Keyboard.cpp 19 KB

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  1. /**
  2. * Copyright (c) 2006-2024 LOVE Development Team
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. *
  8. * Permission is granted to anyone to use this software for any purpose,
  9. * including commercial applications, and to alter it and redistribute it
  10. * freely, subject to the following restrictions:
  11. *
  12. * 1. The origin of this software must not be misrepresented; you must not
  13. * claim that you wrote the original software. If you use this software
  14. * in a product, an acknowledgment in the product documentation would be
  15. * appreciated but is not required.
  16. * 2. Altered source versions must be plainly marked as such, and must not be
  17. * misrepresented as being the original software.
  18. * 3. This notice may not be removed or altered from any source distribution.
  19. **/
  20. #include <SDL_version.h>
  21. #include "Keyboard.h"
  22. #include "window/Window.h"
  23. #include "common/config.h"
  24. // SDL before 2.0.18 lack KMOD_SCROLL. Use KMOD_RESERVED instead.
  25. #if !SDL_VERSION_ATLEAST(2, 0, 18)
  26. #define KMOD_SCROLL KMOD_RESERVED
  27. #endif // !SDL_VERSION_ATLEAST(2, 0, 18)
  28. namespace love
  29. {
  30. namespace keyboard
  31. {
  32. namespace sdl
  33. {
  34. Keyboard::Keyboard()
  35. : love::keyboard::Keyboard("love.keyboard.sdl")
  36. , key_repeat(false)
  37. {
  38. }
  39. void Keyboard::setKeyRepeat(bool enable)
  40. {
  41. key_repeat = enable;
  42. }
  43. bool Keyboard::hasKeyRepeat() const
  44. {
  45. return key_repeat;
  46. }
  47. bool Keyboard::isDown(const std::vector<Key> &keylist) const
  48. {
  49. const Uint8 *state = SDL_GetKeyboardState(nullptr);
  50. for (Key key : keylist)
  51. {
  52. SDL_Keycode sdlkey = SDLK_UNKNOWN;
  53. if (getConstant(key, sdlkey))
  54. {
  55. SDL_Scancode scancode = SDL_GetScancodeFromKey(sdlkey);
  56. if (state[scancode])
  57. return true;
  58. }
  59. }
  60. return false;
  61. }
  62. bool Keyboard::isScancodeDown(const std::vector<Scancode> &scancodelist) const
  63. {
  64. const Uint8 *state = SDL_GetKeyboardState(nullptr);
  65. for (Scancode scancode : scancodelist)
  66. {
  67. SDL_Scancode sdlcode = SDL_SCANCODE_UNKNOWN;
  68. if (scancodes.find(scancode, sdlcode) && state[sdlcode])
  69. return true;
  70. }
  71. return false;
  72. }
  73. bool Keyboard::isModifierActive(ModifierKey key) const
  74. {
  75. int modstate = SDL_GetModState();
  76. switch (key)
  77. {
  78. #if SDL_VERSION_ATLEAST(3, 0, 0)
  79. case MODKEY_NUMLOCK:
  80. return (modstate & SDL_KMOD_NUM) != 0;
  81. case MODKEY_CAPSLOCK:
  82. return (modstate & SDL_KMOD_CAPS) != 0;
  83. case MODKEY_SCROLLLOCK:
  84. return (modstate & SDL_KMOD_SCROLL) != 0;
  85. case MODKEY_MODE:
  86. return (modstate & SDL_KMOD_MODE) != 0;
  87. #else
  88. case MODKEY_NUMLOCK:
  89. return (modstate & KMOD_NUM) != 0;
  90. case MODKEY_CAPSLOCK:
  91. return (modstate & KMOD_CAPS) != 0;
  92. case MODKEY_SCROLLLOCK:
  93. return (modstate & KMOD_SCROLL) != 0;
  94. case MODKEY_MODE:
  95. return (modstate & KMOD_MODE) != 0;
  96. #endif
  97. default:
  98. break;
  99. }
  100. return false;
  101. }
  102. Keyboard::Key Keyboard::getKeyFromScancode(Scancode scancode) const
  103. {
  104. SDL_Scancode sdlscancode = SDL_SCANCODE_UNKNOWN;
  105. scancodes.find(scancode, sdlscancode);
  106. SDL_Keycode sdlkey = SDL_GetKeyFromScancode(sdlscancode);
  107. Key key = KEY_UNKNOWN;
  108. getConstant(sdlkey, key);
  109. return key;
  110. }
  111. Keyboard::Scancode Keyboard::getScancodeFromKey(Key key) const
  112. {
  113. Scancode scancode = SCANCODE_UNKNOWN;
  114. SDL_Keycode sdlkey = SDLK_UNKNOWN;
  115. if (getConstant(key, sdlkey))
  116. {
  117. SDL_Scancode sdlscancode = SDL_GetScancodeFromKey(sdlkey);
  118. scancodes.find(sdlscancode, scancode);
  119. }
  120. return scancode;
  121. }
  122. void Keyboard::setTextInput(bool enable)
  123. {
  124. if (enable)
  125. SDL_StartTextInput();
  126. else
  127. SDL_StopTextInput();
  128. }
  129. void Keyboard::setTextInput(bool enable, double x, double y, double w, double h)
  130. {
  131. // SDL_SetTextInputRect expects coordinates in window-space but setTextInput
  132. // takes pixels, so we should convert.
