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- /**
- * Copyright (c) 2006-2024 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "graphics/vertex.h"
- #include "Shader.h"
- #include "Graphics.h"
- #include "common/Range.h"
- #include "libraries/glslang/glslang/Public/ShaderLang.h"
- #include "libraries/glslang/glslang/Public/ResourceLimits.h"
- #include "libraries/glslang/SPIRV/GlslangToSpv.h"
- #include <array>
- namespace love
- {
- namespace graphics
- {
- namespace vulkan
- {
- static const uint32_t DESCRIPTOR_POOL_SIZE = 1000;
- class BindingMapper
- {
- public:
- BindingMapper(spv::Decoration decoration)
- : decoration(decoration)
- {}
- uint32_t operator()(spirv_cross::CompilerGLSL &comp, std::vector<uint32_t> &spirv, const std::string &name, int count, const spirv_cross::ID &id)
- {
- auto it = bindingMappings.find(name);
- if (it == bindingMappings.end())
- {
- auto binding = comp.get_decoration(id, decoration);
- if (isFreeBinding(binding, count))
- {
- bindingMappings[name] = Range(binding, count);
- return binding;
- }
- else
- {
- uint32_t freeBinding = getFreeBinding(count);
- uint32_t binaryBindingOffset;
- if (!comp.get_binary_offset_for_decoration(id, decoration, binaryBindingOffset))
- throw love::Exception("could not get binary offset for uniform %s binding", name.c_str());
- spirv[binaryBindingOffset] = freeBinding;
- bindingMappings[name] = Range(freeBinding, count);
- return freeBinding;
- }
- }
- else
- {
- auto binding = (uint32_t)it->second.getOffset();
- uint32_t binaryBindingOffset;
- if (!comp.get_binary_offset_for_decoration(id, decoration, binaryBindingOffset))
- throw love::Exception("could not get binary offset for uniform %s binding", name.c_str());
- spirv[binaryBindingOffset] = binding;
- return binding;
- }
- };
- private:
- uint32_t getFreeBinding(int count)
- {
- for (uint32_t i = 0;; i++)
- {
- if (isFreeBinding(i, count))
- return i;
- }
- }
- bool isFreeBinding(uint32_t binding, int count)
- {
- Range r(binding, count);
- for (const auto &entry : bindingMappings)
- {
- if (entry.second.intersects(r))
- return false;
- }
- return true;
- }
- spv::Decoration decoration;
- std::map<std::string, Range> bindingMappings;
- };
- static VkShaderStageFlagBits getStageBit(ShaderStageType type)
- {
- switch (type)
- {
- case SHADERSTAGE_VERTEX:
- return VK_SHADER_STAGE_VERTEX_BIT;
- case SHADERSTAGE_PIXEL:
- return VK_SHADER_STAGE_FRAGMENT_BIT;
- case SHADERSTAGE_COMPUTE:
- return VK_SHADER_STAGE_COMPUTE_BIT;
- default:
- throw love::Exception("invalid type");
- }
- }
- static VkShaderStageFlags getStageFlags(ShaderStageMask mask)
- {
- VkShaderStageFlags flags = 0;
- if (mask & SHADERSTAGEMASK_VERTEX)
- flags |= VK_SHADER_STAGE_VERTEX_BIT;
- if (mask & SHADERSTAGEMASK_PIXEL)
- flags |= VK_SHADER_STAGE_FRAGMENT_BIT;
- if (mask & SHADERSTAGEMASK_COMPUTE)
- flags |= VK_SHADER_STAGE_COMPUTE_BIT;
- return flags;
- }
- static EShLanguage getGlslShaderType(ShaderStageType stage)
- {
- switch (stage)
- {
- case SHADERSTAGE_VERTEX:
- return EShLangVertex;
- case SHADERSTAGE_PIXEL:
- return EShLangFragment;
- case SHADERSTAGE_COMPUTE:
- return EShLangCompute;
- default:
- throw love::Exception("unkonwn shader stage type");
- }
- }
- static bool usesLocalUniformData(const graphics::Shader::UniformInfo *info)
- {
- return info->baseType == graphics::Shader::UNIFORM_BOOL ||
- info->baseType == graphics::Shader::UNIFORM_FLOAT ||
- info->baseType == graphics::Shader::UNIFORM_INT ||
- info->baseType == graphics::Shader::UNIFORM_MATRIX ||
- info->baseType == graphics::Shader::UNIFORM_UINT;
