wrap_ParticleSystem.cpp 20 KB

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  1. /**
  2. * Copyright (c) 2006-2014 LOVE Development Team
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. *
  8. * Permission is granted to anyone to use this software for any purpose,
  9. * including commercial applications, and to alter it and redistribute it
  10. * freely, subject to the following restrictions:
  11. *
  12. * 1. The origin of this software must not be misrepresented; you must not
  13. * claim that you wrote the original software. If you use this software
  14. * in a product, an acknowledgment in the product documentation would be
  15. * appreciated but is not required.
  16. * 2. Altered source versions must be plainly marked as such, and must not be
  17. * misrepresented as being the original software.
  18. * 3. This notice may not be removed or altered from any source distribution.
  19. **/
  20. // LOVE
  21. #include "wrap_ParticleSystem.h"
  22. #include "common/Vector.h"
  23. #include "Image.h"
  24. #include "Canvas.h"
  25. #include "wrap_Texture.h"
  26. // C
  27. #include <cstring>
  28. // C++
  29. #include <typeinfo>
  30. namespace love
  31. {
  32. namespace graphics
  33. {
  34. namespace opengl
  35. {
  36. ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
  37. {
  38. return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
  39. }
  40. int w_ParticleSystem_clone(lua_State *L)
  41. {
  42. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  43. ParticleSystem *clone = nullptr;
  44. luax_catchexcept(L, [&](){ clone = t->clone(); });
  45. luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, clone);
  46. clone->release();
  47. return 1;
  48. }
  49. int w_ParticleSystem_setTexture(lua_State *L)
  50. {
  51. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  52. Texture *tex = luax_checktexture(L, 2);
  53. t->setTexture(tex);
  54. return 0;
  55. }
  56. int w_ParticleSystem_getTexture(lua_State *L)
  57. {
  58. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  59. Texture *tex = t->getTexture();
  60. // FIXME: big hack right here.
  61. if (typeid(*tex) == typeid(Image))
  62. luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, tex);
  63. else if (typeid(*tex) == typeid(Canvas))
  64. luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
  65. else
  66. return luaL_error(L, "Unable to determine texture type.");
  67. return 1;
  68. }
  69. int w_ParticleSystem_setBufferSize(lua_State *L)
  70. {
  71. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  72. lua_Number arg1 = luaL_checknumber(L, 2);
  73. if (arg1 < 1.0 || arg1 > ParticleSystem::MAX_PARTICLES)
  74. return luaL_error(L, "Invalid buffer size");
  75. luax_catchexcept(L, [&](){ t->setBufferSize((uint32) arg1); });
  76. return 0;
  77. }
  78. int w_ParticleSystem_getBufferSize(lua_State *L)
  79. {
  80. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  81. lua_pushinteger(L, t->getBufferSize());
  82. return 1;
  83. }
  84. int w_ParticleSystem_setInsertMode(lua_State *L)
  85. {
  86. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  87. ParticleSystem::InsertMode mode;
  88. const char *str = luaL_checkstring(L, 2);
  89. if (!ParticleSystem::getConstant(str, mode))
  90. return luaL_error(L, "Invalid insert mode: '%s'", str);
  91. t->setInsertMode(mode);
  92. return 0;
  93. }
  94. int w_ParticleSystem_getInsertMode(lua_State *L)
  95. {
  96. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  97. ParticleSystem::InsertMode mode;
  98. mode = t->getInsertMode();
  99. const char *str;
  100. if (!ParticleSystem::getConstant(mode, str))
  101. return luaL_error(L, "Unknown insert mode");
  102. lua_pushstring(L, str);
  103. return 1;
  104. }
  105. int w_ParticleSystem_setEmissionRate(lua_State *L)
  106. {
