  524. }
  525. else
  526. {
  527. for (int i = 2; i <= lua_gettop(L); i++)
  528. {
  529. Quad *q = luax_checktype<Quad>(L, i);
  530. quads.push_back(q);
  531. }
  532. }
  533. t->setQuads(quads);
  534. return 0;
  535. }
  536. int w_ParticleSystem_getQuads(lua_State *L)
  537. {
  538. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  539. const std::vector<Quad *> quads = t->getQuads();
  540. lua_createtable(L, (int) quads.size(), 0);
  541. for (int i = 0; i < (int) quads.size(); i++)
  542. {
  543. luax_pushtype(L, quads[i]);
  544. lua_rawseti(L, -2, i + 1);
  545. }
  546. return 1;
  547. }
  548. int w_ParticleSystem_setRelativeRotation(lua_State *L)
  549. {
  550. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  551. t->setRelativeRotation(luax_checkboolean(L, 2));
  552. return 0;
  553. }
  554. int w_ParticleSystem_hasRelativeRotation(lua_State *L)
  555. {
  556. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  557. luax_pushboolean(L, t->hasRelativeRotation());
  558. return 1;
  559. }
  560. int w_ParticleSystem_getCount(lua_State *L)
  561. {
  562. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  563. lua_pushnumber(L, t->getCount());
  564. return 1;
  565. }
  566. int w_ParticleSystem_start(lua_State *L)
  567. {
  568. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  569. t->start();
  570. return 0;
  571. }
  572. int w_ParticleSystem_stop(lua_State *L)
  573. {
  574. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  575. t->stop();
  576. return 0;
  577. }
  578. int w_ParticleSystem_pause(lua_State *L)
  579. {
  580. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  581. t->pause();
  582. return 0;
  583. }
  584. int w_ParticleSystem_reset(lua_State *L)
  585. {
  586. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  587. t->reset();
  588. return 0;
  589. }
  590. int w_ParticleSystem_emit(lua_State *L)
  591. {
  592. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  593. int num = (int) luaL_checkinteger(L, 2);
  594. t->emit(num);
  595. return 0;
  596. }
  597. int w_ParticleSystem_isActive(lua_State *L)
  598. {
  599. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  600. luax_pushboolean(L, t->isActive());
  601. return 1;
  602. }
  603. int w_ParticleSystem_isPaused(lua_State *L)
  604. {
  605. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  606. luax_pushboolean(L, t->isPaused());
  607. return 1;
  608. }
  609. int w_ParticleSystem_isStopped(lua_State *L)
  610. {
  611. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  612. luax_pushboolean(L, t->isStopped());
  613. return 1;
  614. }
  615. int w_ParticleSystem_update(lua_State *L)
  616. {
  617. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  618. float dt = (float)luaL_checknumber(L, 2);
  619. t->update(dt);
  620. return 0;
  621. }
  622. static const luaL_Reg w_ParticleSystem_functions[] =
  623. {
  624. { "clone", w_ParticleSystem_clone },
  625. { "setTexture", w_ParticleSystem_setTexture },
  626. { "getTexture", w_ParticleSystem_getTexture },
  627. { "setBufferSize", w_ParticleSystem_setBufferSize },
  628. { "getBufferSize", w_ParticleSystem_getBufferSize },
  629. { "setInsertMode", w_ParticleSystem_setInsertMode },
  630. { "getInsertMode", w_ParticleSystem_getInsertMode },
  631. { "setEmissionRate", w_ParticleSystem_setEmissionRate },
  632. { "getEmissionRate", w_ParticleSystem_getEmissionRate },
