123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537 |
- /**
- * Copyright (c) 2006-2012 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "common/config.h"
- #include "Font.h"
- #include "font/GlyphData.h"
- #include "Quad.h"
- #include "libraries/utf8/utf8.h"
- #include "common/math.h"
- #include "common/Matrix.h"
- #include <math.h>
- #include <sstream>
- #include <algorithm> // for max
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- const int Font::TEXTURE_WIDTHS[] = {128, 256, 256, 512, 512, 1024, 1024};
- const int Font::TEXTURE_HEIGHTS[] = {128, 128, 256, 256, 512, 512, 1024};
- Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
- : rasterizer(r)
- , height(r->getHeight())
- , lineHeight(1)
- , mSpacing(1)
- , filter(filter)
- {
- love::font::GlyphData *gd = r->getGlyphData(32);
- type = (gd->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA ? FONT_TRUETYPE : FONT_IMAGE);
- delete gd;
- // try to find the best texture size match for the font size
- // default to the largest texture size if no rough match is found
- texture_size_index = NUM_TEXTURE_SIZES - 1;
- for (int i = 0; i < NUM_TEXTURE_SIZES; i++)
- {
- // base our chosen texture width/height on a very rough guess of the total size taken up by the font's used glyphs
- // the estimate is likely larger than the actual total size taken up, which is good since texture changes are expensive
- if ((height * 0.8) * height * 95 <= TEXTURE_WIDTHS[i] * TEXTURE_HEIGHTS[i])
- {
- texture_size_index = i;
- break;
- }
- }
- texture_width = TEXTURE_WIDTHS[texture_size_index];
- texture_height = TEXTURE_HEIGHTS[texture_size_index];
- createTexture();
- r->retain();
- }
- Font::~Font()
- {
- rasterizer->release();
- unloadVolatile();
- }
- bool Font::initializeTexture(GLint format)
- {
- GLint internalformat = (format == GL_LUMINANCE_ALPHA) ? GL_LUMINANCE8_ALPHA8 : GL_RGBA8;
- // clear errors before initializing
- while (glGetError() != GL_NO_ERROR);
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- internalformat,
- (GLsizei)texture_width,
- (GLsizei)texture_height,
- 0,
- format,
- GL_UNSIGNED_BYTE,
- NULL);
- return glGetError() == GL_NO_ERROR;
- }
- void Font::createTexture()
- {
- texture_x = texture_y = rowHeight = TEXTURE_PADDING;
- GLuint t;
- glGenTextures(1, &t);
- textures.push_back(t);
- bindTexture(t);
- setTextureFilter(filter);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
- // try to initialize the texture, attempting smaller sizes if initialization fails
- bool initialized = false;
- while (texture_size_index >= 0)
- {
- texture_width = TEXTURE_WIDTHS[texture_size_index];
- texture_height = TEXTURE_HEIGHTS[texture_size_index];
- initialized = initializeTexture(format);
- if (initialized || texture_size_index <= 0)
- break;
- --texture_size_index;
- }
- if (!initialized)
- {
- // cleanup before throwing
- deleteTexture(t);
- bindTexture(0);
- textures.pop_back();
- throw love::Exception("Could not create font texture!");
- }
-
- // Fill the texture with transparent black
- std::vector<GLubyte> emptyData(texture_width * texture_height * (type == FONT_TRUETYPE ? 2 : 4), 0);
- glTexSubImage2D(GL_TEXTURE_2D,
- 0,
- 0, 0,
- (GLsizei)texture_width,
- (GLsizei)texture_height,
- format,
- GL_UNSIGNED_BYTE,
- &emptyData[0]);
- }
- Font::Glyph *Font::addGlyph(const int glyph)
- {
- love::font::GlyphData *gd = rasterizer->getGlyphData(glyph);
- int w = gd->getWidth();
- int h = gd->getHeight();
- if (texture_x + w + TEXTURE_PADDING > texture_width)
- {
- // out of space - new row!
- texture_x = TEXTURE_PADDING;
- texture_y += rowHeight;
- rowHeight = TEXTURE_PADDING;
- }
- if (texture_y + h + TEXTURE_PADDING > texture_height)
- {
- // totally out of space - new texture!
