Love2D the cross-platform graphics programming library for the lua language, written in C++

rude a39b58bf5e Added code names for each version. 15 years ago
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. 15 years ago
platform 712bab2b34 Added MSVC2010 project files. 15 years ago
src 1eca14ed9e Fixed artifacts exposed (not really caused) by a0d18b527fb1. GL_CLAMP is deprecated in OpenGL ES. Image::Filter and Image::Wrap did not have reasonable default. 15 years ago
.hgignore 35093a5c45 Change bind/unbind to grab/stop 15 years ago
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt a39b58bf5e Added code names for each version. 15 years ago
configure.in 5e691e75e1 Fixed --enable-luajit option 15 years ago
license.txt aa01c984b9 Updated all dates to 2010. 15 years ago
readme.txt 7b37bdd4f8 Updated changelog. 15 years ago

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".