  107. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  108. float arg1 = (float) luaL_checknumber(L, 2);
  109. luax_catchexcept(L, [&](){ t->setEmissionRate(arg1); });
  110. return 0;
  111. }
  112. int w_ParticleSystem_getEmissionRate(lua_State *L)
  113. {
  114. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  115. lua_pushnumber(L, t->getEmissionRate());
  116. return 1;
  117. }
  118. int w_ParticleSystem_setEmitterLifetime(lua_State *L)
  119. {
  120. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  121. float arg1 = (float)luaL_checknumber(L, 2);
  122. t->setEmitterLifetime(arg1);
  123. return 0;
  124. }
  125. int w_ParticleSystem_getEmitterLifetime(lua_State *L)
  126. {
  127. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  128. lua_pushnumber(L, t->getEmitterLifetime());
  129. return 1;
  130. }
  131. int w_ParticleSystem_setParticleLifetime(lua_State *L)
  132. {
  133. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  134. float arg1 = (float)luaL_checknumber(L, 2);
  135. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  136. t->setParticleLifetime(arg1, arg2);
  137. return 0;
  138. }
  139. int w_ParticleSystem_getParticleLifetime(lua_State *L)
  140. {
  141. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  142. float min, max;
  143. t->getParticleLifetime(&min, &max);
  144. lua_pushnumber(L, min);
  145. lua_pushnumber(L, max);
  146. return 2;
  147. }
  148. int w_ParticleSystem_setPosition(lua_State *L)
  149. {
  150. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  151. float arg1 = (float)luaL_checknumber(L, 2);
  152. float arg2 = (float)luaL_checknumber(L, 3);
  153. t->setPosition(arg1, arg2);
  154. return 0;
  155. }
  156. int w_ParticleSystem_getPosition(lua_State *L)
  157. {
  158. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  159. love::Vector pos = t->getPosition();
  160. lua_pushnumber(L, pos.getX());
  161. lua_pushnumber(L, pos.getY());
  162. return 2;
  163. }
  164. int w_ParticleSystem_moveTo(lua_State *L)
  165. {
  166. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  167. float arg1 = (float)luaL_checknumber(L, 2);
  168. float arg2 = (float)luaL_checknumber(L, 3);
  169. t->moveTo(arg1, arg2);
  170. return 0;
  171. }
  172. int w_ParticleSystem_setAreaSpread(lua_State *L)
  173. {
  174. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  175. ParticleSystem::AreaSpreadDistribution distribution = ParticleSystem::DISTRIBUTION_NONE;
  176. float x = 0.f, y = 0.f;
  177. const char *str = lua_isnoneornil(L, 2) ? 0 : luaL_checkstring(L, 2);
  178. if (str && !ParticleSystem::getConstant(str, distribution))
  179. return luaL_error(L, "Invalid particle distribution: %s", str);
  180. if (distribution != ParticleSystem::DISTRIBUTION_NONE)
  181. {
  182. x = (float) luaL_checknumber(L, 3);
  183. y = (float) luaL_checknumber(L, 4);
  184. if (x < 0.0f || y < 0.0f)
  185. return luaL_error(L, "Invalid area spread parameters (must be >= 0)");
  186. }
  187. t->setAreaSpread(distribution, x, y);
  188. return 0;
  189. }
  190. int w_ParticleSystem_getAreaSpread(lua_State *L)
  191. {
  192. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  193. ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
  194. const char *str;
  195. ParticleSystem::getConstant(distribution, str);
  196. const love::Vector &p = t->getAreaSpreadParameters();
  197. lua_pushstring(L, str);
  198. lua_pushnumber(L, p.x);
  199. lua_pushnumber(L, p.y);
  200. return 3;
  201. }
  202. int w_ParticleSystem_setDirection(lua_State *L)
  203. {
  204. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  205. float arg1 = (float)luaL_checknumber(L, 2);
  206. t->setDirection(arg1);
  207. return 0;
  208. }
  209. int w_ParticleSystem_getDirection(lua_State *L)
  210. {
  211. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  212. lua_pushnumber(L, t->getDirection());
