Love2D the cross-platform graphics programming library for the lua language, written in C++

tenoch@tenoch-laptop a3cd1e67bc Trying to figure out how hg works... 16 years ago
extra 45f69512ac Added some resources. 16 years ago
platform 3655c9caae Lots changed: ImageData can now encode itself to any format you like as long as it's tga, love.filesystem can now write data to files, added EncodedImageData class. 16 years ago
src a3cd1e67bc Trying to figure out how hg works... 16 years ago
.hgignore e969879d5a Added DMG automation to Xcode project 16 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt e0115a384e Moved most constants into relevant classes. 16 years ago
configure.in 623e701549 Modules now reside in Lua and are treated (almost) like normal objects. 16 years ago
license.txt dcb3dfd83d Initial Mercurial commit. 16 years ago
readme.txt dcb3dfd83d Initial Mercurial commit. 16 years ago

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".