  133. auto window = Module::getInstance<window::Window>(M_WINDOW);
  134. if (window)
  135. {
  136. window->DPIToWindowCoords(&x, &y);
  137. window->DPIToWindowCoords(&w, &h);
  138. }
  139. SDL_Rect rect = {(int) x, (int) y, (int) w, (int) h};
  140. SDL_SetTextInputRect(&rect);
  141. setTextInput(enable);
  142. }
  143. bool Keyboard::hasTextInput() const
  144. {
  145. #if SDL_VERSION_ATLEAST(3, 0, 0)
  146. return SDL_TextInputActive();
  147. #else
  148. return SDL_IsTextInputActive() != SDL_FALSE;
  149. #endif
  150. }
  151. bool Keyboard::hasScreenKeyboard() const
  152. {
  153. return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
  154. }
  155. bool Keyboard::getConstant(Key in, SDL_Keycode &out)
  156. {
  157. if (in & KEY_SCANCODE_MASK)
  158. {
  159. auto it = keyToSDLKey.find(in);
  160. if (it != keyToSDLKey.end())
  161. {
  162. out = it->second;
  163. return true;
  164. }
  165. }
  166. else
  167. {
  168. // All other keys use the same value as their ASCII character
  169. // representation in SDL and in love.
  170. out = (SDL_Keycode)in;
  171. return true;
  172. }
  173. return false;
  174. }
  175. bool Keyboard::getConstant(SDL_Keycode in, Key &out)
  176. {
  177. #ifdef LOVE_ANDROID
  178. // TODO: Can this be done more cleanly?
  179. if (in == SDLK_AC_BACK)
  180. {
  181. out = KEY_ESCAPE;
  182. return true;
  183. }
  184. #endif
  185. if (in & SDLK_SCANCODE_MASK)
  186. {
  187. if (sdlKeyToKey.empty())
  188. {
  189. for (const auto& kvp : keyToSDLKey)
  190. sdlKeyToKey[kvp.second] = kvp.first;
  191. }
  192. auto it = sdlKeyToKey.find(in);
  193. if (it != sdlKeyToKey.end())
  194. {
  195. out = it->second;
  196. return true;
  197. }
  198. }
  199. else
  200. {
  201. // All other keys use the same value as their ASCII character
  202. // representation in SDL and in love.
  203. out = (Key)in;
  204. return true;
  205. }
  206. return false;
  207. }
  208. bool Keyboard::getConstant(Scancode in, SDL_Scancode &out)
  209. {
  210. return scancodes.find(in, out);
  211. }
  212. bool Keyboard::getConstant(SDL_Scancode in, Scancode &out)
  213. {
  214. return scancodes.find(in, out);
  215. }
  216. std::map<Keyboard::Key, SDL_Keycode> Keyboard::keyToSDLKey =
  217. {
  218. // ASCII characters don't need to go here since they can be directly
  219. // converted.
