123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320 |
- /**
- * Copyright (c) 2006-2021 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "wrap_Transform.h"
- namespace love
- {
- namespace math
- {
- Transform *luax_checktransform(lua_State *L, int idx)
- {
- return luax_checktype<Transform>(L, idx, Transform::type);
- }
- int w_Transform_clone(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- Transform *newtransform = t->clone();
- luax_pushtype(L, newtransform);
- newtransform->release();
- return 1;
- }
- int w_Transform_inverse(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- Transform *inverse = t->inverse();
- luax_pushtype(L, inverse);
- inverse->release();
- return 1;
- }
- int w_Transform_apply(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- Transform *other = luax_checktransform(L, 2);
- t->apply(other);
- lua_pushvalue(L, 1);
- return 1;
- }
- int w_Transform_isAffine2DTransform(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- luax_pushboolean(L, t->getMatrix().isAffine2DTransform());
- return 1;
- }
- int w_Transform_translate(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- float x = (float) luaL_checknumber(L, 2);
- float y = (float) luaL_checknumber(L, 3);
- t->translate(x, y);
- lua_pushvalue(L, 1);
- return 1;
- }
- int w_Transform_rotate(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- float angle = (float) luaL_checknumber(L, 2);
- t->rotate(angle);
- lua_pushvalue(L, 1);
- return 1;
- }
- int w_Transform_scale(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- float sx = (float) luaL_checknumber(L, 2);
- float sy = (float) luaL_optnumber(L, 3, sx);
- t->scale(sx, sy);
- lua_pushvalue(L, 1);
- return 1;
- }
- int w_Transform_shear(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- float kx = (float) luaL_checknumber(L, 2);
- float ky = (float) luaL_checknumber(L, 3);
- t->shear(kx, ky);
- lua_pushvalue(L, 1);
- return 1;
- }
- int w_Transform_reset(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- t->reset();
- lua_pushvalue(L, 1);
- return 1;
- }
- int w_Transform_setTransformation(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- float x = (float) luaL_optnumber(L, 2, 0.0);
- float y = (float) luaL_optnumber(L, 3, 0.0);
- float a = (float) luaL_optnumber(L, 4, 0.0);
- float sx = (float) luaL_optnumber(L, 5, 1.0);
- float sy = (float) luaL_optnumber(L, 6, sx);
- float ox = (float) luaL_optnumber(L, 7, 0.0);
- float oy = (float) luaL_optnumber(L, 8, 0.0);
- float kx = (float) luaL_optnumber(L, 9, 0.0);
- float ky = (float) luaL_optnumber(L, 10, 0.0);
- t->setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
- lua_pushvalue(L, 1);
- return 1;
- }
- int w_Transform_setMatrix(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- bool columnmajor = false;
- int idx = 2;
- if (lua_type(L, idx) == LUA_TSTRING)
- {
- const char *layoutstr = lua_tostring(L, idx);
- Transform::MatrixLayout layout;
- if (!Transform::getConstant(layoutstr, layout))
- return luax_enumerror(L, "matrix layout", Transform::getConstants(layout), layoutstr);
- columnmajor = (layout == Transform::MATRIX_COLUMN_MAJOR);
- idx++;
- }
- float elements[16];
- if (lua_istable(L, idx))
- {
- lua_rawgeti(L, idx, 1);
- bool tableoftables = lua_istable(L, -1);
- lua_pop(L, 1);
- if (tableoftables)
- {
- if (columnmajor)
- {
- for (int column = 0; column < 4; column++)
- {
- lua_rawgeti(L, idx, column + 1);
- for (int row = 0; row < 4; row++)
- {
- lua_rawgeti(L, -(row + 1), row + 1);
- elements[column * 4 + row] = (float) luaL_checknumber(L, -1);
- }
- lua_pop(L, 4 + 1);
- }
- }
- else
- {
- for (int row = 0; row < 4; row++)
- {
- lua_rawgeti(L, idx, row + 1);
- for (int column = 0; column < 4; column++)
- {
- // The table has the matrix elements laid out in row-major
- // order, but we need to store them column-major in memory.
