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- /**
- * Copyright (c) 2006-2015 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "wrap_Graphics.h"
- #include "OpenGL.h"
- #include "graphics/Texture.h"
- #include "image/ImageData.h"
- #include "image/Image.h"
- #include "font/Rasterizer.h"
- #include "filesystem/wrap_Filesystem.h"
- #include "scripts/graphics.lua.h"
- #include <cassert>
- #include <cstring>
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- #define instance() (Module::getInstance<Graphics>(Module::M_GRAPHICS))
- int w_reset(lua_State *)
- {
- instance()->reset();
- return 0;
- }
- int w_clear(lua_State *L)
- {
- Graphics::ClearType type = Graphics::CLEAR_ALL;
- const char *tname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
- if (tname && !Graphics::getConstant(tname, type))
- return luaL_error(L, "Invalid graphics clear type: %s", tname);
- instance()->clear(type);
- return 0;
- }
- int w_present(lua_State *)
- {
- instance()->present();
- return 0;
- }
- int w_isCreated(lua_State *L)
- {
- luax_pushboolean(L, instance()->isCreated());
- return 1;
- }
- int w_getWidth(lua_State *L)
- {
- lua_pushinteger(L, instance()->getWidth());
- return 1;
- }
- int w_getHeight(lua_State *L)
- {
- lua_pushinteger(L, instance()->getHeight());
- return 1;
- }
- int w_getDimensions(lua_State *L)
- {
- lua_pushinteger(L, instance()->getWidth());
- lua_pushinteger(L, instance()->getHeight());
- return 2;
- }
- int w_setScissor(lua_State *L)
- {
- int nargs = lua_gettop(L);
- if (nargs == 0 || (nargs == 4 && lua_isnil(L, 1) && lua_isnil(L, 2)
- && lua_isnil(L, 3) && lua_isnil(L, 4)))
- {
- instance()->setScissor();
- return 0;
- }
- int x = luaL_checkint(L, 1);
- int y = luaL_checkint(L, 2);
- int w = luaL_checkint(L, 3);
- int h = luaL_checkint(L, 4);
- if (w < 0 || h < 0)
- return luaL_error(L, "Can't set scissor with negative width and/or height.");
- instance()->setScissor(x, y, w, h);
- return 0;
- }
- int w_getScissor(lua_State *L)
- {
- int x, y, w, h;
- if (!instance()->getScissor(x, y, w, h))
- return 0;
- lua_pushinteger(L, x);
- lua_pushinteger(L, y);
- lua_pushinteger(L, w);
- lua_pushinteger(L, h);
- return 4;
- }
- int w_stencil(lua_State *L)
- {
- luaL_checktype(L, 1, LUA_TFUNCTION);
- instance()->drawToStencilBuffer(true);
- // Call stencilfunc(...)
- lua_call(L, lua_gettop(L) - 1, 0);
- instance()->drawToStencilBuffer(false);
- return 0;
- }
- int w_setStencilTest(lua_State *L)
- {
- bool enable = luax_toboolean(L, 1);
- bool invert = luax_toboolean(L, 2);
- instance()->setStencilTest(enable, invert);
- return 0;
- }
- int w_getStencilTest(lua_State *L)
- {
- bool enabled, inverted;
- instance()->getStencilTest(enabled, inverted);
- luax_pushboolean(L, enabled);
- luax_pushboolean(L, inverted);
- return 2;
- }
- static const char *imageFlagName(Image::FlagType flagtype)
- {
- const char *name = nullptr;
- Image::getConstant(flagtype, name);
- return name;
- }
- int w_newImage(lua_State *L)
- {
- love::image::ImageData *data = nullptr;
- love::image::CompressedData *cdata = nullptr;
- Image::Flags flags;
- if (!lua_isnoneornil(L, 2))
- {
- luaL_checktype(L, 2, LUA_TTABLE);
- flags.mipmaps = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS), flags.mipmaps);
- flags.sRGB = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_SRGB), flags.sRGB);
- }
- bool releasedata = false;
- // Convert to ImageData / CompressedData, if necessary.
- if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
- {
- love::image::Image *image = Module::getInstance<love::image::Image>(Module::M_IMAGE);
- if (image == nullptr)
- return luaL_error(L, "Cannot load images without the love.image module.");
- love::filesystem::FileData *fdata = love::filesystem::luax_getfiledata(L, 1);
- if (image->isCompressed(fdata))
- {
- luax_catchexcept(L,
- [&]() { cdata = image->newCompressedData(fdata); },
- [&]() { fdata->release(); }
- );
- }
- else
- {
- luax_catchexcept(L,
- [&]() { data = image->newImageData(fdata); },
- [&]() { fdata->release(); }
- );
- }
- // Lua's GC won't release the image data, so we should do it ourselves.
- releasedata = true;
- }
- else if (luax_istype(L, 1, IMAGE_COMPRESSED_DATA_T))
- cdata = luax_checktype<love::image::CompressedData>(L, 1, "CompressedData", IMAGE_COMPRESSED_DATA_T);
- else
- data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
- if (!data && !cdata)
- return luaL_error(L, "Error creating image (could not load data.)");
- // Create the image.