- }
- Shader::Shader(StrongRef<love::graphics::ShaderStage> stages[], const CompileOptions &options)
- : graphics::Shader(stages, options)
- , builtinUniformInfo()
- {
- auto gfx = Module::getInstance<Graphics>(Module::ModuleType::M_GRAPHICS);
- vgfx = dynamic_cast<Graphics*>(gfx);
- loadVolatile();
- }
- bool Shader::loadVolatile()
- {
- device = vgfx->getDevice();
- computePipeline = VK_NULL_HANDLE;
- for (int i = 0; i < BUILTIN_MAX_ENUM; i++)
- builtinUniformInfo[i] = nullptr;
- compileShaders();
- createDescriptorSetLayout();
- createPipelineLayout();
- createDescriptorPoolSizes();
- descriptorPools.resize(MAX_FRAMES_IN_FLIGHT);
- currentFrame = 0;
- newFrame();
- return true;
- }
- void Shader::unloadVolatile()
- {
- if (shaderModules.empty())
- return;
- vgfx->queueCleanUp([shaderModules = std::move(shaderModules), device = device, descriptorSetLayout = descriptorSetLayout, pipelineLayout = pipelineLayout,
- descriptorPools = descriptorPools, computePipeline = computePipeline,
- graphicsPipelinesCore = std::move(graphicsPipelinesDynamicState), graphicsPipelinesFull = std::move(graphicsPipelinesNoDynamicState)]() {
- for (const auto &pools : descriptorPools)
- {
- for (const auto pool : pools)
- vkDestroyDescriptorPool(device, pool, nullptr);
- }
- for (const auto shaderModule : shaderModules)
- vkDestroyShaderModule(device, shaderModule, nullptr);
- vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
- vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
- if (computePipeline != VK_NULL_HANDLE)
- vkDestroyPipeline(device, computePipeline, nullptr);
- for (const auto &kvp : graphicsPipelinesCore)
- vkDestroyPipeline(device, kvp.second, nullptr);
- for (const auto &kvp : graphicsPipelinesFull)
- vkDestroyPipeline(device, kvp.second, nullptr);
- });
- shaderModules.clear();
- shaderStages.clear();
- descriptorPools.clear();
- }
- const std::vector<VkPipelineShaderStageCreateInfo> &Shader::getShaderStages() const
- {
- return shaderStages;
- }
- const VkPipelineLayout Shader::getGraphicsPipelineLayout() const
- {
- return pipelineLayout;
- }
- VkPipeline Shader::getComputePipeline() const
- {
- return computePipeline;
- }
- void Shader::newFrame()
- {
- currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
- currentDescriptorPool = 0;
- currentDescriptorSet = VK_NULL_HANDLE;
- resourceDescriptorsDirty = true;
- for (VkDescriptorPool pool : descriptorPools[currentFrame])
- vkResetDescriptorPool(device, pool, 0);
- }
- void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint bindPoint)
- {
- bool useLocalUniformOffset = false;
- uint32 localUniformOffset = 0;
- if (!localUniformData.empty())
- {
- if (builtinUniformDataOffset.hasValue)
- {
- auto builtinData = vgfx->getCurrentBuiltinUniformData();
- auto dst = (BuiltinUniformData *) (localUniformData.data() + builtinUniformDataOffset.value);
- memcpy(dst, &builtinData, sizeof(builtinData));
- }
- VkDescriptorBufferInfo info = {};
- vgfx->mapLocalUniformData(localUniformData.data(), localUniformData.size(), info);
- // This is a dynamic uniform buffer, so the offset is specified in BindDescriptorSets
- // and it only needs to update the descriptor sets if the buffer changes.
- if (info.buffer != descriptorBuffers[0].buffer)
- resourceDescriptorsDirty = true;
- descriptorBuffers[0].buffer = info.buffer;
- descriptorBuffers[0].range = info.range;
- descriptorBuffers[0].offset = 0;
- useLocalUniformOffset = true;
- localUniformOffset = info.offset;
- }
- // Sampler updates need to happen here because the handles may change after sendTextures.