  220. { KEY_UNKNOWN, SDLK_UNKNOWN },
  221. { KEY_CAPSLOCK, SDLK_CAPSLOCK },
  222. { KEY_F1, SDLK_F1 },
  223. { KEY_F2, SDLK_F2 },
  224. { KEY_F3, SDLK_F3 },
  225. { KEY_F4, SDLK_F4 },
  226. { KEY_F5, SDLK_F5 },
  227. { KEY_F6, SDLK_F6 },
  228. { KEY_F7, SDLK_F7 },
  229. { KEY_F8, SDLK_F8 },
  230. { KEY_F9, SDLK_F9 },
  231. { KEY_F10, SDLK_F10 },
  232. { KEY_F11, SDLK_F11 },
  233. { KEY_F12, SDLK_F12 },
  234. { KEY_PRINTSCREEN, SDLK_PRINTSCREEN },
  235. { KEY_SCROLLLOCK, SDLK_SCROLLLOCK },
  236. { KEY_PAUSE, SDLK_PAUSE },
  237. { KEY_INSERT, SDLK_INSERT },
  238. { KEY_HOME, SDLK_HOME },
  239. { KEY_PAGEUP, SDLK_PAGEUP },
  240. { KEY_DELETE, SDLK_DELETE },
  241. { KEY_END, SDLK_END },
  242. { KEY_PAGEDOWN, SDLK_PAGEDOWN },
  243. { KEY_RIGHT, SDLK_RIGHT },
  244. { KEY_LEFT, SDLK_LEFT },
  245. { KEY_DOWN, SDLK_DOWN },
  246. { KEY_UP, SDLK_UP },
  247. { KEY_NUMLOCKCLEAR, SDLK_NUMLOCKCLEAR },
  248. { KEY_KP_DIVIDE, SDLK_KP_DIVIDE },
  249. { KEY_KP_MULTIPLY, SDLK_KP_MULTIPLY },
  250. { KEY_KP_MINUS, SDLK_KP_MINUS },
  251. { KEY_KP_PLUS, SDLK_KP_PLUS },
  252. { KEY_KP_ENTER, SDLK_KP_ENTER },
  253. { KEY_KP_0, SDLK_KP_0 },
  254. { KEY_KP_1, SDLK_KP_1 },
  255. { KEY_KP_2, SDLK_KP_2 },
  256. { KEY_KP_3, SDLK_KP_3 },
  257. { KEY_KP_4, SDLK_KP_4 },
  258. { KEY_KP_5, SDLK_KP_5 },
  259. { KEY_KP_6, SDLK_KP_6 },
  260. { KEY_KP_7, SDLK_KP_7 },
  261. { KEY_KP_8, SDLK_KP_8 },
  262. { KEY_KP_9, SDLK_KP_9 },
  263. { KEY_KP_PERIOD, SDLK_KP_PERIOD },
  264. { KEY_KP_COMMA, SDLK_KP_COMMA },
  265. { KEY_KP_EQUALS, SDLK_KP_EQUALS },
  266. { KEY_APPLICATION, SDLK_APPLICATION },
  267. { KEY_POWER, SDLK_POWER },
  268. { KEY_F13, SDLK_F13 },
  269. { KEY_F14, SDLK_F14 },
  270. { KEY_F15, SDLK_F15 },
  271. { KEY_F16, SDLK_F16 },
  272. { KEY_F17, SDLK_F17 },
  273. { KEY_F18, SDLK_F18 },
  274. { KEY_F19, SDLK_F19 },
  275. { KEY_F20, SDLK_F20 },
  276. { KEY_F21, SDLK_F21 },
  277. { KEY_F22, SDLK_F22 },
  278. { KEY_F23, SDLK_F23 },
  279. { KEY_F24, SDLK_F24 },
  280. { KEY_EXECUTE, SDLK_EXECUTE },
  281. { KEY_HELP, SDLK_HELP },
  282. { KEY_MENU, SDLK_MENU },
  283. { KEY_SELECT, SDLK_SELECT },
  284. { KEY_STOP, SDLK_STOP },
  285. { KEY_AGAIN, SDLK_AGAIN },
  286. { KEY_UNDO, SDLK_UNDO },
  287. { KEY_CUT, SDLK_CUT },
  288. { KEY_COPY, SDLK_COPY },
  289. { KEY_PASTE, SDLK_PASTE },
  290. { KEY_FIND, SDLK_FIND },
  291. { KEY_MUTE, SDLK_MUTE },
  292. { KEY_VOLUMEUP, SDLK_VOLUMEUP },
  293. { KEY_VOLUMEDOWN, SDLK_VOLUMEDOWN },
  294. { KEY_ALTERASE, SDLK_ALTERASE },
  295. { KEY_SYSREQ, SDLK_SYSREQ },
  296. { KEY_CANCEL, SDLK_CANCEL },
  297. { KEY_CLEAR, SDLK_CLEAR },
  298. { KEY_PRIOR, SDLK_PRIOR },
  299. { KEY_RETURN2, SDLK_RETURN2 },
