Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner 8d63c73bc4 new boot.lua run through auto.lua, because I can never remember to do that in one commit. 15 年之前
extra 45f69512ac Added some resources. 16 年之前
platform 810f7f4a28 on OS X: no more kludgy linking hack (as long as you use the updated frameworks), turned off Effective C++ warnings (because all they were doing was bloating the logs), and explicitly specified gcc version 4.0 so building works on Snow Leopard (I'm not sure whether it's gcc 4.2's fault, or OpenAL's, but somewhere, something went wrong) 15 年之前
src 8d63c73bc4 new boot.lua run through auto.lua, because I can never remember to do that in one commit. 15 年之前
.hgignore e969879d5a Added DMG automation to Xcode project 16 年之前
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 年之前
changes.txt 239ddab6aa Updated readme and changes. 15 年之前
configure.in 7585105fdd Fixed the build system and debs now provide icons and file associations 15 年之前
license.txt dcb3dfd83d Initial Mercurial commit. 16 年之前
readme.txt 239ddab6aa Updated readme and changes. 15 年之前

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to run
with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".