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- /**
- * Copyright (c) 2006-2012 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "wrap_Source.h"
- namespace love
- {
- namespace audio
- {
- Source *luax_checksource(lua_State *L, int idx)
- {
- return luax_checktype<Source>(L, idx, "Source", AUDIO_SOURCE_T);
- }
- int w_Source_play(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- t->play();
- return 0;
- }
- int w_Source_stop(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- t->stop();
- return 0;
- }
- int w_Source_pause(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- t->pause();
- return 0;
- }
- int w_Source_resume(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- t->resume();
- return 0;
- }
- int w_Source_rewind(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- t->rewind();
- return 0;
- }
- int w_Source_setPitch(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float p = (float)luaL_checknumber(L, 2);
- t->setPitch(p);
- return 0;
- }
- int w_Source_getPitch(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- lua_pushnumber(L, t->getPitch());
- return 1;
- }
- int w_Source_setVolume(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float p = (float)luaL_checknumber(L, 2);
- t->setVolume(p);
- return 0;
- }
- int w_Source_getVolume(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- lua_pushnumber(L, t->getVolume());
- return 1;
- }
- int w_Source_seek(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float offset = (float)luaL_checknumber(L, 2);
- const char *unit = luaL_optstring(L, 3, "seconds");
- Source::Unit u;
- t->getConstant(unit, u);
- t->seek(offset, u);
- return 0;
- }
- int w_Source_tell(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- const char *unit = luaL_optstring(L, 2, "seconds");
- Source::Unit u;
- t->getConstant(unit, u);
- lua_pushnumber(L, t->tell(u));
- return 1;
- }
- int w_Source_setPosition(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float v[3];
- v[0] = (float)luaL_checknumber(L, 2);
- v[1] = (float)luaL_checknumber(L, 3);
- v[2] = (float)luaL_optnumber(L, 4, 0);
- t->setPosition(v);
- return 0;
- }
- int w_Source_getPosition(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float v[3];
- t->getPosition(v);
- lua_pushnumber(L, v[0]);
- lua_pushnumber(L, v[1]);
- lua_pushnumber(L, v[2]);
- return 3;
- }
- int w_Source_setVelocity(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float v[3];
- v[0] = (float)luaL_checknumber(L, 2);
- v[1] = (float)luaL_checknumber(L, 3);
- v[2] = (float)luaL_optnumber(L, 4, 0);
- t->setVelocity(v);
- return 0;
- }
- int w_Source_getVelocity(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float v[3];
- t->getVelocity(v);
- lua_pushnumber(L, v[0]);
- lua_pushnumber(L, v[1]);
- lua_pushnumber(L, v[2]);
- return 3;
- }
- int w_Source_setDirection(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float v[3];
- v[0] = (float)luaL_checknumber(L, 2);
- v[1] = (float)luaL_checknumber(L, 3);
- v[2] = (float)luaL_optnumber(L, 4, 0);
- t->setDirection(v);
- return 0;
- }
- int w_Source_getDirection(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float v[3];
- t->getDirection(v);
- lua_pushnumber(L, v[0]);
- lua_pushnumber(L, v[1]);
- lua_pushnumber(L, v[2]);
- return 3;
- }
- int w_Source_setLooping(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- t->setLooping(luax_toboolean(L, 2));
- return 0;
- }
- int w_Source_isLooping(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- luax_pushboolean(L, t->isLooping());
- return 1;
- }
- int w_Source_isStopped(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- luax_pushboolean(L, t->isStopped());
- return 1;
- }
- int w_Source_isPaused(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- luax_pushboolean(L, t->isPaused());
- return 1;
- }
- int w_Source_isPlaying(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- luax_pushboolean(L, !t->isStopped() && !t->isPaused());
- return 1;
- }
- int w_Source_isStatic(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- luax_pushboolean(L, t->isStatic());
- return 1;
- }
- int w_Source_setVolumeLimits(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float vmin = (float)luaL_checknumber(L, 2);
- float vmax = (float)luaL_checknumber(L, 3);
- if (vmin < .0f || vmin > 1.f || vmax < .0f || vmax > 1.f)
- return luaL_error(L, "Invalid volume limits: [%f:%f]. Must be in [0:1]", vmin, vmax);
- t->setMinVolume(vmin);
- t->setMaxVolume(vmin);
- return 0;
- }
- int w_Source_getVolumeLimits(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- lua_pushnumber(L, t->getMinVolume());
- lua_pushnumber(L, t->getMaxVolume());
- return 2;
- }
- int w_Source_setDistance(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float dref = (float)luaL_checknumber(L, 2);
- float dmax = (float)luaL_checknumber(L, 3);
- if (dref < .0f || dmax < .0f)
- return luaL_error(L, "Invalid distances: %f, %f. Must be > 0", dref, dmax);
- t->setReferenceDistance(dref);
- t->setMaxDistance(dmax);
- return 0;
- }
- int w_Source_getDistance(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- lua_pushnumber(L, t->getReferenceDistance());
- lua_pushnumber(L, t->getMaxDistance());
- return 2;
- }
- int w_Source_setRolloff(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- float rolloff = (float)luaL_checknumber(L, 2);
- if (rolloff < .0f)
- return luaL_error(L, "Invalid rolloff: %f. Must be > 0.", rolloff);
- t->setRolloffFactor(rolloff);
- return 0;
- }
- int w_Source_getRolloff(lua_State *L)
- {
- Source *t = luax_checksource(L, 1);
- lua_pushnumber(L, t->getRolloffFactor());
- return 1;
- }
- static const luaL_Reg functions[] =
- {
- { "play", w_Source_play },
- { "stop", w_Source_stop },
- { "pause", w_Source_pause },
- { "resume", w_Source_resume },
- { "rewind", w_Source_rewind },
- { "setPitch", w_Source_setPitch },
- { "getPitch", w_Source_getPitch },
- { "setVolume", w_Source_setVolume },
- { "getVolume", w_Source_getVolume },
- { "seek", w_Source_seek },
- { "tell", w_Source_tell },
- { "setPosition", w_Source_setPosition },
- { "getPosition", w_Source_getPosition },
- { "setVelocity", w_Source_setVelocity },
- { "getVelocity", w_Source_getVelocity },
- { "setDirection", w_Source_setDirection },
- { "getDirection", w_Source_getDirection },
- { "setLooping", w_Source_setLooping },
- { "isLooping", w_Source_isLooping },
- { "isStopped", w_Source_isStopped },
- { "isPaused", w_Source_isPaused },
- { "isPlaying", w_Source_isPlaying },
- { "isStatic", w_Source_isStatic },
- { "setVolumeLimits", w_Source_setVolumeLimits },
- { "getVolumeLimits", w_Source_getVolumeLimits },
- { "setDistance", w_Source_setDistance },
- { "getDistance", w_Source_setDistance },
- { "setRolloff", w_Source_setRolloff},
- { "getRolloff", w_Source_getRolloff},
- { 0, 0 }
- };
- extern "C" int luaopen_source(lua_State *L)
- {
- return luax_register_type(L, "Source", functions);
- }
- } // audio
- } // love
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