  300. { KEY_SEPARATOR, SDLK_SEPARATOR },
  301. { KEY_OUT, SDLK_OUT },
  302. { KEY_OPER, SDLK_OPER },
  303. { KEY_CLEARAGAIN, SDLK_CLEARAGAIN },
  304. { KEY_THOUSANDSSEPARATOR, SDLK_THOUSANDSSEPARATOR },
  305. { KEY_DECIMALSEPARATOR, SDLK_DECIMALSEPARATOR },
  306. { KEY_CURRENCYUNIT, SDLK_CURRENCYUNIT },
  307. { KEY_CURRENCYSUBUNIT, SDLK_CURRENCYSUBUNIT },
  308. { KEY_LCTRL, SDLK_LCTRL },
  309. { KEY_LSHIFT, SDLK_LSHIFT },
  310. { KEY_LALT, SDLK_LALT },
  311. { KEY_LGUI, SDLK_LGUI },
  312. { KEY_RCTRL, SDLK_RCTRL },
  313. { KEY_RSHIFT, SDLK_RSHIFT },
  314. { KEY_RALT, SDLK_RALT },
  315. { KEY_RGUI, SDLK_RGUI },
  316. { KEY_MODE, SDLK_MODE },
  317. { KEY_AUDIONEXT, SDLK_AUDIONEXT },
  318. { KEY_AUDIOPREV, SDLK_AUDIOPREV },
  319. { KEY_AUDIOSTOP, SDLK_AUDIOSTOP },
  320. { KEY_AUDIOPLAY, SDLK_AUDIOPLAY },
  321. { KEY_AUDIOMUTE, SDLK_AUDIOMUTE },
  322. { KEY_MEDIASELECT, SDLK_MEDIASELECT },
  323. { KEY_WWW, SDLK_WWW },
  324. { KEY_MAIL, SDLK_MAIL },
  325. { KEY_CALCULATOR, SDLK_CALCULATOR },
  326. { KEY_COMPUTER, SDLK_COMPUTER },
  327. { KEY_APP_SEARCH, SDLK_AC_SEARCH },
  328. { KEY_APP_HOME, SDLK_AC_HOME },
  329. { KEY_APP_BACK, SDLK_AC_BACK },
  330. { KEY_APP_FORWARD, SDLK_AC_FORWARD },
  331. { KEY_APP_STOP, SDLK_AC_STOP },
  332. { KEY_APP_REFRESH, SDLK_AC_REFRESH },
  333. { KEY_APP_BOOKMARKS, SDLK_AC_BOOKMARKS },
  334. { KEY_BRIGHTNESSDOWN, SDLK_BRIGHTNESSDOWN },
  335. { KEY_BRIGHTNESSUP, SDLK_BRIGHTNESSUP },
  336. { KEY_DISPLAYSWITCH, SDLK_DISPLAYSWITCH },
  337. { KEY_KBDILLUMTOGGLE, SDLK_KBDILLUMTOGGLE },
  338. { KEY_KBDILLUMDOWN, SDLK_KBDILLUMDOWN },
  339. { KEY_KBDILLUMUP, SDLK_KBDILLUMUP },
  340. { KEY_EJECT, SDLK_EJECT },
  341. { KEY_SLEEP, SDLK_SLEEP },
  342. };
  343. std::map<SDL_Keycode, Keyboard::Key> Keyboard::sdlKeyToKey;
  344. EnumMap<Keyboard::Scancode, SDL_Scancode, SDL_NUM_SCANCODES>::Entry Keyboard::scancodeEntries[] =
  345. {
  346. {SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN},
  347. {SCANCODE_A, SDL_SCANCODE_A},
  348. {SCANCODE_B, SDL_SCANCODE_B},
  349. {SCANCODE_C, SDL_SCANCODE_C},
  350. {SCANCODE_D, SDL_SCANCODE_D},
  351. {SCANCODE_E, SDL_SCANCODE_E},
  352. {SCANCODE_F, SDL_SCANCODE_F},
  353. {SCANCODE_G, SDL_SCANCODE_G},
  354. {SCANCODE_H, SDL_SCANCODE_H},
  355. {SCANCODE_I, SDL_SCANCODE_I},
  356. {SCANCODE_J, SDL_SCANCODE_J},
  357. {SCANCODE_K, SDL_SCANCODE_K},
  358. {SCANCODE_L, SDL_SCANCODE_L},
  359. {SCANCODE_M, SDL_SCANCODE_M},
  360. {SCANCODE_N, SDL_SCANCODE_N},
  361. {SCANCODE_O, SDL_SCANCODE_O},
  362. {SCANCODE_P, SDL_SCANCODE_P},
  363. {SCANCODE_Q, SDL_SCANCODE_Q},
  364. {SCANCODE_R, SDL_SCANCODE_R},
  365. {SCANCODE_S, SDL_SCANCODE_S},
  366. {SCANCODE_T, SDL_SCANCODE_T},
  367. {SCANCODE_U, SDL_SCANCODE_U},