- Image *image = nullptr;
- luax_catchexcept(L,
- [&]() {
- if (cdata)
- image = instance()->newImage(cdata, flags);
- else if (data)
- image = instance()->newImage(data, flags);
- },
- [&]() {
- if (releasedata && data)
- data->release();
- else if (releasedata && cdata)
- cdata->release();
- }
- );
- if (image == nullptr)
- return luaL_error(L, "Could not load image.");
- // Push the type.
- luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, image);
- image->release();
- return 1;
- }
- int w_newQuad(lua_State *L)
- {
- Quad::Viewport v;
- v.x = (float) luaL_checknumber(L, 1);
- v.y = (float) luaL_checknumber(L, 2);
- v.w = (float) luaL_checknumber(L, 3);
- v.h = (float) luaL_checknumber(L, 4);
- float sw = (float) luaL_checknumber(L, 5);
- float sh = (float) luaL_checknumber(L, 6);
- Quad *quad = instance()->newQuad(v, sw, sh);
- luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quad);
- quad->release();
- return 1;
- }
- int w_newFont(lua_State *L)
- {
- Font *font = nullptr;
- // Convert to Rasterizer, if necessary.
- if (!luax_istype(L, 1, FONT_RASTERIZER_T))
- {
- std::vector<int> idxs;
- for (int i = 0; i < lua_gettop(L); i++)
- idxs.push_back(i + 1);
- luax_convobj(L, &idxs[0], (int) idxs.size(), "font", "newRasterizer");
- }
- love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
- luax_catchexcept(L, [&]() {
- font = instance()->newFont(rasterizer, instance()->getDefaultFilter()); }
- );
- // Push the type.
- luax_pushtype(L, "Font", GRAPHICS_FONT_T, font);
- font->release();
- return 1;
- }
- int w_newImageFont(lua_State *L)
- {
- // filter for glyphs
- Texture::Filter filter = instance()->getDefaultFilter();
- // Convert to ImageData if necessary.
- if (luax_istype(L, 1, GRAPHICS_IMAGE_T))
- {
- Image *i = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
- filter = i->getFilter();
- love::image::ImageData *id = i->getImageData();
- if (!id)
- return luaL_argerror(L, 1, "Image must not be compressed.");
- luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, id);
- lua_replace(L, 1);
- }
- // Convert to Rasterizer if necessary.
- if (!luax_istype(L, 1, FONT_RASTERIZER_T))
- {
- luaL_checkstring(L, 2);
- int idxs[] = {1, 2};
- luax_convobj(L, idxs, 2, "font", "newImageRasterizer");
- }
- love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
- // Create the font.
- Font *font = instance()->newFont(rasterizer, filter);
- // Push the type.
- luax_pushtype(L, "Font", GRAPHICS_FONT_T, font);
- font->release();
- return 1;
- }
- int w_newSpriteBatch(lua_State *L)
- {
- Texture *texture = luax_checktexture(L, 1);
- int size = luaL_optint(L, 2, 1000);
- SpriteBatch::UsageHint usage = SpriteBatch::USAGE_DYNAMIC;
- if (lua_gettop(L) > 2)
- {
- const char *usagestr = luaL_checkstring(L, 3);
- if (!SpriteBatch::getConstant(usagestr, usage))
- return luaL_error(L, "Invalid SpriteBatch usage hint: %s", usagestr);
- }
- SpriteBatch *t = nullptr;
- luax_catchexcept(L,
- [&](){ t = instance()->newSpriteBatch(texture, size, usage); }
- );
- luax_pushtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, t);
- t->release();
- return 1;
- }
- int w_newParticleSystem(lua_State *L)
- {
- Texture *texture = luax_checktexture(L, 1);
- lua_Number size = luaL_optnumber(L, 2, 1000);
- ParticleSystem *t = 0;
- if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES)
- return luaL_error(L, "Invalid ParticleSystem size");
- luax_catchexcept(L,
- [&](){ t = instance()->newParticleSystem(texture, int(size)); }
- );
- luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, t);
- t->release();
- return 1;
- }
- int w_newCanvas(lua_State *L)
- {
- // check if width and height are given. else default to screen dimensions.
- int width = luaL_optint(L, 1, instance()->getWidth());
- int height = luaL_optint(L, 2, instance()->getHeight());
- const char *str = luaL_optstring(L, 3, "normal");
- int msaa = luaL_optint(L, 4, 0);
- Canvas::Format format;
- if (!Canvas::getConstant(str, format))
- return luaL_error(L, "Invalid Canvas format: %s", str);
- Canvas *canvas = nullptr;
- luax_catchexcept(L,
- [&](){ canvas = instance()->newCanvas(width, height, format, msaa); }
- );
- if (canvas == nullptr)
- return luaL_error(L, "Canvas not created, but no error thrown. I don't even...");
- luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, canvas);
- canvas->release();
- return 1;
- }
- int w_newShader(lua_State *L)
- {
- // clamp stack to 2 elements
- lua_settop(L, 2);
- // read any filepath arguments
- for (int i = 1; i <= 2; i++)
- {
- if (!lua_isstring(L, i))
- continue;
- // call love.filesystem.isFile(arg_i)
- luax_getfunction(L, "filesystem", "isFile");
- lua_pushvalue(L, i);
- lua_call(L, 1, 1);
- bool isFile = luax_toboolean(L, -1);
- lua_pop(L, 1);
- if (isFile)
- {
- luax_getfunction(L, "filesystem", "read");
- lua_pushvalue(L, i);
- lua_call(L, 1, 1);
- lua_replace(L, i);
- }
- else
- {
- // Check if the argument looks like a filepath - we want a nicer
- // error for misspelled filepath arguments.