- for (const auto &u : reflection.sampledTextures)
- {
- const auto &info = u.second;
- if (!info.active)
- continue;
- for (int i = 0; i < info.count; i++)
- {
- auto vkTexture = dynamic_cast<Texture*>(activeTextures[info.resourceIndex + i]);
- if (vkTexture == nullptr)
- throw love::Exception("uniform variable %s is not set.", info.name.c_str());
- auto sampler = (VkSampler)vkTexture->getSamplerHandle();
- VkDescriptorImageInfo &imageInfo = descriptorImages[info.bindingStartIndex + i];
- if (sampler != imageInfo.sampler)
- {
- imageInfo.sampler = sampler;
- resourceDescriptorsDirty = true;
- }
- }
- }
- if (resourceDescriptorsDirty || currentDescriptorSet == VK_NULL_HANDLE)
- {
- currentDescriptorSet = allocateDescriptorSet();
- for (auto &write : descriptorWrites)
- write.dstSet = currentDescriptorSet;
- vkUpdateDescriptorSets(device, descriptorWrites.size(), descriptorWrites.data(), 0, nullptr);
- resourceDescriptorsDirty = false;
- }
- vkCmdBindDescriptorSets(commandBuffer, bindPoint, pipelineLayout, 0, 1, ¤tDescriptorSet, useLocalUniformOffset ? 1 : 0, &localUniformOffset);
- }
- Shader::~Shader()
- {
- unloadVolatile();
- }
- void Shader::attach()
- {
- if (!isCompute)
- {
- if (Shader::current != this)
- {
- Graphics::flushBatchedDrawsGlobal();
- Shader::current = this;
- Vulkan::shaderSwitch();
- }
- }
- else
- vgfx->setComputeShader(this);
- }
- int Shader::getVertexAttributeIndex(const std::string &name)
- {
- auto it = attributes.find(name);
- return it == attributes.end() ? -1 : it->second.index;
- }
- const Shader::UniformInfo *Shader::getUniformInfo(BuiltinUniform builtin) const
- {
- return builtinUniformInfo[builtin];
- }
- void Shader::updateUniform(const UniformInfo *info, int count)
- {
- if (current == this)
- Graphics::flushBatchedDrawsGlobal();
- count = std::min(count, info->count);
- if (info->data != nullptr)
- {
- size_t offset = (const uint8*)info->data - localUniformStagingData.data();
- uint8 *dst = localUniformData.data() + offset;
- copyToUniformBuffer(info, info->data, dst, count);
- }
- }
- void Shader::applyTexture(const UniformInfo *info, int i, love::graphics::Texture *texture, UniformType /*basetype*/, bool isdefault)
- {
- setTextureDescriptor(info, (isdefault && (info->access & ACCESS_WRITE) != 0) ? nullptr : texture, i);
- }
- void Shader::applyBuffer(const UniformInfo *info, int i, love::graphics::Buffer *buffer, UniformType /*basetype*/, bool isdefault)
- {
- setBufferDescriptor(info, (isdefault && (info->access & ACCESS_WRITE) != 0) ? nullptr : buffer, i);
- }
- void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::SPIRType &type, size_t baseoff, const std::string &basename)
- {
- using namespace spirv_cross;
- const auto &membertypes = type.member_types;
- for (size_t uindex = 0; uindex < membertypes.size(); uindex++)
- {
- const auto &memberType = comp.get_type(membertypes[uindex]);
- size_t memberSize = comp.get_declared_struct_member_size(type, uindex);
- size_t offset = baseoff + comp.type_struct_member_offset(type, uindex);
- std::string name = basename + comp.get_member_name(type.self, uindex);
- switch (memberType.basetype)
- {
- case SPIRType::Struct:
- if (memberType.op == spv::OpTypeArray)
- {
- size_t arraystride = comp.type_struct_member_array_stride(type, uindex);
- for (uint32 i = 0; i < memberType.array[0]; i++)
- {
- std::string structname = name + "[" + std::to_string(i) + "].";
- buildLocalUniforms(comp, memberType, offset + i * arraystride, structname);
- }
- }
- else
- {
- std::string structname = name + ".";
- buildLocalUniforms(comp, memberType, offset, structname);
- }
- continue;
- case SPIRType::Int:
- case SPIRType::UInt:
- case SPIRType::Float:
- break;
- default:
- continue;
- }
- name = canonicaliizeUniformName(name);
- auto uniformit = reflection.allUniforms.find(name);
- if (uniformit == reflection.allUniforms.end())
- {
- handleUnknownUniformName(name.c_str());
- continue;
- }
- UniformInfo &u = *(uniformit->second);
- u.active = true;
- u.dataSize = memberSize;