- createTexture();
- }
- Glyph *g = new Glyph;
- g->texture = 0;
- g->spacing = gd->getAdvance();
- memset(&g->quad, 0, sizeof(GlyphQuad));
- // don't waste space for empty glyphs. also fixes a division by zero bug with ati drivers
- if (w > 0 && h > 0)
- {
- const GLuint t = textures.back();
- bindTexture(t);
- glTexSubImage2D(GL_TEXTURE_2D,
- 0,
- texture_x,
- texture_y,
- w, h,
- (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA),
- GL_UNSIGNED_BYTE,
- gd->getData());
- g->texture = t;
- Quad::Viewport v;
- v.x = (float) texture_x;
- v.y = (float) texture_y;
- v.w = (float) w;
- v.h = (float) h;
- Quad q = Quad(v, (const float) texture_width, (const float) texture_height);
- const vertex *verts = q.getVertices();
- // copy vertex data to the glyph and set proper bearing
- for (int i = 0; i < 4; i++)
- {
- g->quad.vertices[i] = verts[i];
- g->quad.vertices[i].x += gd->getBearingX();
- g->quad.vertices[i].y -= gd->getBearingY();
- }
- }
- if (w > 0)
- texture_x += (w + TEXTURE_PADDING);
- if (h > 0)
- rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
- delete gd;
- glyphs[glyph] = g;
- return g;
- }
- Font::Glyph *Font::findGlyph(const int glyph)
- {
- Glyph *g = glyphs[glyph];
- if (!g)
- g = addGlyph(glyph);
- return g;
- }
- float Font::getHeight() const
- {
- return static_cast<float>(height);
- }
- void Font::print(const std::string &text, float x, float y, float letter_spacing, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
- {
- float dx = 0.0f; // spacing counter for newline handling
- float dy = 0.0f;
- // keeps track of when we need to switch textures in our vertex array
- std::vector<GlyphArrayDrawInfo> glyphinfolist;
- std::vector<GlyphQuad> glyphquads;
- glyphquads.reserve(text.size()); // pre-allocate space for the maximum possible number of quads
- int quadindex = 0;
- glPushMatrix();
- Matrix t;
- t.setTransformation(ceil(x), ceil(y), angle, sx, sy, ox, oy, kx, ky);
- glMultMatrixf((const GLfloat *)t.getElements());
- try
- {
- utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
- utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
- while (i != end)
- {
- int g = *i++;
- if (g == '\n')
- {
- // wrap newline, but do not print it
- dy += floor(getHeight() * getLineHeight() + 0.5f);
- dx = 0.0f;
- continue;
- }
- Glyph *glyph = findGlyph(g);
- // we only care about the vertices of glyphs which have a texture
- if (glyph->texture != 0)
- {
- // copy glyphquad (4 vertices) from original glyph to our current quad list
- glyphquads.push_back(glyph->quad);
- // 1.25 is magic line height for true type fonts
- float lineheight = (type == FONT_TRUETYPE) ? floor(getHeight() / 1.25f + 0.5f) : 0.0f;
- // set proper relative position
- for (int i = 0; i < 4; i++)
- {
- glyphquads[quadindex].vertices[i].x += dx;
- glyphquads[quadindex].vertices[i].y += dy + lineheight;
- }
- size_t listsize = glyphinfolist.size();
- // check if current glyph texture has changed since the previous iteration
- if (listsize == 0 || glyphinfolist[listsize-1].texture != glyph->texture)
- {
- // keep track of each sub-section of the string whose glyphs use different textures than the previous section
- GlyphArrayDrawInfo glyphdrawinfo;
- glyphdrawinfo.startquad = quadindex;
- glyphdrawinfo.numquads = 0;
- glyphdrawinfo.texture = glyph->texture;
- glyphinfolist.push_back(glyphdrawinfo);
- }
- ++quadindex;
- ++glyphinfolist[glyphinfolist.size()-1].numquads;
- }
- // advance the x position for the next glyph
- dx += glyph->spacing + letter_spacing;
- }
- }
- catch (love::Exception &)
- {
- glPopMatrix();
- throw;
- }
- catch (utf8::exception &e)
- {
- glPopMatrix();
- throw love::Exception("%s", e.what());
- }
-
- if (quadindex > 0 && glyphinfolist.size() > 0)
- {
- // sort glyph draw info list by texture first, and quad position in memory second (using the struct's < operator)
- std::sort(glyphinfolist.begin(), glyphinfolist.end());
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&glyphquads[0].vertices[0].x);
- glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&glyphquads[0].vertices[0].s);