- size_t slen = 0;
- const char *str = lua_tolstring(L, i, &slen);
- if (slen > 0 && slen < 256 && !strchr(str, '\n'))
- {
- const char *ext = strchr(str, '.');
- if (ext != nullptr && !strchr(ext, ';') && !strchr(ext, ' '))
- return luaL_error(L, "Could not open file %s. Does not exist.", str);
- }
- }
- }
- bool has_arg1 = lua_isstring(L, 1);
- bool has_arg2 = lua_isstring(L, 2);
- // require at least one string argument
- if (!(has_arg1 || has_arg2))
- luaL_checkstring(L, 1);
- luax_getfunction(L, "graphics", "_shaderCodeToGLSL");
- // push vertexcode and pixelcode strings to the top of the stack
- lua_pushvalue(L, 1);
- lua_pushvalue(L, 2);
- // call effectCodeToGLSL, returned values will be at the top of the stack
- if (lua_pcall(L, 2, 2, 0) != 0)
- return luaL_error(L, "%s", lua_tostring(L, -1));
- Shader::ShaderSource source;
- // vertex shader code
- if (lua_isstring(L, -2))
- source.vertex = luax_checkstring(L, -2);
- else if (has_arg1 && has_arg2)
- return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)");
- // pixel shader code
- if (lua_isstring(L, -1))
- source.pixel = luax_checkstring(L, -1);
- else if (has_arg1 && has_arg2)
- return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)");
- if (source.vertex.empty() && source.pixel.empty())
- {
- // Original args had source code, but effectCodeToGLSL couldn't translate it
- for (int i = 1; i <= 2; i++)
- {
- if (lua_isstring(L, i))
- return luaL_argerror(L, i, "missing 'position' or 'effect' function?");
- }
- }
- bool should_error = false;
- try
- {
- Shader *shader = instance()->newShader(source);
- luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader);
- shader->release();
- }
- catch (love::Exception &e)
- {
- luax_getfunction(L, "graphics", "_transformGLSLErrorMessages");
- lua_pushstring(L, e.what());
- // Function pushes the new error string onto the stack.
- lua_pcall(L, 1, 1, 0);
- should_error = true;
- }
- if (should_error)
- return lua_error(L);
- return 1;
- }
- int w_newMesh(lua_State *L)
- {
- // Check first argument: table of vertices or number of vertices.
- int ttype = lua_type(L, 1);
- if (ttype != LUA_TTABLE && ttype != LUA_TNUMBER)
- luaL_argerror(L, 1, "table or number expected");
- // Second argument: optional texture.
- Texture *tex = nullptr;
- if (!lua_isnoneornil(L, 2))
- tex = luax_checktexture(L, 2);
- // Third argument: optional draw mode.
- const char *str = 0;
- Mesh::DrawMode mode = Mesh::DRAW_MODE_FAN;
- str = lua_isnoneornil(L, 3) ? 0 : luaL_checkstring(L, 3);
- if (str && !Mesh::getConstant(str, mode))
- return luaL_error(L, "Invalid mesh draw mode: %s", str);
- Mesh *t = nullptr;
- if (ttype == LUA_TTABLE)
- {
- size_t vertex_count = lua_objlen(L, 1);
- std::vector<Vertex> vertices;
- vertices.reserve(vertex_count);
- bool use_colors = false;
- // Get the vertices from the table.
- for (size_t i = 1; i <= vertex_count; i++)
- {
- lua_rawgeti(L, 1, i);
- if (lua_type(L, -1) != LUA_TTABLE)
- return luax_typerror(L, 1, "table of tables");
- for (int j = 1; j <= 8; j++)
- lua_rawgeti(L, -j, j);
- Vertex v;
- v.x = (float) luaL_checknumber(L, -8);
- v.y = (float) luaL_checknumber(L, -7);
- v.s = (float) luaL_optnumber(L, -6, 0.0);
- v.t = (float) luaL_optnumber(L, -5, 0.0);
- v.r = (unsigned char) luaL_optinteger(L, -4, 255);
- v.g = (unsigned char) luaL_optinteger(L, -3, 255);
- v.b = (unsigned char) luaL_optinteger(L, -2, 255);
- v.a = (unsigned char) luaL_optinteger(L, -1, 255);
- // Enable per-vertex coloring if any color is not the default.