  213. return 1;
  214. }
  215. int w_ParticleSystem_setSpread(lua_State *L)
  216. {
  217. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  218. float arg1 = (float)luaL_checknumber(L, 2);
  219. t->setSpread(arg1);
  220. return 0;
  221. }
  222. int w_ParticleSystem_getSpread(lua_State *L)
  223. {
  224. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  225. lua_pushnumber(L, t->getSpread());
  226. return 1;
  227. }
  228. int w_ParticleSystem_setSpeed(lua_State *L)
  229. {
  230. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  231. float arg1 = (float)luaL_checknumber(L, 2);
  232. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  233. t->setSpeed(arg1, arg2);
  234. return 0;
  235. }
  236. int w_ParticleSystem_getSpeed(lua_State *L)
  237. {
  238. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  239. float min, max;
  240. t->getSpeed(&min, &max);
  241. lua_pushnumber(L, min);
  242. lua_pushnumber(L, max);
  243. return 2;
  244. }
  245. int w_ParticleSystem_setLinearAcceleration(lua_State *L)
  246. {
  247. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  248. float xmin = (float) luaL_checknumber(L, 2);
  249. float ymin = (float) luaL_checknumber(L, 3);
  250. float xmax = (float) luaL_optnumber(L, 4, xmin);
  251. float ymax = (float) luaL_optnumber(L, 5, ymin);
  252. t->setLinearAcceleration(xmin, ymin, xmax, ymax);
  253. return 0;
  254. }
  255. int w_ParticleSystem_getLinearAcceleration(lua_State *L)
  256. {
  257. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  258. love::Vector min, max;
  259. t->getLinearAcceleration(&min, &max);
  260. lua_pushnumber(L, min.x);
  261. lua_pushnumber(L, min.y);
  262. lua_pushnumber(L, max.x);
  263. lua_pushnumber(L, max.y);
  264. return 4;
  265. }
  266. int w_ParticleSystem_setRadialAcceleration(lua_State *L)
  267. {
  268. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  269. float arg1 = (float)luaL_checknumber(L, 2);
  270. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  271. t->setRadialAcceleration(arg1, arg2);
  272. return 0;
  273. }
  274. int w_ParticleSystem_getRadialAcceleration(lua_State *L)
  275. {
  276. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  277. float min, max;
  278. t->getRadialAcceleration(&min, &max);
  279. lua_pushnumber(L, min);
  280. lua_pushnumber(L, max);
  281. return 2;
  282. }
  283. int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
  284. {
  285. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  286. float arg1 = (float)luaL_checknumber(L, 2);
  287. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  288. t->setTangentialAcceleration(arg1, arg2);
  289. return 0;
  290. }
  291. int w_ParticleSystem_getTangentialAcceleration(lua_State *L)
  292. {
  293. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  294. float min, max;
  295. t->getTangentialAcceleration(&min, &max);
  296. lua_pushnumber(L, min);
  297. lua_pushnumber(L, max);
  298. return 2;
  299. }
  300. int w_ParticleSystem_setSizes(lua_State *L)
  301. {
  302. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  303. size_t nSizes = lua_gettop(L) - 1;
  304. if (nSizes > 8)
  305. return luaL_error(L, "At most eight (8) sizes may be used.");
  306. if (nSizes <= 1)
  307. {
  308. float size = luax_checkfloat(L, 2);
  309. t->setSize(size);
  310. }
  311. else
  312. {
  313. std::vector<float> sizes(nSizes);
  314. for (size_t i = 0; i < nSizes; ++i)
  315. sizes[i] = luax_checkfloat(L, 1 + i + 1);
  316. t->setSizes(sizes);
  317. }
  318. return 0;
  319. }
  320. int w_ParticleSystem_getSizes(lua_State *L)
  321. {
  322. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  323. const std::vector<float> &sizes = t->getSizes();
  324. for (size_t i = 0; i < sizes.size(); i++)
  325. lua_pushnumber(L, sizes[i]);