- lua_rawgeti(L, -(column + 1), column + 1);
- elements[column * 4 + row] = (float) luaL_checknumber(L, -1);
- }
- lua_pop(L, 4 + 1);
- }
- }
- }
- else
- {
- if (columnmajor)
- {
- for (int column = 0; column < 4; column++)
- {
- for (int row = 0; row < 4; row++)
- {
- lua_rawgeti(L, idx, column * 4 + row + 1);
- elements[column * 4 + row] = (float) luaL_checknumber(L, -1);
- }
- }
- }
- else
- {
- for (int column = 0; column < 4; column++)
- {
- for (int row = 0; row < 4; row++)
- {
- // The table has the matrix elements laid out in row-major
- // order, but we need to store them column-major in memory.
- lua_rawgeti(L, idx, row * 4 + column + 1);
- elements[column * 4 + row] = (float) luaL_checknumber(L, -1);
- }
- }
- }
- lua_pop(L, 16);
- }
- }
- else
- {
- if (columnmajor)
- {
- for (int i = 0; i < 16; i++)
- elements[i] = (float) luaL_checknumber(L, idx + i);
- }
- else
- {
- for (int column = 0; column < 4; column++)
- {
- for (int row = 0; row < 4; row++)
- elements[column * 4 + row] = (float) luaL_checknumber(L, row * 4 + column + idx);
- }
- }
- }
- t->setMatrix(Matrix4(elements));
- lua_pushvalue(L, 1);
- return 1;
- }
- int w_Transform_getMatrix(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- const float *elements = t->getMatrix().getElements();
- // We want to push elements in row-major order, but they're stored column-
- // major.
- for (int row = 0; row < 4; row++)
- {
- for (int column = 0; column < 4; column++)
- lua_pushnumber(L, elements[column * 4 + row]);
- }
- return 16;
- }
- int w_Transform_transformPoint(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- love::Vector2 p;
- p.x = (float) luaL_checknumber(L, 2);
- p.y = (float) luaL_checknumber(L, 3);
- p = t->transformPoint(p);
- lua_pushnumber(L, p.x);
- lua_pushnumber(L, p.y);
- return 2;
- }
- int w_Transform_inverseTransformPoint(lua_State *L)
- {
- Transform *t = luax_checktransform(L, 1);
- love::Vector2 p;
- p.x = (float) luaL_checknumber(L, 2);
- p.y = (float) luaL_checknumber(L, 3);
- p = t->inverseTransformPoint(p);
- lua_pushnumber(L, p.x);
- lua_pushnumber(L, p.y);
- return 2;
- }
- int w_Transform__mul(lua_State *L)
- {
- Transform *t1 = luax_checktransform(L, 1);
- Transform *t2 = luax_checktransform(L, 2);
- Transform *t3 = new Transform(t1->getMatrix() * t2->getMatrix());
- luax_pushtype(L, t3);
- t3->release();
- return 1;
- }
- static const luaL_Reg functions[] =
- {
- { "clone", w_Transform_clone },
- { "inverse", w_Transform_inverse },
- { "apply", w_Transform_apply },
- { "isAffine2DTransform", w_Transform_isAffine2DTransform },
- { "translate", w_Transform_translate },
- { "rotate", w_Transform_rotate },
- { "scale", w_Transform_scale },
- { "shear", w_Transform_shear },
- { "reset", w_Transform_reset },
- { "setTransformation", w_Transform_setTransformation },
- { "setMatrix", w_Transform_setMatrix },
- { "getMatrix", w_Transform_getMatrix },
- { "transformPoint", w_Transform_transformPoint },
- { "inverseTransformPoint", w_Transform_inverseTransformPoint },
- { "__mul", w_Transform__mul },
- { 0, 0 }
- };
- extern "C" int luaopen_transform(lua_State *L)
- {
- return luax_register_type(L, &Transform::type, functions, nullptr);
- }
- } // math
- } // love
|