- if (!use_colors && (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255))
- use_colors = true;
- lua_pop(L, 9);
- vertices.push_back(v);
- }
- luax_catchexcept(L, [&](){ t = instance()->newMesh(vertices, mode); });
- t->setVertexColors(use_colors);
- }
- else
- {
- int count = luaL_checkint(L, 1);
- luax_catchexcept(L, [&](){ t = instance()->newMesh(count, mode); });
- }
- if (tex)
- t->setTexture(tex);
- luax_pushtype(L, "Mesh", GRAPHICS_MESH_T, t);
- t->release();
- return 1;
- }
- int w_setColor(lua_State *L)
- {
- Color c;
- if (lua_istable(L, 1))
- {
- for (int i = 1; i <= 4; i++)
- lua_rawgeti(L, 1, i);
- c.r = (unsigned char)luaL_checkint(L, -4);
- c.g = (unsigned char)luaL_checkint(L, -3);
- c.b = (unsigned char)luaL_checkint(L, -2);
- c.a = (unsigned char)luaL_optint(L, -1, 255);
- lua_pop(L, 4);
- }
- else
- {
- c.r = (unsigned char)luaL_checkint(L, 1);
- c.g = (unsigned char)luaL_checkint(L, 2);
- c.b = (unsigned char)luaL_checkint(L, 3);
- c.a = (unsigned char)luaL_optint(L, 4, 255);
- }
- instance()->setColor(c);
- return 0;
- }
- int w_getColor(lua_State *L)
- {
- Color c = instance()->getColor();
- lua_pushinteger(L, c.r);
- lua_pushinteger(L, c.g);
- lua_pushinteger(L, c.b);
- lua_pushinteger(L, c.a);
- return 4;
- }
- int w_setBackgroundColor(lua_State *L)
- {
- Color c;
- if (lua_istable(L, 1))
- {
- for (int i = 1; i <= 4; i++)
- lua_rawgeti(L, 1, i);
- c.r = (unsigned char)luaL_checkint(L, -4);
- c.g = (unsigned char)luaL_checkint(L, -3);
- c.b = (unsigned char)luaL_checkint(L, -2);
- c.a = (unsigned char)luaL_optint(L, -1, 255);
- lua_pop(L, 4);
- }
- else
- {
- c.r = (unsigned char)luaL_checkint(L, 1);
- c.g = (unsigned char)luaL_checkint(L, 2);
- c.b = (unsigned char)luaL_checkint(L, 3);
- c.a = (unsigned char)luaL_optint(L, 4, 255);
- }
- instance()->setBackgroundColor(c);
- return 0;
- }
- int w_getBackgroundColor(lua_State *L)
- {
- Color c = instance()->getBackgroundColor();
- lua_pushinteger(L, c.r);
- lua_pushinteger(L, c.g);
- lua_pushinteger(L, c.b);
- lua_pushinteger(L, c.a);
- return 4;
- }
- int w_setFont(lua_State *L)
- {
- Font *font = luax_checktype<Font>(L, 1, "Font", GRAPHICS_FONT_T);
- instance()->setFont(font);
- return 0;
- }
- int w_getFont(lua_State *L)
- {
- Font *f = instance()->getFont();
- if (f == 0)
- return 0;
- luax_pushtype(L, "Font", GRAPHICS_FONT_T, f);
- return 1;
- }
- int w_setColorMask(lua_State *L)
- {
- bool mask[4];
- if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1))
- {
- // Enable all color components if no argument is given.
- mask[0] = mask[1] = mask[2] = mask[3] = true;
- }
- else
- {
- for (int i = 0; i < 4; i++)
- mask[i] = luax_toboolean(L, i + 1);
- }
- instance()->setColorMask(mask);
- return 0;
- }
- int w_getColorMask(lua_State *L)
- {
- const bool *mask = instance()->getColorMask();
- for (int i = 0; i < 4; i++)
- luax_pushboolean(L, mask[i]);
- return 4;
- }
- int w_setBlendMode(lua_State *L)
- {
- Graphics::BlendMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid blend mode: %s", str);
- luax_catchexcept(L, [&](){ instance()->setBlendMode(mode); });
- return 0;
- }
- int w_getBlendMode(lua_State *L)
- {
- const char *str;
- Graphics::BlendMode mode;
- luax_catchexcept(L, [&](){ mode = instance()->getBlendMode(); });
- if (!Graphics::getConstant(mode, str))
- return luaL_error(L, "Unknown blend mode");
- lua_pushstring(L, str);
- return 1;
- }
- int w_setDefaultFilter(lua_State *L)
- {
- Texture::Filter f;
- const char *minstr = luaL_checkstring(L, 1);
- const char *magstr = luaL_optstring(L, 2, minstr);
- if (!Texture::getConstant(minstr, f.min))
- return luaL_error(L, "Invalid filter mode: %s", minstr);
- if (!Texture::getConstant(magstr, f.mag))
- return luaL_error(L, "Invalid filter mode: %s", magstr);
- f.anisotropy = (float) luaL_optnumber(L, 3, 1.0);
- instance()->setDefaultFilter(f);
- return 0;
- }
- int w_getDefaultFilter(lua_State *L)
- {
- const Texture::Filter &f = instance()->getDefaultFilter();
- const char *minstr;
- const char *magstr;
- if (!Texture::getConstant(f.min, minstr))
- return luaL_error(L, "Unknown minification filter mode");
- if (!Texture::getConstant(f.mag, magstr))
- return luaL_error(L, "Unknown magnification filter mode");
- lua_pushstring(L, minstr);
- lua_pushstring(L, magstr);
- lua_pushnumber(L, f.anisotropy);
- return 3;
- }
- int w_setDefaultMipmapFilter(lua_State *L)
- {
- Texture::FilterMode filter = Texture::FILTER_NONE;
- if (!lua_isnoneornil(L, 1))
- {
- const char *str = luaL_checkstring(L, 1);
- if (!Texture::getConstant(str, filter))
- return luaL_error(L, "Invalid filter mode: %s", str);
- }
- float sharpness = (float) luaL_optnumber(L, 2, 0);
- instance()->setDefaultMipmapFilter(filter, sharpness);
- return 0;