  326. return sizes.size();
  327. }
  328. int w_ParticleSystem_setSizeVariation(lua_State *L)
  329. {
  330. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  331. float arg1 = (float)luaL_checknumber(L, 2);
  332. if (arg1 < 0.0f || arg1 > 1.0f)
  333. return luaL_error(L, "Size variation has to be between 0 and 1, inclusive.");
  334. t->setSizeVariation(arg1);
  335. return 0;
  336. }
  337. int w_ParticleSystem_getSizeVariation(lua_State *L)
  338. {
  339. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  340. lua_pushnumber(L, t->getSizeVariation());
  341. return 1;
  342. }
  343. int w_ParticleSystem_setRotation(lua_State *L)
  344. {
  345. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  346. float arg1 = (float)luaL_checknumber(L, 2);
  347. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  348. t->setRotation(arg1, arg2);
  349. return 0;
  350. }
  351. int w_ParticleSystem_getRotation(lua_State *L)
  352. {
  353. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  354. float min, max;
  355. t->getRotation(&min, &max);
  356. lua_pushnumber(L, min);
  357. lua_pushnumber(L, max);
  358. return 2;
  359. }
  360. int w_ParticleSystem_setSpin(lua_State *L)
  361. {
  362. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  363. float arg1 = (float)luaL_checknumber(L, 2);
  364. float arg2 = (float)luaL_optnumber(L, 3, arg1);
  365. t->setSpin(arg1, arg2);
  366. return 0;
  367. }
  368. int w_ParticleSystem_getSpin(lua_State *L)
  369. {
  370. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  371. float start, end;
  372. t->getSpin(&start, &end);
  373. lua_pushnumber(L, start);
  374. lua_pushnumber(L, end);
  375. return 2;
  376. }
  377. int w_ParticleSystem_setSpinVariation(lua_State *L)
  378. {
  379. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  380. float arg1 = (float)luaL_checknumber(L, 2);
  381. t->setSpinVariation(arg1);
  382. return 0;
  383. }
  384. int w_ParticleSystem_getSpinVariation(lua_State *L)
  385. {
  386. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  387. lua_pushnumber(L, t->getSpinVariation());
  388. return 1;
  389. }
  390. int w_ParticleSystem_setOffset(lua_State *L)
  391. {
  392. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  393. float x = (float)luaL_checknumber(L, 2);
  394. float y = (float)luaL_checknumber(L, 3);
  395. t->setOffset(x, y);
  396. return 0;
  397. }
  398. int w_ParticleSystem_getOffset(lua_State *L)
  399. {
  400. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  401. love::Vector offset = t->getOffset();
  402. lua_pushnumber(L, offset.getX());
  403. lua_pushnumber(L, offset.getY());
  404. return 2;
  405. }
  406. int w_ParticleSystem_setColors(lua_State *L)
  407. {
  408. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  409. if (lua_istable(L, 2)) // setColors({r,g,b,a}, {r,g,b,a}, ...)
  410. {
  411. size_t nColors = lua_gettop(L) - 1;
  412. if (nColors > 8)
  413. return luaL_error(L, "At most eight (8) colors may be used.");
  414. std::vector<Color> colors(nColors);
  415. for (size_t i = 0; i < nColors; i++)
  416. {
  417. luaL_checktype(L, i + 2, LUA_TTABLE);
  418. if (lua_objlen(L, i + 2) < 3)
  419. return luaL_argerror(L, i + 2, "expected 4 color components");
  420. for (int j = 0; j < 4; j++)
  421. // push args[i+2][j+1] onto the stack
  422. lua_rawgeti(L, i + 2, j + 1);
  423. unsigned char r = (unsigned char) luaL_checkinteger(L, -4);
  424. unsigned char g = (unsigned char) luaL_checkinteger(L, -3);
  425. unsigned char b = (unsigned char) luaL_checkinteger(L, -2);
  426. unsigned char a = (unsigned char) luaL_optinteger(L, -1, 255);
  427. // pop the color components from the stack
  428. lua_pop(L, 4);
  429. colors[i] = Color(r, g, b, a);
  430. }
  431. t->setColor(colors);
  432. }
  433. else // setColors(r,g,b,a, r,g,b,a, ...)
