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- /**
- * Copyright (c) 2006-2009 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "wrap_Graphics.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- static Graphics * instance = 0;
- int w_checkMode(lua_State * L)
- {
- int w = luaL_checkint(L, 1);
- int h = luaL_checkint(L, 2);
- bool fs = luax_toboolean(L, 3);
- luax_pushboolean(L, instance->checkMode(w, h, fs));
- return 1;
- }
- int w_setMode(lua_State * L)
- {
- int w = luaL_checkint(L, 1);
- int h = luaL_checkint(L, 2);
- bool fs = luax_optboolean(L, 3, false);
- bool vsync = luax_optboolean(L, 4, true);
- int fsaa = luaL_optint(L, 5, 0);
- luax_pushboolean(L, instance->setMode(w, h, fs, vsync, fsaa));
- return 1;
- }
- int w_toggleFullscreen(lua_State * L)
- {
- luax_pushboolean(L, instance->toggleFullscreen());
- return 1;
- }
- int w_reset(lua_State * L)
- {
- instance->reset();
- return 0;
- }
- int w_clear(lua_State * L)
- {
- instance->clear();
- return 0;
- }
- int w_present(lua_State * L)
- {
- instance->present();
- return 0;
- }
- int w_setCaption(lua_State * L)
- {
- const char * str = luaL_checkstring(L, 1);
- instance->setCaption(str);
- return 0;
- }
- int w_getCaption(lua_State * L)
- {
- return instance->getCaption(L);
- }
- int w_getWidth(lua_State * L)
- {
- lua_pushnumber(L, instance->getWidth());
- return 1;
- }
- int w_getHeight(lua_State * L)
- {
- lua_pushnumber(L, instance->getHeight());
- return 1;
- }
- int w_isCreated(lua_State * L)
- {
- luax_pushboolean(L, instance->isCreated());
- return 1;
- }
- int w_getModes(lua_State * L)
- {
- return instance->getModes(L);
- }
- int w_setScissor(lua_State * L)
- {
- if(lua_gettop(L) == 0)
- {
- instance->setScissor();
- return 0;
- }
-
- int x = luaL_checkint(L, 1);
- int y = luaL_checkint(L, 2);
- int w = luaL_checkint(L, 3);
- int h = luaL_checkint(L, 4);
- instance->setScissor(x, y, w, h);
- return 0;
- }
- int w_getScissor(lua_State * L)
- {
- return instance->getScissor(L);
- }
- int w_newImage(lua_State * L)
- {
- // Convert to File, if necessary.
- if(lua_isstring(L, 1))
- luax_convobj(L, 1, "filesystem", "newFile");
- // Convert to ImageData, if necessary.
- if(luax_istype(L, 1, FILESYSTEM_FILE_T))
- luax_convobj(L, 1, "image", "newImageData");
- love::image::ImageData * data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
- // Create the image.
- Image * image = instance->newImage(data);
-
- if(image == 0)
- return luaL_error(L, "Could not load image.");
- // Push the type.
- luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void*)image);
- return 1;
- }
- int w_newGlyph(lua_State * L)
- {
- love::font::GlyphData * data = luax_checktype<love::font::GlyphData>(L, 1, "GlyphData", FONT_GLYPH_DATA_T);
- // Create the image.
- Glyph * t = new Glyph(data);
- t->load();
-
- // Push the type.
- luax_newtype(L, "Glyph", GRAPHICS_GLYPH_T, (void*)t);
- return 1;
- }
-
- int w_newQuad(lua_State * L)
- {
- int x = luaL_checkint(L, 1);
- int y = luaL_checkint(L, 2);
- int w = luaL_checkint(L, 3);
- int h = luaL_checkint(L, 4);
- int sw = luaL_checkint(L, 5);
- int sh = luaL_checkint(L, 6);
- Quad * frame = instance->newQuad(x, y, w, h, sw, sh);
- if (frame == 0)
- return luaL_error(L, "Could not create frame.");
-
- luax_newtype(L, "Quad", GRAPHICS_QUAD_T, (void*)frame);
- return 1;
- }
- int w_newFont(lua_State * L)
- {
- Data * d = 0;
- // Convert to File, if necessary.