- }
- int w_getDefaultMipmapFilter(lua_State *L)
- {
- Texture::FilterMode filter;
- float sharpness;
- instance()->getDefaultMipmapFilter(&filter, &sharpness);
- const char *str;
- if (Texture::getConstant(filter, str))
- lua_pushstring(L, str);
- else
- lua_pushnil(L);
-
- lua_pushnumber(L, sharpness);
- return 2;
- }
- int w_setLineWidth(lua_State *L)
- {
- float width = (float)luaL_checknumber(L, 1);
- instance()->setLineWidth(width);
- return 0;
- }
- int w_setLineStyle(lua_State *L)
- {
- Graphics::LineStyle style;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, style))
- return luaL_error(L, "Invalid line style: %s", str);
- instance()->setLineStyle(style);
- return 0;
- }
- int w_setLineJoin(lua_State *L)
- {
- Graphics::LineJoin join;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, join))
- return luaL_error(L, "Invalid line join mode: %s", str);
- instance()->setLineJoin(join);
- return 0;
- }
- int w_getLineWidth(lua_State *L)
- {
- lua_pushnumber(L, instance()->getLineWidth());
- return 1;
- }
- int w_getLineStyle(lua_State *L)
- {
- Graphics::LineStyle style = instance()->getLineStyle();
- const char *str;
- if (!Graphics::getConstant(style, str))
- return luaL_error(L, "Unknown line style");
- lua_pushstring(L, str);
- return 1;
- }
- int w_getLineJoin(lua_State *L)
- {
- Graphics::LineJoin join = instance()->getLineJoin();
- const char *str;
- if (!Graphics::getConstant(join, str))
- return luaL_error(L, "Unknown line join");
- lua_pushstring(L, str);
- return 1;
- }
- int w_setPointSize(lua_State *L)
- {
- float size = (float)luaL_checknumber(L, 1);
- instance()->setPointSize(size);
- return 0;
- }
- int w_getPointSize(lua_State *L)
- {
- lua_pushnumber(L, instance()->getPointSize());
- return 1;
- }
- int w_setWireframe(lua_State *L)
- {
- instance()->setWireframe(luax_toboolean(L, 1));
- return 0;
- }
- int w_isWireframe(lua_State *L)
- {
- luax_pushboolean(L, instance()->isWireframe());
- return 1;
- }
- int w_newScreenshot(lua_State *L)
- {
- love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
- bool copyAlpha = luax_optboolean(L, 1, false);
- love::image::ImageData *i = 0;
- luax_catchexcept(L, [&](){ i = instance()->newScreenshot(image, copyAlpha); });
- luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, i);
- i->release();
- return 1;
- }
- int w_setCanvas(lua_State *L)
- {
- // Disable stencil writes.
- instance()->drawToStencilBuffer(false);
- // called with none -> reset to default buffer
- if (lua_isnoneornil(L, 1))
- {
- instance()->setCanvas();
- return 0;
- }
- bool is_table = lua_istable(L, 1);
- std::vector<Canvas *> canvases;
- if (is_table)
- {
- for (size_t i = 1; i <= lua_objlen(L, 1); i++)
- {
- lua_rawgeti(L, 1, i);
- canvases.push_back(luax_checkcanvas(L, -1));
- lua_pop(L, 1);
- }
- }
- else
- {
- for (int i = 1; i <= lua_gettop(L); i++)
- canvases.push_back(luax_checkcanvas(L, i));
- }
- luax_catchexcept(L, [&]() {
- if (canvases.size() > 0)
- instance()->setCanvas(canvases);
- else
- instance()->setCanvas();
- });
- return 0;
- }
- int w_getCanvas(lua_State *L)
- {
- const std::vector<Canvas *> canvases = instance()->getCanvas();
- int n = 0;
- for (Canvas *c : canvases)
- {
- luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, c);
- n++;
- }
- if (n == 0)
- {
- lua_pushnil(L);
- n = 1;
- }
- return n;
- }
- int w_setShader(lua_State *L)
- {
- if (lua_isnoneornil(L,1))
- {
- instance()->setShader();
- return 0;
- }
- Shader *shader = luax_checkshader(L, 1);
- instance()->setShader(shader);
- return 0;
- }
- int w_getShader(lua_State *L)
- {
- Shader *shader = instance()->getShader();
- if (shader)
- luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader);
- else
- lua_pushnil(L);
- return 1;
- }
- int w_setDefaultShaderCode(lua_State *L)
- {
- luaL_checktype(L, 1, LUA_TTABLE);
- lua_getfield(L, 1, "opengl");
- lua_rawgeti(L, -1, 1);
- lua_rawgeti(L, -2, 2);
- Shader::ShaderSource openglcode;
- openglcode.vertex = luax_checkstring(L, -2);
- openglcode.pixel = luax_checkstring(L, -1);
- lua_pop(L, 3);
- Shader::defaultCode[0] = openglcode;
- return 0;
- }
- int w_getSupported(lua_State *L)
- {
- lua_createtable(L, 0, (int) Graphics::SUPPORT_MAX_ENUM);
- for (int i = 0; i < (int) Graphics::SUPPORT_MAX_ENUM; i++)
- {
- Graphics::Support feature = (Graphics::Support) i;
- const char *name = nullptr;
- if (!Graphics::getConstant(feature, name))
- continue;
- luax_pushboolean(L, instance()->isSupported(feature));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- int w_getCanvasFormats(lua_State *L)
- {
- lua_createtable(L, 0, (int) Canvas::FORMAT_MAX_ENUM);
- for (int i = 0; i < (int) Canvas::FORMAT_MAX_ENUM; i++)
- {
- Canvas::Format format = (Canvas::Format) i;
- const char *name = nullptr;