- u.data = localUniformStagingData.data() + offset;
- const auto &valuesit = reflection.localUniformInitializerValues.find(name);
- if (valuesit != reflection.localUniformInitializerValues.end())
- {
- const auto &values = valuesit->second;
- if (!values.empty())
- {
- memcpy(
- u.data,
- values.data(),
- std::min(u.dataSize, values.size() * sizeof(LocalUniformValue)));
- uint8 *dst = localUniformData.data() + offset;
- copyToUniformBuffer(&u, u.data, dst, u.count);
- }
- }
- BuiltinUniform builtin = BUILTIN_MAX_ENUM;
- if (getConstant(u.name.c_str(), builtin))
- {
- if (builtin == BUILTIN_UNIFORMS_PER_DRAW)
- builtinUniformDataOffset = offset;
- builtinUniformInfo[builtin] = &u;
- }
- }
- }
- void Shader::compileShaders()
- {
- using namespace glslang;
- using namespace spirv_cross;
- std::vector<std::unique_ptr<TShader>> glslangShaders;
- auto program = std::make_unique<TProgram>();
- const auto &enabledExtensions = vgfx->getEnabledOptionalDeviceExtensions();
- for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
- {
- if (!stages[i])
- continue;
- auto stage = (ShaderStageType)i;
- if (stage == SHADERSTAGE_COMPUTE)
- isCompute = true;
- auto glslangShaderStage = getGlslShaderType(stage);
- auto tshader = std::make_unique<TShader>(glslangShaderStage);
- tshader->setEnvInput(EShSourceGlsl, glslangShaderStage, EShClientVulkan, 450);
- tshader->setEnvClient(EShClientVulkan, EShTargetVulkan_1_2);
- if (enabledExtensions.spirv14)
- tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_4);
- else
- tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_0);
- tshader->setAutoMapLocations(true);
- tshader->setAutoMapBindings(true);
- tshader->setEnvInputVulkanRulesRelaxed();
- tshader->setGlobalUniformBinding(0);
- tshader->setGlobalUniformSet(0);
- auto &glsl = stages[i]->getSource();
- const char *csrc = glsl.c_str();
- const int sourceLength = static_cast<int>(glsl.length());
- tshader->setStringsWithLengths(&csrc, &sourceLength, 1);
- int defaultVersion = 450;
- EProfile defaultProfile = ECoreProfile;
- bool forceDefault = false;
- bool forwardCompat = true;
- if (!tshader->parse(GetResources(), defaultVersion, defaultProfile, forceDefault, forwardCompat, EShMsgSuppressWarnings))
- {
- const char *stageName = "unknown";
- ShaderStage::getConstant(stage, stageName);
- std::string err = "Error parsing " + std::string(stageName) + " shader:\n\n"
- + std::string(tshader->getInfoLog()) + "\n"
- + std::string(tshader->getInfoDebugLog());
- throw love::Exception("%s", err.c_str());
- }
- program->addShader(tshader.get());
- glslangShaders.push_back(std::move(tshader));
- }
- if (!program->link(EShMsgDefault))
- throw love::Exception("link failed! %s\n", program->getInfoLog());
- if (!program->mapIO())
- throw love::Exception("mapIO failed");
- BindingMapper bindingMapper(spv::DecorationBinding);
- BindingMapper ioLocationMapper(spv::DecorationLocation);
- BindingMapper vertexInputLocationMapper(spv::DecorationLocation);
- for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
- {
- auto shaderStage = (ShaderStageType)i;
- auto glslangStage = getGlslShaderType(shaderStage);
- auto intermediate = program->getIntermediate(glslangStage);
- if (intermediate == nullptr)
- continue;
- spv::SpvBuildLogger logger;
- glslang::SpvOptions opt;
- opt.validate = true;
- std::vector<uint32> spirv;
- GlslangToSpv(*intermediate, spirv, &logger, &opt);
- auto compiler = std::make_unique<spirv_cross::CompilerGLSL>(spirv);
- auto &comp = *compiler;
- // We aren't recompiling the SPIR-V to something else, so
- // set_enabled_interface_variables wouldn't do much.
- // Vulkan has various rules about making sure bindings to inputs and
- // resources are valid, so we can't skip inactive ones here.
- // Unfortunately GlslangToSpv doesn't strip unused resources even
- // though it knows about them...
- auto active = compiler->get_active_interface_variables();
- auto shaderResources = comp.get_shader_resources();
- for (const auto &resource : shaderResources.uniform_buffers)
- {
- // TODO: Do something smarter here.
- if (active.find(resource.id) == active.end())
- continue;
- if (resource.name == "gl_DefaultUniformBlock")
- {
- const auto &type = comp.get_type(resource.base_type_id);
- size_t defaultUniformBlockSize = comp.get_declared_struct_size(type);
- localUniformStagingData.resize(defaultUniformBlockSize);
- localUniformData.resize(defaultUniformBlockSize);
- localUniformLocation = bindingMapper(comp, spirv, resource.name, 1, resource.id);
- memset(localUniformStagingData.data(), 0, defaultUniformBlockSize);
- memset(localUniformData.data(), 0, defaultUniformBlockSize);
- std::string basename("");
- buildLocalUniforms(comp, type, 0, basename);
- }
- else
- throw love::Exception("unimplemented: non default uniform blocks.");
- }
- for (const auto &r : shaderResources.sampled_images)
- {
- // TODO: Do something smarter here.
- if (active.find(r.id) == active.end())
- continue;
- std::string name = canonicaliizeUniformName(r.name);
- auto uniformit = reflection.allUniforms.find(name);
- if (uniformit == reflection.allUniforms.end())
- {
- handleUnknownUniformName(name.c_str());
- continue;
- }
- UniformInfo &u = *(uniformit->second);
- u.active = true;
- u.location = bindingMapper(comp, spirv, name, u.count, r.id);
- BuiltinUniform builtin;
- if (getConstant(name.c_str(), builtin))
- builtinUniformInfo[builtin] = &u;
- }
- for (const auto &r : shaderResources.storage_buffers)
- {
- // TODO: Do something smarter here.
- if (active.find(r.id) == active.end())
- continue;
- std::string name = canonicaliizeUniformName(r.name);
- const auto &uniformit = reflection.storageBuffers.find(name);
- if (uniformit == reflection.storageBuffers.end())
- {
- handleUnknownUniformName(name.c_str());
- continue;
- }
- UniformInfo &u = uniformit->second;
- u.active = true;
- u.location = bindingMapper(comp, spirv, name, u.count, r.id);
- }
- for (const auto &r : shaderResources.storage_images)
- {
- // TODO: Do something smarter here.
- if (active.find(r.id) == active.end())
- continue;
- std::string name = canonicaliizeUniformName(r.name);
- const auto &uniformit = reflection.storageTextures.find(name);
- if (uniformit == reflection.storageTextures.end())
- {
- handleUnknownUniformName(name.c_str());
- continue;
- }
- UniformInfo &u = uniformit->second;
- u.active = true;
- u.location = bindingMapper(comp, spirv, name, u.count, r.id);
- }
- if (shaderStage == SHADERSTAGE_VERTEX)
- {
- // Use the mapper on known used inputs first, so their bindings get
- // put into the map without being changed.
- for (const auto &r : shaderResources.stage_inputs)
- {
- auto it = reflection.vertexInputs.find(r.name);
- if (it != reflection.vertexInputs.end() && it->second >= 0)
- vertexInputLocationMapper(comp, spirv, r.name, 1, r.id);
- }
- for (const auto &r : shaderResources.stage_inputs)
- {
- // Don't skip unused inputs, vulkan still needs to have valid
- // bindings for them. This will also avoid shuffling intentional
- // used bindings because of the earlier loop.
- int index = (int)vertexInputLocationMapper(comp, spirv, r.name, 1, r.id);
- DataBaseType basetype = DATA_BASETYPE_FLOAT;
- switch (comp.get_type(r.base_type_id).basetype)
- {
- case spirv_cross::SPIRType::Int:
- basetype = DATA_BASETYPE_INT;
- break;
- case spirv_cross::SPIRType::UInt:
- basetype = DATA_BASETYPE_UINT;
- break;
- default:
- break;
- }
- attributes[r.name] = { index, basetype };
- }
- for (const auto &r : shaderResources.stage_outputs)
- {
- const auto &type = comp.get_type(r.base_type_id);
- int count = type.array.empty() ? 1 : type.array[0];
- if (type.op == spv::OpTypeMatrix)
- count *= type.columns;
- ioLocationMapper(comp, spirv, r.name, count, r.id);
- }
- }
- else if (shaderStage == SHADERSTAGE_PIXEL)
- {
- for (const auto &r : shaderResources.stage_inputs)
- {
- const auto &type = comp.get_type(r.base_type_id);
- int count = type.array.empty() ? 1 : type.array[0];
- if (type.op == spv::OpTypeMatrix)
- count *= type.columns;
- ioLocationMapper(comp, spirv, r.name, count, r.id);
- }
- }
- VkShaderModuleCreateInfo createInfo{};
- createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- createInfo.codeSize = spirv.size() * sizeof(uint32_t);
- createInfo.pCode = spirv.data();
- VkShaderModule shaderModule;
- if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS)
- throw love::Exception("failed to create shader module");
- std::string debugname = getShaderStageDebugName(shaderStage);