- if(lua_isstring(L, 1))
- luax_convobj(L, 1, "filesystem", "newFile");
- if(luax_istype(L, 1, FILESYSTEM_FILE_T))
- {
- // Check the value.
- love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
- d = file->read();
- }
- else if(luax_istype(L, 1, DATA_T))
- {
- d = luax_checktype<Data>(L, 1, "Data", DATA_T);
- }
- // Second optional parameter can be a number:
- int size = luaL_optint(L, 2, 12);
- Font * font = instance->newFont(d, size);
- if(font == 0)
- return luaL_error(L, "Could not load the font");
-
- luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)font);
-
- return 1;
- }
- int w_newImageFont(lua_State * L)
- {
- // Convert to File, if necessary.
- if(lua_isstring(L, 1))
- luax_convobj(L, 1, "filesystem", "newFile");
- // Convert to Image, if necessary.
- if(luax_istype(L, 1, FILESYSTEM_FILE_T))
- luax_convobj(L, 1, "graphics", "newImage");
- // Check the value.
- Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
- const char * glyphs = luaL_checkstring(L, 2);
- Font * font = instance->newImageFont(image, glyphs);
- if(font == 0)
- return luaL_error(L, "Could not load the font");
- luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)font);
-
- return 1;
- }
- int w_newSpriteBatch(lua_State * L)
- {
- Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
- int size = luaL_optint(L, 2, 1000);
- int usage = luaL_optint(L, 3, SpriteBatch::USAGE_DYNAMIC);
- SpriteBatch * t = instance->newSpriteBatch(image, size, usage);
- luax_newtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, (void*)t);
- return 1;
- }
- int w_newParticleSystem(lua_State * L)
- {
- Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
- int size = luaL_checkint(L, 2);
- ParticleSystem * t = instance->newParticleSystem(image, size);
- luax_newtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, (void*)t);
- return 1;
- }
- int w_setColor(lua_State * L)
- {
- Color c;
- c.r = (unsigned char)luaL_checkint(L, 1);
- c.g = (unsigned char)luaL_checkint(L, 2);
- c.b = (unsigned char)luaL_checkint(L, 3);
- c.a = (unsigned char)luaL_optint(L, 4, 255);
- instance->setColor(c);
- return 0;
- }
- int w_getColor(lua_State * L)
- {
- Color c = instance->getColor();
- lua_pushinteger(L, c.r);
- lua_pushinteger(L, c.g);
- lua_pushinteger(L, c.b);
- lua_pushinteger(L, c.a);
- return 4;
- }
- int w_setBackgroundColor(lua_State * L)
- {
- Color c;
- c.r = (unsigned char)luaL_checkint(L, 1);
- c.g = (unsigned char)luaL_checkint(L, 2);
- c.b = (unsigned char)luaL_checkint(L, 3);
- c.a = 255;
- instance->setBackgroundColor(c);
- return 0;
- }
- int w_getBackgroundColor(lua_State * L)
- {
- Color c = instance->getBackgroundColor();
- lua_pushinteger(L, c.r);
- lua_pushinteger(L, c.g);
- lua_pushinteger(L, c.b);
- lua_pushinteger(L, c.a);
- return 4;
- }
- int w_setFont(lua_State * L)
- {
- // The second parameter is an optional int.
- int size = luaL_optint(L, 2, 12);
- // If the first parameter is a string, convert it to a file.
- if(lua_isstring(L, 1))
- luax_convobj(L, 1, "filesystem", "newFile");
- // If the first parameter is a File, use another setFont function.