- if (!Canvas::getConstant(format, name))
- continue;
- luax_pushboolean(L, Canvas::isFormatSupported(format));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- int w_getCompressedImageFormats(lua_State *L)
- {
- lua_createtable(L, 0, (int) image::CompressedData::FORMAT_MAX_ENUM);
- for (int i = 0; i < (int) image::CompressedData::FORMAT_MAX_ENUM; i++)
- {
- image::CompressedData::Format format = (image::CompressedData::Format) i;
- const char *name = nullptr;
- if (format == image::CompressedData::FORMAT_UNKNOWN)
- continue;
- if (!image::CompressedData::getConstant(format, name))
- continue;
- luax_pushboolean(L, Image::hasCompressedTextureSupport(format, false));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- int w_getRendererInfo(lua_State *L)
- {
- Graphics::RendererInfo info;
- luax_catchexcept(L, [&](){ info = instance()->getRendererInfo(); });
- luax_pushstring(L, info.name);
- luax_pushstring(L, info.version);
- luax_pushstring(L, info.vendor);
- luax_pushstring(L, info.device);
- return 4;
- }
- int w_getSystemLimits(lua_State *L)
- {
- lua_createtable(L, 0, (int) Graphics::LIMIT_MAX_ENUM);
- for (int i = 0; i < (int) Graphics::LIMIT_MAX_ENUM; i++)
- {
- Graphics::SystemLimit limittype = (Graphics::SystemLimit) i;
- const char *name = nullptr;
- if (!Graphics::getConstant(limittype, name))
- continue;
- lua_pushnumber(L, instance()->getSystemLimit(limittype));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- int w_getStats(lua_State *L)
- {
- Graphics::Stats stats = instance()->getStats();
- lua_createtable(L, 0, (int) Graphics::STAT_MAX_ENUM);
- const char *sname = nullptr;
- Graphics::getConstant(Graphics::STAT_DRAW_CALLS, sname);
- lua_pushinteger(L, stats.drawCalls);
- lua_setfield(L, -2, sname);
- Graphics::getConstant(Graphics::STAT_CANVAS_SWITCHES, sname);
- lua_pushinteger(L, stats.canvasSwitches);
- lua_setfield(L, -2, sname);
- Graphics::getConstant(Graphics::STAT_CANVASES, sname);
- lua_pushinteger(L, stats.canvases);
- lua_setfield(L, -2, sname);
- Graphics::getConstant(Graphics::STAT_IMAGES, sname);
- lua_pushinteger(L, stats.images);
- lua_setfield(L, -2, sname);
- Graphics::getConstant(Graphics::STAT_FONTS, sname);
- lua_pushinteger(L, stats.fonts);
- lua_setfield(L, -2, sname);
- Graphics::getConstant(Graphics::STAT_TEXTURE_MEMORY, sname);
- lua_pushnumber(L, (lua_Number) stats.textureMemory);
- lua_setfield(L, -2, sname);
-
- return 1;
- }
- int w_draw(lua_State *L)
- {
- Drawable *drawable = nullptr;
- Texture *texture = nullptr;
- Quad *quad = nullptr;
- int startidx = 2;
- if (luax_istype(L, 2, GRAPHICS_QUAD_T))
- {
- texture = luax_checktexture(L, 1);
- quad = luax_totype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
- startidx = 3;
- }
- else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
- {
- return luax_typerror(L, 2, "Quad");
- }
- else
- {
- drawable = luax_checktype<Drawable>(L, 1, "Drawable", GRAPHICS_DRAWABLE_T);
- startidx = 2;
- }
- float x = (float) luaL_optnumber(L, startidx + 0, 0.0);
- float y = (float) luaL_optnumber(L, startidx + 1, 0.0);
- float a = (float) luaL_optnumber(L, startidx + 2, 0.0);
- float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
- float sy = (float) luaL_optnumber(L, startidx + 4, sx);
- float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
- float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
- float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
- float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
- if (texture && quad)
- texture->drawq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
- else if (drawable)
- drawable->draw(x, y, a, sx, sy, ox, oy, kx, ky);
- return 0;
- }
- int w_print(lua_State *L)
- {
- std::string str = luax_checkstring(L, 1);
- float x = (float)luaL_optnumber(L, 2, 0.0);
- float y = (float)luaL_optnumber(L, 3, 0.0);
- float angle = (float)luaL_optnumber(L, 4, 0.0f);
- float sx = (float)luaL_optnumber(L, 5, 1.0f);
- float sy = (float)luaL_optnumber(L, 6, sx);
- float ox = (float)luaL_optnumber(L, 7, 0.0f);
- float oy = (float)luaL_optnumber(L, 8, 0.0f);
- float kx = (float)luaL_optnumber(L, 9, 0.0f);
- float ky = (float)luaL_optnumber(L, 10, 0.0f);
- luax_catchexcept(L,
- [&](){ instance()->print(str, x, y, angle, sx, sy, ox, oy, kx,ky); }
- );
- return 0;
- }
- int w_printf(lua_State *L)
- {
- std::string str = luax_checkstring(L, 1);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float wrap = (float)luaL_checknumber(L, 4);
- float angle = 0.0f;
- float sx = 1.0f, sy = 1.0f;
- float ox = 0.0f, oy = 0.0f;
- float kx = 0.0f, ky = 0.0f;
- Graphics::AlignMode align = Graphics::ALIGN_LEFT;
- if (lua_gettop(L) >= 5)
- {
- if (!lua_isnil(L, 5))
- {
- const char *str = luaL_checkstring(L, 5);
- if (!Graphics::getConstant(str, align))
- return luaL_error(L, "Incorrect alignment: %s", str);
- }
- angle = (float) luaL_optnumber(L, 6, 0.0f);
- sx = (float) luaL_optnumber(L, 7, 1.0f);
- sy = (float) luaL_optnumber(L, 8, sx);
- ox = (float) luaL_optnumber(L, 9, 0.0f);
- oy = (float) luaL_optnumber(L, 10, 0.0f);
- kx = (float) luaL_optnumber(L, 11, 0.0f);
- ky = (float) luaL_optnumber(L, 12, 0.0f);
- }
- luax_catchexcept(L,
- [&](){ instance()->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky); }
- );
- return 0;
- }
- int w_point(lua_State *L)
- {
- float x = (float)luaL_checknumber(L, 1);
- float y = (float)luaL_checknumber(L, 2);
- instance()->point(x, y);
- return 0;
- }
- int w_line(lua_State *L)
- {
- int args = lua_gettop(L);
- bool is_table = false;
- if (args == 1 && lua_istable(L, 1))
- {
- args = lua_objlen(L, 1);
- is_table = true;
- }
- if (args % 2 != 0)
- return luaL_error(L, "Number of vertex components must be a multiple of two");
- else if (args < 4)
- return luaL_error(L, "Need at least two vertices to draw a line");
- float *coords = new float[args];
- if (is_table)
- {
- for (int i = 0; i < args; ++i)
- {
- lua_rawgeti(L, 1, i + 1);
- coords[i] = luax_tofloat(L, -1);
- lua_pop(L, 1);
- }
- }
- else
- {
- for (int i = 0; i < args; ++i)
- coords[i] = luax_tofloat(L, i + 1);
- }
- instance()->polyline(coords, args);
- delete[] coords;
- return 0;
- }
- int w_rectangle(lua_State *L)
- {
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Incorrect draw mode %s", str);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float w = (float)luaL_checknumber(L, 4);
- float h = (float)luaL_checknumber(L, 5);
- instance()->rectangle(mode, x, y, w, h);
- return 0;
- }
- int w_circle(lua_State *L)
- {
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Incorrect draw mode %s", str);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float radius = (float)luaL_checknumber(L, 4);
- int points;
- if (lua_isnoneornil(L, 5))
- points = radius > 10 ? (int)(radius) : 10;
- else
- points = luaL_checkint(L, 5);
- instance()->circle(mode, x, y, radius, points);
- return 0;
- }
- int w_arc(lua_State *L)
- {
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Incorrect draw mode %s", str);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float radius = (float)luaL_checknumber(L, 4);
- float angle1 = (float)luaL_checknumber(L, 5);
- float angle2 = (float)luaL_checknumber(L, 6);
- int points;
- if (lua_isnoneornil(L, 7))
- points = radius > 10 ? (int)(radius) : 10;
- else
- points = luaL_checkint(L, 7);
- instance()->arc(mode, x, y, radius, angle1, angle2, points);
- return 0;
- }
- int w_polygon(lua_State *L)
- {
- int args = lua_gettop(L) - 1;
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid draw mode: %s", str);
- bool is_table = false;
- float *coords;
- if (args == 1 && lua_istable(L, 2))
- {
- args = lua_objlen(L, 2);
- is_table = true;
- }
- if (args % 2 != 0)
- return luaL_error(L, "Number of vertex components must be a multiple of two");
- else if (args < 6)
- return luaL_error(L, "Need at least three vertices to draw a polygon");
- // fetch coords
- coords = new float[args + 2];
- if (is_table)
- {
- for (int i = 0; i < args; ++i)
- {
- lua_rawgeti(L, 2, i + 1);
- coords[i] = luax_tofloat(L, -1);
- lua_pop(L, 1);
- }
- }
- else
- {
- for (int i = 0; i < args; ++i)
- coords[i] = luax_tofloat(L, i + 2);
- }
- // make a closed loop
- coords[args] = coords[0];
- coords[args+1] = coords[1];
- instance()->polygon(mode, coords, args+2);
- delete[] coords;
- return 0;
- }
- int w_push(lua_State *L)
- {
- Graphics::StackType stype = Graphics::STACK_TRANSFORM;
- const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
- if (sname && !Graphics::getConstant(sname, stype))
- return luaL_error(L, "Invalid graphics stack type: %s", sname);
- luax_catchexcept(L, [&](){ instance()->push(stype); });
- return 0;
- }
- int w_pop(lua_State *L)
- {
- luax_catchexcept(L, [&](){ instance()->pop(); });
- return 0;
- }
- int w_rotate(lua_State *L)
- {
- float angle = (float)luaL_checknumber(L, 1);
- instance()->rotate(angle);
- return 0;
- }
- int w_scale(lua_State *L)
- {
- float sx = (float)luaL_optnumber(L, 1, 1.0f);
- float sy = (float)luaL_optnumber(L, 2, sx);
- instance()->scale(sx, sy);
- return 0;
- }
- int w_translate(lua_State *L)
- {
- float x = (float)luaL_checknumber(L, 1);
- float y = (float)luaL_checknumber(L, 2);
- instance()->translate(x, y);
- return 0;
- }
- int w_shear(lua_State *L)
- {
- float kx = (float)luaL_checknumber(L, 1);
- float ky = (float)luaL_checknumber(L, 2);
- instance()->shear(kx, ky);
- return 0;
- }
- int w_origin(lua_State * /*L*/)
- {
- instance()->origin();
- return 0;
- }
- // List of functions to wrap.
