Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski 9e93d854b8 love.image.isCompressed should return true if the file contains a compressed texture, even if the file's extension isn't 'dds'. vor 11 Jahren
extra 738cc01468 Increased version to 0.9.2. vor 11 Jahren
platform 0841ff209b license.txt is now distributed with the OS X build of LÖVE in love.app/Contents/Resources/. vor 11 Jahren
src 9e93d854b8 love.image.isCompressed should return true if the file contains a compressed texture, even if the file's extension isn't 'dds'. vor 11 Jahren
.hgignore e2626552bd Fixed .hgignore with Xcode vor 12 Jahren
.hgtags 4597947106 Added tag 0.9.1 for changeset 8b113c345e97 vor 11 Jahren
CMakeLists.txt 10e0d4b900 Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/. vor 11 Jahren
changes.txt 27c75a1323 Updated the changelog. vor 11 Jahren
license.txt 0841ff209b license.txt is now distributed with the OS X build of LÖVE in love.app/Contents/Resources/. vor 11 Jahren
readme.md 2b12c9cb1e Updated the readme vor 11 Jahren

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/macosx/love.xcodeproj.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • DevIL with MNG and TIFF
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile