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- /**
- * Copyright (c) 2006-2020 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #pragma once
- // LOVE
- #include "graphics/Shader.h"
- #include "graphics/Graphics.h"
- #include "graphics/Volatile.h"
- #include "OpenGL.h"
- // STL
- #include <string>
- #include <map>
- #include <vector>
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- // A GLSL shader
- class Shader final : public love::graphics::Shader, public Volatile
- {
- public:
- /**
- * Creates a new Shader using a list of source codes.
- * Source must contain either vertex or pixel shader code, or both.
- **/
- Shader(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel);
- virtual ~Shader();
- // Implements Volatile
- bool loadVolatile() override;
- void unloadVolatile() override;
- // Implements Shader.
- void attach() override;
- std::string getWarnings() const override;
- int getVertexAttributeIndex(const std::string &name) override;
- const UniformInfo *getUniformInfo(const std::string &name) const override;
- const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override;
- void updateUniform(const UniformInfo *info, int count) override;
- void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count) override;
- bool hasUniform(const std::string &name) const override;
- ptrdiff_t getHandle() const override;
- void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override;
- void updatePointSize(float size);
- void updateBuiltinUniforms(love::graphics::Graphics *gfx, int viewportW, int viewportH);
- private:
- struct TextureUnit
- {
- GLuint texture = 0;
- TextureType type = TEXTURE_2D;
- bool active = false;
- };
- // Map active uniform names to their locations.
- void mapActiveUniforms();
- void updateUniform(const UniformInfo *info, int count, bool internalupdate);
- void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count, bool internalupdate);
- int getUniformTypeComponents(GLenum type) const;
- MatrixSize getMatrixSize(GLenum type) const;
- UniformType getUniformBaseType(GLenum type) const;
- TextureType getUniformTextureType(GLenum type) const;
- bool isDepthTextureType(GLenum type) const;
- void flushBatchedDraws() const;
- // Get any warnings or errors generated only by the shader program object.
- std::string getProgramWarnings() const;
- // volatile
- GLuint program;
- // Location values for any built-in uniform variables.
- GLint builtinUniforms[BUILTIN_MAX_ENUM];
- UniformInfo *builtinUniformInfo[BUILTIN_MAX_ENUM];
- // Location values for any generic vertex attribute variables.
- GLint builtinAttributes[ATTRIB_MAX_ENUM];
- std::map<std::string, GLint> attributes;
- // Uniform location buffer map
- std::map<std::string, UniformInfo> uniforms;
- // Texture unit pool for setting textures
- std::vector<TextureUnit> textureUnits;
- std::vector<std::pair<const UniformInfo *, int>> pendingUniformUpdates;
- float lastPointSize;
- }; // Shader
- } // opengl
- } // graphics
- } // love
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