  434. {
  435. int cargs = lua_gettop(L) - 1;
  436. size_t nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
  437. if (cargs != 3 && (cargs % 4 != 0 || cargs == 0))
  438. return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4);
  439. if (nColors > 8)
  440. return luaL_error(L, "At most eight (8) colors may be used.");
  441. if (nColors == 1)
  442. {
  443. unsigned char r = (unsigned char) luaL_checkinteger(L, 2);
  444. unsigned char g = (unsigned char) luaL_checkinteger(L, 3);
  445. unsigned char b = (unsigned char) luaL_checkinteger(L, 4);
  446. unsigned char a = (unsigned char) luaL_optinteger(L, 5, 255);
  447. t->setColor(Color(r,g,b,a));
  448. }
  449. else
  450. {
  451. std::vector<Color> colors(nColors);
  452. for (size_t i = 0; i < nColors; ++i)
  453. {
  454. unsigned char r = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 1);
  455. unsigned char g = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 2);
  456. unsigned char b = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 3);
  457. unsigned char a = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 4);
  458. colors[i] = Color(r,g,b,a);
  459. }
  460. t->setColor(colors);
  461. }
  462. }
  463. return 0;
  464. }
  465. int w_ParticleSystem_getColors(lua_State *L)
  466. {
  467. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  468. const std::vector<Color> &colors =t->getColor();
  469. for (size_t i = 0; i < colors.size(); i++)
  470. {
  471. lua_createtable(L, 4, 0);
  472. lua_pushinteger(L, colors[i].r);
  473. lua_rawseti(L, -2, 1);
  474. lua_pushinteger(L, colors[i].g);
  475. lua_rawseti(L, -2, 2);
  476. lua_pushinteger(L, colors[i].b);
  477. lua_rawseti(L, -2, 3);
  478. lua_pushinteger(L, colors[i].a);
  479. lua_rawseti(L, -2, 4);
  480. }
  481. return colors.size();
  482. }
  483. int w_ParticleSystem_setQuads(lua_State *L)
  484. {
  485. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  486. std::vector<Quad *> quads;
  487. if (lua_istable(L, 2))
  488. {
  489. for (size_t i = 1; i <= lua_objlen(L, 2); i++)
  490. {
  491. lua_rawgeti(L, 2, i);
  492. Quad *q = luax_checktype<Quad>(L, -1, "Quad", GRAPHICS_QUAD_T);
  493. quads.push_back(q);
  494. lua_pop(L, 1);
  495. }
  496. }
  497. else
  498. {
  499. for (int i = 2; i <= lua_gettop(L); i++)
  500. {
  501. Quad *q = luax_checktype<Quad>(L, i, "Quad", GRAPHICS_QUAD_T);
  502. quads.push_back(q);
  503. }
  504. }
  505. t->setQuads(quads);
  506. return 0;
  507. }
  508. int w_ParticleSystem_getQuads(lua_State *L)
  509. {
  510. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  511. const std::vector<Quad *> quads = t->getQuads();
  512. lua_createtable(L, (int) quads.size(), 0);
  513. for (size_t i = 0; i < quads.size(); i++)
  514. {
  515. luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quads[i]);
  516. lua_rawseti(L, -2, i + 1);
  517. }
  518. return 1;
  519. }
  520. int w_ParticleSystem_setRelativeRotation(lua_State *L)
  521. {
  522. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  523. t->setRelativeRotation(luax_toboolean(L, 2));
  524. return 0;
  525. }
  526. int w_ParticleSystem_hasRelativeRotation(lua_State *L)
  527. {
  528. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  529. luax_pushboolean(L, t->hasRelativeRotation());
  530. return 1;
  531. }
  532. int w_ParticleSystem_getCount(lua_State *L)
  533. {
  534. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  535. lua_pushnumber(L, t->getCount());
  536. return 1;
  537. }
  538. int w_ParticleSystem_start(lua_State *L)
  539. {
  540. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  541. t->start();
  542. return 0;
  543. }
  544. int w_ParticleSystem_stop(lua_State *L)
  545. {
  546. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  547. t->stop();
  548. return 0;
  549. }
  550. int w_ParticleSystem_pause(lua_State *L)
  551. {
  552. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  553. t->pause();
  554. return 0;
  555. }
  556. int w_ParticleSystem_reset(lua_State *L)
  557. {
  558. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  559. t->reset();
  560. return 0;
  561. }
  562. int w_ParticleSystem_emit(lua_State *L)
  563. {
  564. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  565. int num = luaL_checkint(L, 2);
  566. t->emit(num);
  567. return 0;
  568. }