  368. {SCANCODE_V, SDL_SCANCODE_V},
  369. {SCANCODE_W, SDL_SCANCODE_W},
  370. {SCANCODE_X, SDL_SCANCODE_X},
  371. {SCANCODE_Y, SDL_SCANCODE_Y},
  372. {SCANCODE_Z, SDL_SCANCODE_Z},
  373. {SCANCODE_1, SDL_SCANCODE_1},
  374. {SCANCODE_2, SDL_SCANCODE_2},
  375. {SCANCODE_3, SDL_SCANCODE_3},
  376. {SCANCODE_4, SDL_SCANCODE_4},
  377. {SCANCODE_5, SDL_SCANCODE_5},
  378. {SCANCODE_6, SDL_SCANCODE_6},
  379. {SCANCODE_7, SDL_SCANCODE_7},
  380. {SCANCODE_8, SDL_SCANCODE_8},
  381. {SCANCODE_9, SDL_SCANCODE_9},
  382. {SCANCODE_0, SDL_SCANCODE_0},
  383. {SCANCODE_RETURN, SDL_SCANCODE_RETURN},
  384. {SCANCODE_ESCAPE, SDL_SCANCODE_ESCAPE},
  385. {SCANCODE_BACKSPACE, SDL_SCANCODE_BACKSPACE},
  386. {SCANCODE_TAB, SDL_SCANCODE_TAB},
  387. {SCANCODE_SPACE, SDL_SCANCODE_SPACE},
  388. {SCANCODE_MINUS, SDL_SCANCODE_MINUS},
  389. {SCANCODE_EQUALS, SDL_SCANCODE_EQUALS},
  390. {SCANCODE_LEFTBRACKET, SDL_SCANCODE_LEFTBRACKET},
  391. {SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RIGHTBRACKET},
  392. {SCANCODE_BACKSLASH, SDL_SCANCODE_BACKSLASH},
  393. {SCANCODE_NONUSHASH, SDL_SCANCODE_NONUSHASH},
  394. {SCANCODE_SEMICOLON, SDL_SCANCODE_SEMICOLON},
  395. {SCANCODE_APOSTROPHE, SDL_SCANCODE_APOSTROPHE},
  396. {SCANCODE_GRAVE, SDL_SCANCODE_GRAVE},
  397. {SCANCODE_COMMA, SDL_SCANCODE_COMMA},
  398. {SCANCODE_PERIOD, SDL_SCANCODE_PERIOD},
  399. {SCANCODE_SLASH, SDL_SCANCODE_SLASH},
  400. {SCANCODE_CAPSLOCK, SDL_SCANCODE_CAPSLOCK},
  401. {SCANCODE_F1, SDL_SCANCODE_F1},
  402. {SCANCODE_F2, SDL_SCANCODE_F2},
  403. {SCANCODE_F3, SDL_SCANCODE_F3},
  404. {SCANCODE_F4, SDL_SCANCODE_F4},
  405. {SCANCODE_F5, SDL_SCANCODE_F5},
  406. {SCANCODE_F6, SDL_SCANCODE_F6},
  407. {SCANCODE_F7, SDL_SCANCODE_F7},
  408. {SCANCODE_F8, SDL_SCANCODE_F8},
  409. {SCANCODE_F9, SDL_SCANCODE_F9},
  410. {SCANCODE_F10, SDL_SCANCODE_F10},
  411. {SCANCODE_F11, SDL_SCANCODE_F11},
  412. {SCANCODE_F12, SDL_SCANCODE_F12},
  413. {SCANCODE_PRINTSCREEN, SDL_SCANCODE_PRINTSCREEN},
  414. {SCANCODE_SCROLLLOCK, SDL_SCANCODE_SCROLLLOCK},
  415. {SCANCODE_PAUSE, SDL_SCANCODE_PAUSE},
  416. {SCANCODE_INSERT, SDL_SCANCODE_INSERT},
  417. {SCANCODE_HOME, SDL_SCANCODE_HOME},
  418. {SCANCODE_PAGEUP, SDL_SCANCODE_PAGEUP},
  419. {SCANCODE_DELETE, SDL_SCANCODE_DELETE},
  420. {SCANCODE_END, SDL_SCANCODE_END},
  421. {SCANCODE_PAGEDOWN, SDL_SCANCODE_PAGEDOWN},
  422. {SCANCODE_RIGHT, SDL_SCANCODE_RIGHT},
  423. {SCANCODE_LEFT, SDL_SCANCODE_LEFT},
  424. {SCANCODE_DOWN, SDL_SCANCODE_DOWN},
  425. {SCANCODE_UP, SDL_SCANCODE_UP},
  426. {SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_NUMLOCKCLEAR},
  427. {SCANCODE_KP_DIVIDE, SDL_SCANCODE_KP_DIVIDE},
  428. {SCANCODE_KP_MULTIPLY, SDL_SCANCODE_KP_MULTIPLY},
