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- /**
- * Copyright (c) 2006-2009 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "wrap_ParticleSystem.h"
- #include <cstring>
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx)
- {
- return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
- }
- int w_ParticleSystem_setSprite(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- Image * i = luax_checkimage(L, 2);
- t->setSprite(i);
- return 0;
- }
- int w_ParticleSystem_setBufferSize(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- int arg1 = luaL_checkint(L, 2);
- t->setBufferSize((unsigned int)arg1);
- return 0;
- }
- int w_ParticleSystem_setEmissionRate(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- int arg1 = luaL_checkint(L, 2);
- t->setEmissionRate((unsigned int)arg1);
- return 0;
- }
- int w_ParticleSystem_setLifetime(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- t->setLifetime(arg1);
- return 0;
- }
- int w_ParticleSystem_setParticleLife(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- float arg2 = (float)luaL_checknumber(L, 3);
- t->setParticleLife(arg1, arg2);
- return 0;
- }
- int w_ParticleSystem_setPosition(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- float arg2 = (float)luaL_checknumber(L, 3);
- t->setPosition(arg1, arg2);
- return 0;
- }
- int w_ParticleSystem_setDirection(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- t->setDirection(arg1);
- return 0;
- }
- int w_ParticleSystem_setSpread(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- t->setSpread(arg1);
- return 0;
- }
- int w_ParticleSystem_setRelativeDirection(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- bool arg1 = (bool)luax_toboolean(L, 2);
- t->setRelativeDirection(arg1);
- return 0;
- }
- int w_ParticleSystem_setSpeed(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- float arg2 = (float)luaL_optnumber(L, 3, arg1);
- t->setSpeed(arg1, arg2);
- return 0;
- }
- int w_ParticleSystem_setGravity(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- float arg2 = (float)luaL_optnumber(L, 3, arg1);
- t->setGravity(arg1, arg2);
- return 0;
- }
- int w_ParticleSystem_setRadialAcceleration(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- float arg2 = (float)luaL_optnumber(L, 3, arg1);
- t->setRadialAcceleration(arg1, arg2);
- return 0;
- }
- int w_ParticleSystem_setTangentialAcceleration(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- float arg2 = (float)luaL_optnumber(L, 3, arg1);
- t->setTangentialAcceleration(arg1, arg2);
- return 0;
- }
- int w_ParticleSystem_setSize(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- float arg2 = (float)luaL_optnumber(L, 3, arg1);
- float arg3 = (float)luaL_optnumber(L, 3, 0);
- t->setSize(arg1, arg2, arg3);
- return 0;
- }
- int w_ParticleSystem_setSizeVariation(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- t->setSizeVariation(arg1);
- return 0;
- }
- int w_ParticleSystem_setRotation(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- float arg2 = (float)luaL_optnumber(L, 3, arg1);
- t->setRotation(arg1, arg2);
- return 0;
- }
- int w_ParticleSystem_setSpin(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- float arg2 = (float)luaL_optnumber(L, 3, arg1);
- float arg3 = (float)luaL_optnumber(L, 3, 0);
- t->setSpin(arg1, arg2, arg3);
- return 0;
- }
- int w_ParticleSystem_setSpinVariation(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- t->setSpinVariation(arg1);
- return 0;
- }
- int w_ParticleSystem_setColor(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
-
- unsigned char start[4];
- start[0] = (unsigned char)luaL_checkint(L, 2);
- start[1] = (unsigned char)luaL_checkint(L, 3);
- start[2] = (unsigned char)luaL_checkint(L, 4);
- start[3] = (unsigned char)luaL_checkint(L, 5);
- if(lua_gettop(L) > 5)
- {
- unsigned char end[4];
- end[0] = (unsigned char)luaL_checkint(L, 6);
- end[1] = (unsigned char)luaL_checkint(L, 7);
- end[2] = (unsigned char)luaL_checkint(L, 8);
- end[3] = (unsigned char)luaL_checkint(L, 9);
- t->setColor(start, end);
- }
- else
- t->setColor(start);
- return 0;
- }
- int w_ParticleSystem_getX(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- lua_pushnumber(L, t->getX());
- return 1;
- }
- int w_ParticleSystem_getY(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- lua_pushnumber(L, t->getY());
- return 1;
- }
- int w_ParticleSystem_getDirection(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- lua_pushnumber(L, t->getDirection());
- return 1;
- }
- int w_ParticleSystem_getSpread(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- lua_pushnumber(L, t->getSpread());
- return 1;
- }
- int w_ParticleSystem_count(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- lua_pushnumber(L, t->count());
- return 1;
- }
- int w_ParticleSystem_start(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- t->start();
- return 0;
- }
- int w_ParticleSystem_stop(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- t->stop();
- return 0;
- }
- int w_ParticleSystem_pause(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- t->pause();
- return 0;
- }
- int w_ParticleSystem_reset(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- t->reset();
- return 0;
- }
- int w_ParticleSystem_isActive(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- luax_pushboolean(L, t->isActive());
- return 1;
- }
- int w_ParticleSystem_isEmpty(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- luax_pushboolean(L, t->isEmpty());
- return 1;
- }
- int w_ParticleSystem_isFull(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- luax_pushboolean(L, t->isFull());
- return 1;
- }
- int w_ParticleSystem_update(lua_State * L)
- {
- ParticleSystem * t = luax_checkparticlesystem(L, 1);
- float dt = (float)luaL_checknumber(L, 2);
- t->update(dt);
- return 0;
- }
- static const luaL_Reg functions[] = {
- { "setSprite", w_ParticleSystem_setSprite },
- { "setBufferSize", w_ParticleSystem_setBufferSize },
- { "setEmissionRate", w_ParticleSystem_setEmissionRate },
- { "setLifeTime", w_ParticleSystem_setLifetime },
- { "setParticleLife", w_ParticleSystem_setParticleLife },
- { "setPosition", w_ParticleSystem_setPosition },
- { "setDirection", w_ParticleSystem_setDirection },
- { "setSpread", w_ParticleSystem_setSpread },
- { "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
- { "setSpeed", w_ParticleSystem_setSpeed },
- { "setGravity", w_ParticleSystem_setGravity },
- { "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
- { "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
- { "setSize", w_ParticleSystem_setSize },
- { "setSizeVariation", w_ParticleSystem_setSizeVariation },
- { "setRotation", w_ParticleSystem_setRotation },
- { "setSpin", w_ParticleSystem_setSpin },
- { "setSpinVariation", w_ParticleSystem_setSpinVariation },
- { "setColor", w_ParticleSystem_setColor },
- { "getX", w_ParticleSystem_getX },
- { "getY", w_ParticleSystem_getY },
- { "getDirection", w_ParticleSystem_getDirection },
- { "getSpread", w_ParticleSystem_getSpread },
- { "count", w_ParticleSystem_count },
- { "start", w_ParticleSystem_start },
- { "stop", w_ParticleSystem_stop },
- { "pause", w_ParticleSystem_pause },
- { "reset", w_ParticleSystem_reset },
- { "isActive", w_ParticleSystem_isActive },
- { "isEmpty", w_ParticleSystem_isEmpty },
- { "isFull", w_ParticleSystem_isFull },
- { "update", w_ParticleSystem_update },
- { 0, 0 }
- };
- int luaopen_particlesystem(lua_State * L)
- {
- return luax_register_type(L, "ParticleSystem", functions);
- }
- } // opengl
- } // graphics
- } // love
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