- if(luax_istype(L, 1, FILESYSTEM_FILE_T))
- {
- love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
- instance->setFont(file->read(), size);
- return 0;
- }
- else if(luax_istype(L, 1, DATA_T))
- {
- Data * data = luax_checktype<Data>(L, 1, "Data", DATA_T);
- instance->setFont(data, size);
- return 0;
- }
- Font * font = luax_checktype<Font>(L, 1, "Font", GRAPHICS_FONT_T);
- instance->setFont(font);
- return 0;
- }
- int w_getFont(lua_State * L)
- {
- Font * f = instance->getFont();
- if(f == 0)
- return 0;
- f->retain();
- luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)f);
- return 1;
- }
- int w_setBlendMode(lua_State * L)
- {
- int mode = luaL_checkint(L, 1);
- instance->setBlendMode(mode);
- return 0;
- }
- int w_setColorMode(lua_State * L)
- {
- int mode = luaL_checkint(L, 1);
- instance->setColorMode(mode);
- return 0;
- }
- int w_getBlendMode(lua_State * L)
- {
- lua_pushinteger(L, instance->getBlendMode());
- return 1;
- }
- int w_getColorMode(lua_State * L)
- {
- lua_pushinteger(L, instance->getColorMode());
- return 1;
- }
- int w_setLineWidth(lua_State * L)
- {
- float width = (float)luaL_checknumber(L, 1);
- instance->setLineWidth(width);
- return 0;
- }
- int w_setLineStyle(lua_State * L)
- {
- int style = luaL_checkint(L, 1);
- instance->setLineStyle(style);
- return 0;
- }
- int w_setLine(lua_State * L)
- {
- float width = (float)luaL_checknumber(L, 1);
- int style = luaL_optint(L, 2, Graphics::LINE_SMOOTH);
- instance->setLine(width, style);
- return 0;
- }
- int w_setLineStipple(lua_State * L)
- {
- if(lua_gettop(L) == 0)
- {
- instance->setLineStipple();
- return 0;
- }
- unsigned short pattern = (unsigned short)luaL_checkint(L, 1);
- int repeat = luaL_optint(L, 2, 1);
- instance->setLineStipple(pattern, repeat);
- return 0;
- }
- int w_getLineWidth(lua_State * L)
- {
- lua_pushnumber(L, instance->getLineWidth());
- return 1;
- }
- int w_getLineStyle(lua_State * L)
- {
- lua_pushinteger(L, instance->getLineStyle());
- return 1;
- }
- int w_getLineStipple(lua_State * L)
- {
- return instance->getLineStipple(L);
- }
- int w_setPointSize(lua_State * L)
- {
- float size = (float)luaL_checknumber(L, 1);
- instance->setPointSize(size);
- return 0;
- }
- int w_setPointStyle(lua_State * L)
- {
- int style = luaL_checkint(L, 1);
- instance->setPointStyle(style);
- return 0;
- }
- int w_setPoint(lua_State * L)
- {
- float size = (float)luaL_checknumber(L, 1);
- int style = luaL_optint(L, 2, Graphics::POINT_SMOOTH);
- instance->setPoint(size, style);
- return 0;
- }
- int w_getPointSize(lua_State * L)
- {
- lua_pushnumber(L, instance->getPointSize());
- return 1;
- }
- int w_getPointStyle(lua_State * L)
- {
- lua_pushinteger(L, instance->getPointStyle());
- return 1;
- }
- int w_getMaxPointSize(lua_State * L)
- {
- lua_pushnumber(L, instance->getMaxPointSize());
- return 1;
- }
- /**
- * Draws an Image at the specified coordinates, with rotation and
- * scaling along both axes.
- * @param x The x-coordinate.
- * @param y The y-coordinate.
- * @param angle The amount of rotation.
- * @param sx The scale factor along the x-axis. (1 = normal).
- * @param sy The scale factor along the y-axis. (1 = normal).
- * @param ox The offset along the x-axis.
- * @param oy The offset along the y-axis.
