Reference.cpp 1.9 KB

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  1. /**
  2. * Copyright (c) 2006-2012 LOVE Development Team
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. *
  8. * Permission is granted to anyone to use this software for any purpose,
  9. * including commercial applications, and to alter it and redistribute it
  10. * freely, subject to the following restrictions:
  11. *
  12. * 1. The origin of this software must not be misrepresented; you must not
  13. * claim that you wrote the original software. If you use this software
  14. * in a product, an acknowledgment in the product documentation would be
  15. * appreciated but is not required.
  16. * 2. Altered source versions must be plainly marked as such, and must not be
  17. * misrepresented as being the original software.
  18. * 3. This notice may not be removed or altered from any source distribution.
  19. **/
  20. #include "Reference.h"
  21. namespace love
  22. {
  23. const char REFERENCE_TABLE_NAME[] = "love-references";
  24. Reference::Reference()
  25. : L(0), idx(LUA_REFNIL)
  26. {
  27. }
  28. Reference::Reference(lua_State *L)
  29. : L(0), idx(LUA_REFNIL)
  30. {
  31. ref(L);
  32. }
  33. Reference::~Reference()
  34. {
  35. unref();
  36. }
  37. void Reference::ref(lua_State *L)
  38. {
  39. unref(); // Just to be safe.
  40. this->L = L;
  41. luax_insist(L, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
  42. lua_insert(L, -2); // Move reference table behind value.
  43. idx = luaL_ref(L, -2);
  44. lua_pop(L, 1);
  45. }
  46. void Reference::unref()
  47. {
  48. if (idx != LUA_REFNIL)
  49. {
  50. luax_insist(L, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
  51. luaL_unref(L, -1, idx);
  52. lua_pop(L, 1);
  53. idx = LUA_REFNIL;
  54. }
  55. }
  56. void Reference::push()
  57. {
  58. if (idx != LUA_REFNIL)
  59. {
  60. luax_insist(L, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
  61. lua_rawgeti(L, -1, idx);
  62. lua_remove(L, -2);
  63. }
  64. else
  65. lua_pushnil(L);
  66. }
  67. lua_State *Reference::getL()
  68. {
  69. return L;
  70. }
  71. } // love