- if (!debugname.empty() && vgfx->getEnabledOptionalInstanceExtensions().debugInfo)
- {
- auto device = vgfx->getDevice();
- VkDebugUtilsObjectNameInfoEXT nameInfo{};
- nameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
- nameInfo.objectType = VK_OBJECT_TYPE_SHADER_MODULE;
- nameInfo.objectHandle = (uint64_t)shaderModule;
- nameInfo.pObjectName = debugname.c_str();
- vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
- }
- shaderModules.push_back(shaderModule);
- VkPipelineShaderStageCreateInfo shaderStageInfo{};
- shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- shaderStageInfo.stage = getStageBit((ShaderStageType)i);
- shaderStageInfo.module = shaderModule;
- shaderStageInfo.pName = "main";
- shaderStages.push_back(shaderStageInfo);
- }
- int numBuffers = 0;
- int numTextures = 0;
- int numBufferViews = 0;
- if (localUniformData.size() > 0)
- numBuffers++;
- for (const auto &kvp : reflection.allUniforms)
- {
- if (!kvp.second->active)
- continue;
- switch (kvp.second->baseType)
- {
- case UNIFORM_SAMPLER:
- case UNIFORM_STORAGETEXTURE:
- numTextures += kvp.second->count;
- break;
- case UNIFORM_STORAGEBUFFER:
- numBuffers += kvp.second->count;
- break;
- case UNIFORM_TEXELBUFFER:
- numBufferViews += kvp.second->count;
- break;
- default:
- continue;
- }
- }
- descriptorWrites.clear();
- descriptorBuffers.clear();
- descriptorBuffers.reserve(numBuffers);
- descriptorImages.clear();
- descriptorImages.reserve(numTextures);
- descriptorBufferViews.clear();
- descriptorBufferViews.reserve(numBufferViews);
- if (localUniformData.size() > 0)
- {
- VkDescriptorBufferInfo bufferInfo{};
- bufferInfo.range = localUniformData.size();
- descriptorBuffers.push_back(bufferInfo);
- VkWriteDescriptorSet write{};
- write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write.dstBinding = localUniformLocation;
- write.dstArrayElement = 0;
- write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
- write.descriptorCount = 1;
- write.pBufferInfo = &descriptorBuffers.back();
- descriptorWrites.push_back(write);
- }
- for (auto &u : reflection.sampledTextures)
- {
- UniformInfo &info = u.second;
- if (!info.active)
- continue;
- info.bindingStartIndex = (int)descriptorImages.size();
- for (int i = 0; i < info.count; i++)
- {
- VkDescriptorImageInfo imageInfo{};
- descriptorImages.push_back(imageInfo);
- auto texture = activeTextures[info.resourceIndex + i];
- if (texture != nullptr)
- setTextureDescriptor(&info, texture, i);
- }
- VkWriteDescriptorSet write{};
- write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write.dstBinding = info.location;
- write.dstArrayElement = 0;
- write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- write.descriptorCount = static_cast<uint32_t>(info.count);
- write.pImageInfo = &descriptorImages[info.bindingStartIndex];
- descriptorWrites.push_back(write);
- }
- for (auto &u : reflection.storageTextures)
- {
- UniformInfo &info = u.second;
- if (!info.active)
- continue;
- info.bindingStartIndex = (int)descriptorImages.size();
- for (int i = 0; i < info.count; i++)
- {
- VkDescriptorImageInfo imageInfo{};
- descriptorImages.push_back(imageInfo);
- auto texture = activeTextures[info.resourceIndex + i];
- if (texture != nullptr)
- setTextureDescriptor(&info, texture, i);
- }
- VkWriteDescriptorSet write{};
- write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write.dstBinding = info.location;
- write.dstArrayElement = 0;
- write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- write.descriptorCount = static_cast<uint32_t>(info.count);
- write.pImageInfo = &descriptorImages[info.bindingStartIndex];
- descriptorWrites.push_back(write);
- }
- for (auto &u : reflection.texelBuffers)
- {
- UniformInfo &info = u.second;
- if (!info.active)
- continue;
- info.bindingStartIndex = (int)descriptorBufferViews.size();
- for (int i = 0; i < info.count; i++)
- {
- descriptorBufferViews.push_back(VK_NULL_HANDLE);
- auto buffer = activeBuffers[info.resourceIndex + i];
- if (buffer != nullptr)
- setBufferDescriptor(&info, buffer, i);
- }
- VkWriteDescriptorSet write{};
- write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write.dstBinding = info.location;
- write.dstArrayElement = 0;
- write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- write.descriptorCount = info.count;
- write.pTexelBufferView = &descriptorBufferViews[info.bindingStartIndex];
- descriptorWrites.push_back(write);
- }
- for (auto &u : reflection.storageBuffers)
- {
- UniformInfo &info = u.second;
- if (!info.active)
- continue;
- info.bindingStartIndex = (int)descriptorBuffers.size();
- for (int i = 0; i < info.count; i++)
- {
- VkDescriptorBufferInfo bufferInfo{};
- descriptorBuffers.push_back(bufferInfo);
- auto buffer = activeBuffers[info.resourceIndex + i];
- if (buffer != nullptr)
- setBufferDescriptor(&info, buffer, i);
- }
- VkWriteDescriptorSet write{};
- write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write.dstBinding = info.location;
- write.dstArrayElement = 0;
- write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
- write.descriptorCount = info.count;
- write.pBufferInfo = &descriptorBuffers[info.bindingStartIndex];
- descriptorWrites.push_back(write);
- }
- resourceDescriptorsDirty = true;
- }
- void Shader::createDescriptorSetLayout()
- {
- std::vector<VkDescriptorSetLayoutBinding> bindings;
- for (auto const &entry : reflection.allUniforms)
- {
- if (!entry.second->active)
- continue;
- auto type = Vulkan::getDescriptorType(entry.second->baseType);
- if (type != VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC)
- {
- VkDescriptorSetLayoutBinding layoutBinding{};
- layoutBinding.binding = entry.second->location;
- layoutBinding.descriptorType = type;
- layoutBinding.descriptorCount = entry.second->count;
- layoutBinding.stageFlags = getStageFlags((ShaderStageMask)entry.second->stageMask);
- bindings.push_back(layoutBinding);
- }
- }
- if (!localUniformStagingData.empty())
- {
- VkDescriptorSetLayoutBinding uniformBinding{};
- uniformBinding.binding = localUniformLocation;
- uniformBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
- uniformBinding.descriptorCount = 1;
- if (isCompute)
- uniformBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
- else
- uniformBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
- bindings.push_back(uniformBinding);
- }
- VkDescriptorSetLayoutCreateInfo layoutInfo{};
- layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
- layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
- layoutInfo.pBindings = bindings.data();
- if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS)
- throw love::Exception("failed to create descriptor set layout");
- }
- void Shader::createPipelineLayout()
- {
- VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
- pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
- pipelineLayoutInfo.setLayoutCount = 1;
- pipelineLayoutInfo.pSetLayouts = &descriptorSetLayout;
- pipelineLayoutInfo.pushConstantRangeCount = 0;
- if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS)
- throw love::Exception("failed to create pipeline layout");
- if (isCompute)
- {
- assert(shaderStages.size() == 1);
- VkComputePipelineCreateInfo computeInfo{};
- computeInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
- computeInfo.stage = shaderStages.at(0);
- computeInfo.layout = pipelineLayout;
- if (vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &computeInfo, nullptr, &computePipeline) != VK_SUCCESS)
- throw love::Exception("failed to create compute pipeline");
- }
- }
- void Shader::createDescriptorPoolSizes()
- {
- if (!localUniformData.empty())
- {
- VkDescriptorPoolSize size{};
- size.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
- size.descriptorCount = 1;
- descriptorPoolSizes.push_back(size);
- }
- for (const auto &entry : reflection.allUniforms)
- {
- if (!entry.second->active)
- continue;
- VkDescriptorPoolSize size{};
- auto type = Vulkan::getDescriptorType(entry.second->baseType);
- if (type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC)
- continue;
- size.type = type;
- size.descriptorCount = entry.second->count;
- descriptorPoolSizes.push_back(size);
- }
- }
- void Shader::setMainTex(graphics::Texture *texture)
- {
- const UniformInfo *u = builtinUniformInfo[BUILTIN_TEXTURE_MAIN];
- if (u != nullptr)
- {
- auto prevtexture = activeTextures[u->resourceIndex];
- if (texture != nullptr)
- texture->retain();
- if (prevtexture)
- prevtexture->release();
- activeTextures[u->resourceIndex] = texture;
- if (texture != prevtexture)
- setTextureDescriptor(u, texture, 0);
- }
- }
- void Shader::setTextureDescriptor(const UniformInfo *info, love::graphics::Texture *texture, int index)
- {
- auto vkTexture = dynamic_cast<Texture*>(texture);
- VkDescriptorImageInfo &imageInfo = descriptorImages[info->bindingStartIndex + index];
- // Samplers may change after this call, so they're set just before the
- // descriptor set is used instead of here.