- **/
- int w_draw(lua_State * L)
- {
- Drawable * drawable = luax_checktype<Drawable>(L, 1, "Drawable", GRAPHICS_DRAWABLE_T);
- float x = (float)luaL_optnumber(L, 2, 0.0f);
- float y = (float)luaL_optnumber(L, 3, 0.0f);
- float angle = (float)luaL_optnumber(L, 4, 0.0f);
- float sx = (float)luaL_optnumber(L, 5, 1.0f);
- float sy = (float)luaL_optnumber(L, 6, sx);
- float ox = (float)luaL_optnumber(L, 7, 0);
- float oy = (float)luaL_optnumber(L, 8, 0);
- drawable->draw(x, y, angle, sx, sy, ox, oy);
- return 0;
- }
- /**
- * Draws an Quad of an Image at the specified coordinates,
- * with rotation and scaling along both axes.
- *
- * @param x The x-coordinate.
- * @param y The y-coordinate.
- * @param angle The amount of rotation.
- * @param sx The scale factor along the x-axis. (1 = normal).
- * @param sy The scale factor along the y-axis. (1 = normal).
- * @param ox The offset along the x-axis.
- * @param oy The offset along the y-axis.
- * @param f The Quad to dra.
- **/
- int w_drawq(lua_State * L)
- {
- Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
- Quad * q = luax_checkframe(L, 2);
- float x = (float)luaL_checknumber(L, 3);
- float y = (float)luaL_checknumber(L, 4);
- float angle = (float)luaL_optnumber(L, 5, 0);
- float sx = (float)luaL_optnumber(L, 6, 1);
- float sy = (float)luaL_optnumber(L, 7, sx);
- float ox = (float)luaL_optnumber(L, 8, 0);
- float oy = (float)luaL_optnumber(L, 9, 0);
- image->drawq(q, x, y, angle, sx, sy, ox, oy);
- return 0;
- }
- int w_drawTest(lua_State * L)
- {
- Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
- float x = (float)luaL_optnumber(L, 2, 0.0f);
- float y = (float)luaL_optnumber(L, 3, 0.0f);
- float angle = (float)luaL_optnumber(L, 4, 0.0f);
- float sx = (float)luaL_optnumber(L, 5, 1.0f);
- float sy = (float)luaL_optnumber(L, 6, sx);
- float ox = (float)luaL_optnumber(L, 7, 0);
- float oy = (float)luaL_optnumber(L, 8, 0);
- instance->drawTest(image, x, y, angle, sx, sy, ox, oy);
- return 0;
- }
- int w_print1(lua_State * L)
- {
- const char * str = luaL_checkstring(L, 1);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float angle = (float)luaL_optnumber(L, 4, 0.0f);
- float sx = (float)luaL_optnumber(L, 5, 1.0f);
- float sy = (float)luaL_optnumber(L, 6, sx);
- switch(lua_gettop(L))
- {
- case 3:
- instance->print(str, x, y);
- break;
- case 4:
- instance->print(str, x, y, angle);
- break;
- case 5:
- instance->print(str, x, y, angle, sx);
- break;
- case 6:
- instance->print(str, x, y, angle, sx, sy);
- break;
- default:
- return luaL_error(L, "Incorrect number of parameters");
- }
- return 0;
- }
- int w_printf1(lua_State * L)
- {
- const char * str = luaL_checkstring(L, 1);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float wrap = (float)luaL_checknumber(L, 4);
- int align = luaL_optint(L, 5, 0);
- instance->printf(str, x, y, wrap, align);
- return 0;
- }
- int w_point(lua_State * L)
- {
- float x = (float)luaL_checknumber(L, 1);
- float y = (float)luaL_checknumber(L, 2);
- instance->point(x, y);
- return 0;
- }
- int w_line(lua_State * L)
- {
- float x1 = (float)luaL_checknumber(L, 1);
- float y1 = (float)luaL_checknumber(L, 2);