- static const luaL_Reg functions[] =
- {
- { "reset", w_reset },
- { "clear", w_clear },
- { "present", w_present },
- { "newImage", w_newImage },
- { "newQuad", w_newQuad },
- { "newFont", w_newFont },
- { "newImageFont", w_newImageFont },
- { "newSpriteBatch", w_newSpriteBatch },
- { "newParticleSystem", w_newParticleSystem },
- { "newCanvas", w_newCanvas },
- { "newShader", w_newShader },
- { "newMesh", w_newMesh },
- { "setColor", w_setColor },
- { "getColor", w_getColor },
- { "setBackgroundColor", w_setBackgroundColor },
- { "getBackgroundColor", w_getBackgroundColor },
- { "setFont", w_setFont },
- { "getFont", w_getFont },
- { "setColorMask", w_setColorMask },
- { "getColorMask", w_getColorMask },
- { "setBlendMode", w_setBlendMode },
- { "getBlendMode", w_getBlendMode },
- { "setDefaultFilter", w_setDefaultFilter },
- { "getDefaultFilter", w_getDefaultFilter },
- { "setDefaultMipmapFilter", w_setDefaultMipmapFilter },
- { "getDefaultMipmapFilter", w_getDefaultMipmapFilter },
- { "setLineWidth", w_setLineWidth },
- { "setLineStyle", w_setLineStyle },
- { "setLineJoin", w_setLineJoin },
- { "getLineWidth", w_getLineWidth },
- { "getLineStyle", w_getLineStyle },
- { "getLineJoin", w_getLineJoin },
- { "setPointSize", w_setPointSize },
- { "getPointSize", w_getPointSize },
- { "setWireframe", w_setWireframe },
- { "isWireframe", w_isWireframe },
- { "newScreenshot", w_newScreenshot },
- { "setCanvas", w_setCanvas },
- { "getCanvas", w_getCanvas },
- { "setShader", w_setShader },
- { "getShader", w_getShader },
- { "_setDefaultShaderCode", w_setDefaultShaderCode },
- { "getSupported", w_getSupported },
- { "getCanvasFormats", w_getCanvasFormats },
- { "getCompressedImageFormats", w_getCompressedImageFormats },
- { "getRendererInfo", w_getRendererInfo },
- { "getSystemLimits", w_getSystemLimits },
- { "getStats", w_getStats },
- { "draw", w_draw },
- { "print", w_print },
- { "printf", w_printf },
- { "isCreated", w_isCreated },
- { "getWidth", w_getWidth },
- { "getHeight", w_getHeight },
- { "getDimensions", w_getDimensions },
- { "setScissor", w_setScissor },
- { "getScissor", w_getScissor },
- { "stencil", w_stencil },
- { "setStencilTest", w_setStencilTest },
- { "getStencilTest", w_getStencilTest },
- { "point", w_point },
- { "line", w_line },
- { "rectangle", w_rectangle },
- { "circle", w_circle },
- { "arc", w_arc },
- { "polygon", w_polygon },
- { "push", w_push },
- { "pop", w_pop },
- { "rotate", w_rotate },
- { "scale", w_scale },
- { "translate", w_translate },
- { "shear", w_shear },
- { "origin", w_origin },
- { 0, 0 }
- };
- // Types for this module.
- static const lua_CFunction types[] =
- {
- luaopen_font,
- luaopen_image,
- luaopen_quad,
- luaopen_spritebatch,
- luaopen_particlesystem,
- luaopen_canvas,
- luaopen_shader,
- luaopen_mesh,
- 0
- };
- extern "C" int luaopen_love_graphics(lua_State *L)
- {
- Graphics *instance = instance();
- if (instance == nullptr)
- {
- luax_catchexcept(L, [&](){ instance = new Graphics(); });
- }
- else
- instance->retain();
- WrappedModule w;
- w.module = instance;
- w.name = "graphics";
- w.flags = MODULE_GRAPHICS_T;
- w.functions = functions;
- w.types = types;
- int n = luax_register_module(L, w);
- if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0)
- lua_call(L, 0, 0);
- return n;
- }
- } // opengl
- } // graphics
- } // love
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