  429. {SCANCODE_KP_MINUS, SDL_SCANCODE_KP_MINUS},
  430. {SCANCODE_KP_PLUS, SDL_SCANCODE_KP_PLUS},
  431. {SCANCODE_KP_ENTER, SDL_SCANCODE_KP_ENTER},
  432. {SCANCODE_KP_1, SDL_SCANCODE_KP_1},
  433. {SCANCODE_KP_2, SDL_SCANCODE_KP_2},
  434. {SCANCODE_KP_3, SDL_SCANCODE_KP_3},
  435. {SCANCODE_KP_4, SDL_SCANCODE_KP_4},
  436. {SCANCODE_KP_5, SDL_SCANCODE_KP_5},
  437. {SCANCODE_KP_6, SDL_SCANCODE_KP_6},
  438. {SCANCODE_KP_7, SDL_SCANCODE_KP_7},
  439. {SCANCODE_KP_8, SDL_SCANCODE_KP_8},
  440. {SCANCODE_KP_9, SDL_SCANCODE_KP_9},
  441. {SCANCODE_KP_0, SDL_SCANCODE_KP_0},
  442. {SCANCODE_KP_PERIOD, SDL_SCANCODE_KP_PERIOD},
  443. {SCANCODE_NONUSBACKSLASH, SDL_SCANCODE_NONUSBACKSLASH},
  444. {SCANCODE_APPLICATION, SDL_SCANCODE_APPLICATION},
  445. {SCANCODE_POWER, SDL_SCANCODE_POWER},
  446. {SCANCODE_KP_EQUALS, SDL_SCANCODE_KP_EQUALS},
  447. {SCANCODE_F13, SDL_SCANCODE_F13},
  448. {SCANCODE_F14, SDL_SCANCODE_F14},
  449. {SCANCODE_F15, SDL_SCANCODE_F15},
  450. {SCANCODE_F16, SDL_SCANCODE_F16},
  451. {SCANCODE_F17, SDL_SCANCODE_F17},
  452. {SCANCODE_F18, SDL_SCANCODE_F18},
  453. {SCANCODE_F19, SDL_SCANCODE_F19},
  454. {SCANCODE_F20, SDL_SCANCODE_F20},
  455. {SCANCODE_F21, SDL_SCANCODE_F21},
  456. {SCANCODE_F22, SDL_SCANCODE_F22},
  457. {SCANCODE_F23, SDL_SCANCODE_F23},
  458. {SCANCODE_F24, SDL_SCANCODE_F24},
  459. {SCANCODE_EXECUTE, SDL_SCANCODE_EXECUTE},
  460. {SCANCODE_HELP, SDL_SCANCODE_HELP},
  461. {SCANCODE_MENU, SDL_SCANCODE_MENU},
  462. {SCANCODE_SELECT, SDL_SCANCODE_SELECT},
  463. {SCANCODE_STOP, SDL_SCANCODE_STOP},
  464. {SCANCODE_AGAIN, SDL_SCANCODE_AGAIN},
  465. {SCANCODE_UNDO, SDL_SCANCODE_UNDO},
  466. {SCANCODE_CUT, SDL_SCANCODE_CUT},
  467. {SCANCODE_COPY, SDL_SCANCODE_COPY},
  468. {SCANCODE_PASTE, SDL_SCANCODE_PASTE},
  469. {SCANCODE_FIND, SDL_SCANCODE_FIND},
  470. {SCANCODE_MUTE, SDL_SCANCODE_MUTE},
  471. {SCANCODE_VOLUMEUP, SDL_SCANCODE_VOLUMEUP},
  472. {SCANCODE_VOLUMEDOWN, SDL_SCANCODE_VOLUMEDOWN},
  473. {SCANCODE_KP_COMMA, SDL_SCANCODE_KP_COMMA},
  474. {SCANCODE_KP_EQUALSAS400, SDL_SCANCODE_KP_EQUALSAS400},
  475. {SCANCODE_INTERNATIONAL1, SDL_SCANCODE_INTERNATIONAL1},
  476. {SCANCODE_INTERNATIONAL2, SDL_SCANCODE_INTERNATIONAL2},
  477. {SCANCODE_INTERNATIONAL3, SDL_SCANCODE_INTERNATIONAL3},
  478. {SCANCODE_INTERNATIONAL4, SDL_SCANCODE_INTERNATIONAL4},
  479. {SCANCODE_INTERNATIONAL5, SDL_SCANCODE_INTERNATIONAL5},
  480. {SCANCODE_INTERNATIONAL6, SDL_SCANCODE_INTERNATIONAL6},
  481. {SCANCODE_INTERNATIONAL7, SDL_SCANCODE_INTERNATIONAL7},
  482. {SCANCODE_INTERNATIONAL8, SDL_SCANCODE_INTERNATIONAL8},
  483. {SCANCODE_INTERNATIONAL9, SDL_SCANCODE_INTERNATIONAL9},
  484. {SCANCODE_LANG1, SDL_SCANCODE_LANG1},