  633. { "setEmitterLifetime", w_ParticleSystem_setEmitterLifetime },
  634. { "getEmitterLifetime", w_ParticleSystem_getEmitterLifetime },
  635. { "setParticleLifetime", w_ParticleSystem_setParticleLifetime },
  636. { "getParticleLifetime", w_ParticleSystem_getParticleLifetime },
  637. { "setPosition", w_ParticleSystem_setPosition },
  638. { "getPosition", w_ParticleSystem_getPosition },
  639. { "moveTo", w_ParticleSystem_moveTo },
  640. { "setAreaSpread", w_ParticleSystem_setAreaSpread },
  641. { "getAreaSpread", w_ParticleSystem_getAreaSpread },
  642. { "setAreaSpreadAngle", w_ParticleSystem_setAreaSpreadAngle },
  643. { "getAreaSpreadAngle", w_ParticleSystem_getAreaSpreadAngle },
  644. { "setAreaSpreadIsRelativeDirection", w_ParticleSystem_setAreaSpreadIsRelativeDirection },
  645. { "getAreaSpreadIsRelativeDirection", w_ParticleSystem_getAreaSpreadIsRelativeDirection },
  646. { "setDirection", w_ParticleSystem_setDirection },
  647. { "getDirection", w_ParticleSystem_getDirection },
  648. { "setSpread", w_ParticleSystem_setSpread },
  649. { "getSpread", w_ParticleSystem_getSpread },
  650. { "setSpeed", w_ParticleSystem_setSpeed },
  651. { "getSpeed", w_ParticleSystem_getSpeed },
  652. { "setLinearAcceleration", w_ParticleSystem_setLinearAcceleration },
  653. { "getLinearAcceleration", w_ParticleSystem_getLinearAcceleration },
  654. { "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
  655. { "getRadialAcceleration", w_ParticleSystem_getRadialAcceleration },
  656. { "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
  657. { "getTangentialAcceleration", w_ParticleSystem_getTangentialAcceleration },
  658. { "setLinearDamping", w_ParticleSystem_setLinearDamping },
  659. { "getLinearDamping", w_ParticleSystem_getLinearDamping },
  660. { "setSizes", w_ParticleSystem_setSizes },
  661. { "getSizes", w_ParticleSystem_getSizes },
  662. { "setSizeVariation", w_ParticleSystem_setSizeVariation },
  663. { "getSizeVariation", w_ParticleSystem_getSizeVariation },
  664. { "setRotation", w_ParticleSystem_setRotation },
  665. { "getRotation", w_ParticleSystem_getRotation },
  666. { "setSpin", w_ParticleSystem_setSpin },
  667. { "getSpin", w_ParticleSystem_getSpin },
  668. { "setSpinVariation", w_ParticleSystem_setSpinVariation },
  669. { "getSpinVariation", w_ParticleSystem_getSpinVariation },
  670. { "setColors", w_ParticleSystem_setColors },
  671. { "getColors", w_ParticleSystem_getColors },
  672. { "setQuads", w_ParticleSystem_setQuads },
  673. { "getQuads", w_ParticleSystem_getQuads },
  674. { "setOffset", w_ParticleSystem_setOffset },
  675. { "getOffset", w_ParticleSystem_getOffset },
  676. { "setRelativeRotation", w_ParticleSystem_setRelativeRotation },
  677. { "hasRelativeRotation", w_ParticleSystem_hasRelativeRotation },
  678. { "getCount", w_ParticleSystem_getCount },
  679. { "start", w_ParticleSystem_start },
  680. { "stop", w_ParticleSystem_stop },
  681. { "pause", w_ParticleSystem_pause },
  682. { "reset", w_ParticleSystem_reset },
  683. { "emit", w_ParticleSystem_emit },
  684. { "isActive", w_ParticleSystem_isActive },
  685. { "isPaused", w_ParticleSystem_isPaused },
  686. { "isStopped", w_ParticleSystem_isStopped },
  687. { "update", w_ParticleSystem_update },
  688. { 0, 0 }
  689. };
  690. extern "C" int luaopen_particlesystem(lua_State *L)
  691. {
  692. return luax_register_type(L, &ParticleSystem::type, w_ParticleSystem_functions, nullptr);
  693. }
  694. } // graphics
  695. } // love