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- /**
- * Copyright (c) 2006-2012 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H
- #define LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H
- // STD
- #include <cstdlib>
- #include <cstring>
- #include <iostream>
- #include <string>
- // LOVE
- #include "common/Module.h"
- #include "common/config.h"
- #include "common/int.h"
- #include "filesystem/FileData.h"
- #include "File.h"
- // For great CWD. (Current Working Directory)
- // Using this instead of boost::filesystem which totally
- // cramped our style.
- #ifdef LOVE_WINDOWS
- # include <windows.h>
- # include <direct.h>
- #else
- # include <sys/param.h>
- # include <unistd.h>
- #endif
- // In Windows, we would like to use "LOVE" as the
- // application folder, but in Linux, we like .love.
- #define LOVE_APPDATA_PREFIX ""
- #ifdef LOVE_WINDOWS
- # define LOVE_APPDATA_FOLDER "LOVE"
- # define LOVE_PATH_SEPARATOR "/"
- # define LOVE_MAX_PATH _MAX_PATH
- #else
- # ifdef LOVE_MACOSX
- # define LOVE_APPDATA_FOLDER "LOVE"
- # elif defined(LOVE_LINUX)
- # define LOVE_APPDATA_FOLDER "love"
- # else
- # define LOVE_APPDATA_PREFIX "."
- # define LOVE_APPDATA_FOLDER "love"
- # endif
- # define LOVE_PATH_SEPARATOR "/"
- # define LOVE_MAX_PATH MAXPATHLEN
- #endif
- namespace love
- {
- namespace filesystem
- {
- namespace physfs
- {
- class Filesystem : public Module
- {
- private:
- // Counts open files.
- int open_count;
- // Pointer used for file reads.
- char *buffer;
- // Contains the current working directory (UTF8).
- std::string cwd;
- // %APPDATA% on Windows.
- std::string appdata;
- // This name will be used to create the folder
- // in the appdata/userdata folder.
- std::string save_identity;
- // Full and relative paths of the game save folder.
- // (Relative to the %APPDATA% folder, meaning that the
- // relative string will look something like: ./LOVE/game)
- std::string save_path_relative, save_path_full;
- // The full path to the source of the game.
- std::string game_source;
- // Workaround for machines without PhysFS 2.0
- bool isInited;
- // Allow saving outside of the LOVE_APPDATA_FOLDER
- // for release 'builds'
- bool release;
- bool releaseSet;
- protected:
- public:
- Filesystem();
- ~Filesystem();
- const char *getName() const;
- void init(const char *arg0);
- void setRelease(bool release);
- bool isRelease() const;
- /**
- * This sets up the save directory. If the
- * it is already set up, nothing happens.
- * @return True on success, false otherwise.
- **/
- bool setupWriteDirectory();
- /**
- * Sets the name of the save folder.
- * @param ident The name of the game. Will be used to
- * to create the folder in the LOVE data folder.
- **/
- bool setIdentity(const char *ident);
- const char *getIdentity() const;
- /**
- * Sets the path to the game source.
- * This can only be set once.
- * @param source Path to a directory or a .love-file.
- **/
- bool setSource(const char *source);
- /**
- * Creates a new file.
- **/
- File *newFile(const char *filename);
- /**
- * Creates a new FileData object. Data will be copied.
- * @param data Pointer to the data.
- * @param size The size of the data.
- * @param filename The full filename used to file type identification.
- **/
- FileData *newFileData(void *data, unsigned int size, const char *filename);
- /**
- * Creates a new FileData object from base64 data.
- * @param b64 The base64 data.
- **/
- FileData *newFileData(const char *b64, const char *filename);
- /**
- * Gets the current working directory.
- **/
- const char *getWorkingDirectory();
- /**
- * Gets the user home directory.
- **/
- const char *getUserDirectory();
- /**
- * Gets the APPDATA directory. On Windows, this is the folder
- * in the %APPDATA% enviroment variable. On Linux, this is the
- * user home folder.
- **/
- const char *getAppdataDirectory();
- /**
- * Gets the full path of the save folder.
- **/
- const char *getSaveDirectory();
- /**
- * Checks whether a file exists in the current search path
- * or not.
- * @param file The filename to check.
- **/
- bool exists(const char *file);
- /**
- * Checks if an existing file really is a directory.
- * @param file The filename to check.
- **/
- bool isDirectory(const char *file);
- /**
- * Checks if an existing file really is a file,
- * and not a directory.
- * @param file The filename to check.
- **/
- bool isFile(const char *file);
- /**
- * Creates a directory. Write dir must be set.
- * @param file The directory to create.
- **/
- bool mkdir(const char *file);
- /**
- * Removes a file (or directory).
- * @param file The file or directory to remove.
- **/
- bool remove(const char *file);
- /**
- * Opens a file for reading or writing. (Depends
- * on the mode chosen at the time of creation).
- * @param file The file to open.
- * @param mode The mode to open the file in.
- **/
- bool open(File *file, File::Mode mode);
- /**
- * Closes a file.
- * @param file The file to close.
- **/
- bool close(File *file);
- /**
- * Reads count bytes from an open file.
- * The first parameter is either a File or
- * a string. An optional second parameter specified the
- * max number of bytes to read.
- **/
- int read(lua_State *L);
- /**
- * Write the bytes in data to the file. File
- * must be opened for write.
- * The first parameter is either a File or
- * a string.
- **/
- int write(lua_State *L);
- /**
- * Check if end-of-file is reached.
- * @return True if EOF, false otherwise.
- **/
- bool eof(File *file);
- /**
- * Gets the current position in a file.
- * @param file An open File.
- **/
- int tell(File *file);
- /**
- * Seek to a position within a file.
- * @param pos The position to seek to.
- **/
- bool seek(File *file, uint64 pos);
- /**
- * This "native" method returns a table of all
- * files in a given directory.
- **/
- int enumerate(lua_State *L);
- /**
- * Loads a file without running it. The loaded
- * chunk is returned as a function.
- * @param filename The filename of the file to load.
- * @return A function.
- **/
- int load(lua_State *L);
- int getLastModified(lua_State *L);
- /**
- * Text file line-reading iterator function used and
- * pushed on the Lua stack by love.filesystem.lines
- * and File:lines.
- **/
- static int lines_i(lua_State *L);
- }; // Filesystem
- } // physfs
- } // filesystem
- } // love
- #endif // LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H
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