  485. {SCANCODE_LANG2, SDL_SCANCODE_LANG2},
  486. {SCANCODE_LANG3, SDL_SCANCODE_LANG3},
  487. {SCANCODE_LANG4, SDL_SCANCODE_LANG4},
  488. {SCANCODE_LANG5, SDL_SCANCODE_LANG5},
  489. {SCANCODE_LANG6, SDL_SCANCODE_LANG6},
  490. {SCANCODE_LANG7, SDL_SCANCODE_LANG7},
  491. {SCANCODE_LANG8, SDL_SCANCODE_LANG8},
  492. {SCANCODE_LANG9, SDL_SCANCODE_LANG9},
  493. {SCANCODE_ALTERASE, SDL_SCANCODE_ALTERASE},
  494. {SCANCODE_SYSREQ, SDL_SCANCODE_SYSREQ},
  495. {SCANCODE_CANCEL, SDL_SCANCODE_CANCEL},
  496. {SCANCODE_CLEAR, SDL_SCANCODE_CLEAR},
  497. {SCANCODE_PRIOR, SDL_SCANCODE_PRIOR},
  498. {SCANCODE_RETURN2, SDL_SCANCODE_RETURN2},
  499. {SCANCODE_SEPARATOR, SDL_SCANCODE_SEPARATOR},
  500. {SCANCODE_OUT, SDL_SCANCODE_OUT},
  501. {SCANCODE_OPER, SDL_SCANCODE_OPER},
  502. {SCANCODE_CLEARAGAIN, SDL_SCANCODE_CLEARAGAIN},
  503. {SCANCODE_CRSEL, SDL_SCANCODE_CRSEL},
  504. {SCANCODE_EXSEL, SDL_SCANCODE_EXSEL},
  505. {SCANCODE_KP_00, SDL_SCANCODE_KP_00},
  506. {SCANCODE_KP_000, SDL_SCANCODE_KP_000},
  507. {SCANCODE_THOUSANDSSEPARATOR, SDL_SCANCODE_THOUSANDSSEPARATOR},
  508. {SCANCODE_DECIMALSEPARATOR, SDL_SCANCODE_DECIMALSEPARATOR},
  509. {SCANCODE_CURRENCYUNIT, SDL_SCANCODE_CURRENCYUNIT},
  510. {SCANCODE_CURRENCYSUBUNIT, SDL_SCANCODE_CURRENCYSUBUNIT},
  511. {SCANCODE_KP_LEFTPAREN, SDL_SCANCODE_KP_LEFTPAREN},
  512. {SCANCODE_KP_RIGHTPAREN, SDL_SCANCODE_KP_RIGHTPAREN},
  513. {SCANCODE_KP_LEFTBRACE, SDL_SCANCODE_KP_LEFTBRACE},
  514. {SCANCODE_KP_RIGHTBRACE, SDL_SCANCODE_KP_RIGHTBRACE},
  515. {SCANCODE_KP_TAB, SDL_SCANCODE_KP_TAB},
  516. {SCANCODE_KP_BACKSPACE, SDL_SCANCODE_KP_BACKSPACE},
  517. {SCANCODE_KP_A, SDL_SCANCODE_KP_A},
  518. {SCANCODE_KP_B, SDL_SCANCODE_KP_B},
  519. {SCANCODE_KP_C, SDL_SCANCODE_KP_C},
  520. {SCANCODE_KP_D, SDL_SCANCODE_KP_D},
  521. {SCANCODE_KP_E, SDL_SCANCODE_KP_E},
  522. {SCANCODE_KP_F, SDL_SCANCODE_KP_F},
  523. {SCANCODE_KP_XOR, SDL_SCANCODE_KP_XOR},
  524. {SCANCODE_KP_POWER, SDL_SCANCODE_KP_POWER},
  525. {SCANCODE_KP_PERCENT, SDL_SCANCODE_KP_PERCENT},
  526. {SCANCODE_KP_LESS, SDL_SCANCODE_KP_LESS},
  527. {SCANCODE_KP_GREATER, SDL_SCANCODE_KP_GREATER},
  528. {SCANCODE_KP_AMPERSAND, SDL_SCANCODE_KP_AMPERSAND},
  529. {SCANCODE_KP_DBLAMPERSAND, SDL_SCANCODE_KP_DBLAMPERSAND},
  530. {SCANCODE_KP_VERTICALBAR, SDL_SCANCODE_KP_VERTICALBAR},
  531. {SCANCODE_KP_DBLVERTICALBAR, SDL_SCANCODE_KP_DBLVERTICALBAR},
  532. {SCANCODE_KP_COLON, SDL_SCANCODE_KP_COLON},
  533. {SCANCODE_KP_HASH, SDL_SCANCODE_KP_HASH},
  534. {SCANCODE_KP_SPACE, SDL_SCANCODE_KP_SPACE},
  535. {SCANCODE_KP_AT, SDL_SCANCODE_KP_AT},
  536. {SCANCODE_KP_EXCLAM, SDL_SCANCODE_KP_EXCLAM},
  537. {SCANCODE_KP_MEMSTORE, SDL_SCANCODE_KP_MEMSTORE},
  538. {SCANCODE_KP_MEMRECALL, SDL_SCANCODE_KP_MEMRECALL},