- float x2 = (float)luaL_checknumber(L, 3);
- float y2 = (float)luaL_checknumber(L, 4);
- instance->line(x1, y1, x2, y2);
- return 0;
- }
- int w_triangle(lua_State * L)
- {
- int type = luaL_checkint(L, 1);
- float x1 = (float)luaL_checknumber(L, 2);
- float y1 = (float)luaL_checknumber(L, 3);
- float x2 = (float)luaL_checknumber(L, 4);
- float y2 = (float)luaL_checknumber(L, 5);
- float x3 = (float)luaL_checknumber(L, 6);
- float y3 = (float)luaL_checknumber(L, 7);
- instance->triangle(type, x1, y1, x2, y2, x3, y3);
- return 0;
- }
- int w_rectangle(lua_State * L)
- {
- int type = luaL_checkint(L, 1);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float w = (float)luaL_checknumber(L, 4);
- float h = (float)luaL_checknumber(L, 5);
- instance->rectangle(type, x, y, w, h);
- return 0;
- }
- int w_quad(lua_State * L)
- {
- int type = luaL_checkint(L, 1);
- float x1 = (float)luaL_checknumber(L, 2);
- float y1 = (float)luaL_checknumber(L, 3);
- float x2 = (float)luaL_checknumber(L, 4);
- float y2 = (float)luaL_checknumber(L, 5);
- float x3 = (float)luaL_checknumber(L, 6);
- float y3 = (float)luaL_checknumber(L, 7);
- float x4 = (float)luaL_checknumber(L, 6);
- float y4 = (float)luaL_checknumber(L, 7);
- instance->quad(type, x1, y1, x2, y2, x3, y3, x4, y4);
- return 0;
- }
- int w_circle(lua_State * L)
- {
- int type = luaL_checkint(L, 1);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float radius = (float)luaL_checknumber(L, 4);
- int points = luaL_optint(L, 5, 10);
- instance->circle(type, x, y, radius, points);
- return 0;
- }
- int w_polygon(lua_State * L)
- {
- return instance->polygon(L);
- }
- int w_push(lua_State * L)
- {
- instance->push();
- return 0;
- }
- int w_pop(lua_State * L)
- {
- instance->pop();
- return 0;
- }
- int w_rotate(lua_State * L)
- {
- float deg = (float)luaL_checknumber(L, 1);
- instance->rotate(deg);
- return 0;
- }
- int w_scale(lua_State * L)
- {
- float sx = (float)luaL_optnumber(L, 1, 1.0f);
- float sy = (float)luaL_optnumber(L, 2, sx);
- instance->scale(sx, sy);
- return 0;
- }
- int w_translate(lua_State * L)
- {
- float x = (float)luaL_checknumber(L, 1);
- float y = (float)luaL_checknumber(L, 2);
- instance->translate(x, y);
- return 0;
- }
- // List of functions to wrap.
- static const luaL_Reg functions[] = {
- { "checkMode", w_checkMode },
- { "setMode", w_setMode },
- { "toggleFullscreen", w_toggleFullscreen },
- { "reset", w_reset },
- { "clear", w_clear },
- { "present", w_present },
- { "newImage", w_newImage },
- { "newGlyph", w_newGlyph },
- { "newQuad", w_newQuad },
- { "newFont", w_newFont },
- { "newImageFont", w_newImageFont },
- { "newSpriteBatch", w_newSpriteBatch },
- { "newParticleSystem", w_newParticleSystem },
- { "setColor", w_setColor },
- { "getColor", w_getColor },
- { "setBackgroundColor", w_setBackgroundColor },
- { "getBackgroundColor", w_getBackgroundColor },
- { "setFont", w_setFont },
- { "getFont", w_getFont },
- { "setBlendMode", w_setBlendMode },
- { "setColorMode", w_setColorMode },
- { "getBlendMode", w_getBlendMode },
- { "getColorMode", w_getColorMode },
- { "setLineWidth", w_setLineWidth },
- { "setLineStyle", w_setLineStyle },
- { "setLine", w_setLine },
- { "setLineStipple", w_setLineStipple },
- { "getLineWidth", w_getLineWidth },
- { "getLineStyle", w_getLineStyle },
- { "getLineStipple", w_getLineStipple },
- { "setPointSize", w_setPointSize },
- { "setPointStyle", w_setPointStyle },
- { "setPoint", w_setPoint },
- { "getPointSize", w_getPointSize },
- { "getPointStyle", w_getPointStyle },
- { "getMaxPointSize", w_getMaxPointSize },
- { "draw", w_draw },
- { "drawq", w_drawq },
- { "drawTest", w_drawTest },
- { "print1", w_print1 },
- { "printf1", w_printf1 },
- { "setCaption", w_setCaption },
- { "getCaption", w_getCaption },
- { "getWidth", w_getWidth },
- { "getHeight", w_getHeight },
- { "isCreated", w_isCreated },
- { "getModes", w_getModes },
- { "setScissor", w_setScissor },
- { "getScissor", w_getScissor },
- { "point", w_point },
- { "line", w_line },
- { "triangle", w_triangle },
- { "rectangle", w_rectangle },
- { "quad", w_quad },
- { "circle", w_circle },
- { "polygon", w_polygon },
- { "push", w_push },
- { "pop", w_pop },
- { "rotate", w_rotate },
- { "scale", w_scale },
- { "translate", w_translate },
- { 0, 0 }
- };
- // Types for this module.
- static const lua_CFunction types[] = {
- luaopen_font,
- luaopen_image,
- luaopen_glyph,
- luaopen_frame,
- luaopen_spritebatch,
- luaopen_particlesystem,
- 0
- };
- // List of constants.
- static const LuaConstant constants[] = {
- { "align_left", Graphics::ALIGN_LEFT },
- { "align_right", Graphics::ALIGN_RIGHT },
- { "align_center", Graphics::ALIGN_CENTER },
- { "blend_alpha", Graphics::BLEND_ALPHA },
- { "blend_additive", Graphics::BLEND_ADDITIVE },
- { "color_replace", Graphics::COLOR_REPLACE },
- { "color_modulate", Graphics::COLOR_MODULATE },
- { "draw_line", Graphics::DRAW_LINE },
- { "draw_fill", Graphics::DRAW_FILL },
- { "line_smooth", Graphics::LINE_SMOOTH },
- { "line_rough", Graphics::LINE_ROUGH },
- { "point_smooth", Graphics::POINT_SMOOTH },
- { "point_rough", Graphics::POINT_ROUGH },
- { "filter_linear", Image::FILTER_LINEAR },
- { "filter_nearest", Image::FILTER_NEAREST },
- { "wrap_clamp", Image::WRAP_CLAMP },
- { "wrap_repeat", Image::WRAP_REPEAT },
- /**
- // Vertex buffer geometry types.
- { "type_points", TYPE_POINTS },
- { "type_lines", TYPE_LINES },
- { "type_line_strip", TYPE_LINE_STRIP },
- { "type_triangles", TYPE_TRIANGLES },
- { "type_triangle_strip", TYPE_TRIANGLE_STRIP },
- { "type_triangle_fan", TYPE_TRIANGLE_FAN },
- { "type_num", TYPE_NUM },
-
- // Vertex buffer usage hints.
- { "usage_array", USAGE_ARRAY },
- { "usage_dynamic", USAGE_DYNAMIC },
- { "usage_static", USAGE_STATIC },
- { "usage_stream", USAGE_STREAM },
- { "usage_num", USAGE_NUM },
- **/
- { 0, 0 }
- };
- int luaopen_love_graphics(lua_State * L)
- {
- if(instance == 0)
- {
- try
- {
- instance = new Graphics();
- }
- catch(Exception & e)
- {
- return luaL_error(L, e.what());
- }
- }
- luax_register_gc(L, instance);
- luax_register_module(L, functions, types, constants, "graphics");
- # include <scripts/graphics.lua.h>
- return 0;
- }
- } // opengl
- } // graphics
- } // love
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