love.6 1.8 KB

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  1. .\" (c) 2008-2011 Miriam Ruiz <[email protected]>
  2. .\" (c) 2013 Bart van Strien <[email protected]>
  3. .\"
  4. .\" This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damagesarising from the use of this software.
  5. .\"
  6. .\" Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
  7. .\"
  8. .\" 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  9. .\"
  10. .\" 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  11. .\"
  12. .\" 3. This notice may not be removed or altered from any source distribution.
  13. .Dd December 23, 2015
  14. .Dt LOVE 6
  15. .Os LÖVE 0.10.0
  16. .Sh NAME
  17. .Nm love
  18. .Nd 2D game development framework
  19. .Sh SYNOPSIS
  20. .Nm love
  21. .Op Fl Fl fused
  22. .Ar game Ns .love
  23. .Pp
  24. .Nm love
  25. .Fl Fl version
  26. .Sh DESCRIPTION
  27. LÖVE was created to be a user-friendly engine in which simple (or complicated) games could be made without having extensive knowledge of system or graphics functions and without having to dedicate time towards developing the same engine features time and time again.
  28. .Pp
  29. Developed with cross-platform implementation in mind, it utilizes the latest open source libraries to deliver a similar game experience, independent of operating system.
  30. By relying on the Lua scripting language for game-specific programming, it allows even the novice game creator to quickly and efficiently develop an idea into a fully working game.
  31. .Sh SEE ALSO
  32. You can find more information at
  33. .Lk http://love2d.org/