  539. {SCANCODE_KP_MEMCLEAR, SDL_SCANCODE_KP_MEMCLEAR},
  540. {SCANCODE_KP_MEMADD, SDL_SCANCODE_KP_MEMADD},
  541. {SCANCODE_KP_MEMSUBTRACT, SDL_SCANCODE_KP_MEMSUBTRACT},
  542. {SCANCODE_KP_MEMMULTIPLY, SDL_SCANCODE_KP_MEMMULTIPLY},
  543. {SCANCODE_KP_MEMDIVIDE, SDL_SCANCODE_KP_MEMDIVIDE},
  544. {SCANCODE_KP_PLUSMINUS, SDL_SCANCODE_KP_PLUSMINUS},
  545. {SCANCODE_KP_CLEAR, SDL_SCANCODE_KP_CLEAR},
  546. {SCANCODE_KP_CLEARENTRY, SDL_SCANCODE_KP_CLEARENTRY},
  547. {SCANCODE_KP_BINARY, SDL_SCANCODE_KP_BINARY},
  548. {SCANCODE_KP_OCTAL, SDL_SCANCODE_KP_OCTAL},
  549. {SCANCODE_KP_DECIMAL, SDL_SCANCODE_KP_DECIMAL},
  550. {SCANCODE_KP_HEXADECIMAL, SDL_SCANCODE_KP_HEXADECIMAL},
  551. {SCANCODE_LCTRL, SDL_SCANCODE_LCTRL},
  552. {SCANCODE_LSHIFT, SDL_SCANCODE_LSHIFT},
  553. {SCANCODE_LALT, SDL_SCANCODE_LALT},
  554. {SCANCODE_LGUI, SDL_SCANCODE_LGUI},
  555. {SCANCODE_RCTRL, SDL_SCANCODE_RCTRL},
  556. {SCANCODE_RSHIFT, SDL_SCANCODE_RSHIFT},
  557. {SCANCODE_RALT, SDL_SCANCODE_RALT},
  558. {SCANCODE_RGUI, SDL_SCANCODE_RGUI},
  559. {SCANCODE_MODE, SDL_SCANCODE_MODE},
  560. {SCANCODE_AUDIONEXT, SDL_SCANCODE_AUDIONEXT},
  561. {SCANCODE_AUDIOPREV, SDL_SCANCODE_AUDIOPREV},
  562. {SCANCODE_AUDIOSTOP, SDL_SCANCODE_AUDIOSTOP},
  563. {SCANCODE_AUDIOPLAY, SDL_SCANCODE_AUDIOPLAY},
  564. {SCANCODE_AUDIOMUTE, SDL_SCANCODE_AUDIOMUTE},
  565. {SCANCODE_MEDIASELECT, SDL_SCANCODE_MEDIASELECT},
  566. {SCANCODE_WWW, SDL_SCANCODE_WWW},
  567. {SCANCODE_MAIL, SDL_SCANCODE_MAIL},
  568. {SCANCODE_CALCULATOR, SDL_SCANCODE_CALCULATOR},
  569. {SCANCODE_COMPUTER, SDL_SCANCODE_COMPUTER},
  570. {SCANCODE_AC_SEARCH, SDL_SCANCODE_AC_SEARCH},
  571. {SCANCODE_AC_HOME, SDL_SCANCODE_AC_HOME},
  572. {SCANCODE_AC_BACK, SDL_SCANCODE_AC_BACK},
  573. {SCANCODE_AC_FORWARD, SDL_SCANCODE_AC_FORWARD},
  574. {SCANCODE_AC_STOP, SDL_SCANCODE_AC_STOP},
  575. {SCANCODE_AC_REFRESH, SDL_SCANCODE_AC_REFRESH},
  576. {SCANCODE_AC_BOOKMARKS, SDL_SCANCODE_AC_BOOKMARKS},
  577. {SCANCODE_BRIGHTNESSDOWN, SDL_SCANCODE_BRIGHTNESSDOWN},
  578. {SCANCODE_BRIGHTNESSUP, SDL_SCANCODE_BRIGHTNESSUP},
  579. {SCANCODE_DISPLAYSWITCH, SDL_SCANCODE_DISPLAYSWITCH},
  580. {SCANCODE_KBDILLUMTOGGLE, SDL_SCANCODE_KBDILLUMTOGGLE},
  581. {SCANCODE_KBDILLUMDOWN, SDL_SCANCODE_KBDILLUMDOWN},
  582. {SCANCODE_KBDILLUMUP, SDL_SCANCODE_KBDILLUMUP},
  583. {SCANCODE_EJECT, SDL_SCANCODE_EJECT},
  584. {SCANCODE_SLEEP, SDL_SCANCODE_SLEEP},
  585. {SCANCODE_APP1, SDL_SCANCODE_APP1},
  586. {SCANCODE_APP2, SDL_SCANCODE_APP2},
  587. };
  588. EnumMap<Keyboard::Scancode, SDL_Scancode, SDL_NUM_SCANCODES> Keyboard::scancodes(Keyboard::scancodeEntries, sizeof(Keyboard::scancodeEntries));
  589. } // sdl
  590. } // keyboard
  591. } // love