- // we need to draw a new vertex array for every section of the string that uses a different texture than the previous section
- std::vector<GlyphArrayDrawInfo>::const_iterator it;
- for (it = glyphinfolist.begin(); it != glyphinfolist.end(); ++it)
- {
- bindTexture(it->texture);
- int startvertex = it->startquad * 4;
- int numvertices = it->numquads * 4;
- glDrawArrays(GL_QUADS, startvertex, numvertices);
- }
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
- }
- glPopMatrix();
- }
- int Font::getWidth(const std::string &str)
- {
- if (str.size() == 0) return 0;
- std::istringstream iss(str);
- std::string line;
- Glyph *g;
- int max_width = 0;
- while (getline(iss, line, '\n'))
- {
- int width = 0;
- try
- {
- utf8::iterator<std::string::const_iterator> i(line.begin(), line.begin(), line.end());
- utf8::iterator<std::string::const_iterator> end(line.end(), line.begin(), line.end());
- while (i != end)
- {
- int c = *i++;
- g = findGlyph(c);
- width += static_cast<int>(g->spacing * mSpacing);
- }
- }
- catch(utf8::exception &e)
- {
- throw love::Exception("%s", e.what());
- }
- if (width > max_width)
- max_width = width;
- }
- return max_width;
- }
- int Font::getWidth(const char *str)
- {
- return this->getWidth(std::string(str));
- }
- int Font::getWidth(const char character)
- {
- Glyph *g = findGlyph(character);
- return g->spacing;
- }
- std::vector<std::string> Font::getWrap(const std::string &text, float wrap, int *max_width)
- {
- using namespace std;
- const float width_space = static_cast<float>(getWidth(' '));
- vector<string> lines_to_draw;
- int maxw = 0;
- //split text at newlines
- istringstream iss(text);
- string line;
- ostringstream string_builder;
- while (getline(iss, line, '\n'))
- {
- // split line into words
- vector<string> words;
- istringstream word_iss(line);
- copy(istream_iterator<string>(word_iss), istream_iterator<string>(),
- back_inserter< vector<string> >(words));
- // put words back together until a wrap occurs
- float width = 0.0f;
- float oldwidth = 0.0f;
- string_builder.str("");
- vector<string>::const_iterator word_iter, wend = words.end();
- for (word_iter = words.begin(); word_iter != wend; ++word_iter)
- {
- const string &word = *word_iter;
- width += getWidth(word);
- // on wordwrap, push line to line buffer and clear string builder
- if (width >= wrap && oldwidth > 0)
- {
- int realw = (int) width;
- // remove trailing space
- string tmp = string_builder.str();
- lines_to_draw.push_back(tmp.substr(0,tmp.size()-1));
- string_builder.str("");
- width = static_cast<float>(getWidth(word));
- realw -= (int) width;
- if (realw > maxw)
- maxw = realw;
- }
- string_builder << word << " ";
- width += width_space;
- oldwidth = width;
- }
- // push last line
- if (width > maxw)
- maxw = (int) width;
- string tmp = string_builder.str();
- lines_to_draw.push_back(tmp.substr(0,tmp.size()-1));
- }
- if (max_width)
- *max_width = maxw;
- return lines_to_draw;
- }
- void Font::setLineHeight(float height)
- {
- this->lineHeight = height;
- }
- float Font::getLineHeight() const
- {
- return lineHeight;
- }
- void Font::setSpacing(float amount)
- {
- mSpacing = amount;
- }
- float Font::getSpacing() const
- {
- return mSpacing;
- }
- void Font::setFilter(const Image::Filter &f)
- {
- std::vector<GLuint>::const_iterator it;
- for (it = textures.begin(); it != textures.end(); ++it)
- {
- bindTexture(*it);
- setTextureFilter(f);
- }
- }
- Image::Filter Font::getFilter()
- {
- std::vector<GLuint>::const_iterator it;
- for (it = textures.begin(); it != textures.end(); ++it)
- {
- bindTexture(*it);
- return getTextureFilter();
- }
- return Image::getDefaultFilter();
- }
- bool Font::loadVolatile()
- {
- createTexture();
- return true;
- }
- void Font::unloadVolatile()
- {
- // nuke everything from orbit
- std::map<int, Glyph *>::iterator it = glyphs.begin();
- Glyph *g;
- while (it != glyphs.end())
- {
- g = it->second;
- delete g;
- glyphs.erase(it++);
- }
- std::vector<GLuint>::iterator iter = textures.begin();
- while (iter != textures.end())
- {
- deleteTexture(*iter);
- iter++;
- }
- textures.clear();
- }
- } // opengl
- } // graphics
- } // love
|