  569. int w_ParticleSystem_isActive(lua_State *L)
  570. {
  571. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  572. luax_pushboolean(L, t->isActive());
  573. return 1;
  574. }
  575. int w_ParticleSystem_isPaused(lua_State *L)
  576. {
  577. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  578. luax_pushboolean(L, t->isPaused());
  579. return 1;
  580. }
  581. int w_ParticleSystem_isStopped(lua_State *L)
  582. {
  583. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  584. luax_pushboolean(L, t->isStopped());
  585. return 1;
  586. }
  587. int w_ParticleSystem_update(lua_State *L)
  588. {
  589. ParticleSystem *t = luax_checkparticlesystem(L, 1);
  590. float dt = (float)luaL_checknumber(L, 2);
  591. t->update(dt);
  592. return 0;
  593. }
  594. static const luaL_Reg functions[] =
  595. {
  596. { "clone", w_ParticleSystem_clone },
  597. { "setTexture", w_ParticleSystem_setTexture },
  598. { "getTexture", w_ParticleSystem_getTexture },
  599. { "setBufferSize", w_ParticleSystem_setBufferSize },
  600. { "getBufferSize", w_ParticleSystem_getBufferSize },
  601. { "setInsertMode", w_ParticleSystem_setInsertMode },
  602. { "getInsertMode", w_ParticleSystem_getInsertMode },
  603. { "setEmissionRate", w_ParticleSystem_setEmissionRate },
  604. { "getEmissionRate", w_ParticleSystem_getEmissionRate },
  605. { "setEmitterLifetime", w_ParticleSystem_setEmitterLifetime },
  606. { "getEmitterLifetime", w_ParticleSystem_getEmitterLifetime },
  607. { "setParticleLifetime", w_ParticleSystem_setParticleLifetime },
  608. { "getParticleLifetime", w_ParticleSystem_getParticleLifetime },
  609. { "setPosition", w_ParticleSystem_setPosition },
  610. { "getPosition", w_ParticleSystem_getPosition },
  611. { "moveTo", w_ParticleSystem_moveTo },
  612. { "setAreaSpread", w_ParticleSystem_setAreaSpread },
  613. { "getAreaSpread", w_ParticleSystem_getAreaSpread },
  614. { "setDirection", w_ParticleSystem_setDirection },
  615. { "getDirection", w_ParticleSystem_getDirection },
  616. { "setSpread", w_ParticleSystem_setSpread },
  617. { "getSpread", w_ParticleSystem_getSpread },
  618. { "setSpeed", w_ParticleSystem_setSpeed },
  619. { "getSpeed", w_ParticleSystem_getSpeed },
  620. { "setLinearAcceleration", w_ParticleSystem_setLinearAcceleration },
  621. { "getLinearAcceleration", w_ParticleSystem_getLinearAcceleration },
  622. { "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
  623. { "getRadialAcceleration", w_ParticleSystem_getRadialAcceleration },
  624. { "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
  625. { "getTangentialAcceleration", w_ParticleSystem_getTangentialAcceleration },
  626. { "setSizes", w_ParticleSystem_setSizes },
  627. { "getSizes", w_ParticleSystem_getSizes },
  628. { "setSizeVariation", w_ParticleSystem_setSizeVariation },
  629. { "getSizeVariation", w_ParticleSystem_getSizeVariation },
  630. { "setRotation", w_ParticleSystem_setRotation },
  631. { "getRotation", w_ParticleSystem_getRotation },
  632. { "setSpin", w_ParticleSystem_setSpin },
  633. { "getSpin", w_ParticleSystem_getSpin },
  634. { "setSpinVariation", w_ParticleSystem_setSpinVariation },
  635. { "getSpinVariation", w_ParticleSystem_getSpinVariation },
  636. { "setColors", w_ParticleSystem_setColors },
  637. { "getColors", w_ParticleSystem_getColors },
  638. { "setQuads", w_ParticleSystem_setQuads },
  639. { "getQuads", w_ParticleSystem_getQuads },
  640. { "setOffset", w_ParticleSystem_setOffset },
  641. { "getOffset", w_ParticleSystem_getOffset },
  642. { "setRelativeRotation", w_ParticleSystem_setRelativeRotation },
  643. { "hasRelativeRotation", w_ParticleSystem_hasRelativeRotation },
  644. { "getCount", w_ParticleSystem_getCount },
  645. { "start", w_ParticleSystem_start },
  646. { "stop", w_ParticleSystem_stop },
  647. { "pause", w_ParticleSystem_pause },
  648. { "reset", w_ParticleSystem_reset },
  649. { "emit", w_ParticleSystem_emit },
  650. { "isActive", w_ParticleSystem_isActive },
  651. { "isPaused", w_ParticleSystem_isPaused },
  652. { "isStopped", w_ParticleSystem_isStopped },
  653. { "update", w_ParticleSystem_update },
  654. { 0, 0 }
  655. };
  656. extern "C" int luaopen_particlesystem(lua_State *L)
  657. {
  658. return luax_register_type(L, "ParticleSystem", functions);
  659. }
  660. } // opengl
  661. } // graphics
  662. } // love