Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner a763fc8863 some more cleanup 14 年之前
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 年之前
platform 4fd9888a16 Merge in minor branch, now minor is our next development target 14 年之前
src a763fc8863 some more cleanup 14 年之前
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 年之前
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f 14 年之前
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 年之前
changes.txt 0ebca72192 Update changelog 14 年之前
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 年之前
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 年之前
readme.txt 7b37bdd4f8 Updated changelog. 15 年之前

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".