- VkImageView view = vkTexture != nullptr ? (VkImageView)vkTexture->getRenderTargetHandle() : VK_NULL_HANDLE;
- if (view != imageInfo.imageView)
- {
- imageInfo.imageLayout = vkTexture != nullptr ? vkTexture->getImageLayout() : VK_IMAGE_LAYOUT_UNDEFINED;
- imageInfo.imageView = view;
- resourceDescriptorsDirty = true;
- }
- }
- void Shader::setBufferDescriptor(const UniformInfo *info, love::graphics::Buffer *buffer, int index)
- {
- if (info->baseType == UNIFORM_STORAGEBUFFER)
- {
- VkDescriptorBufferInfo &bufferInfo = descriptorBuffers[info->bindingStartIndex + index];
- VkBuffer vkbuffer = buffer != nullptr ? (VkBuffer)buffer->getHandle() : VK_NULL_HANDLE;
- VkDeviceSize range = buffer != nullptr ? buffer->getSize() : 0;
- if (vkbuffer != bufferInfo.buffer || bufferInfo.offset != 0 || range != bufferInfo.range)
- {
- bufferInfo.buffer = vkbuffer;
- bufferInfo.offset = 0;
- bufferInfo.range = range;
- resourceDescriptorsDirty = true;
- }
- }
- else if (info->baseType == UNIFORM_TEXELBUFFER)
- {
- VkBufferView view = buffer != nullptr ? (VkBufferView)buffer->getTexelBufferHandle() : VK_NULL_HANDLE;
- if (view != descriptorBufferViews[info->bindingStartIndex + index])
- {
- descriptorBufferViews[info->bindingStartIndex + index] = view;
- resourceDescriptorsDirty = true;
- }
- }
- }
- void Shader::createDescriptorPool()
- {
- VkDescriptorPoolCreateInfo createInfo{};
- createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- createInfo.maxSets = DESCRIPTOR_POOL_SIZE;
- createInfo.poolSizeCount = static_cast<uint32_t>(descriptorPoolSizes.size());
- createInfo.pPoolSizes = descriptorPoolSizes.data();
- VkDescriptorPool pool;
- if (vkCreateDescriptorPool(device, &createInfo, nullptr, &pool) != VK_SUCCESS)
- throw love::Exception("failed to create descriptor pool");
- descriptorPools[currentFrame].push_back(pool);
- }
- VkDescriptorSet Shader::allocateDescriptorSet()
- {
- if (descriptorPools[currentFrame].empty())
- createDescriptorPool();
- while (true)
- {
- VkDescriptorSetAllocateInfo allocInfo{};
- allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- allocInfo.descriptorPool = descriptorPools[currentFrame][currentDescriptorPool];
- allocInfo.descriptorSetCount = 1;
- allocInfo.pSetLayouts = &descriptorSetLayout;
- VkDescriptorSet descriptorSet;
- VkResult result = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
- switch (result)
- {
- case VK_SUCCESS:
- return descriptorSet;
- case VK_ERROR_OUT_OF_POOL_MEMORY:
- currentDescriptorPool++;
- if (descriptorPools[currentFrame].size() <= currentDescriptorPool)
- createDescriptorPool();
- continue;
- default:
- throw love::Exception("failed to allocate descriptor set");
- }
- }
- }
- VkPipeline Shader::getCachedGraphicsPipeline(Graphics *vgfx, const GraphicsPipelineConfigurationCore &configuration)
- {
- auto it = graphicsPipelinesDynamicState.find(configuration);
- if (it != graphicsPipelinesDynamicState.end())
- return it->second;
- VkPipeline pipeline = vgfx->createGraphicsPipeline(this, configuration, nullptr);
- graphicsPipelinesDynamicState.insert({ configuration, pipeline });
-
- return pipeline;
- }
- VkPipeline Shader::getCachedGraphicsPipeline(Graphics *vgfx, const GraphicsPipelineConfigurationFull &configuration)
- {
- auto it = graphicsPipelinesNoDynamicState.find(configuration);
- if (it != graphicsPipelinesNoDynamicState.end())
- return it->second;
- VkPipeline pipeline = vgfx->createGraphicsPipeline(this, configuration.core, &configuration.noDynamicState);
- graphicsPipelinesNoDynamicState.insert({ configuration, pipeline });
-
- return pipeline;
- }
- } // vulkan
- } // graphics
- } // love
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